S1.E1 ∙ Aspecto cinematográfico Tue, Jun 30, 2015 Albert García explains how the cinematic look of Metal Gear Solid impressed him. 0 /10
S1.E2 ∙ MMO (World of Warcraft) Tue, Jul 14, 2015 Javier Guerrero explains how the MMO aspect from World of Warcraft impressed him. 0 /10
S1.E3 ∙ Arma anti-gravedad (Half-Life 2) Tue, Jul 28, 2015 Samuel Molina explains how the gravity gun from Half-Life 2 impressed him. 0 /10
S1.E4 ∙ FPS (Unreal Tournament) Tue, Aug 11, 2015 Marina Amores explains how the FPS treatment done in Unreal Tournament impressed her. 0 /10
S1.E5 ∙ Mundo virtual (Shenmue) Tue, Aug 25, 2015 Toni López (Mr. Pengo) explains how the virtual world from Shenmue impressed him. 0 /10
S1.E6 ∙ Cultura Urbana (Jet Set Radio) Tue, Sep 08, 2015 Albert Gonzalez (Koopa) explains how the urban culture from Jet Set Radio impressed him. 0 /10
S1.E7 ∙ Sistemas anti-piratería (LucasArts) Tue, Sep 22, 2015 Toni T. Morro explains how the copy protection schemes from Lucas Arts impressed him. 0 /10
S1.E8 ∙ Hentai (Cobra Mission) Tue, Oct 06, 2015 David Jaumandreu explains how discovering a new genre (hentai) thanks to Cobra Mission impressed him. 0 /10
S1.E9 ∙ Escopeta de doble cañón (Doom II) Tue, Oct 20, 2015 Toni T. Morro explains how the double barreled shotgun from Doom II impressed him. 0 /10
S1.E10 ∙ Puzzle (Tetris) Tue, Nov 03, 2015 Xabier Pou explains how the puzzle game Tetris impressed him. 0 /10
S1.E11 ∙ Salto del 2D al 3D (Super Mario 64) Tue, Nov 17, 2015 Victor Somoza explains how the evolution from 2D to 3D platformers made by Super Mario 64 impressed him. 0 /10
S1.E12 ∙ Metroidvania (Super Metroid) Tue, Dec 01, 2015 David Cordovilla (Saeba) explains how the game design, now known as Metroidvania, from Super Metroid impressed him. 0 /10
S1.E13 ∙ Jugar a dobles (Ikari Warriors) Tue, Dec 15, 2015 Cristian Viver (Kristian) explains how the 2-player gameplay of Ikari Warriors impressed him. 0 /10
S1.E14 ∙ Multijugador (Quake) Tue, Jan 05, 2016 Samuel Molina (Fukuy) explains how the multiplayer from Quake impressed him. 0 /10
S1.E15 ∙ Anime (Dragon Ball Z 2) Tue, Jan 12, 2016 David Cordovilla (Saeba) explains how discovering an anime to video game adaptation with Dragon Ball Z 2 impressed him. 0 /10
S1.E16 ∙ Representación de agua (Wave Race 64) Tue, Jan 19, 2016 Albert García explains how the representation of water in Wave Race 64 impressed him. 0 /10
S1.E18 ∙ Lucha (King of Fighters '94) Tue, Feb 02, 2016 David Jaumandreu explains how the fighting mechanics from King of Fighters '94 impressed him. 0 /10
S1.E19 ∙ Jugabilidad narrativa (To the Moon) Tue, Feb 09, 2016 Albert Gonzalez (Koopa) explains how the narrative gameplay from to the Moon impressed him. 0 /10
S1.E20 ∙ Calidad Arcade (Ridge Racer) Tue, Feb 16, 2016 Cristian Viver explains how the arcade-perfect conversion from Ridge Racer impressed him. 0 /10
S1.E21 ∙ RTS (Age of Empires 2) Tue, Feb 23, 2016 Marina Amores explains how the RTS gameplay from Age of Empires 2 impressed her. 0 /10
S1.E22 ∙ Mujer protagonista (Beyond Good and Evil) Tue, Mar 01, 2016 Gina Tost explains how playing a female main character in Beyond Good and Evil impressed her. 0 /10
S1.E23 ∙ Multijugador local (Goldeneye 007) Tue, Mar 08, 2016 Victor Somoza explains how the local multiplayer mode from Goldeneye 007 impressed him. 0 /10
S1.E24 ∙ MMO (Ultima Online) Tue, Mar 15, 2016 Antonio López (Mr. Pengo) explains how the MMO gameplay from Ultima Online impressed him. 0 /10
S1.E25 ∙ Microjuegos (Wario Ware) Tue, Mar 22, 2016 Xabier Pou explains how the mini games from Wario Ware impressed him. 0 /10
S1.E26 ∙ F.P.S. (Quake) Tue, Mar 29, 2016 Víctor Matute (Pazos64) explains how the FPS gameplay from Quake impressed him. 0 /10
S1.E27 ∙ Racha de bajas (Call of Duty 4) Wed, Apr 13, 2016 Roc Massaguer (Outconsumer) explains how the enemy kill streaks gameplay mechanic from Call of Duty 4: Modern Warfare impressed him. 0 /10
S1.E28 ∙ Mundo virtual (Gothic) Wed, Apr 27, 2016 David Fernández (DavidFreeman) explains how the virtual world from Gothic impressed him. 0 /10
S1.E29 ∙ Cámara cinematográfica (Alone in the Dark) Wed, May 11, 2016 Álex Tovar (AjareGreen) explains how the cinematic camera angles from Alone in the Dark impressed him. 0 /10
S1.E30 ∙ Reinvención de una saga (Resident Evil 4) Wed, May 25, 2016 Jose A. Herrera (Osano) explains how reinventing the Resident Evil formula impressed him. 0 /10
S1.E31 ∙ Multijugador local (Goldeneye 007) Wed, Jun 29, 2016 Toni T. Morro explains how the local multiplayer mode from Goldeneye 007 impressed him. 0 /10
S1.E32 ∙ Cooperativo (Gears of War) Wed, Aug 31, 2016 Gina Tost explains how the cooperative multiplayer mode from Gears of War impressed her. 0 /10
S1.E33 ∙ Licencias oficiales (simuladores deportivos) Sat, Jan 07, 2017 Roc Massaguer (Outconsumer) explains how the first sports sims using official licenses impressed him. 0 /10