We've taken the good fight to the home front, and this week's episode looks at our transition to a fully remote operation. We've also got a sprint report, a dangerous trip into GrimHex, and more.
Smash bugs with QA and the Issue Council, and try to keep comm as one of our specially mobilized development strike teams makes ship-to-ship communication viable in Squadron 42.
Take a look at big improvements to in-game lighting tech, and the difference they make is night and day. But don't take our word for it, watch it. There's also a sprint report featuring yoga duds and a lot of hot air, literally.
Learn all about the upcoming Invictus Launch Week event, and how it's celebrated in the 'verse, then hang on to them hats n' glasses as we strap in for another rip-roarin' Sprint Report.
In a positively shocking episode, we take a look at a new weapon and damage type, and try not to get fried in the process, before turning our attention to the in-game trading app.
Rated R for Restricted Areas, 'cause that's what we're looking at. See how devs are making them more functional and less frustrating for pilots. There's also a sprint report. Don't say we didn't warn you.
We ain't got time to bleed, as we delve into the design process behind the predators of Star Citizen, and explore new location-based features coming in Alpha 3.10.
We take a chilling look at the evolving design of Vanduul fighters, before rolling up our sleeves and digging into another sprint report full of ships and shooting and locations.
Watch your six and hang on to your butts, 'cause you won't be able to shake our extremely deep dive into the massive improvements and changes coming to flight and ship combat in Alpha 3.10.