Episode list

Mix Master

The Legend of the Mix Master
Mad scientist Joeb attempts to mix Gamebridge City with the Game World. Meanwhile, Prince Brad - Evil Lord of the Game World - starts an invasion. In order to save mankind, a regular kid named Ditt must rise and become our hero the "Mix Master".
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Hench Invasion

Wed, Dec 31, 1969
Hench monsters have taken over Gamebridge City. Humans and Hench are on the brink of an all-out war. Our reluctant hero Ditt must restore order to prevent any more destruction.
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Going to Work with Dad!
Prince Brad and his goons are making life miserable for Gamebridge again. This time they've taken over Ditt's dad's office! What will happen when an ordinary Monday morning becomes Take-your-evil-Hench-to-work Day!?
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Rivals!

Wed, Dec 31, 1969
Ditt and friends enter a talent contest, but fall under a spell cast by Prince Brad's minion Chino and his punk rock guitar. With Gambridge in grave danger, Jin is their last hope, but he must decide if it is more important to save the city or see Ditt fail.
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Chino's Such a Drag!
Chino disguises himself as Poy and sneaks into Ditt's house to steal his Mix Master card shuffler. But Chino's plan gets ruined when he can't resist the home-cooked meal from Ditt's mother.
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Flower Power

Wed, Dec 31, 1969
Prince Brad sends the evil Giara to defeat Ditt and his friends. Giara fills the town with flowers that turn into monsters. Ditt and his friends must counter the attack before the town is overrun with monsters.
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Gone Fishing

Wed, Dec 31, 1969
A strange creature has been sighted out at the lake. Believing this creature is the Master Hench, the kids and the Dark Elves engage in a battle to reach it first, only to discover it's just Dr. Joeb in one of his latest and strangest contraptions.
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Pachi's Secret

Wed, Dec 31, 1969
Wolfman, one of the members of council of elders in Atreia, starts an investigation into the mystery of the appearances of Dark Mix Masters in Gamebridge Town. Wolfman successfully infiltrates Blue Fox's hideout, but loses his memory. He makes a deal with the Dark Launcher and ends up fighting the Mix Masters! After being purified, Grandpung helps Wolfman get his memory back.
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To Catch a Hench
With his true identity revealed, Pachi is no longer safe in Gambridge. Fearing that he has put Ditt's family in danger, Pachi attempts to flee but ends up kidnapped by Prince Brad and his goons.
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Operation Rescue Pachi
After nabbing Pachi, Prince Brad believes he has everything he needs to finalize the mixture of Atreia and Gambridge. But he didn't count on Ditt's resilience and determination to save both worlds once and for all!
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Eternal Revivals
In the ultimate battle, Ditt and Pachi use their powers to permanently put an end to Prince Brad and his evil plans. Although they win a the first battle against the Prince, Gambridge is no longer safe and Pachi must retreat deep into Atreia.
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Atreia

Wed, Dec 31, 1969
To bring Pachi back, Ditt and friends travel into Atreia and find a world filled with monsters and magic. Unbeknownst to the kids, Prince Brad has sent his field commander, Grom, to stop them.
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Stage Struck

Wed, Dec 31, 1969
Poy's mother has been captured by Dark-Elves, but the kids soon learn it's all part of Giara's plan to lure the group into an ambush. Ditt must try something that's never been done before if he's going to save them all.
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The Coral Marble
Ditt and friends arrive in Poy's hometown, only to find hostile villagers reluctant to believe that Ditt is their hero. As Poy struggles to convince them, even Ditt begins to feel self-doubt.
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The Final Battle
Ditt and Pachi fight a mighty battle against the Wraith of the Lost World. With a supreme effort, they seal the Wraith away, back in his prison -- but his imprisonment will not be permanent until Atreia and the real world are separated again. To accomplish this, Ditt must go back to Gamebridge City and return it to its former state. His work as Mix Master is just beginning...
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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