Episode list

Go Go Gophers

Amusement Park

Fri, Sep 15, 1967
The Colonel and the Sergeant go to an amusement park for some much needed R and R. But Ruffled Feather and Running Board are already there.
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Crash Diet

Fri, Sep 22, 1967
The Gophers send a false message to the Colonel (ostensibly from General Nuisance) ordering him to lose 25 pounds in one week.
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Wild Wild Flowers
The Colonel's aunt Flora plants flowers everywhere, disrupting operations and leaving the fort vulnerable to Gopher Indian raids.
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Root Beer Riot

Fri, Oct 13, 1967
When the Colonel deprives the Gophers of water to force their surrender, Corporal Crimp provides the Gophers with water in exchange for valuable Indian root beer. However, the root beer has a secret ingredient.
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Tricky Teepee Trap
The Colonel and the Sergeant build a trap disguised as a teepee. Their only problem: what do they use for bait?
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Three Ring Circus
When the Gophers are denied the opportunity to perform in the Army circus, they crash the rehearsals.
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Don't Fence Me In
The Colonel plans to build a fence all around Gopher Gulch, excluding Ruffled Feather and Running Board from their land.
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Locked Out

Fri, Nov 10, 1967
Having built the fence all around Gopher Gulch to exclude Ruffled Feather and Running Board, the Gophers trick the Colonel and the Sergeant and exclude them instead. Now it's up to Corporal Crimp to get the key.
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Hotel Headaches
The Colonel decides that the simplest way to get the Gophers out of Gopher Gulch is to pay for their room and board at a high-rise luxury hotel. It doesn't take the Gophers long to trash the place.
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Choo Choo Chase
Having captured the Gophers, the Colonel and the Sergeant transport them to the reservation by rail. The Gophers escape custody and a wild train ride ensues.
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Rocket Ruckus

Fri, Dec 01, 1967
The Colonel acquires a number of Army rockets to use against the Gophers. The Gophers see to it that the rockets do not perform as intended.
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Go Go Gamblers

Fri, Dec 08, 1967
The Colonel and the Sergeant disguise themselves as riverboat casino operators to entice the Gophers into putting their land at wager on rigged games of chance.
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Radio Raid

Fri, Dec 15, 1967
The Colonel communicates with the Sergeant by 2-way radio to direct cannon fire against the Gophers. The Gophers re-direct the cannon fire back on the Colonel, no radios needed.
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The Steam Roller
The Colonel acquires a steam roller to flatten the Gopher's teepee. Not if Ruffled Feather and Running Board can help it.
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Mutiny a Go-Go

Fri, Dec 29, 1967
The Colonel lures the Gophers onto his yacht with the promise of an ocean cruise to an exotic island - where he plans to maroon them.
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Marooned on Cannibal Island
The Colonel's plan to maroon the Gophers on an exotic island backfires. He and the Sergeant get marooned instead - and the island is inhabited by cannibals.
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The Indian Giver
The Colonel acquires an electronic device called an Indian Giver. So called because it detects INDIANS and GIVES their location.
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The Big Pow-Wow
Running Board calls for a pow-wow of all area tribes. He figures that a mass attack on the fort can succeed despite the Colonel's Indian Giver detection device.
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Back to the Indians
Having stolen the Indian Giver detection device during the mass attack, the Gophers leave it behind for the Colonel to find, its programming altered to detect everything EXCEPT Indians.
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California Here We Come
The Colonel and the Gophers agree to settle their differences by a race to California. A race the Colonel plans to win by means of a "secret weapon".
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Blankety-Blank Blanket
During a cold spell, the Gophers rob a female stagecoach passenger of her hand-knitted blanket. The Colonel vows to get it back.
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The Great White Stallion
Upon learning that the Colonel is trying to capture a wild horse known as the Great White Stallion, the Gophers don a two-piece horse costume to have some fun.
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Kitchen Capers

Fri, Feb 23, 1968
Having failed to make the Gopher recruits into infantrymen, artillerymen, and now grenadiers, the Colonel puts them to work - in the kitchen. Not a good idea.
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