Episode list

123 Number Squad

Merry Go Round

Wed, Dec 31, 1969
Mr Mengo has two problems, and he needs Number Squad's help to solve them. His magic bath went missing, and Merry, who was in the bathtub at the time, went missing along with it. Now Number Squad will have to double the fun to find both Merry and Mr Mengo's magic bath.
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Redbeard's Holiday
Captain Red is in a pickle. There are 6 identical parrots, but there's only 1 Pecky. And Pecky is the only one who can read treasure maps. The Number Squad comes to the rescue to figure out which parrot is Pecky, and to find some treasure.
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Two Become One

Wed, Dec 31, 1969
Mr. Mengo tries to chase away a cloud with magic but accidentally removes the colors from a rainbow. The Number Squad helps him and the gnomes find and return the missing colors. First, they need to figure out how many colors a rainbow has
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Double Trouble

Wed, Dec 31, 1969
Gnomero Uno is on the loose. While preparing for Magic Day, Mr. Mengo discovers Gnomero Uno has taken one of each key ingredient for his grand magic finale. The Number Squad must recover the missing items before the big day's end.
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Barn Dance

Wed, Dec 31, 1969
Mr. Mengo creates snow with magic for the summer snowman tradition, but his magic freezes up, leaving him unable to make a snowman. The Number Squad rushes to help. But first, how many snowballs does a snowman need?
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Squirrel Trouble
Some squirrels are digging up Mr. Mengo's favorite flowers. The Number Squad steps in to help clean up the mess and figure out why the squirrels are going nuts.
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Flipping Pancakes
Farmer Haywire wants to make 8 pancakes for 8 gnome visitors but doesn't know how much of each ingredient to use. Luckily, the Number Squad is there to help. Just don't forget to wash your hands first.
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Patchy Pumpkins

Wed, Dec 31, 1969
Farmer Haywire needs 9 pumpkins for the Pumpkin Carving Contest, but it's getting late, and he can't find any in his field. The Number Squad grabs some torchlights to help search in the dark.
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Not Wheely Enough
Farmer Haywire promised the gnomes a fun ride for 'Fun Day' at the park by building 3 Go-Karts with 4 wheels each. But with only 2 wheels, he's in a bind. The Number Squad steps in to help get things rolling.
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Feeding Frenzy

Wed, Dec 31, 1969
Farmer Haywire's 5-feeder tap is broken, and the animals are hungry. While he tries to fix the tap, the Number Squad steps in to help feed the animals. But how much food should each one get?
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Mr Mengo's Magic Show
City gnomes are visiting the park, and Mr. Mengo wants to impress them with his best magic act. He needs his gnomes to vote for their favorite act, but counting the votes is tricky. The Number Squad comes to the rescue.
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5 Aside Gnome Ball
It's time for the Gnomeball tournament. Mr. Mengo needs help organizing the gnomes into 4 teams with 5 players each. The Number Squad steps in to solve the problem and maybe even join the tournament.
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Haywire Haybales
Farmer Haywire has 6 gnomes coming to his sheepdog show, but he needs to know what shape of haybales to seat them. The Number Squad gets in their best shape to solve the problem.
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Cloud Catcher

Wed, Dec 31, 1969
The pond at Farmer Haywire's farm dried up due to a drought. He invented a cloud-catching machine, but needs to know how many clouds are needed to fill the pond. He turns to the Number Squad for help.
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Six Slices of Fun
Mr. Mengo is hosting a sleepover for 6 energetic gnomes who can't agree on activities or pizza toppings. On top of that, he needs to prepare the pizza. The Number Squad is on top of it.
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The Picnic Problem
Mr. Mengo has 4 picnic orders with 8 food items per basket, but the gnomes are struggling with chaos, delays, and a collapsing apple tower. The Number Squad steps in to help get the delivery back on track.
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The Wooliest Sheep
Farmer Haywire needs to pick his 10 wooliest sheep for a competition, but he's having trouble keeping count. The Number Squad is sure to have a way to count the sheep while keeping them happy.
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Haywire Strikes Again!
Former bowling champion Farmer Haywire challenges Mr. Mengo to a game but is short 10 pins and needs help with the score. The Number Squad rolls in to assist and may even bowl a strike.
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Growing Greens

Wed, Dec 31, 1969
Mr. Mengo accidentally grows a stack of 5 beanstalks, trapping a gnome at the top. With his magic depleted, Mr. Mengo seeks help from the Number Squad. Can they rescue the gnome on top of the beanstalks?
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Baa Baa Bedtime
Farmer Haywire needs help finding his 4 missing sheep before bedtime. The Number Squad gets ready to find and count the sheep so everyone can get some sleep.
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Corny Story

Wed, Dec 31, 1969
Someone has taken Farmer Haywire's corn, which was meant to feed the ducks. Can the Number Squad help him count how many cobs are missing and find out who has taking them?
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New Shoes for Mirabelle
Mirabelle needs new shoes for the horse show, but it will take Farmer Haywire a while to make them. The Number Squad steps in to find her some practice shoes-2 pairs in total.
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Starfish on the Move
Shelly's 10 musical pipes are causing trouble, with 3 making strange sounds. The Number Squad gears up for an expedition to Underwater World to solve the musical mystery and restore harmony.
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Light Show

Wed, Dec 31, 1969
Shelly's 3 red, 3 blue, and 3 green musical glow eels vanish right before the concert. She urgently calls the Number Squad for help. They'll need to split up to find the eels before Shelly's show begins.
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Power Struggle

Wed, Dec 31, 1969
Captain Red's carousel ride for the crabs isn't working. It has 10 pipes for 10 seahorses and needs 10 bars of energy. The Number Squad must find out what's using up all the energy.
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Fancy Hat Show

Wed, Dec 31, 1969
Sticky has crafted 9 special hats for a fashion show, but only 3 sea creatures are available to wear them. The Number Squad steps in to figure out how to showcase all 9 hats with just 3 sea creatures.
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Eight to the Beat
Shelly and Sticky are preparing a dance to welcome the turtles back but struggle with timing and music beats. Shelly asks the Number Squad to help coordinate the beats so they can start their dance together before the turtles return.
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Nine Is Just Fine
A seahorse has caught the bubbles, leaving only 9 seahorse dancers. Shelly needs the Number Squad's help to adjust the dance routine for 1 less dancer.
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Pearl Panic

Wed, Dec 31, 1969
Shelly's turning platform for her concert stopped working, and she needs to retrieve 20 missing pearls to fix the 4 pipes powering it. The Number Squad must find all the pearls in time to get the platform working.
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Golden Fluffwort
Captain Red is searching for the rare Golden Fluffwort but is stumped by a mysterious paper with numbers and images. So she calls The Number Squad to decipher the numerical clues to find the elusive plant.
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100 Rainbow Fish
Shelly is organizing the Annual Underwater Disco with a disco ball made of 100 colorful rainbow fish. But the fish dash off to chase bubbles. The Number Squad must help gather all the rainbow fish before the disco begins.
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Treasure Hunt Time
Captain Red finds a message in a bottle with a clue to buried pirate treasure, but it's filled with numbers and cryptic symbols. The Number Squad must help unravel the mysterious code to find the treasure.
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Red's Shopping List
Captain Red's ship is full of holes and crabs. Captain Red and Maurice need to fix the ship but wonder if they have enough gold coins for all the materials. The Number Squad steps in to figure out how to make the ship back in shape.
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7 Seas Wind

Wed, Dec 31, 1969
After the 7 Seas Wind hits Treasure Island, 3 barrels of apples go missing, and Captain Red is stuck in a tree. The Number Squad must find the barrels and rescue Captain Red.
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Two's a Pair

Wed, Dec 31, 1969
All the monkeys in the Jungle are playing a clapping game, but Bella is left out. Izzy calls the Number Squad to find a partner for Bella so she won't feel left out.
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Second Place

Wed, Dec 31, 1969
The Jungle Race has started, and Izzy wants to win second place for a brand new camera. But she doesn't know what place she's in right now. The Number Squad helps Izzy figure it out so she can aim for the second prize.
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The Temple of Nine
Izzy has found the Temple of Nine with the Ancient Golden Pillar, but she can't enter due to a shape puzzle at the door. The Number Squad must help solve the puzzle so Izzy can access the temple and find the Golden Pillar.
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1 Up 1 Down

Wed, Dec 31, 1969
Izzy is on a mission to find 5 rare animals, but instead of the orange-starred butterfly, she discovers 5 orange caterpillars that start disappearing mysteriously. The Number Squad must help Izzy solve the mystery and find the butterflies.
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3 Eyed Dragon

Wed, Dec 31, 1969
Izzy wants to photograph the elusive Three-eyed Dragon but only has a clue: a stone with 3 carved eyes. She urgently asks the Number Squad to help decipher the clues and find the Three-eyed Dragon.
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Jungle Gym

Wed, Dec 31, 1969
Izzy's created the perfect Jungle Gym for Boom Boom and Cha Cha but needs 2 of every item. She's unsure if she has enough supplies. The Number Squad helps ensure she has everything for the ultimate Jungle Gym adventure.
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Tumbledown Pillars
Izzy's found the Ancient Arch for a perfect sunset photo, but the arch with its 2 pillars has collapsed. She calls the Number Squad to help rebuild it by evenly splitting 10 rubles into the 2 pillars. Will they finish before the sun sets?
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Mystery of the Missing 6
At night, Izzy's campsite faces a problem: 6 of her 10 bananas and 6 of her tent pegs have mysteriously disappeared. The Number Squad must help solve the mystery of the Shadow Sprites.
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Banana Split!

Wed, Dec 31, 1969
It's time for the Jungle Jamboree, and Izzy, Boom Boom, and Cha Cha need help getting 6 barrels of bananas to the party. Will the Number Squad be able to assist in moving the heavy barrels?
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Cosmo's Top 5

Wed, Dec 31, 1969
Astrid is training Cosmo for the Space Dog Trials but struggles to keep track of the 5 obstacles as Cosmo runs wildly. She calls the Number Squad to help prepare Cosmo.
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Double Double Trouble
Astrid accidentally creates a duplicate of herself on the Hologram Deck, and the duplicate is causing chaos. She can't reverse it on her own, so the Number Squad must help get Astrid back to just one version of herself.
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Missing Planet

Wed, Dec 31, 1969
The Star family is enjoying the stars but notices they should have 4 square planets forming a square, not 3 arranged in a triangle. They call the Number Squad to find the missing planet.
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Alien Party

Wed, Dec 31, 1969
Astrid is planning a party for her alien friends and needs to make party hats for all her guests. She hasn't started yet and isn't sure how many hats she needs. Can the Number Squad figure it out?
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Ten Little Bubbles
Astrid is looking after 10 baby Blob Aliens and has planned different activities but isn't sure if she has enough to keep them all busy. She calls the Number Squad to help ensure all the baby aliens have fun.
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Out of Space

Wed, Dec 31, 1969
Oh no, there aren't enough homes for the Crater Aliens. They need craters to live in. The Number Squad joins the Star family to find out how many more craters need to be built to house all the Crater Aliens.
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3 Stage Rocket

Wed, Dec 31, 1969
Astrid is assembling a 3-stage rocket for her crater alien friend to return home. It might not be rocket science, but she needs help. The Number Squad joins her to build the rocket and blast it into space.
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