Episode list

Exchange Student Zero

Good Old Bad Old Days
Principal Rogerson has disappeared into Zero and a replacement has arrived at the school. Life has taken a turn for the better - or so the students think. Reality hits home with a thud when Headmaster Headly arrives and lays down the law. Meanwhile, Rogerson encounters a strange character called Papa Rainbow with his peace stick - both very misleading names. Everyone wants life back to the way it was. It seems the bad old days were good after all.
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Deanmead for Deanmead
Card-play goes off the rails when the boys realize they can spin Denmead between worlds at their whim. Max and John are having too much fun to heed Hiro's warning and find themselves with, not one, but two Denmeads. Expecting double trouble (read double pounding!) they are surprised when both Denmeads fall head over heels with each other and are too infatuated to seek retribution. It proves to be a challenging situation for everybody, particularly for Charity who is convinced Denmead is having an affair. Imagine her surprise when she finds out who it is with.
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School Photo

Fri, Oct 09, 2015
A mysterious school photographer is engaged to take this year's class photos and for once there are no complaints about the results. The reason? There are no students. Anyone who was taking part has disappeared into Zero and has been forced to serve in King Blackyard's army. Parents fear the worst, John and Max smell a rat, and the police decide an underage party is afoot. Strangely all are right in one way or another.
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Reign of Error

Fri, Oct 16, 2015
The boys convince Hiro to run for school captain to thwart Charity's reign at the top. Hiro wins by a landslide and Charity is horrified. The boys are in turn shocked when Hiro reveals himself to be an old school disciplinarian in the mold of John's father. The kingmakers become king-breakers in a desperate attempt to return school life to the way it was before.
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His Life as a Dog
The leader of the Wolf Soldiers of the 4th Water Principal, long-time allies of Hiro's clan, needs a place to hide out and the Stitt house seems the perfect choice. Matters are complicated when Peg assumes he is a dog, the fact he is 8 feet tall, has six legs, wears a tunic and wields an axe does not seem to register. He begrudgingly plays along, stay on his mat and puts up with the indignities of the social scene at the dog park. His pursuers, the lizard-like Nephlans eventually arrive - only to find he has "gone walkies".
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Prince Harming

Fri, Oct 30, 2015
The school turns upside down with the arrival of a Bishonen prince. He is strikingly beautiful, deeply troubled, self-obsessed and carries a parasol - he pretty much ticks all the boxes for Charity. When she falls for him, Hiro's warnings are dismissed as the ravings of a jealous fool until it is too late. Everyone must pitch in to get Charity out of this deadly jam. Carriage rides from hell and martial arts combine with French food to deliver a rich plot with a bizarre message.
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See Ya Later, Gladiator
When a school play is not big enough to satisfy Max's theatrical ambitions he takes matters into his own hands...which just happen to be holding the powered-up deck of cards. Stardom awaits in the other world but unfortunately for Max he finds it is in the gladiatorial arena. Not one to think much about the future, Max enjoys the present right up to the bitter end that awaits him - and those he happily drags down with him.
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Amonsun Under Fire
When an overworked and under-appreciated Amonsun decides to go on strike, it doesn't quite have the desired effect. Hiro simply replaces him with a new sidekick, the efficient yet calculating Felintine. Defeated, Amonsun returns to his home town, but whilst there he uncovers that Felintine is not who they think she is. Meanwhile John and Charity have come to the same realization a little too late and are faced with Felintine's evil secret identity. Hiro must swallow his pride and hope he can still enlist Amonsun's help to defeat this jilted enemy.
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Sweet Potato

Fri, Nov 20, 2015
An inferior set of Battle Day Zero cards is mysteriously released as a giveaway by a potato chip company. Hiro is on the case but the boys are distracted by the arrival of a giant devil baby, Sweet Potato, who emerges from a chip packet and wreaks havoc on the town. A cautionary tale regarding teen parenting ensues.
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I'll Take the Couch
An unexpected visit by Hiro's parents throws the Stitt household and the entire town into disarray. The Karutas' arrival coincides with Charity's 16th birthday complicates matters further, but not as much as the house's utter destruction. Crashers from another dimension and plenty of teen angst combine to provide a night no-one will forget. Strangely, everyone has a good time except Charity whose attempts at sabotage all collapse - much like the Stitt house after their guests finally leave.
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Mystic Skater

Fri, Dec 04, 2015
Hiro's hidden abilities with a skateboard are put to the test with the arrival of a vengeful skater from another dimension. John is keen to impress a girl and he swaps his board for Hiro's upgraded model. Glory follows - but it is fleeting, and he now has to face-off in a skateboarding apocalypse. The skate bowl has never been more alive with the promise of such chaos and destruction.
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Dad to the Bone
The exchange kids exchange back to their original worlds for some much needed father-and-son time. However distance has not made respective hearts grow fonder. Principal Rogerson's son Leroy returns from his stint as an exchange student on Zero as a power-mad warrior determined to take his father's crown and the school with it. Meanwhile. Hiro has his hands full with an emotional Karuta after he pushes the "feelings" button a little too hard. John and Max have to wade through the mush and angst to set things straight.
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Dead Cute

Fri, Dec 18, 2015
Max's shortcut to getting himself a valentine and Denmead's opportunistic nature combine to create mayhem in the form of the Malentwine, an impossibly cute creature that possesses the mind of any girl that touches it. A craze takes off and John and Max look to cash in. However, there is a downside - the end of the world as we know it. Just another day at South Port High.
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Edit Focus

Divine Consultants - The Beginning

Divine Consultants - The Beginning

Headstrong but confused Joy Amicable lives in a divided society where for some of the people, the world is a utopia, and for the others, a dystopia. Joy belongs to a discriminated minority, but tries to merge into the mainstream. Rumours say that the minority spreads a dangerous Soul Trap disease that only infect the docile mainstream. When Joy's best friend Hope goes missing but nobody cares to search for her, she starts her detective alter ego comes out and starts investigation - she discovers that the lies and the corruption around her are much nearer than she would have wanted - the leaders and the authorities she had trusted turn out to be monsters, just then she gets to meet the supernatural and lethal Company Man. Who else has to be sacrificed before the truth is revealed? Part 1/18. Joy. Joy Amicable belongs to a discriminated minority and tries to blend into the mainstream by any means. The atmosphere is strained when heroic activity at school does not produce the desired result. Part 2/18. Hope. Dr. Aliah's meeting doesn't go as expected, and Joy is tired of listening to his parents quarrel. Joy and Hope leave to raise money for charity, but there's some strange folks moving around town. Part 3/18. Collision. Dr. Aliah and Mayor Hayne cannot agree on a star program. Joy and Hope find that they are being followed, but help is nowhere near. A sudden conflict leads to problems in the Stars Program as well as in friendship. Part 4/18. Another me. Joy's alter ego pops up when things don't go according to plan. Joy tries to get back to Dr. Aliah's Stars Program, but notices that she may not be as balanced as she claims. Part 5/18. Lost friend. Hope has been missing for seven days. Joy is desperately looking for her all around the town. Eventually, Joy finds a man who recognizes Hope. Part 6/18. Risk-taking. Does the surprising clue take Joy closer to Hope? Hope's mystical disappearance stresses Joy and she is determined to find her. At the same time, she is risking his own safety. Part 7/18. Surprise from high up. Joy's illegal investigations become even more dangerous when someone else is interested in the same subject. Joy should focus on the Stars Program, but instead she asks for help from a new party. Part 8/18. Rumors of Hope. Susie is in a strange company. Joy has a chance to prove her progress in the stellar program, but on her way to Aliah she hears strange rumors about Hope. Joy has to push hard to get after the rumors. Part 9/18. Fraud? Is Aliah hiding something? Joy can't stop her alter ego and accuses Aliah of secrecy and lying, but things aren't as simple as they first seemed. Part 10/18. Dad. Joy's father wants to help, but the consequences are out of control. So it would be better for Joy to focus on studying, but she finds a surprising connection to Hope's disappearance. Part 11/18. Reporter. According to Anton the reporter, Joy's investigations should be stopped immediately. At home, things are getting worse. Joy gets scary news, but it's maybe too late to cancel the Almis test. Part 12/18. Nightmare. Joy dives into the depths of the Almis test trip. In her nightmares she struggles with the alter ego are and her parents who are taking Joy even deeper into the danger. Does anyone care if Joy survives? Part 13/18. Kidnapping. Joy gets a surprise guest and hears what really happened in Mayor Hayne's basement. An arrogant teacher does not ease the situation, but fortunately a Zenith turns out to be friendly. Part 14/18. The Mayor's secret. Joy goes to find out what Mayor Hayne is hiding in his house. An old acquaintance crashes in as surprise and shocks everyone. The rioting Nadirs approach Mayor's house, but does the Mayor give them mercy? Part 15/18. The Company Man. Who is the supernatural man behind the influential but unknown corporation, and how does this all relate to the Mayor? And will Joy finally find out what happened to Hope? Part 16/18. More lies. Joy finally understands what this is all about. The Company Man comes to destroy the evidence and is about to destroy the entire building. Joy releases her anger at the Aliah who is trying to convince Joy of the danger. Part 17/18. Sacrifice. The menacing Company Man wants the evidence, even if forcibly, but Joy no longer intends to sacrifice others but to sacrifice herself again. Joy brings the evidence and confronts the most dangerous supernatural killer, The Company Man. Is Joy going to make it?! Part 18/18. Happy Ending? The Nadir riots are calming down and the dust has settled. Joy wants to make it clear to the Aliah how she mistreated other with the Star Program, but does the Aliah hear anything anymore?

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