Episode list

Hikaru no Go

Puro shiken kaishi
The Prelims for the Pro Exams are about to start! Hikaru starts off on an unlucky streak when he draws Tsubaki, a loud and overbearing biker who uses his time to think about his moves...on the back of his motorcycle. Will Hikaru let this boorish and ill-mannered opponent intimidate him into losing?
7.3 /10
Yosen saishûbi

Tue, May 21, 2002
After losing two games in a row, Hikaru's self-confidence is shaken. Does he have what it takes to make out of the prelims or will be eliminated from participating in the Pro Exam?
7.3 /10
Chîmu kessei!

Tue, May 28, 2002
In the hopes of helping Hikaru get over his fear of playing adults, Waya and Isumi take him to a Go Salon to take on opponents of a more mature nature. The three of them sit down for a team game and at Waya's urging, makes a bet to clean every stone if they lose. But when Kawai, a bushy-haired cab driver, discovers that Waya, Hikaru and Isumi are all insei, he decides to face Hikaru and see how strong a player he truly is.
7.6 /10
Katte wa naranai
At a local festival Akira is asked to play 4 players simultaneously including Kurimoto, a boorish and rude city councilman. To make matter worse, he's been asked by the festival organizers to let Kurimoto win. Meanwhile back at the Go Salon, Kawai and Fukawa, the Go Salon owner, have given Hikaru the task of playing his opponent to a draw!
7.6 /10
Shôbi ha hitori
On the recommedation of a fellow Go player, Hikaru, Waya and Isumi try out a new Go Salon that's different from the rest. There, Hikaru's ignorance about the strength of Korean Go Players is discovered. Insulted by that fact, Su-yong, a Korean insei, challenges Hikaru.
7.6 /10
Ore no na ha

Tue, Jun 18, 2002
After a contemptuous and intense battle, Hikaru triumphs over Su-yong, leaving his Korean opponent more determined than ever to take on Hikaru once again. At the end of the match, a face from the past lavishes praise on Hikaru, leaving Sai to feel apprehensive and unwanted.
8.2 /10
Honsen kaishi

Tue, Jun 25, 2002
It's time for the Pro Exam and Hikaru's starting off with six straight wins in a row. Can he keep his winning streak going or will his fellow insei knock him off his undefeated pedestal? Akira accepts an offer to tutor Ochi, an arrogant insei who's taking the pro exam with Hikaru.
7.7 /10
Chôsensha tachi
As the Pro Exam continues, Hikaru learns from his fellow opponents that the road to turning pro isn't as easy as it appears to be. Meanwhile, Ochi starts to get suspicious about Akira Toya's true intentions for tutoring him.
7.6 /10
Ma no isshun

Tue, Jul 09, 2002
Ready to take on an undefeated Isumi, Hikaru knows he's in for a tough match. But as the match progresses, it starts to look like Isumi's the one who's on the ropes. Can he beat Hikaru or will the pressure finally get to Isumi?
8 /10
Shiroboshi no yukue
With the pressure mounting, Isumi makes a wrong move forcing him to resign and forfeit the match. As a result of how the match ended, both Isumi and Hikaru's game head downhill as they both run right into a losing streak.
7.9 /10
San shû de ha osoi!
Determined to get his game back on track, Isumi takes on Ochi with a vengeance. But Ochi is more concerned with his final opponent: Hikaru. With only three weeks left until his match with Hikaru, he seeks some assistance from a particular source: Akira Toya.
7.6 /10
Hitori me no gôkakusha
Now that the Pro Exam is winding down, the stronger players are beginning to distinguish themselves from the weaker ones. The gruff Tsubaki gives his Hikaru a ride on a motorcycle, as well as his dying dream of becoming a pro. Meanwhile, Akira continues to tutor Ochi on how to beat Hikaru.
7.9 /10
Hikaru vs yazuya
Now that Ochi has passed the Pro Exam, there are only two spots remaining. With only two games left in the exam, Hikaru faces off against Waya. Can Waya overcome both the pressure of passing and from Morishita Sensei and defeat Hikaru?
8 /10
Kishi kaisei

Tue, Aug 13, 2002
As Hikaru takes on Waya to advance towards the pros, Waya notices that his opponent's game bears a interesting resemblance to Sai. Meanwhile, Ochi's confidence cause Akira Toya much worry as Ochi has yet to face Hikaru.
7.6 /10
Hikaru vs ochi

Tue, Aug 20, 2002
Gearing up for the match, Ochi reveals to Hikaru that he has been studying with Akira Toya in the hopes of learning how to beat him in the pro exam. Does Hikaru have what it takes to beat Ochi or will Akira look to his bespectacled pupil as his new rival?
8.2 /10
Puro shiken saishûbi
It's down to the wire as to who will make it into the world of the pros. Will Hikaru upset Ochi, the newly crowned pro, or will Isumi sneak by with his four losses? As word spreads about the pro exam results throughout Haze Middle School, Hikaru eavesdrops on the Go Club and starts to feel left out.
7.9 /10
Puro no sekai he
Now that Hikaru's gone pro, he can't wait to play all the top pros, including Akira Toya and his father, Toya Meijin. On the flip side, Sai begins to sense that he's no longer needed by Hikaru.
7.9 /10
Satame vs meijin
The ever-busy Toya Meijin has finally decided to participate in the Shinshodan Series on one condition: his opponent must be Hikaru Shindo. But Sai sees this match as his only opportunity to take on Toya Meijin. Will Hikaru give up the chance of a lifetime so Sai can play in the match of a lifetime?
8 /10
Sutemi no ikkyoku
From newly-turned pros Ochi and Waya to Go-playing veterans Ogata and Kuwabaru Hon'inbo, everyone's got their eye on this match between Hikaru and Toya Meijin. But little do they know that it's really Sai playing as if he were behind by 15 points.
8.3 /10
Fujiwara satame?
In order to better understand why the spirits of Go have kept his soul on the planet, Sai reflects upon his life during the Heian Period as well as when he met Hikaru and faced Akira Toya.
6.7 /10
Kurada rokudan

Tue, Oct 01, 2002
Feeling the need to cheer up a depressed Sai, Hikaru takes him to an Amateur Go Festival, where they expose a local merchant selling counterfeit Go merchandise and meet Atsushi Kurata, a friendly, but overconfident pro who delights at giving by signing fans for his most devoted fans.
7.9 /10
Hikaru vs akira
All dressed up to receive his 1-dan certificate, Hikaru learns about the Oteai, a series of games that determine a player's ranking as well as who his first opponent will be...
7.4 /10
Sai no kokuhaku
Toya Meijin falls victim to a heart attack and is rushed to the hospital. Hikaru goes to visit him and discovers that he's supplementing his recuperation by playing Go on the internet. As a result, Hikaru begs Toya Meijin to play Sai on the internet which he reluctantly agrees to on one condition...
8.1 /10
Takaburu kokoro
Now that Toya Meijin is playing Internet Go, the world is abuzz with excitements, watching a professional champion play online. But little do they know, that a challenger of exceptional strength waits in the shadows...
7.2 /10
Sai vs Toya Koyo
The wait is over! Sai and Toya Meijin face off in a match that has the entire world glued to their computer screens. Who will triumph and discover the Divine Move?
8.7 /10
Sennen no kotae
With the Sai finally facing Toya Meijin, the entire world of Go sit on the edge of their seat. Who will triumph in this battle of epic proportions?
8.5 /10
Sai to utasero

Tue, Nov 12, 2002
Now that the match has ended, Hikaru tries to talk Toya Meijin out of his fateful decision. He offers Toya Meijin a rematch with Sai, but Sai's time seems to be running out.
7.6 /10
Isshokugo

Tue, Nov 19, 2002
After running into Kurata 6-Dan at Ramen Shop, Hikaru challenges him to game of Go. But when they discover they both have white stones, Kurata shows Hikaru a fresh new way of playing Go.
7.6 /10
Tôya kôyô intai!
Fullfilling his promise to Hikaru, Koyo Toya resigns from playing Go professionally, sending shockwaves throughout the world. Meanwhile, Hikaru gets ready for his first match as a pro against a 3-dan player!
8.1 /10
Sayonara hikaru
Hikaru gets invited to a Go seminar and gets an unavoidable request from Ogata to play Sai, who senses that his time with Hikaru is rapidly coming to an end.
7.9 /10
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