A man wakes up trapped in an autopsy room after a life-threatening accident, confronting his mortality and themes of fear, survival, and the unknown.
A group of friends break into an abandoned factory in order to throw a impromptu party; unaware that it is not as empty as they originally believed.
Six elderly people living in a condemned small tenement building will do anything not to relocate, including murder.
A family of aswang attempt to transition into a living a more normal, less monstrous life.
Walter Paisley, a busboy at a cappuccino bar called the Jabberjaw, is praised as a genius after he kills his landlady's cat and covers it in plaster. Pressured to produce more work, he goes after bigger subjects.
Two cult missionaries go door to door, and in one house accidentally kill a person. They hide the body and end up in the middle of a night of live role-playing gamers. They try to survive the night by blending in and trying not to get caught.