Summaries

Religious studies plugs into computer science when experts from different worlds collaborate to build an enlightening new technology that explains religion.

SHORT DESCRIPTION: A group of nerdy genius religion scholars and computer programmers embark on a science fiction-y computer simulation project to try and do something about religious terrorism and the refugee crisis. This is the story of their cutting-edge research on connections between religion, migration and terrorism--and how computer modeling and simulation might offer solutions to these pressing global issues. CENTRAL CONFLICT: Religiously-rationalized terrorism and political refugees are growing crises in today's world. Responses to it have run the gamut from traditional military campaigns, to grassroots activism, to politicized gestures. Until now, nobody has been able to apply the techniques of modeling and simulation to the pressing problems of religious violence and the flood of desperate refugees from war-torn lands. This film follows a group of people who are harnessing their skills and building a cutting-edge approach to understanding, predicting, and figuring out how to stop the threat of religious violence and migration crises, by better grasping the conditions that motivate them. Will the team's work help reduce violence or curb a humanitarian crisis? Can their work really make a difference? PREMISE: "You have a right to work, but you are not entitled to the fruits of action. Never engage in action for the sake of reward, nor should you long for inaction." Bhagavad Gita 2.47—Jenn Lindsay

Computer simulations are used to improve surgical techniques, plan military strategy, and increase manufacturing output...so why not use it to study one of the most potent forces in our social world? In The M.R.P. Series, a group of world-class religion scholars and computer simulation experts work together for three years-narrated over 8 episodes-to build a series of computer models of scientific theories of religion. As they construct these tools, they also teach others how to use models to study religion better. This is the story of an experiment to apply the cutting-edge technology of modeling and simulation to the study of religion in order to enhance academic theories of religious belief and behavior...in order to understand religion better, together.—Jenn Lindsay

Details

Keywords
  • computer
  • technology
  • religion
  • computer simulation
  • interdisciplinary
Genres
  • Documentary
Release date Feb 6, 2025
Countries of origin United States
Language English
Filming locations Boston, Massachusetts, USA
Production companies So Fare Productions, Rome So Fare Productions

Box office

Budget $60000

Tech specs

Runtime
Color Color
Aspect ratio 4:3

Synopsis

Over three years a team of religion scholars and computer experts team up to create models and simulations of religion. This team calls their endeavor the Modeling Religion Project (the MRP), and their work takes place at the Virginia Modeling, Analysis, and Simulation Center in Virginia USA, the Center for Mind and Culture in Boston USA, and the Center for Modeling Social Systems in Kristiansand, Norway. These religion and computer specialists, starting from very different understandings and methodologies, set out to combine their knowledge and apply the methods of computer simulation to the scientific study of religion in order to test theories about the social world. The MRP team recognizes the power of computer simulation and wants modeling and simulation to be accessible to people without computer programming experience, so they also aim to create a simulation platform specifically designed to help non-modelers build models to test theories. While working in Norway, the team devises a plan for their models to inform policymakers about the potential of computer modeling to explore different applications of various public policies. Back in Virginia and Boston, the team meets with an international relations expert to better understand religious violence and develop models to help counter religious radicalization and terrorism through policy. When they collaborate with a group of archaeologists, the team learns more about 3D archaeological modeling and witness how modeling makes history more accessible. Later, the MRP team consults humanities scholars to model complex social and religious processes, which eventually leads to the application of modeling to the refugee crisis in Lesvos, Greece. After using modeling and simulation to better understand aspects of immigration and religion, the team returns back to Virginia to test their simulation platform for people without programming experience. In Boston, they present the findings of their studies to other scholars, arguing that modeling and simulation draws social scientific theories forward into a new realm of precision and harmony with data. As the MRP team concludes their 3-year project, they reflect on the challenges and benefits of interdisciplinary cooperation and communicating their sophisticated work to the general public. The team acknowledges that, while modeling and simulation is effective at testing academic theories, the methods must be further refined to be accessible for non-modelers, young people, and even disabled or spectrum-disordered people, hinting at their future plans.

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