Harold and the Gang travel to the wastelands of Canada in search for Harold's old master, Greg, in hope that he can transform Morris back into a human. What dangers will our heroes uncover in Canada and what secrets does Greg have?
Harold and James confront Greg about his mysterious past and inquire about his relationship with Michael. Little do they know, they are about to be interrupted by an assassin sent by Michael to kill Greg and the traitor, James.
After crossing the border into the USA, the gang comes across a severely wounded Walter. Greg seems hell bent on ending his life, however, James takes pity on Walter.
After a long and arduous hike along the Highway, Harold meets Jimothy Gaming, the leader of a biker gang. Jimothy challenges the team to a duel, and if they reign victorious then Jimothy shall aid them in their quest.
Charles is forced to join Jimothy's gang and learns about his true intentions. Charles feels inclined to find his team and save them, however after all the abuse and ridicule he's received from them, does he really want to help them?
It is finally time for Charles to make his decision. Will he side with Harold or Michael? Capitalism or Socialism? No matter Charles' choice, the team must press on to Michael's base and prepare for the grand infiltration.
Thanks to the help of Bob and Frank, our heroes have escaped Michael's lair. Little do they know, Walter is after them. Will they be able to rendezvous with Tyler while holding off his attacks?
Harold, Morris and Jonathan return to Michael's base to rescue the remaining rebels. Frank discovers the Walter that James and Bob fought was a fake. Meanwhile, during his search for Tyler, Greg is approached by Walter.
After Rolf scouts the area, it is discovered that every exit to the base has been blocked off. To escape, the rebels must find a safe way out the building. Rolf finds a balcony on the top floor with only one guard stationed there, Charles.
After the sudden loss of an ally when escaping Michael's base, the group is in shock. On top of that, Greg is missing, Jonathan is in a coma and an army led by Michael is heading their way.
Michael's army has raided the town and are on a hunt for our heroes. Michael sends Walter and Asian to pursue escaping boats. However, Asian has his own plan. Meanwhile, Morris encounters a man who claims to know Greg's whereabouts.
The group has successfully escaped to Europe with the help of Asian Gaming, however a new threat may be waiting for them there. Meanwhile, Morris and Fatality continue their mission to find Greg
Harold, James, Bob, Frank and Asian have fallen for Michael's trap. It turns out he and his army were waiting in Spain all along. The group decides that they need to stop running away, and prepare to take a stand against Michael's army.
After a tragic event occurs by the hands of Michael Gaming, Harold awakens to rage of which no one has seen before. The battle is raging on in Spain and the group's bond is on a verge of collapse - how will our heroes prevail?
Greg and Morris catch up with Fatality, but to their surprise a battle does not commence. Meanwhile, Harold is heading to Washington when suddenly a bright light shines in front of him, what could it be?
Frank, Bob and Asian search the town for James, to little success. Suddenly, Asian contracts a deadly illness, with the town in ruins there is no where nearby for him receive treatment. What will Frank and Bob do?
Harold, Jonathan and The Fella return to the Gaming House to stop Michael's Army from stealing all their plutonium. There they meet with Larry, an expert spy who'll help them infiltrate the base. What will await them inside?
While Harold and company were navigating the Gaming House's underground, Harold was attacked from behind by a former friend. Meanwhile, Greg, Morris and Frank arrive in Toronto.
Morris finds the diary of his late grandfather and reveals to Greg and Frank his tragic past. Fatality has begun to unleash chaos upon Toronto and it's time to put a stop to his rampage.
The battle in Toronto is over, but awaits our heroes afterwards? As each group fights their own battles, they each receive cryptic messages. If this war is going to end then everyone must reunite and The Gaming Council must be formed.
Everything's built up to this: The final battle. The Gaming Council must now reunite to infiltrate Michael's Liberian Base and finally put an end to this senseless war.