Episode list

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Training Day

Fri, Feb 06, 2009
Spin's first day at the FCPD goes from bad to worse when a bank heist spirals out of control, putting everyone in danger.
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Breakpoint

Fri, Feb 13, 2009
When Captain Pounder and the Kei'zits fall prey to a trap set by Manx and the Hench bots, it's up to Spin to save the day.
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Wipeout

Fri, Feb 20, 2009
Spin and Tinny end up trapped on the Safety Net with Manx while trying to deliver a mysterious package to the mayor; and their only way out is to work together.
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Scorched

Fri, Feb 27, 2009
Things around Flip City get crazy when Vertex's goons use a special bot mod to freeze the Kei'zatsu in mid-transformation, letting criminals overrun the city.
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The Koto Protocol
When Lance gets smashed into Safe Mode by the henchbots, his only hope is a full repair at the Hub - but as Spin realizes, something in Penny's past may stand in the way of saving Lance's circuits.
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Inside Outside Upside Down
Vertex frees Manx's old nemesis Phaze from prison and forces them to work together to take over Pengi Park...and only Spin and Tinny are able to stop them.
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House Call

Fri, Mar 27, 2009
When Spin suffers a sudden burst of uncontrollable speed, he's rushed to the Hub to be checked out by Koto; meanwhile, Vertex plans to harness Spin's new powers for his own purposes.
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Crontab Trouble

Fri, Apr 03, 2009
Spin is stuck reliving a pocket of history when an experimental bot mod called the Crontab is unleashed by Vertex.
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Two Left Feet

Fri, Apr 17, 2009
Spin discovers a Hai'bu named Oddball walking in circles, and quickly becomes involved in a bizarre plot to steal the limbs from random bots around the city.
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The Do Right Module
Mayor Aria's new modchip causes problems for the FCPD when Spin and Penny discover they prevent them from doing their jobs.
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#044

Fri, May 08, 2009
Spin and Lance's boring guard duty of a construction site turns interesting when the Zurasho workers go crazy and lure them into a booby-trapped house.
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Goooooal!

Fri, May 15, 2009
Botball's biggest star, Roboto, is abducted in the middle of the championship match.
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Nonlinear

Mon, Sep 14, 2009
The grand opening of Octo's newest masterpiece is interrupted when Vertex sends his henchbots to steal a medallion from the top of City Hall.
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Teacher's Pet

Mon, Sep 21, 2009
When Tinny accidentally lets his teacher's robo-dog eat a special invisibility botmod, it draws the attention of Vertex, who plans to steal the device to make himself all-powerful.
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09: F9:11

Mon, Sep 21, 2009
Spin's strange comm messages become a matter of public safety when it appears he may be causing Flip City to tear itself apart in a series of disasters. Can Penny help him figure out the cause of the malfunction before it's too late?
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The Whole Truth
The city prepares for the Flip City Grand Prix. Unfortunately for Spin, Kei'zatsu can't participate. But when the racetrack is threatened, he and Pounder have to save the day before the racers cross the finish line.
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Inferno

Mon, Oct 05, 2009
Tensions between the Kei'zatsu and Zoboshi tribes are complicated when Spin gets in the way of Chief Cable's bots. Things really heat up when Vertex sends his henchbots out to blast Flip City with fire.
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The Pirate Bay

Tue, Mar 10, 2009
The infamous pirate Tamaki bursts back onto the scene, and it's clear she wants to do more than just throw the city into chaos. When Tinny is kidnapped, Spin has to save his friend and keep the pirates from laying waste to Anakata Tower.
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The Bazaar

Mon, Oct 12, 2009
All of Flip City is at the Festival, including Penny and Lance, which means Spin and Tinny are forced to stay behind at the FCPD. When Vertex attacks the festival, it's up to Spin to save the day before Manx can steal another artifact.
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The Cathedral

Mon, Oct 19, 2009
Botch launches his own attack on the Zogensha, trying to steal another artifact before Vertex can claim it. When Spin follows him in, he discovers the ancient rule forbidding Kei'zatsu inside the Cathedral is still very much in force.
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Ajax

Mon, Nov 02, 2009
The city gets a glimpse of its newest transportation system when the Ajax trax are unveiled. However, when Phaze gets involved, things get complicated quickly.
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Vett

Mon, Nov 09, 2009
Vertex's old ally Vett shows up in Flip City ready to mix things up, giving the FCPD more trouble than they can handle. Meanwhile, Spin fights against his own predicament to break free and save the city from certain doom.
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Prophecies and Guesstimates
When Vett attacks the stadium to steal another artifact, it puts the FCPD on the defensive. Meanwhile, Spin looks for answers about Vertex's past, and ends up with even more about himself when the Zogensha get involved.
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Paradigm Shift, Part 2
With the final artifact finally in Vertex's reach, it's up to Spin to stop the city from falling. But while the Kei'zatsu struggle to defeat Vett, Spin goes straight to the source to put an end to his troubles once and for all.
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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