S2.E1 ∙ Mystery at the Old Mine Wed, Oct 03, 1984 Bananaman gets into a sticky situation deep underground... 7.1 /10
S2.E2 ∙ Lost Tribe of the Tapiocas Wed, Oct 10, 1984 Bananaman drops in on the mysterious jungles of the Banana Republic. 6.9 /10
S2.E3 ∙ Trouble at the Mill Wed, Oct 17, 1984 Doctor Gloom orders Appleman to lure Eric to the old saw mill in hope of capturing Bananaman. 6.6 /10
S2.E4 ∙ The Web of Evil Wed, Oct 24, 1984 Bananaman comes face to face with Doctor Gloom's latest creation! 7.1 /10
S2.E5 ∙ The Mummy's Curse Wed, Oct 31, 1984 General Blight has a plan to steal some priceless antiques... can Bananaman stop him? 6.8 /10
S2.E6 ∙ The Night Patrol Wed, Nov 07, 1984 Bananaman is patrolling for those devious villains, the Heavy Mob! 6.9 /10
S2.E8 ∙ A Tank Full of Trouble Wed, Nov 21, 1984 There's been a hijacking - can Bananaman track down the culprit? 6.8 /10
S2.E9 ∙ Double Trouble Wed, Nov 28, 1984 Dr Gloom has invented a cloning machine, and it's up to Bananaman to stop it! 7.1 /10
S2.E10 ∙ The Last Banana Tue, Dec 04, 1984 There's a problem at the banana plantations, and that's bad news for the Man of Peel! 6.8 /10
S2.E11 ∙ Intergalactic Olympics Tue, Dec 11, 1984 Bananaman travels to the Planet Nerk to compete in King Zorg's Olympics! 6.9 /10
S2.E12 ∙ The Final Orbit Tue, Dec 18, 1984 The Nerks have another plan to attack Earth, can Bananaman stop them? 7.6 /10