Episode list

Blue's Clues

Blue's Big Treasure Hunt
Blue's Big treasure Hunt leads us to unlock doors we have not seen before and leads us to skidoo into a special land.
7.9 /10
Art Appreciation
We are having a big art show and we play Blue's Clues to figure out what Blue is making for the show.
7.9 /10
Weight and Balance
We play Blue's Clues to figure out what Blue wants to do. Throughout the day, with the help of our scale friends, we compare the weight of objects and determine which are heavy and which are light.
8.2 /10
What's That Sound?
Blue hears something that we can't hear, so we play Blue's Clues to figure out what it is. Led by our ears, we help Shovel and Pail follow the path a gopher took in the woods, based on the sounds he makes.
8.1 /10
Animal Behavior

Sun, Jun 20, 1999
We play Blue's Clues to figure out what animal Blue wants to learn about. Throughout the episode we learn about different animal behaviors by observing them and pretending to be them.
8.1 /10
Blue's Big Pajama Party
It's a special nighttime game of Blue's Clues to figure out what Blue wants to do tonight. As we search for clues we join Shovel and Pail for a game and learn about the animals who are awake while we are asleep.
8.2 /10
Draw Along with Blue
It's a draw-along episode, and we play Blue's Clues to figure out what Blue wants to draw. Along the way, we meet Marky the Marker and identify which of our friends he is using simple shapes to draw.
8.3 /10
Thankful

Sun, Nov 14, 1999
We're having a big feast to celebrate the things we're thankful for, and we play Blue's Clues to figure out what Blue is thankful for.
8.3 /10
Pool Party

Sun, Apr 02, 2000
Oh no! It's a hot summer day and Blue and Steve are composing a list of friends to invite to our pool party, but there's someone we forgot to invite! We play Blue's Clues to figure out who's missing from our list.
7.7 /10
Anatomy

Sun, Apr 09, 2000
Steve discovers his heart beat with a stethoscope -- and Blue has discovered something too. We play Blue's Clues to figure out what Blue has discovered.
7.2 /10
Signs

Sun, Apr 23, 2000
Guided by signs and symbols around the house, we play Blue's Clues to figure out where Blue wants to have her snack.
7.2 /10
Nature

Sun, Jul 02, 2000
The entire episode is spent outdoors enjoying nature and playing Blue's Clues to figure out what Blue wants to play. We identify herbs and help Mr. Salt and Paprika put together a bouquet, go on a walk, and play "I Spy."
7.6 /10
Geography

Sun, Jul 09, 2000
We play Blue's Clues to figure out where Blue wants to go. Using a map, we help Shovel and Pail figure out which buildings would be best suited for specific errands then we decide what form of transportation would work best.
8.1 /10
Occupations

Sun, Jul 16, 2000
All of our friends are pretending to be different occupations. We play Blue's Clues to figure out what Blue wants to be. We help Steve, who is pretending to be a reporter, figure out what occupations our various friends are.
7.5 /10
Blue's Big Mystery
Something very mysterious has happened - somebody built a fort in the backyard. But who? We become Blue's Clues detectives as we hunt for clues to lead us to the mystery builder.
7.2 /10
Periwinkle Misses His Friend
Periwinkle, our new neighbor, misses his friend Plum and his old home in the city. What can Periwinkle do to feel better about missing his friend? Blue knows and we play Blue's Clues to figure it out!
6.9 /10
Inventions

Sun, Oct 22, 2000
We're playing Blues Clues because we want to know what Blue invented. Steve wants to invent something, too, but he keeps inventing things that already exist!
7.9 /10
Blue's Play

Sun, Oct 29, 2000
We're putting on a play in the living room and everyone has a part -- Steve is the mouse, Blue is the hippo and we are the cow! Only we're not sure how the play should end, so we play Blue's Clues to figure it out.
7.6 /10
Prehistoric Blue
Rarrr! Shovel and Pail discover a dinosaur footprint in the backyard! Steve decides to pretend to be a dinosaur, and we play Blue's Clues to figure out what Blue saw.
7.7 /10
Blue's Big Holiday
All of our friends are getting ready for the holidays and we play Blue's Clues to figure out what memory Blue wants to add to our holiday quilt.
7.8 /10
Blue's Big Costume Party
It's Blue's costume party and lots of silly spooky things are happening! Magenta doesn't have a costume, so we play Blue's Clues to help her figure out what to wear.
7.1 /10
Opposites

Sun, Nov 12, 2000
Steve wears different clothes! It's a nutty opposite day at Blue's Clues and everything's topsy-turvy, including some of our friends. We play Blue's Clues to figure out what opposite Blue is thinking of.
7.8 /10
Blue's Collection
Something's missing from Blue's circle collection -- but what could it be? We play Blue's Clues to figure out what's missing, and help our friends with their collections.
8.3 /10
Words

Tue, Jan 23, 2007
Steve wears different clothes! ItÂ's a nutty opposite day at BlueÂ's Clues and everythingÂ's topsy-turvy, including some of our friends. We play BlueÂ's Clues to figure out what opposite Blue is thinking of. But first, something pretty strange happens to our house, and we need to use our understanding of opposites to put everything back the way it belongs. Meanwhile, we continue to hunt for clues and skidoo into an Opposite Book to help two sisters create very opposite environments.
7.5 /10
Magenta Gets Glasses
It's a big day -- Magenta is getting glasses! We launch into a game of Blue's Clues to figure out what Magenta will be able to do when she gets her glasses.
7 /10
Environments

Sun, Mar 18, 2001
Steve and Blue are going on a big trip! We play Blue's Clues to figure out where Blue wants to go. As we search for clues, we pack for our trip and learn about new environments.
8.1 /10
Stormy Weather

Sun, Mar 25, 2001
Steve and Blue are getting ready for their nature walk -- but first we have to check the weather. We play Blue's Clues to figure out what kind of weather Blue thinks is coming.
7.8 /10
Shy

Sun, Mar 11, 2001
Blue is feeling shy, so we play Blue's Clues to figure out what she is feeling shy about. Along the way, we meet Pail's friend Sifter and Miranda, who lives with Magenta. We help Shovel figure out how to play with Sifter.
7.4 /10
Cafe Blue

Sun, Feb 18, 2001
Welcome to Café Blue! Steve and Blue decide to open up a restaurant in our house for one day only. There's lots to be done -- customers to seat, orders to take and -- oh no -- what should we serve for dessert? Blue knows!
8.4 /10
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