Episode list

Floogals

Project Puppet Show
Intrigued by the puppet show that Mum Hooman has arranged for the Girl's birthday party, the Floogals end up inadvertently performing the show themselves.
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Project Instant Camera
The Floogals find a strange one-eyed device in the attic that takes pictures and turns them into objects so Hoomans can treasure their memories.
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Project: Doll

Wed, Dec 31, 1969
Movie night is interrupted when the Floogals find themselves inadvertently babysitting Girl Hooman's new, very lifelike doll.
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Project: Cast

Wed, Jun 27, 2018
Why is Boy Hooman wearing an unusually large sock on one leg? Fleeker and Boomer get stuck in the doll's house when they copy him, leaving Flo to complete her Hooman clothing report with a daring mid-air investigation on her own.
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Project: Board Game
When the Floogals encounter the Hoomans embroiled in a heated board game challenge, the three aliens soon find themselves playing the game themselves.
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Project Training Wheels
When Girl Hooman falls off her bike and wants her training wheels put back, the Floogals investigate exactly what are "training wheels" and end up soon inadvertently helping Girl Hooman to regain her confidence.
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Project Guitar

Mon, Jul 02, 2018
Boomer has been watching Boy Hooman's guitar lessons and trying to play along with a homemade guitar! When Flo and Fleeker find out, they set out to discover how a guitar works.
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Project: Fear of the Dark
Girl Hooman thinks that there's a monster in her wardrobe. Flo is sceptical, but the Girl is not the only one who can let her imagination run away with her...
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Project: Lemonade
After Boomer accidentally knocks over Girl Hooman's jug of homemade lemonade, the race is on to figure out the recipe and fill up the jug before they're rumbled...
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Project: Magic Trick
Boomer and Fleeker are beguiled by a magic trick that Boy Hooman has been practicing. They want to work out how it's done.
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Project: Library
The Floogals venture into the Hoomans' library to retrieve Boomer's fizzer, which he has been using as a bookmark in one of Girl Hooman's books. As they search, Fleeker discovers a passion for stories he never knew he had.
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Project: Decorating
After investigating decorating materials, the Floogals give Girl Hooman's dolls house a new lease of life.
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Project: Floatie
The Floogals accidentally let the air out of Girl Hooman's swimming aid and must reinflate it before she returns for her swim.
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Project Scarecrow
Flo wonders why she can't get anything to grow in her garden. The Hoomans' garden is thriving - could the strange-looking man be scaring off the birds?
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Project: Show and Tell
Animation. When Girl Hooman disappears into a strange yellow 'spaceship', the Floogals follow her to get to the bottom of the mystery.
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Project Tide Pool
With the Hoomans out on a daytrip to the seaside, the Floogals find themselves investigating a tide pool, only for Boomer to get a little too close for comfort to a barnacle, which sticks itself to his helmet.
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Project: First Aid Kit
Dad Hooman is trying to take a splinter out of Girl Hooman's toe. When Dad gives up, the Floogals decide to do the operation themselves.
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Project Fingerprints
The Floogals discover some strange smudges on the hallway mirror, then find them everywhere else too. What are they and where are they coming from?
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Project: Camouflage
Fleeker accidentally lets Boy Hooman's pet stick insect escape, and is very frustrated by its ability to hide! The race is on to return it to its tank.
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Project: Autumn
When Boomer crashes his Fizzer into a tree, all the leaves fall off and he assumes he broke it. While the Floogals race to repair the broken tree, Flo discovers that the tree might have broken itself on purpose.
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Project Fee and the Band
After Fee Floogal sees Boy Hooman's band practising in the garage, the Floogals form a band to find out why they all play at the same time - with very catchy results.
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Project Train Set
The Floogals find a train set laid out in the attic. But when Boomer can't resist touching the controls, the Floogals find themselves on a runaway train adventure...
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Project: Flu

Tue, Oct 09, 2018
Fleeker feels very un-fleekerish and so he skips his first ever mission. Flo and Boomer discover that Dad and Girl Hooman are acting off-routine too - they are tired, achy and sneezy, and they are making music with their noses.
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Project Haircut
The Floogals wonder why Mum Hooman is cutting off Boy Hooman's hair. Doesn't he need it? As the Floogals investigate, Fleeker finds that he has a talent for hairstyling.
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Project Snow

Fri, Nov 30, 2018
The Floogals investigate the cold, white stuff covering the entire garden. Fleeker and Boomer have a lot of fun with it, but discover it can cause trouble if it gets too deep.
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Project: Baby Tooth
Girl Hooman has a wobbly tooth! That's strange in itself, but then she puts it under her pillow when it falls out! The Floogals are determined to find out why...
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Project: Padlock
Floogals investigate a padlock and become stuck together , they learn how keys and locks work.
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Project Owl

Sat, Feb 23, 2019
When Boomer hears a mysterious hoot-hoot noise in the middle of the night, the Floogals set out on an adventure to discover what this new animal could be...
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Project Duck

Fri, Mar 01, 2019
Boomer becomes marooned on a small island in the park, where he befriends a duck, whom he thinks is also trapped.
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Project Power Outage
When the Hoomans' house goes suddenly dark due to a power outage, the Floogals begin to investigate exactly why everything in the house has stopped working.
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Project Dancing Together
What was that funny walk Mum and Dad Hooman just performed? With Boomer acting as dance instructor, the Floogals try to master the dance themselves...
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Project: Fitness with Fee
Fee Floogal is back, and curious to know why the Hoomans are performing actions and using equipment that Fleeker, Flo and Boomer have never seen before!
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Project Lunch Box
When Mum Hooman forgets to prepare the children's lunch, the Floogals must get their heads around the concept of the lunch box - and what goes in it.
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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