When the Colonel deprives the Gophers of water to force their surrender, Corporal Crimp provides the Gophers with water in exchange for valuable Indian root beer. However, the root beer has a secret ingredient.
Having built the fence all around Gopher Gulch to exclude Ruffled Feather and Running Board, the Gophers trick the Colonel and the Sergeant and exclude them instead. Now it's up to Corporal Crimp to get the key.
The Colonel decides that the simplest way to get the Gophers out of Gopher Gulch is to pay for their room and board at a high-rise luxury hotel. It doesn't take the Gophers long to trash the place.
Having captured the Gophers, the Colonel and the Sergeant transport them to the reservation by rail. The Gophers escape custody and a wild train ride ensues.
The Colonel and the Sergeant disguise themselves as riverboat casino operators to entice the Gophers into putting their land at wager on rigged games of chance.
The Colonel communicates with the Sergeant by 2-way radio to direct cannon fire against the Gophers. The Gophers re-direct the cannon fire back on the Colonel, no radios needed.
The Colonel's plan to maroon the Gophers on an exotic island backfires. He and the Sergeant get marooned instead - and the island is inhabited by cannibals.
Running Board calls for a pow-wow of all area tribes. He figures that a mass attack on the fort can succeed despite the Colonel's Indian Giver detection device.
Having stolen the Indian Giver detection device during the mass attack, the Gophers leave it behind for the Colonel to find, its programming altered to detect everything EXCEPT Indians.
Upon learning that the Colonel is trying to capture a wild horse known as the Great White Stallion, the Gophers don a two-piece horse costume to have some fun.
Having failed to make the Gopher recruits into infantrymen, artillerymen, and now grenadiers, the Colonel puts them to work - in the kitchen. Not a good idea.