Samantha's Perfect Day/Welcome Home Natalie Chan
Emily Elizabeth, Pablo and Jack plan a special surprise party for Samantha's birthday. But when Samantha gets upset, they realize that they planned the perfect day for themselves-- not Samantha!/Natalie Chan is moving to Birdwell Island, so Pablo gets everyone to help welcome her home in style. When everything starts going wrong, Pablo looks to his comic heroes for answers on how to save the day.
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All Grown Up/Picture This
Emily Elizabeth and Clifford decide to be "grown ups" and open their own store. Soon the friends start to miss acting like kids and realize that there's no rush to grow up./Emily Elizabeth, Clifford and friends set out on a journey across the island to help Samantha capture the essence of Birdwell Island in the perfect photo for the new town brochure.
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Cool Clubhouse/The Birdwell Islandeers
Emily Elizabeth, Samantha, and Pablo can't agree on anything when they try to build a clubhouse, but soon realize the best "nest" is the one they build together./The friends band together to become "The Birdwell Islanders," but realize that they don't all have the same ideas about what it means to be a hero. It'll take a great act of bravery to get the Islandeers back together again.
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The Storm/Officer Clifford
When Hudson gets scared during a storm, Clifford and Bailey devise a way to turn the scary sounds into a goofy and fun symphony of music./When Clifford creates his own K9 Safety Patrol unit on Birdwell Island, he struggles to understand the balance between safety and fun. Luckily, he has the help of his trusty dog officers.
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The Dog Who Cried Bark/Fort Box
Hudson keeps a lookout on the lifeguard stand when the gang helps prepare the beach for an oncoming storm. When it comes time to call for help, will she know what a real emergency looks like?/The dogs decide to take a turn playing in an epic fort made by their two-legged friends. But what happens when they accidentally wreck it?.
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The Fortune Teller/The Goat Boat
At the Birdwell Fun Fair, the Am327azing Emily Elizabeth predicts that Clifford will "lose something." When Clifford gets too nervous to have any fun, Emily Elizabeth must calm his fears before the fair is over./Emily Elizabeth and Clifford must wrangle a handful of crazy goats before they turn Birdwell Island upside down.
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Doggy Air Rangers!/My Hero, Hero
Clifford and his doggy friends are flying a special airplane-shaped kite. When the kite gets blown out of reach, the Doggy Air Rangers must go on a mission to bring the plane, and its very special pilot, home.
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The Halloween Costume Crisis/Clifford's Howl-o-ween
Clifford's Halloween costume doesn't fit and the Howards must find a new "perfect" costume for Clifford. Soon, the gang realizes that any Halloween is magical when it's spent with a best friend./Halloween Night has arrived and Clifford is scared of one particular monster. Can the friends learn the difference between fun-scary and scary-scary and help Clifford have a fun Halloween?
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Try A Little Yum Yum!/Come Back, Happy Jack!
It's dog food delivery day, but Clifford is far from excited when the boat docks with a NEW kind of dog food! With help from his friends, he learns that it's okay to try something new!/The friends try everything imaginable to make Jack feel better when he says goodbye to his favorite pair of sneakers. But with help from Jack's favorite magazine, the dogs find the perfect solution!
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When You Wish Upon a Cake/Make Room For Sonia
Pablo wishes for a baby sister - and his wish comes true! After going on a wishing marathon with his friends, Pablo worries that his most important wish - to be a good brother - won't come true./Pablo's baby sister has arrived at the Flores home, and Pablo feels left out. With help from Clifford and Hero, Pablo realizes that it always takes a little adjusting to welcome a new sibling.
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Clifford's Valentine Collection/Ready, Set, Vet!
In a series of never-ending errands, Emily, Elizabeth and Samantha go on a quest in search of the perfect birthday gift for Clifford. But it turns out that Emily Elizabeth isn't the only one with a surprise. What does Clifford have in store?/On the day of Clifford's vet appointment, Dr. Emily Elizabeth tries to cure Clifford's case of the "I-Don't-Wanna-Go's".
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Walkin' In A Clifford Wonderland/Bye Bye, Big Bluey!
Clifford catches a cold while helping Fire Chief Franklin take care of snow-duties around town. Soon, it's the people of Birdwell Island's turn to take care of Clifford!/Clifford's favorite blankie is falling apart, but he's not ready to say goodbye! With the help of the town, Emily Elizabeth comes up with the best solution: a one-of-a-kind replacement, made of precious memories.
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Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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