Episode list

Rubbadubbers

Finbar and the Ghosts
Finbar is telling the other Rubbadubbers a ghost story, but his ghost noises are too funny to be scary! Wishing he could meet some real ghosts, Finbar is transported to a ghostly school. His students frighten Finbar with their terrifying variety of scares and Finbar quickly sees that it's better to be funny than scary.
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Sploshy's Wishes
After Sploshy sees a shooting star, she makes a wish but it doesn't come true. If only her wishes did come true! Sploshy finds herself in the desert with her own personal genie. When Sploshy's wet wishes upset everyone that lives in the desert including her genie, she finds herself in troubled waters.
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The House That Tubb Built
Tubb is building a toy house in the bathroom, but he doesn't want to follow the instructions. Wishing he could build it his way, Tubb is delighted to find himself on a building site in charge of the Rubbadubbers building team. Now he can build a house however he likes. But Tubb quickly discovers building a house is not as easy as it looks.
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Reg and the Library
Reg is trying to read his book, but the Rubbadubbers are playing noisily. When Reg asks them to let him read in peace, they want to know what his book is about. Reg wishes he could be in a quiet library where he can read all day long. With his wish granted, Reg soon discovers that reading is no fun when there's no one to tell the amazing things you've read about.
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Lighthouse Keeper Reg
Reg makes a wish and becomes a lighthouse keeper who is in charge of guiding his friends through the rocks and away from the hungry shark.
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Tubb's Towers

Wed, Mar 23, 2005
Tubb just wants to read a postcard from Benjie and Sis's grandmother in peace, but there's nowhere quiet in the bathroom. Wishing there were more rooms to choose from, Tubb finds himself in charge of Tubb's Towers. Having lots more rooms means Tubb has lots more work.
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Messenger Terence
Terence wants to be the first with the news for once, but the other Rubbadubbers keep beating him to it! Messenger Terence discovers that everyone loves good news and no one likes bad news. But Terence eventually finds that you can turn bad news into good news!
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Skypainter Amelia
Amelia wants to make pictures like her friends, but she can't hold the brush right! When she is told to paint the sky with nothing but triangles, Amelia decides that she'll try something new. Becoming a sky painter, Amelia discovers there are lots of ways to paint a picture!
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Finbar the Word Shark
Finbar keeps losing Tubb's word game because he doesn't know the right name for everything. Becoming the Mighty Word Shark, Finbar suddenly knows what everything is called except for one big green flapping stamping creature that no one has met before. Finbar invents a name for him and discovers that making up your own words is fun!
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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