How do you encapsulate the Death Stranding experience in one cutscene? Legendary game developers Hideo Kojima and Yoji Shinkawa walk us through an early scene from the game.
Control director Mikael Kasurinen describes where the idea for The Ashtray Maze came from, and how the team at Remedy implemented something so ambitious and unique.
From Zelda II to Dark Souls, David D'Angelo from Yacht Club Games walks us through seven obscure game mechanics that inspired Shovel Knight: Shovel of Hope.
Persona's longtime character designer, Shigenori Soejima, walks us through how he gave life to the newest member of the Phantom Thieves, Kasumi Yoshizawa. He also discusses the fairy tale influences behind her Persona, Cendrillon.