Episode list

123 Number Squad

Seaweed for Shelly/Shadow Play
Shelly Mer-Mai's concert is in trouble when her tiara breaks. The 123 Number Squad are on the case as they searches for 3 golden seaweed strands but shares them with animals along the way. Can they use division and still save the show?
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Shadow Play

Wed, Dec 31, 1969
On a hot day in the Desert, Prince Aamil and his guard, Lux, need to find the perfect place to install a statue of the Sultan. But wherever they put it, the statue casts a big shadow in the wrong place, upsetting the locals. Meanwhile, Billy meets a real Lion who seems very hot and bothered. Can Paula and Tim help Lux find the perfect place for the statue - and Billy find a way to keep the Lion cool?
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Mini Mengo

Wed, Dec 31, 1969
Mr. Mengo the gnome accidentally shrinks himself to ¼ size while casting a shrinking spell on a weed in Numberville Park. When the 123 Number Squad arrives, they shrink too. Can the tiny team use the power of 4 for a BIG solution?
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Round-Up

Wed, Dec 31, 1969
Paula loses one of her toys and the children search frantically for it. While counting to ensure she has all her toys, Paula realizes a couple of the numbers are missing. She can't seem to catch a break from losing her stuff. The children go on a mega hide-and-seek adventure to various locations to find the missing numbers.
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Pearls of Wisdom
Farmer Haywire needs the children to help on his farm. But the list of tasks gets dirty, leaving gaps in the instructions on how to care for the animals. Paula's over confidence in her abilities lead to a giant mess. She learns that it is okay not to know everything.
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Lucky for Some

Wed, Dec 31, 1969
Professor Coconut is looking for the lucky 7-petal plant, but he has fallen down a hole - what bad luck. Paula, Billy and Tim arrive too - but the more they chase the mysteriously-moving flower, the unluckier they all seem to get. They eventually work out that if they leave the flower in one place - then their bad luck comes to an end.
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The Wrong Shell

Wed, Dec 31, 1969
123 Number Squad are called to Treasure Island to help a hermit crab who's lost his shell. After some size-sorting trial and error, they discover the crab has outgrown its original shell. The squad heads off in search of a new home for the crab, while Captain Redbeard is sure there is a ghost moving things around inside his shipwreck.
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Carrot Confusion
Flowers around Numberville's number 2 sculpture are disappearing, and two farm rabbits have gone missing. Paula, Billy, and Tim discover the rabbits' new snack preference and use a 2-count rhythm to lure them back to the farm.
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Rumble in the Jungle
Professor Coconut gets caught in a booby trap while searching for 3 ancient statues in the El Goldrado Temple, so the Number Squad race to the rescue. After some tricky temple puzzles, they successfully rescue him, but in his attempt to take a photo of the statues, the Professor sets off one more trap. Now with a huge sphere rolling towards Number Squad - they've got seconds to solve the maths sequence and somehow get out safely.
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Magic Carpet Mayhem
Aamil goes on a joyride on the flying carpet. However, he is too light and unable to control the carpet. The 123 Number Squad have to figure out how to balance weights on the flying carpet so that they can bring Aamil back down onto the ground safely.
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Desert Ice

Wed, Dec 31, 1969
Aamil wants to put up an ice sculpture show for his father, but the desert is too hot and the sculptures are melting. How many seconds can it stay out in the sun before they melt? Will the squad be able to figure out a way to help Aamil?
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Left, Right, Forward
Mr Totemhead escapes to a nearby island to get some peace and quiet from Buddy's new noisy drum set, but it turns out Buddy is there too, and they are stranded. As the water rises around them, the Number Squad has to find out where the Totems are to save them, their only clues being 8 arrow directions and a drawing of a tree.
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Save the Floats
Mr. Mengo's annual float parade has been disrupted by a huge gust of wind. The Number Squad rushes to the Numberville Park to save the floats. With the help of compass directions and Number 4, they have to gather everything before sunset.
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Bathing Muddy Piggies
Farmer Haywire hopes to win the "Best Groomed Animals" trophy, but his muddy piglets refuse to bathe. The Number Squad must find a way to clean them before the judge arrives. Can they come up with a numbertastic solution in time?
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Lost at Sea

Wed, Dec 31, 1969
Maurice finds a lost sea lion puppy. The Number Squad helps to bring it home by following 5 sets of directions. Tim has trouble giving proper instructions and the squad ends up getting lost. Fortunately, Number 5 may be able to help them get back on track.
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Assistant for a Day
The Sultan sends Prince Aamil to the farm to learn the value of hard work. However, the Number Squad accidentally ends up doing his chores, which are meant for only one person. Aamil eventually learns to tackle the tasks himself.
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Tee Time

Wed, Dec 31, 1969
Prince Aamil is breaking everything... except the Sultan's golf record. The 123 Number Squad is called in to help Aamil beat his father's golf score, while also ensuring he causes as little damage and destruction as possible around the Desert.
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A Sticky Situation
Shelly is babysitting a 6-armed starfish child, but she loses sight of him. With the help of Number 6, the squad goes on an epic search and rescue mission across Underwater World to find the missing starfish child.
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Flying Chickens
Farmer Haywire is shocked when his prized chickens attempt to fly off his barn roof while he adjusts a new feed machine. The Number Squad is called to uses their math skills to keep the chickens safe and prevent them from be in danger.
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Crab Castles

Wed, Dec 31, 1969
Redbeard's home is overrun with crabs. The squad must build 7 sandcastle homes for 7 crab families, but competition and limited sand make it tricky. They must work together to find a way to build enough homes for all the crabs.
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Looking for Change
The Number Squad is called to rescue the gnomes after a wish at the magical fountain goes wrong. They must collect coins throughout Numberville Park to make a wish that will restore everything back to normal.
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12 Sheep to Sleep
Mr Mengo can't sleep unless he counts 12 sheep jumping over a fence. What will the Number Squad do to lull Mr Mengo to sleep when they cannot find enough sheep for him to count?
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6-Armed Band

Wed, Dec 31, 1969
Sticky is sad because he injured 2 of his arms in a drumming mishap. Wanting to cheer him up with a surprise, Shelly asks for the Number Squad's help to look for different instruments for Sticky to play with his remaining 6 arms.
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Rubbish Be Gone!
Litter can be seen everywhere in Underwater World. Some of the rubbish is even stuck on Shelly and the sea creatures. The 123 Number Squad has to save sea creatures from this mess by removing the rubbish from them and stopping the litterbug.
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Unwanted Guests
Shelly's stage is infested with algae and sea urchins. The Number Squad helps to relocate the sea urchins so they won't hurt anyone. However, removing the sea urchins only causes the algae problem to get worse. Can the Number Squad solve both problems before Shelly's concert begins?
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Perfect Summer Day
Captain Redbeard tasks Maurice with testing out his new raft, but it falls apart in the water. The Number Squad races to the rescue. Then they have to figure out how to rebuild the raft for Redbeard - how many things does a perfect raft for a perfect summer day need?
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Who Wants to Waltz?
Prince Aamil has to learn to dance the waltz for a royal ball, but he cannot seem to master the steps. The Number Squad helps him learn left from right and count the dance steps. However, when that does not work, they find a solution that leads to hilariously disastrous results. Will the squad be able to get Aamil ready for his first dance?
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Searching for Webby
Professor Coconut is trying to take a picture of the elusive Webby el Flora spider, but it is really hard to spot and very bashful. The 123 Number Squad has to find it and help the Professor get a good shot before his camera runs out of battery.
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Gorilla Swap

Wed, Dec 31, 1969
Professor Coconut is trying to take pictures of a family of gorillas when the silver back snatches his camera away. While attempting to get the camera back, Numero gets taken by the gorillas. Now the squad has to mount a rescue mission to get back both Numero and the camera.
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Magical Conch Shell
Shelly has lost her perfect singing voice, and desperately needs it back before her show. The Number Squad go on a musical journey to locate a magic shell that will help give Shelly back her beautiful voice, but they have to solve number puzzles along the way to retrieve the shell.
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Zodiac on the Loose
Something really exciting is going on at Numberville Park. 8 zodiac animal bushes from the park have come to life. The Number Squad goes on a wild goose chase to round up the runaway animals and save Mr Mengo's Chinese New Year celebrations.
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So-So Oasis

Wed, Dec 31, 1969
Aamil finds out that Lux goes to a peaceful oasis during his breaks, but he thinks that the oasis is only a 4 out of 10. Aamil wants to upgrade it to a 10 out of 10 for Lux. With the Number Squad's help, Aamil finds the best ways to improve the oasis' score to make it a perfect 10.
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Clam-Choo!

Wed, Dec 31, 1969
Shelly is about to hold a concert for her clam friends when a sneezing frenzy causes them to fly everywhere. The Number Squad has to bring the clams back to the stage and find a way to minimize the sneezing so that everyone can enjoy the concert.
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Magical Monkeys!
While looking for an ancient statue in the Tumbledown Temple, Professor Coconut accidentally wakes up 3 magical monkeys. Now he has to play the Temple Games, or he will be trapped inside for 500 years. Can the Number Squad help Professor Coconut win and be free?
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Pie Day

Wed, Dec 31, 1969
Mr Mengo has a recipe for apple pie that serves two, but his cousin from the city is visiting and he has to make apple pie for three. Confused about how to adjust the recipe, Mr Mengo gets the Number Squad's help to collect the correct amount of ingredients for the correct number of people.
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Aamil Gives Back
Prince Aamil feels the marketplace is too boring. He adds 10 camels, 10 flying carpets, 10 lizards, and 10 ice cream stalls to make it more exciting. But things descend into chaos. The Number Squad is called in to help Aamil find a way to make things more fun without causing any more trouble.
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Super Sorter

Wed, Dec 31, 1969
Farmer Haywire invents the machine to help him pack his farm products in even numbers. But it goes crazy. Even the animals aren't spared from its sorting frenzy. The Number Squad rushes to the rescue, using even and odd numbers to save the day.
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School of Fish

Wed, Dec 31, 1969
Shelly needs to prepare her school of fish for an upcoming performance, but they are rowdy and goofing around. No one is listening to poor Shelly. The squad heads over to give Shelly a hand and help her students put up the best performance ever.
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Conch Shell Contest
Shelly and Captain Redbeard have found the famed Golden Conch at the same time. Both can't decide who the Golden Conch would belong to, and they end up squabbling over who gets to keep it. The squad suggests settling the score with a little competition.
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Jam Jam

Wed, Dec 31, 1969
Farmer Haywire is so busy making jars of jam with his new machine that he hasn't had time to play with his farm animals. While trying to get his attention, the animals accidentally cause the machine to malfunction. The Number Squad has to use their math wit to ensure the different-sized jars get filled with the correct amount of jam.
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Merry Go Round

Wed, Dec 31, 1969
Mr Mengo needs Number Squad's help to solve his problems. His magic bath went missing, and Merry, who was in the bathtub at the time, went missing along with it. Now Number Squad will have to find both Merry and Mr Mengo's magic bath.
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Captain Redbeard's Holiday
Captain Redbeard is going on a holiday, but disaster has struck. Not just 1, but all 7 of his holiday pants have been taken by parrots. He won't be able to go on holiday until he finds them, and he's going to need Number Squads' help to find all 7 of them.
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Two Become One

Wed, Dec 31, 1969
Mr. Mengo tries to chase away a cloud with magic but accidentally removes the colors from a rainbow. The Number Squad helps him and the gnomes find and return the missing colors. First, they need to figure out how many colors a rainbow has
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Double Trouble

Wed, Dec 31, 1969
Gnomero Uno is on the loose. While preparing for Magic Day, Mr. Mengo discovers Gnomero Uno has taken one of each key ingredient for his grand magic finale. The Number Squad must recover the missing items before the big day's end.
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Nine Moons

Wed, Dec 31, 1969
Maurice and Captain Redbeard have been searching and looking for the 9 Moon's treasure, but as they were in the middle of their exploration, Captain Redbeard got caught in a rope trap. Now, the 123 Number Squad are on their way to save the day.
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Barn Dance

Wed, Dec 31, 1969
Mr. Mengo creates snow with magic for the summer snowman tradition, but his magic freezes up, leaving him unable to make a snowman. The Number Squad rushes to help. But first, how many snowballs does a snowman need?
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Cloud Nine

Wed, Dec 31, 1969
Maurice is camping out tonight under the Super Berry Moon!...at 9 o'clock tonight, Nomnom Berries will appear. He loves Nomnom Berries. But they only grow once every nine years and there are strange noises outside his tent so he's too scared to go out to look for the berries. You can always count on Number Squad to save the day.
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Baby Boom

Wed, Dec 31, 1969
The Farm is having a baby boom. A total of 5 different animals have given birth to babies today. Farmer Haywire is going to need a lot of help to feed all the different mummies and babies, which will require a lot of maths and Number Squad to help them out with it.
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Wake Up Sticky

Wed, Dec 31, 1969
Shelly has two problems, one of them is her necklace not having enough pearls, and the other is Sticky who hasn't come back from finding more pearls for her necklace. Where in the world could he be? The Number Squad are only too happy to help look for him.
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Dicey Game

Wed, Dec 31, 1969
Whilst playing a board game, Captain Beard got sucked into the game. Maurice calls on Number Squad to help him so that they can find the Captain. But this game isn't for the fainthearted and Number Squad will need to you all their maths knowledge to free him.
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