Episode list

Jelly Jamm

Grandpa Dodo

Wed, Dec 31, 1969
Another fun contest in Jammbo, in which each child, with the help of a Dodo, must search for the largest musical clover he can find. Bello feels at a disadvantage when he meets his Dodo. This Dodo is the oldest and the grouchiest Bello has ever seen.
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White Trainers

Wed, Dec 31, 1969
When Goomo's old sneakers finally break, the Queen gives him a new, shiny pair. The question is... is it worth having sneakers if you can't run thru the mud or kick the ball with them? Goomo thinks so.
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Dodo Butterfly

Wed, Dec 31, 1969
One of Mina's experiments provokes a Dodo-Butterfly to grow at mammoth proportions. At the beginning, the animal scares away the people on Jammbo but the Dodo-Butterfly and the children, will soon experience a beautiful and unexpected friendship.
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Home Flying Home
Mina loses her house because of Rita, so the little one invites her friend to her house to live with her. This new experience, that seemed so fun at the beginning, will end up being a real challenge.
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The Man That Could Be King
The King becomes lazy and used to having the Dodos do his chores. When the Queen has had enough, Bello and Goomo challenge King to win a spectacular game. The Man That Could be King.
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The Monster of Boredom
It's a dark and rainy afternoon in Jammbo. The kids are sad because they can't go out, so the King proposes a fun activity: Telling a story taking turns. All together, they'll create a story that will surprise them and even transform them into monsters!
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The Fall of Jammboman
Sidekick-Man realizes that to Jammbo-Man he is nothing but a petty assistant. That will make Sidekick-Man reconsider his loyalties and adopt a new and terrible personality. He will become ... the archenemy! Will he defeat Jammbo-Man?
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Princess Smile

Wed, Dec 31, 1969
An accident with a toothbrush causes Princess to lose her smile. Rita will feel so sad that she'll promise not to brush her teeth ever again. Her friends will do their best to prevent this from happening and, incidentally, make princess recover her smile.
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The Sticker

Wed, Dec 31, 1969
The King finds some old stickers which are used to show that someone has a special talent. Bello will do his best to get a big sticker but unfortunately, things won't end up as he imagined. Or maybe they will.
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The Plant

Wed, Dec 31, 1969
The kids find it really fun to show their skills in gardening and to take care of a very special plant. Unfortunately, to take good care of something you need to be persevering, a very difficult thing for Bello.
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Repetition Repetition
Rita learns a new game, and she is very good at it. The repetition game. She will try the patience of all her friends over and over. There's only one option to make Rita understand how tiresome she can be, confront her with the best imitator in the galaxy.
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The Perfect Toy
Bello and Goomo get into a very challenging project... Designing the perfect toy! A toy that has everything a kid would want, so great that you could never get tired of it. After developing some ideas they'll find out that that object is a lot closer than they have ever imagined.
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The Camping Trip
The kids leave the neighbourhood for their first camping trip without the King and the Queen. Their lack of organization and laziness will turn everything into a mess. Only by working together and being creative will they be able to turn a critical situation into a fun camping experience.
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Choose Me

Wed, Dec 31, 1969
Being the last one to be picked for a team is always hard. But if you consider yourself as the best player and it's you own best friend who doesn't pick you, then it's even harder. This is what happens to Bello, and he is not going to take it very well.
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My Turn

Wed, Dec 31, 1969
The Queen shows the kids one of her favourite toys as a child: A trampoline! They all deduce to take turns to use it, but Rita doesn't want to come down and doesn't let anyone else play, so the others decide to force her to come down. But her endless energy will put her friends to the test.
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Jammbo TV

Wed, Dec 31, 1969
The group is having a lot of fun in the castle watching an exciting animation series. When the program ends, Goomo decides to stay a little more in front of the TV. And he ends up staying there for days! his friends will have to find a way to bring back the active and fun Goomo they all know.
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