Episode list

Basket Fever

Under-Ground

Wed, Dec 31, 1969
When QUILLO discovers that the prison's drains are connected to the underground tunnel, he starts a plan to free his father from jail. The BONEBREAKERS have decided to start a campaign to frighten the citizens, in order to stop them from using this public transport. This will give them free way to carry out the preparations for the jailbreak without being disturbed.
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Outlaw

Wed, Dec 31, 1969
Life in the neighborhood is peaceful and quiet ever since basket became fashionable and the way to soften differences between their inhabitants. So much so, that Inspector Dozy and MAC have ceased in their activities almost completely. A telephone call from a chief inspector gets them very alarmed: unless they demonstrate that it is imperative to maintain a police station in the area, in one week's time the station will be closed down. Obviously, Dozy and MAC will be dismissed.
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The Odd Being

Wed, Dec 31, 1969
The next game of the DYNAMICS is to be played at the so-called "ghostly pavilion", that was closed a few years ago after some hair-raising unaccountable events. BOSS tells HOOPER that all those ghost stories and tales from the beyond, have always frightened him. HOOPER will try and convince him that all those tales are tall stories. However, some strange things start to happen during the training sessions of the DYNAMICS at the pavilion...
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The Man with a Whistle
The referee has been unable to manage a game properly. The crowd starts to boo at him for being useless at taking command of the game. Very distressed, he takes out his uniform as he feels he doesn't deserve to wear it any more. The DYNAMICS are ready to give him a hand. They believe the referee is suffering from a severe lack of self-esteem and that he needs to recover is usual self- confidence. HOOPER has an idea: they will play a training game. However, this training session won't be addressed to the players, but to encourage the referee.
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Ties of Blood

Wed, Dec 31, 1969
BOSS and HOOPER go to the census office. The officer notices that BOSS didn't fill in the form section referred to family (parents/brothers/sisters). BOSS explains to the officer that he is an orphan. The officer, far from believing him, will start to look into his family records. In the end, she finds out that ¡QUILLO and BOSS are brothers!
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War and Peace

Wed, Dec 31, 1969
During a fight between DYNAMICS and BONEBREAKERS, KRUEGER gives up. He is not prepared to use violence. The rest of the DYNAMICS look down on him. SARGENT tells him off. SARGENT says that he is not worthy of wearing their T-shirt, if he is unable to confront the BONEBREAKERS when they play foul. KRUEGER will not accept this military concept of basketball and will have an argument with his coach.
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Doctor Keckyll and Mister Hooper
HOOPER has an accident and requires a blood transfusion. From that moment on, he starts suffering from sudden attacks of rage. HOOPER is very concerned about his weird lack of self-control. A few days later, he gets shocked at reading a piece of news on the newspaper: a violent man had a very nasty argument on the street. According to witnesses, the person in question was green and had a great resemblance to a famous professional basket player. HOOPER can't remember anything at all...
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Prophetic Journalist
Someone announces to SUNNY MORSE that he is about to loose his TV program because of the low audience it has. He won't remain arm folded: if he is unable to get hold of hot exclusives... he will create them. Sunny is ready to provoke all type of incidents and news that will fill the papers in the next few days. SUNNY MORSE becomes the only journalist that anticipates news... Even more: he can tell the future...
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New Horizons

Wed, Dec 31, 1969
RAPPER gives his friends some very good news. He will soon be releasing his first record as a singer. Instead of showing happiness, QUILLO gets really furious because RAPPER took a decision without asking for his advice. After all, he is the boss. When the other members of the BONEBREAKERS start doing things on their own initiative, QUILLO feels that his authority is being threaten.
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The Big Gymkhana
HORACE MUERMO, current major of the city, has organized a competition, "The Big Gymkhana". All participants will make every endeavor to pass several risky ability tests. For the first time, both teams: DYNAMICS and BONEBREAKERS will be competing away from a basket court. The streets of the city will witness how the BONEBREAKERS can play foul and cheat in order to win a game.
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Betting Is Welcome
RONNIE CASH, a professional gambler, goes to the training court to try and convince the DYNAMICS about how easy is to make big money at the gambling shop. SARGENT won't resist the temptation and will bet some money. Eventually, he ends up betting his own business: the bakery. RONNIE is getting hold of everything. HOOPER pays SARGENT's debts. From that moment on, HOOPER will remain at RONNIE's disposal and will have to obey his orders. He becomes a new kind of modern slave.
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The Heir

Wed, Dec 31, 1969
HOOPER has inherited a huge amount of money from an old multimillionaire woman. As it happens, the old lady saw the grasshopper on TV and he won her affection. Although he is now a very rich guy, HOOPER does not want to change his life style or his friends. But life won't be easy. His friends the DYNAMICS start asking him for money in order to make their dreams come through. HOOPER will end up thinking that they want his money more than his friendship.
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The Revolt

Wed, Dec 31, 1969
During a training game, the BONEBREAKERS make an spectacular demonstration of a new technique called "muscular elasticity". The DYNAMICS are amazed and SARGENT decides that the physical training of his team needs to be changed and improved. SARGENT submits the team to really tough training sessions. The DYNAMICS see how lesions and injures increase day after day, due to the hard training sessions. The DYNAMICS in full, except for HOOPER, are determined to boycott their coach.
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The Motto

Wed, Dec 31, 1969
At the end of a match, SARGENT gets really furious with the team. The DYNAMICS explain his coach that they followed his "motto" and they did what it says: "enjoy the game". They enjoyed the game, but they lost. ¡Those things happen! SARGENT decides to change his "motto", because the old one is bad for the team. From now on, each DYNAMIC will bring his particular "motto" in. What comes next is a loud mess contradictory "mottoes" coming up and down the court during the matches.
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The Perfect Brother
KRUEGER feels a bit low. His brother came to visit the town and is staying with him. Both have always had a difficult relationship. According to KRUEGER's opinion, his brother enjoys ridiculing him and showing off in front of his friends. However, the truth is that KRUEGER's brother is a nice and lively chap that soon gets on very well with the rest of the DYNAMICS. KRUEGER is outraged: it is always the same old history of his life: his brother has stolen his friends and his place in the team.
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The Game of the End of the World
News on TV and on the papers announces a very strange meteorological phenomenon: a highly concentrated acid rain, which threatens life on the whole planet. In front of this: the arrival of the end of the world, everyone starts to plan what to do with their "last days". The DYNAMICS discuss whether they should play the next game or not. Eventually, they reach an agreement: they will play basketball to the end.
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The Weight of the Culture
DESTROYER is tired of being only a "bag of muscles without brains". He thinks that there are many other things in life. DESTROYER talks to HOOPER and lets him know that he is willing to learn things and to become a cultured guy. HOOPER is ready to help him, although there is a little problem: he must teach DESTROYER without letting QUILLO and the rest of BONEBREAKERS know. To study and to learn is not very well accepted amongst the guys.
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Not to Mince Rapper's Words
During a game at the pavilion, RAPPER feels suddenly sick. To everybody's surprise, he manages to stammer a few words. What he is saying proves that he has a really privileged memory, something his colleagues were totally unaware of. RAPPER has an amazing memory. He is able to remember in detail, what his friends did and said during the past years spent together. But in the end, RAPPER's good memory will provoke nasty arguments and bring problems to everybody around.
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Plasta, Don't Ever Change
In the middle of a game, PLASTA gets injured in an accident. When he gets over, things have changed. He is not the bad tempered and negative guy he used to be. Now he is always happy and cheerful, even when things go wrong... At the beginning, the DYNAMICS are happy with PLASTA's change of personality. But later on, such excess of optimism and joy will provoke that his friends start to hate him.
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Energy Be with You
SARGENT wants the team to have a medical check-up. After that, the DOCTOR finds out that HOOPER has an enormous mental power. However, he advises him that such mental strength could easily become his worst enemy, unless he finds the way to dominate his mind. HOOPER tells him not to worry as everything is under control,... or almost. Strange things start to happen and it becomes clear that HOOPER has lost control over his energy.
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Three Words

Wed, Dec 31, 1969
YVONE has been QUILLO's girlfriend for two years, three months and eleven days exactly. QUILLO tells her that they should have a big party. YVONNE gets really angry. ¡How can he say that she's his girlfriend if he has never told her the "three words"!. QUILLO does not understand. He does not know what "three words" is she talking about. The "three words" are "I love you". But QUILLO gets embarrassed by only thinking on them, he is utterly unable to pronounce them. YVONNE explains that she cannot go out with somebody who is unable to express his feelings towards her.
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A Hard Part

Wed, Dec 31, 1969
LINDA feels unable to act her part on a little play she is rehearsing at the dramatic art school. She is supposed to be a miserable misjudged woman. If she does not act her part properly, then she won't pass the exam. HOOPER comes up with a solution to help LINDA. The DYNAMICS will try and put her into the shoes of a miserable and misjudged woman.
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Statistics Fever
The BONEBREAKERS use statistics to reorganize their game in order to win the DYNAMICS. SARGENT thinks that they have to fight the BONEBREAKERS using the same weapons and suggests the DYNAMICS to start a course on application of statistics. ¡And there we go! However, in a few weeks a sort of statistics fever is dominating their lives. In the end the DYNAMICS will let go some good game opportunities for the sake of scoring possibilities.
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A Souls Collector
A person who travels in a luxurious black car and claims to be the devil makes a tempting offer to the DYNAMICS. He will give them anything they wish if they give him their soul in exchange. After discussing the issue, the DYNAMICS accept the deal with the weird man. However, they learn very quickly that their souls are the most important thing they have. Now, they are prepared to do anything in order to get their souls back.
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