Episode list

Spike Team

Seven

Wed, Dec 31, 1969
The spikin' six return from summer vacation well-rested and ready to tackle their training for the Student Youth Olympics in Italy. The team welcomes their seventh member, the passionate and dedicated Franci. When Lucky reveals that he's accepted a position to coach the Evertown Men's Volleyball team for the national championship, the girls worry about a possible future without his mentorship. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Susan

Wed, Dec 31, 1969
The team grapples with the jarring reality that Lucky will likely be spending less time with them. Susan dives mouth-first into a new diet, quickly learning that healthy and tasty can cross paths. When she experiences the first-hand benefits of leading a healthier lifestyle, Susan works with her mom to develop a local vegan restaurant. Aww-but Friday used to be Pizza Day. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Ann Mary

Wed, Dec 31, 1969
Ann Mary recounts studying at the High Fashion Academy of Paris. She enters a runway competition after painstakingly preparing the threads for her models, and despite the never-ending work, finds time to spend with her charming new fling, Kevin. After exerting every effort to make it work, Ann Mary and Julio decide to call it quits. However, it won't be so easy to avoid each other's company. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Patty

Wed, Dec 31, 1969
Patty and her boyfriend spend their summer together traveling and volunteering their time to help a friend in need. Back from break, Patty and Ann Mary take tips from Lucky that'll help them take their spikes to the next level. Patty organizes a special event for disabled athletes and crosses paths with a now-familiar face. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Vicky

Wed, Dec 31, 1969
When Vicky witnesses the resilience of dog fighting and exotic animal trafficking victims, she can't help but spring into action herself. Collaborating with Beth and Julio, Vicky painstakingly plans to take the perpetrators down. A strategically-timed slap spotlights the culprits of the deplorable operation, and a risky infiltration plan could either save the day or leave Julio without his friend. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Lucky

Wed, Dec 31, 1969
Over the summer, Lucky investigated the inexplicable disappearance of the Lost Temple. After connecting all of the dots, Lucky comes to the conclusion that the temple might not be quite so 'lost,' in a traditional sense, after all. Lucky also reveals the true motive behind his 'betrayal' to the Spikes. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Earth

Wed, Dec 31, 1969
The Spikes' rekindled collaboration with Lucky is put to the test when they unexpectedly encounter stormy waters en route to Portofino. Under careful instruction by their captain, the girls team up in order to narrowly avoid capsizing. Once they arrive, the girls are given a little free time to explore the city before they're taken to their temporary digs: a beautiful mansion with a gym. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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All Tied Up

Wed, Dec 31, 1969
Lucky and the team venture to the Alps for a team retreat in order to continue their preparation for the Olympics. Against a formidable French team, Franci shines during her first match with the Spikes, inciting a brief bout of envy from Ann Mary. They then prepare for a climb up Monte Rosa the next morning. The fresh mountain air bolsters the girls' performances at practice. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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The Olympiad Begins
In Rome, Lucky arranges another surprise match for the girls that leaves them feeling duped and embarrassed. Coldwater launches an investigation that he hopes will disqualify the Spikes from the Olympics. Meanwhile, the girls become wide-eyed at the beginning of the Olympics, but that optimistic mindset is soon dashed as they get a look at their future competition. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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A Real Team

Wed, Dec 31, 1969
As Spike Team prepares for their Olympic debut against the Black Roses-now with the newly reunited Lucky at the helm-tensions begin to rise. Despite Lucky's revealing that his abandonment of the team was a ruse to strengthen them, several team members still have doubts when he is spotted with Snake. Meanwhile, the girls find a lead for a gem that involves the legendary Merlin. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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The Round Comes To A Close
As the Spike Team prepares for their match against the Dominicans, Lucky is putting them through their paces by having them study videos of the other team. Meanwhile, Madam A's henchmen is searching for the Lost Temple using a replica of a cauldron made out of stone from Stonehenge. The team feels torn between their sports obligations and hunt for the temple. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Zodiac

Wed, Dec 31, 1969
Despite placing first in the round, Lucky is having the girls practice harder than ever, but is giving them a reward for their hard work. They're going to attend a concert to cut loose for the night. Soon, they must redouble their efforts to find the Lost Temple, but little do they know that Coldwater is on their trail searching as well. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Have Fun, Spikes!
On the eve of an important game, the team decides to take it easy and decompress. Susan is showing off the weight she's convinced she has lost. Meanwhile, several of the team members research into Mathias. At the same time, the girls begin to learn about the disability one of the Dutch players have and take inspiration from her heart. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Divided

Wed, Dec 31, 1969
As the girls prepare to face off against the Turkish team, tensions begin to bubble to the surface as the team begins to squabble. At a press conference, they jokingly mock Beth's skills as a defender which leads to Jo angrily reprimanding the girls for giving up secrets. Elsewhere, others fight over boys, which means that an anything-but-cohesive team is heading into a tough game. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Jo's Choice

Wed, Dec 31, 1969
Jo becomes depressed after a humiliating loss puts the Spikes at risk of elimination if they do not win their next game. As they try to cheer Jo up, the Spikes challenge the Italian team to a friendly rowing contest to boost morale. Meanwhile, the search for an ancient text that may have been destroyed durning the Inquisition provides a road block in their mission. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Ghosts

Wed, Dec 31, 1969
The Spikes continue their journey to learn the truth about sports and restore its ancient honor. While on their mission, they come across a legendary sword stuck in stone and a mysterious book that could provide the way to make gold. Meanwhile, Lucky is putting the team through their paces with a tough practice, much to the chagrin of Susan. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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Naples!

Wed, Dec 31, 1969
As the team arrives in Naples, they decide to take a break from looking for the Lost Temple and try to depressurize from all the stress. Unfortunately, that is the opposite of what's going on. Jo is distracted by her relationship and claims she doesn't want to get back together with Carlos, or does she? Meanwhile, Madame A is not letting up on her search. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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The Lionesses Hit the Court
After becoming the new Vestals of Olympia's court, the Spikes get new shoes, which some of the team members worry will throw off their game. This seems to be the case when Susan has a panic attack right before a big game against the Italian team. Fortunately for her, Lucky has the solution to her problem and the concerns of the team. / / Madame Amalia has an evil scheme, but the Spike Team has the legendary Olympic Torch. In order to save Spikersfield, the girls must conquer their fears, practice their skills, and learn the Six Virtues of Sport.
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