Episode list

Silly Sundays

Broken Ducky

Sat, Jul 01, 2023
Sonia's ducky toy is not working as she expected. Together with Hugo, she learns there are different ways to play with it.
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Watermelon Rescue
When a watermelon meant for all the family to share is spoiled, Hugo and Sonia learn to work as a team and save the day.
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New Birdy

Sat, Jul 01, 2023
Sonia wants to dance on stage by herself until she learns the importance of sharing the spotlight with her new friend little birdy.
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Make a Wish

Sat, Jul 01, 2023
When Hugo and Sonia run out of dandelions to make wishes with in the garden, they learn wishes can be made whenever and however they want.
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Forever Castle

Sat, Jul 01, 2023
As Hugo and Sonia's sand castle washes away, they learn that some things don't last forever but can be rebuilt.
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Stringy Soup

Thu, Jul 06, 2023
Sonia and Hugo don't like the soup Dad has prepared for lunch. They learn to speak their mind, while being kind.
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Mom's Sandwich

Sun, Jul 09, 2023
Hugo and Sonia drop a big sandwich for Mom and they learn that a little, can be a lot and whatever is left, is just enough.
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Picnic Hill

Sun, Jul 09, 2023
Hugo wants all the family to reach the top of Picnic Hill. When he realizes they won't make it, he learns to appreciate the things around him.
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Sit Still, Sonia
Sonia tries her best to keep still during play time and along with all the family she learns the benefits of taking a break.
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The Last Cookie
Hugo and Sonia discover their cookies have been eaten and when they follow the clues, they discover something even sweeter.
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Crab's Home

Tue, Jul 11, 2023
Sonia and Hugo build a new house for a beach crab and learn the importance of respecting nature.
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Magic Trick

Tue, Jul 11, 2023
Hugo struggles to perform a magic trick until he discovers the fun in thinking on his feet.
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Yellow Sock

Wed, Jul 12, 2023
When Hugo can't find his favorite Sunday Socks, he learns that his socks aren't what make Sunday's fun in the first place.
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Paper Sheep

Wed, Jul 12, 2023
After Sonia's origami sheep has to be unfolded, she realizes that some things can be re-made.
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Carried Away

Thu, Jul 13, 2023
While playing ants, Hugo and Sonia cause some confusion moving things around the garden. Together they learn that ants carry with a purpose.
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Tram Trip

Sun, Jul 16, 2023
The family's journey to the beach takes longer than Sonia would like until she learns to appreciate the journey, as much as the destination.
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The Package

Sun, Jul 16, 2023
Hugo and Sonia forget to add something important to a package they've made for Granny but they learn that it's the thought and not the contents that counts.
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Windy Day

Mon, Jul 17, 2023
Hugo and Sonia's paper-boats aren't blowing in the way they would like them to, until they learn to work with the wind instead.
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Hand Me Downs

Mon, Jul 17, 2023
When Sonia realises her favourite unicorn t-shirt doesn't fit anymore, she learns something she loved could be something Mel now enjoys instead.
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Me and My Shadow
As the sun begins to set and stop their shadow game, Hugo and Sonia learn there are more ways than one to play.
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A Jolly Day

Sun, Dec 17, 2023
Hugo and Sonia learn, with the help of Nicky, that Jolly the Dog communicates in a different way.
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Broken Pot

Mon, Dec 18, 2023
Hugo and Sonia realise the fun that can be had in repurposing their broken things.
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Meet the Rocks

Mon, Dec 18, 2023
Following an adventure with her rock friend, Sonia remembers the value of staying at home with the family.
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A Fruity Mix Up
When a family recipe doesn't go to plan, Hugo and Sonia learn to adapt and invent something new.
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Mel's Hair

Wed, Dec 20, 2023
While trying to understand why Mel keeps postponing getting her hair brushed, Hugo and Sonia learn to ask the right questions.
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Watermelon Picking
Hugo and Sonia have different ideas on what is the best watermelon for the family, until they learn to compromise.
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Corner Shop

Thu, Dec 21, 2023
When something Sonia and Hugo want isn't listed on the Family's Shopping List, they learn to appreciate what they do have.
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Boat Trip

Sun, Dec 24, 2023
As Sonia feels frustrated she can't fasten her life jacket, her family playfully help her understand the importance of patience.
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Spin, Spin, Spin
Hugo and Sonia are finding it tricky to make their paper pinwheel spin but soon learn the fun was in the trying.
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Digging Quest

Mon, Dec 25, 2023
A mystery map doesn't lead to the treasure Hugo and Sonia had hoped for but instead leads to an even more exciting treasure, their family.
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Happy Never Ending
Sonia keeps interrupting Hugo as he reads her a book until she learns the importance of waiting for the end.
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Stormy Sunday

Wed, Dec 27, 2023
Sonia learns to turn something she doesn't like, the sound of thunder, into something that can be a fun game.
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Time to Bake

Thu, Dec 28, 2023
Baking a pie becomes a lot to juggle until Hugo and Sonia learn to focus on one task at a time.
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Dino Story

Sun, Jun 02, 2024
When Sonia forgets to bring Dino to a playdate, she discovers he's having his own special adventure at home.
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Bubble Trouble

Sun, Jun 02, 2024
By trying to save a bubble from popping, Hugo and Sonia remember what made the game fun in the first place.
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Copy! Copy!

Mon, Jun 03, 2024
Sonia and Hugo learn the value in being themselves while trying to copy Mom, Dad, Mel and Poi.
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Light Home

Mon, Jun 03, 2024
Sonia is fascinated about living in the lighthouse, and it leads her to remember how special her own home is.
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Mystery Sheet

Tue, Jun 04, 2024
Sonia and Hugo try to solve the mystery of what Granny's sheet is for and learn that things can have different purposes.
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Musical Sundays
When the strings of their ukulele break, Hugo and Sonia discover there are other ways to keep playing music.
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Balloon Rocket

Sun, May 05, 2024
Hugo and Sonia learn the value of observation when their rocket experiment doesn't turn out as they'd hoped.
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Dad's Present

Tue, Jun 11, 2024
When Dad's present doesn't go to plan, Sonia and Hugo learn that their time together is a gift in itself.
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Sunday Football
When a football game ends in a draw, Sonia, Hugo and their friends are excited to learn that a draw means both teams win.
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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