Episode list

Mission: Magic!

The Land of Backwards
When the adventurer's club goes to The Land of Backwards, they find everything is reversed. Rick asks them to help the famous poet Shelley Percy, but they aren't aware that the adventure will involve jewel thief Big Billy and his henchmen.
7 /10
Modran

Fri, Sep 14, 1973
Modran and his henchmen Bell, Book and Kendell come through the door in the magic chalkboard to steal gold so that he will be declared the world's greatest magician.
0 /10
Dissonia

Fri, Sep 21, 1973
The kids are summoned to the land of Dissonia, where music doesn't exist thanks to the sinister Captain Coda and his sidekicks Sharp and Flatte, who plan to use a Music Eliminator to eradicate all melodies.
0 /10
Land of Hyde and Goseek
When the Magic Gramophone brings a message from Harry Horde, the kids go to the twin magic lands of Hyde and Goseek. There they find raiding parties of Fuzzy Wuzzies and other strange inhabitants.
0 /10
The City Inside the Earth
Professor Fahrenheit has been altering gravity and stealing mass quantities of valuable metals, so Miss Tickle and the kids go to the City inside the Earth to get to the bottom of things.
0 /10
2600 A.D.

Fri, Oct 12, 1973
The gang travels to the distant future to aid an intelligent robot which is in control of Earth's environment.
0 /10
Something Fishy

Fri, Oct 19, 1973
The evil Dr. Manta and his henchman Flip and Finn are stealing coral that helps an underwater city to survive, so Rick summons the club to stop him.
0 /10
Giant Steppes

Fri, Oct 26, 1973
The gang visits the Land of Giant-Sized People to rescue Rick from the palace of the gigantic Madame Mammoth and restore Bill Behemoth as the rightful ruler of the land.
0 /10
Statue of Limitations
After someone steals a famous statue, Rick and the club go to Paris, France where they find a trio of suspects.
0 /10
Doctor Astro

Fri, Nov 16, 1973
Doctor Astro and Charts Chumley steal priceless artifacts representing the signs of the Zodiac and use their magic powers to bring the symbols to life.
0 /10
Doctor Daguerrotype
Doctor Daguerrotype and his sidekicks Rhett and Ina have been stealing the world's greatest landmarks with their magic camera, and the Adventurers' Club winds up getting trapped in a photo.
0 /10
Nephren

Fri, Nov 30, 1973
Nephren, the magical queen of the Nile, returns to life and deems Miss Tickle her archenemy.
0 /10
Modran Returns

Fri, Dec 07, 1973
Modran kidnaps the gang and makes them face a robot, a hungry plant and a magical hall of mirrors.
0 /10
Horse Feathers

Fri, Dec 14, 1973
Rick and the gang go to the Rodeo of the Worlds, where nasty competition and thievery ensues.
0 /10
A Light Mystery
The Adventurers' Club heads to the Land of Lights to determine who's stolen a giant electrical generator from the real world.
0 /10

Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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