Take a look at the brand new Terrain Modification Tool that's letting designers and artists shape their worlds better than ever before and find out what happened during this year's Combat Summit.
It's Sprint Report time where we explore aspects of Star Citizen's development from all over the project, plus a look at the role logos play in creating an immersive gameplay experience.
Talk with the teams that brought capital ship combat to the persistent universe, explore SDF Shield tech that's coming soon to all spacecraft, and discuss what's next for both in the PU.
We've got Ship-to-Ship docking, we've got Ship-to-Station docking, we've got Ship-in-Ship spawning, we've got it all plus a Sprint Report for people that like that sort of thing.
Take the first look at early progress on Orison's Commercial Platform in a series of segments that will continue over the next several months, and discover the first iteration of systemic vehicle visual degradation coming in Alpha 3.13.
Three new updates from the Actor Feature Team that'll make you wanna grab on and push, plus an environmentally-themed Sprint Report you won't wanna miss.
Bigger, badder and bolder. Explore the massive new caves coming in Alpha 3.13 specifically designed for spacecraft and ground vehicles alike, then stick around to discover the next evolution of mining with laser sub-components.
Join us as we look at the role of ground vehicles in the persistent universe and the folks working to make them better and more responsive than ever before, plus it's time to light up your life with another Sprint Report.
It's an FPS Weapons Special as we explore the newest non-lethal items entering the development pipeline ahead of exciting new gameplay opportunities coming along with them.
One of Star Citizen's most anticipated features is finally here as we explore the new Reputation System, coming online in Alpha 3.13 and how it looks to change life in the persistent universe going forward.