The Good, the Bad, and the Bogus
Captain Harris bungles an operation to catch the Clown Gang and his punishment is to return to the police academy and train new recruits. His favorite grads also return, along with the Clown Gang, who become his new recruits.
7.1 /10
Puttin' on the Dogs
To stop a number of cat burglaries, Lassard brings a new squad in to save the day, the K-9 Corps.
6.8 /10
Cops and Robots

Fri, Sep 16, 1988
Harris wants to replace Mahoney and his gang with the Professor's new robot officers.
6.5 /10
Police Academy Blues
Lassard is forced to step down at the academy and Captain Harris becomes his replacement. Mahoney and the gang then set out to get Lassard reinstated.
7.2 /10
Worth Her Weight in Gold
Unbeatable lady wrestler Amazona is on a crime spree in her free time. Sweetchuck offers to go undercover at her gym because he's fallen head over heels in love with her.
7.6 /10
Westward Ho Hooks
Feeling unappreciated at the Academy, Sergeant Hooks finds a new job as the sheriff of a town being menaced by an outlaw gang.
7.2 /10
My Mummy Lies Over the Ocean
Harris orders Mahoney and co protect a cursed mummy as it is being returned to Egypt. The Chief tells Harris to join "Operation Egypt" as well. Three crooks board the same cruise ship, hoping to steal the priceless artifact.
7.1 /10
Numbskull's Revenge
Captain Harris brags about capturing bank robber Numbskull, who swears revenge and is soon broken out by his accomplice Ratzo.
6.2 /10
Proctor, Call a Doctor!
With Harris in hospital, Proctor becomes acting captain and is assisted by Sgt. Copeland. Mr. Sleaze and his sleazebags kidnap the Mayor and demand that their cohorts are set free.
5.9 /10
Little Zed & Big Bertha
Zed tracks down the Highway Robbers, who turn out to be his own cousins Ned and Ed and his Aunt Bertha. And after he gets hit on the head, a confused Zed joins up with his family.
6.2 /10
Curses on You!

Fri, Oct 07, 1988
Madam Zelda puts a spell on Sweetchuck when he arrests her for phony fortune telling. Thanks to the Pirate Curse, anyone close to Sweetchuck will have bad luck, and that includes the entire precinct.
6 /10
Lights, Action, Coppers
House is excited to work security duty at Galaxy Studios, but when the giant animatronic "Awesome Ape" is stolen by thieves and used to commit crimes, 'Fifi La Callahan' ends up in it's clutches.
5.8 /10
Camp Academy

Fri, Oct 14, 1988
Mahoney catches young Billy joyriding, who is promptly sent to Lassard's new Camp Academy for inner city kids. A group of rich criminals located right next to the camp want to get rid of it as soon as possible.
6.1 /10
The Tell Tale Tooth
The Magnificent Mystopholes wants to steal the Cyclops Diamond and use it to hypnotize hundreds of people at once. He puts Hightower under his spell and makes him steal the three keys to the diamond's display case.
6.3 /10
Mr. Sleaze Versus Lockjaw
Mr. Sleaze swears revenge when Lockjaw beats him to an armored truck robbery. He takes advantage of Lockjaw's obsession with Lt. Callahan.
5.7 /10
Space Out Space Cadets
The Space Program needs nine good cops to fly an experimental space shuttle control vehicle into orbit. Harris manipulates the graduates computer files to make sure they go into orbit for nine months. But Harris and Proctor end up on the flight instead of Tackleberry and Callahan. Dr. Vice overrides Mission Control and makes the shuttle crash land in the Amazon Jungle, but Zed is convinced they've landed on Mars.
6 /10
Sweetchuck's Brother
Sweetchuck's younger, taller, and more handsome brother Doug, aka Agent 839 of the FBI, visits the Academy while on a case. Feeling inadequate, Sweetchuck hides from his brother. Mahoney and the gang try to build up his self-esteem by pretending to be robbers, but their good intentions backfire and get mixed up with the secret document stealing spies sought after by Doug.
5.8 /10
Karate Cop

Fri, Oct 21, 1988
Jonesy loses his confidence after facing karate crook Flung Hi. Mahoney arranges for Jones to train with his old master, Shiro, who also taught Flung Hi.
5.5 /10
The Hang Ten Gang
Zed develops a fear of water while buying a new goldfish bowl for Commandant Lassard. The Professor equips the graduates with new inventions to catch a group of criminal surfers that use hover boards.
5.8 /10
Nine Cops and a Baby
Mahoney's new neighbor, Mona, asks him to babysit her niece, Nelly. He calls in reinforcements and they all have their hands full with Nelly, without even realizing that crooks are after the top secret transistors hidden in her rattle.
6 /10
Fish and Microchips
Mahoney and Jones arrest Mr. Glitch, but can't find any evidence of theft from the Space Lab, because Glitch feeds the stolen microchip to Lassards goldfish, Finnegan. Harris lets Glitch go, Zed and Sweetchuck find out about Finnegan but lose him down the drain, and the underwater chase is on on two fronts.
5.7 /10
Precinct of Wax
Kingpin hires Waxen Wayne, alias the Chameleon, to infiltrate the ball at the Governors mansion in honor of the Police Academy. Wayne takes the place of the Governor and orders all the cops suspended.
6 /10
Cop Scouts

Fri, Nov 04, 1988
After a series of carjacks by young kids, Mahoney invites Billy, Gordo and Sammie to join the new Cop Scouts class at the Academy.
6 /10

Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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