Episode list

Monster Math Squad

Woofies Goes Walkies
Bad Mood Monster needs the Monster Math Squad to walk his pet monster Woofy while he attends his nephew's party in the park. The Monster Math Squad has never met Woofy, and Bad Mood Monster rushes off only telling the Squad that Woofy is behind "the round door with the square door knob".
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Missing Monster House
Mrs. Huge Horn Monster is missing her monster house! It's up to Smooth Moves Monster to set the Monster Math Squad on the right trail, but first the Squad need to learn about size! Learning the difference between SMALL, MEDIUM and LARGE, help the Squad follow the right tracks to the park and past a Gate Monster so Lily can climb the jungle gym for a bird's eye view of the park.
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Trouble at the Monster Day Care Centre
A call comes in over the Scream Screen - its Mrs. Mopely, the Monster Day Scare teacher. Her little monsters are having trouble playing with their scary face balloons as they keep floating away. The Monster Math Squad drop by and help them out by knowing all about things being LIGHT!
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Uncle Gloop's Big Blunder
Mr. Cranky Pants Monster's last customer mistakenly left with the wrong scooter! The Monster Math Squad has to learn all about PATTERNS to follow the trail of the missing scooter! It was Uncle Gloop who mistakenly took the wrong scooter. He would love to return it if he could just remember the combination to the lock monster that is holding the scooter tight!
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Big Burp Monster in the Library
The Monstrovia library is being shaken to its foundation as Big Burp Monster searches for a book! The Monster Math Squad has to learn about NUMBERS to help Miss Shush Monster, the librarian, find the book Big Burp Monster is looking for in the library. Just as the Squad gets close, Big Burp Monster nearly burps the numbers off the shelves!
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Monsters at Play
The Monster Math Squad help a group of little monsters figure out a game of musical chairs by knowing all about MORE. When the Squad arrives, the little monsters are trying to play, but they have the same number of chairs as monsters - no one can seem to win!
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Monster Bowl Meltdown
Even Stevie and Even Evie need the Monster Math Squad's help. These twins like everything to be EVEN. The Squad drop by and help show the twins how to play a game of bowling and keep all the pins even as they go! With a little math, the Squad keep everything even. It comes down to the last shot when the twins have to each knock down one pin at the exact same time!
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A Muffin Mystery
Miss Murkly is all in a tizzy. She claims she will never bake again! A customer, Mrs. Half Monster, wants to return one of Miss Murkly's famous Heavenly Half Muffins. This has never happened before; the muffin was perfect, half slime and half grime! But Mrs. Half Monster claims her order is 'Wrong! All wrong!"
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Scary Face Picture Day
Mrs. Mopely is having a terrible time sorting out all the different size scary face masks the little monsters have made for Scary Face Picture Day. Using the secret monster math word MEASURE, the Monster Math Squad sort out the masks and help the little monsters line up into rows for their scary picture!
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Puff Monster Perfection
Miss Hattie Monster is trying desperately to complete three hats for her next customer, but for some reason the Jingle Monsters and the Puff Monsters keep jumping off the hats! The Monster Math Squad helps Miss Hattie Monster by MATCHING the right number of Jingly Monster to the right number of Puff Monsters on each hat.
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The Big Stink

Wed, Dec 31, 1969
The Squad is called by Stinky Feet Monster to help him find the ingredients for his annual footbath. Using the Stinky Feet Manual, they discover the various ingredients are located at the top of a mountain, at the bottom of a bush, etc. Learning about Top and Bottom points them in the right direction, and soon they have put together all the ingredients for one seriously stink foot bath!
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Monster Muffin Muddle
Miss Murkly is leaving her nephew, Muddle Monster, in charge of her muffin shop, but he gets everything so mixed up, she's hoping the Squad will come over and make her monster muffins! They're always happy to help out, and over they go to Miss Murkly's Monster Muffin Shop.
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Little Wally Bally Monster
Mr Googly Eyed Monster needs help to get his Wally Ball-y rolling again, so he calls on the Monster Math Squad! They learn that what Wally Ball-y needs is to be on a slope, which will help him get rolling. Goo makes himself into a slope, but they discover that for this slope to work, Wally Ball-y needs to go to the top of it, not the bottom!
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Monster Hopscotch
Hoppity Monster loves the game Monster Hopscotch, with its ten squares, but he wants MORE squares to hop in, so he calls in the Squad! They discover the problem is that Hoppity can't add more squares to his board because he can't count higher than ten. With the help of a Math Monitor, the Squad and Hoppity learn the next five numbers after ten, and draw more squares.
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The Sneeze Freeze
The Abominable Fridge Monster has a real problem: he needs to be full of food for his picnic with Mr Cranky Pants Monster, but he can't fill himself up! The Squad help him out by putting food back inside his fridge, but until his nose lights up, he's not full!
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Monster Garbage Heap
When Garbage Monster wants to take a nap, he climbs on top of his garbage heap and snoozes. But his heap has gotten too high for him to climb onto! He needs the Squad to save the day! They get various things for Garbage Monster to stand on, to help him reach the top, but none of them boost him high enough.
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The Scoop Troop
Picky Eater Monster is afraid he doesn't have enough time to make loot bags for his brother Persnickety Eater Monster's birthday party just the way he likes them. Can the Squad help? You bet they can - using MATH!
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Monster Tea Party
Sydney Squid Monster is having a pink ink tea party, but she doesn't know if she's ordered enough mucky-ucky marshmallows for the party - each time she counts them, she gets a different number! The Squad say they'll be right over to help her. At Sydney's house, they notice that she is counting the marshmallows by putting them in a circle, and possibly counting each one more than once!
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Falls Apart Monster Noes Woes
Falls Apart Monster is missing his nose after bumping into another monster, and he needs the Squad to help him find it! The first thing they do is use a Math Monitor to make a sketch of the mystery monster, based on FAPM's description. Except the sketch is very silly-looking! But they learn this is because they haven't put the parts in the right places.
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Bucking Monster Mayhem
Miss Hattie Monster is trying desperately to complete three hats for her next customer, but for some reason the Jingle Monsters and the Puff Monsters keep jumping off the hats! The Monster Math Squad helps Miss Hattie Monster by MATCHING the right number of Jingly Monster to the right number of Puff Monsters on each hat.
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Monster Fang Festival
The Squad are asked to be judges at the famous Fang Festival, and they quickly make their way to the local park where the Festival is taking place. They first use a Measure Monster to determine which monster's fangs are the longest, then count to see which monster can hang from its fangs the longest.
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Monster Road Hockey
Garbage Monster calls the Squad and says he needs help making the teams for Monster Road Hockey. They scoot over to where he is, and, using the word DIVIDE, make two teams out of four players by putting two players on each team. But then Mr Cranky Pants Monster wants to play! And that means one team has an extra player!
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Monster Traffic Trouble
The Squad need to help Mr Cranky Pants Monster deliver some fungus fingers, and to do that, they'll use math! They find him with his scooter stuck against the curb of the road, and it's because the line he's following on the road leads him there. It turns out the line is straight, but the road is curved!
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A Bungle at Barks and Stench
Mr. Cranky Pants Monster needs the Squad to finish putting away some toys for him, but he warns them the toys can be very fussy and hard to put away properly. The y soon discover that Monster Marbles are very particular about how they are put into a container - if they're not placed in a particular order, they jump out of their container!
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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