Episode list

Pannenkoek2012

Bob-omb Battlefield - 255 Coins
I get 255 coins in Bob-omb Battlefield. I use the Bob-omb glitch to clone 109 coins, and with the 146 naturally on the course, I get 255. I don't recommend doing this on a console, because the game froze several times near the end of my progress due to all the coins. Enjoy.
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Wet-Dry World Box Glitch
Using the Chuckya backwards momentum glitch, I push the block in Wet-Dry World out the wrong way. Then I experiment with it.
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Dire, Dire Docks Clones
If you grab the Koopa shell and then throw it right as you enter onto land, you are able to keep it indefinitely. If you then bring it into the loading zone, it will transform into many objects from the course. Here I show some of the more interesting objects it can turn into and the glitches and abnormalities that come from them.
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Wet-Dry World Clones
In Wet-Dry World, if you lower Chuckya, make the light Chuckya, and then bring Chuckya into the pipe, he will transform into many objects from the course. Here I show some of the more interesting objects he can turn into and the glitches and abnormalities that come from them.
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Permanently Squished Glitch
I show off what I'm calling the permanently squished glitch. If you clone a Star and then get squished while holding it, Mario will be stuck in that squished state. Mario is missing many moves while in this state and has some weird properties.
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The Art of Cloning
I've cloned many, many objects in my time, so I have learned a lot about how clones work and why. Here, I present all that I know, so that you too can understand, appreciate, and effectively utilize the art of cloning.
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All Black Rooms of Death
The Black Room of Death (BRoD) is the area behind a door (but only doors that load new areas when entered). There are 5 of these in the overworld, and 1 in Cool, Cool Mountain. Here is a compilation of all of them, showing how to get into them and what it's like inside of them.
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Riding a Shell while Metal Glitch
I wondered what would happen if you were to ride an underwater shell AND wear a Metal Cap at the same time. Not only do I show this glitch in the video, but I show the process I use to go about testing it.
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Bob-omb Interactions
An infomercial about the hands free glitch. By the end of the video you'll realize that this is the glitch for you.
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Bob-omb Interactions
Bob-ombs only load when they respawn, and only unload when they explode. Consequently, if you clone one (as it respawns) then you can take it anywhere in the course (since it is loaded everywhere). Using this glitch, I take Bob-ombs to every place possible and test how they react in every situation. The results are booming.
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Hands Free Teleport Glitch
If you teleport when you are holding an object hands free, some weird stuff happens. For every object besides a Bob-omb, the object will become suspended near you, invisible and impossible to collect. For Bob-ombs, their fuse will be visible and you ARE able to collect them back. You can also, do this with a Bob-omb that is about to explode (a bloated Bob-omb, if you will), and then you will continuous backwards momentum. These points are all expanded upon in the video.
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Beached Bubba Glitch
Bubba's swimming patterns vary depending on where you are, so you can manipulate where he goes to some extent. I explore this to see what I can get him to do.
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Cannon Glitch

Thu, Jul 18, 2013
If you enter the cannon and press A on the first frame, you do the cannon glitch. The reticule will be gone, but the cannon will still work normally. So the glitch doesn't really change anything other than your view in the cannon.
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Wing Cap Camera Glitch
If you land on a slope the same frame you start flying, then you will keep the camera meant for when you fly. This camera is very close, stays directly behind Mario, and follows his every movement.
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Shell Mario Glitch
If you jump onto a shell during the same frame you enter water, you become shell Mario. In this state, Mario has constant forward momentum, but has virtually all of his regular moves. This can make it pretty difficult to navigate, but it does look pretty cool and help with TAS speedruns.
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Spawning Point Clone
Many objects in SM64 use spawning points to load. For instance, every ring of 8 coins has a spawning point that manages the 8 coins. This spawning point signals the coins to load when Mario gets close, and signals the coins to unload when Mario goes further away. When Mario collects a coin, the coin sends a signal to the spawning point so that it knows not to load that coin again. It turns out that spawning points are objects, so they are in fact clone-able. When you do this, you can mess up the communication of signals that is usually there between the spawning point and its elements (such as coins). Because of this, you can actually clone a spawning point, release it, and then collect its 8 coins without the game knowing that they were collected (so they will reappear if you leave and come back). This technique (which I call "coin spawn cloning") might be a more effective way to clone coins, since you gain 8 coins per clone.
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Chain Chomp Falls Down Glitch
Many years ago, I somehow managed to get Chain Chomp to fall off of the ledge. A couple days ago, I accidentally repeated this glitch, so I figured I might as well try to duplicate it while recording. After hundreds of attempts, I finally got it to happen again, so enjoy this rare event.
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Koopa the Quick Turns Invisible Glitch
If you activate Koopa the Quick's text when you are far enough away, you can start the race while he is invisible. If you do this, then he will be stuck in his starting spot invisible, and he will never finish the race, so you will never get the Star. So if you finish the race in 0 seconds, he will not give you the Star.
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Chain Chomp's Pivot Clone
There is an invisible object in SM64 that is Chain Chomp's pivot. This is the point that Chain Chomp is constrained to, and so he is bound to a fixed radius around it. You can clone the pivot, and then displace it, causing some very weird things to happen.
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Fake Crazy Box

Wed, Jul 31, 2013
I show that it technically IS possible to clone objects using only a crazy box, if you manage to grab it right when it disappears (from a glitchy throw).
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Crazy Box While Permanently Squished
In my permanently squished glitch video, I showed myself picking up a Bob-omb and a cork box while squished. Since then, I've figured out a way to also grab a crazy while squished. This video shows how to do it.
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Premature Clones
Following my discovery of a premature clone of a cork box, I discovered that more objects have a premature state.
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Simultaneous Events Glitches
Many glitches in Super Mario 64 (as well as in video games in general) are caused by performing two different events simultaneously. In other words, sometimes when you perform two events together, the result is different from if you performed the events one at a time. This is because the game programmers neglected to test this edge case, since under normal circumstances these two events would virtually never coincide. That's why when you have the events together, you foil the game programmers intentions and create an outcome that should never have been possible. In this video, I show as many of these examples as I could think of.
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Making Clones in Big Boo's Haunt
I show how to make a clone in Big Boo's Haunt. In most courses, making clones is done by grabbing a Bob-omb right as it explodes or cork box right as it disappears. However, this isn't possible in Big Boo's Haunt. In fact, the only item you can grab in this course is a crazy box. Nevertheless, I make it work.
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1-Up Mushroom Checkpoint Locations
You've probably noticed that there are 1-Up Mushrooms in SM64 that spawn when Mario walks to certain spots. These spots (which I call "1-Up checkpoints") are actually objects that Mario collects, and when he collects them all the 1-Up spawns. The amount of checkpoints each 1-Up has varies between 1 and 4. Also, keep in mind that not all 1-Ups spawn in this way, as some start out stationary on the ground, and others spawn from item blocks, Monty Moles, and butterflies. Since the locations of these 1-Up checkpoints are not always obvious (I mean I didn't even know where some were until this video), this video shows the exact number of checkpoints for each 1-Up as well as their locations. That way, you will no longer have any trouble spawning them.
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Reversing a One Way Teleport Glitch
There are two teleports in SM64 that are meant to be one way teleports. However, these teleports are not programmed to be distinct from two way teleports. Instead, they just have one of the teleport locations above the ground, so that there's no way to stand close enough to activate it. I show that you actually CAN reverse one of these one way teleports, by standing in a very particular spot.
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