Whilst in pursuit of the items to complete Fumblemore's quest, the heroes discover that one particular item will be more difficult to procure than expected.
Old Peculier is back on his feet and the heroes are once again plunged into another adventure. This time, following in the footsteps of Peculier's father.
Honeydew and Xephos rush to Knight_Peculier's aid and proceed to fight the battle of the breach, as Israphel and his forces try to make their way through to the other side.
Hunting pieces of a mythical map, said to hold the key to defeating an ancient evil beneath the sands beyond Verigan's Hold, our heroes find themselves in a strange treasure cave, miles deep from anywhere.
Far from home and without the guidance of their friends and allies, the dwarf and spaceman must struggle against evil and fight with their lives to recover an important map, which could hold the key to saving the world from a terrible evil.
Searching for Jasper's planes aboard his aircraft carrier, the heroes must undertake a perilous journey to their next destination to continue their search for fragments of a mysterious map that is needed to save the world.
Arriving via plane at a floating castle-thing, the boys must complete vague objectives from mysterious characters in order to find the remaining fragments of a map said to hold the key to saving the world.
After completing two of Skylord Baako's three objectives, our heroes must investigate some sinister events that have been occurring under cover of night.
Our heroes must complete Skylord Baako's final challenge and discover the secret of Skyhold. The secret other than that guy who murdered everyone, we uncovered that last week.
In search for the final fragment of a mysterious map said to hold the power to save the world, our noble heroes arrive at Stoneholm - a strange dwarven fortress in the middle of nowhere.
After chasing the corrupt King Finbar through the forgotten dwarven mines of the Deepcore, our heroes must put an end to his evil plans at a mysterious building in the middle of nowhere.
A terrible discovery at Lastwatch Hold warns of a catastrophic failure of the wall. With time running out, our heroes must find their way back to Verigan's Hold, and seek Adaephon's help in deciphering the mysterious map.
With the wall shattered and the bastions of Verigan's Hold and Lastwatch buried in sand, time is running out. The heroes enter the desert to seek out the secrets hidden in the Templar's map.
Chasing an evil clone of Honeydew through the bowels of an ancient robot buried beneath the sands, the heroes find an unexpected surprise awaiting them and must fight to find their way out.
After escaping from the buried remains of a giant robots buried underneath the sand, the heroes must press on to find aid for the injured Professor Webley.
Our heroes are searching for a healer in the desert to help their new friend Professor Webley, and they come across a familiar face who needs help at an oasis in the desert.