Episode list

Shelldon

Mascot Mojo

Fri, Oct 23, 2009
Shelldon is chosen to be the mascot for his school's Fin Ball team. When he accidentally scores a touchdown wearing his ridiculous mascot costume, he becomes convinced that the suit, not he, gives him the "Mojo" to do great things.
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Pay Happiness Forward
Idealistic Connie starts a project to make Shell Land a "kinder, gentler" place. She implements her 'Pay It Forward' campaign, where every favor or act of kindness must be paid forward to the next person. But when even her best friends, Shelldon and Herman, fail to share her enthusiasm for her project, she forces her ideas down the throats of Shell Landers. Eventually, Connie discovers the true spirit behind helping others, which must come with kindness and consideration.
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The Guru of the Ocean
t is Mayor Lusk's birthday, and everyone in Shell Land is celebrating. The townsfolk remember how in his younger days Lusk used his "magical powers" to save the town from would-be predators and other external threats. When pressed for a demonstration of his "powers", Lusk modestly declines, saying that he is not physically up to the task. Shelldon and Herman decide to investigate on Lusk. Perhaps he might have some book of magic hidden somewhere in his office. The kids fail to find Lusk in his office, but chance upon a door that when opened, leads them to labyrinthine subterranean catacombs. In this location, they learn the truth behind Lusk's "magic" - that the old guru of the ocean was no wizard with mystical powers, merely an illusionist. Shelldon and Herman must now decide whether or not to let the rest of the town know about Lusk's well-kept secret.
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I, Shellbot

Fri, Nov 13, 2009
Dr. Shell builds a robot, and programs it to help the people of Shell Land. Named Shellbot, its primary task is to make life better for everyone. Not being able to understand the nuances of speech, the robot takes things literally and does more harm than good when he tries to help, causing trouble for everyone in the process.
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Brand New Day

Fri, Nov 20, 2009
The Shell Landers are warned about imminent disaster by Lusk, Guru Of The Ocean. But his words fall on deaf ears and they continue to busy themselves with preparations for the O'Limpet Games. Just as the said games are about to begin, a tsunami strikes and destroys Shell Land, causing major casualties and devastation to the town.
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Trapped in the Shallows
Shelldon and Herman go on a school field trip to the mangrove swamp called the Shallows. It dense forested area with murky water and many strange plants and marine creatures. As usual, Herman's curiosity gets the better of him and dragging Shelldon along, they travel into shallower waters. Time goes by without them knowing and as the tide falls, Herman and Shelldon find themselves on land, with birds scavenging above, and no where to hide. Escaping from a hungry bird, Herman trips and hurts one of his legs. Being unable to move, Herman has no choice but to stay behind.
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You're Not Welcome
The Clams convince Dr. Shell to take a long overdue vacation. As soon as he leaves some microscopic "babies" are left in a basket at the Inn. The family tries to care for these strange creatures, unsure of what to do. An oil spill threatens to destroy the very beach where Dr. Shell is vacationing.
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Shelldon Makes Waves
We meet Shelldon, the Clam family and all of his friends. Shelldon learns he is adopted and brings the town together to save their village from an ecological disaster.
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The Great Treasure
While looking for a way to help the Charming Clam Inn attract some more customers, Shelldon, Connie and Herman go to Crabby's book store and learn the tale of what happened in Shell City 200 years earlier, when the pirate Blue Barnacle buried a treasure. They find his map in an old book and look for it, hoping its riches will save the Inn.
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Doc Rock

Fri, Jun 11, 2010
Shelldon's rock star idol John Lister comes to town and stays at the Inn. Shelldon is so excited he overdoes his desire to "help" John Lister prepare for his concert - and Lister ends up losing his voice. Shelldon and his friends get Dr. Shell to impersonate Lister onstage. Lister shows up after all, good as new, and sings a song with a lyric written by Shelldon.
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Get a Life

Sun, Oct 31, 2010
When Baits Motel's career suddenly starts to take off after Sam quits the band and is replaced by Connie, it's up to Shelldon and Herman to sabotage their big show and reunite the original members.
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Beware the Werefish
Shelldon, Herman and Connie and some of the kids in school embark on their first camping trip. Their teacher, Inky, warn them not to venture into the area where the infamous dreaded Werefish is rumored to dwell. Shelldon and Herman decide to scare the girls by playing a prank on them.
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Slime, Crime and a Hard Time
A crime has been committed and Shelldon's father, Papa has been fingered as the perpetrator. Smelling something terribly fishy, Shelldon and friends decide to carry out some sleuthing of their own in an attempt to clear Papa's name.
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Tide of Doom

Wed, Dec 31, 1969
Springtime in Shell Land is especially hot this year. The rise in underwater temperatures brought about by Global Warming causes tempers to flare within Shelldon's community. It brings about a rampant algal bloom dubbed the Red Tide - a bulbous monstrosity of ever-spawning red algae.
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Alien Encounters
Shelldon and Herman are abducted by a strange visitor from another world...perhaps the same one who took Herman's father years ago?
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Meet the Cowries
A pair of well-dressed guests visits the Charming Clam Inn. Unappreciative, and always bargaining for freebies, they turn out to be the worst customers ever. They also happen to be Connie's parents.
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Baby Shark Blues
When a baby shark's mother falls prey to brutal shark's fin poachers, her newborn shark pup is left to fend for itself. Witnessing this, Shelldon and Herman take pity on the poor orphaned pup and decide to take him in.
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Locked Out

Wed, Dec 31, 1969
Shelldon is entrusted with babysitting the twins...but they lock him out.
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One Grain of Sand
Connie is determined to prove to her peers that she is beautiful or at least qualify for the Shell Land beauty pageant. She seeks the advice of Mrs. Prim, who takes Connie under her wings.
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Love at the Opera
Mrs. Prim is eager to catch a grand opera that is coming to town, but is unable to get hold of tickets. She is put off by Crabby who expresses his disdain for opera.
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Small Shells, Big City
Shelldon and Herman make their first parent less excursion into the big city with Connie as their chaperon, but when loses all their money to a street grifter squid, all three devise quick money-making schemes so they can return home.
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Fast Food Fiasco
Cracken markets a new line of food with Mama's picture on the box...but using Papa's recipes, which Cracken has altered disastrously.
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Citizen Clam

Wed, Dec 31, 1969
Shelldon and Nikki Nautilus compete against Cecil Cracken's team in a sand sled race. Preparing for the race, Shelldon learns a lot about Cracken's early history, and why he's become such an old meanie.
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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