Every Pixar movie has introduced its own technical problems, from creating the first fully computer-animated feature film with "Toy Story" to developing a stronger virtual camera for "WALL-E." Insider takes a look at how the unique worlds, characters, and practical challenges brought up by each Pixar movie pushed the studio to expand animation technology and breaks down the progress the studio has made over the years in different areas of computer technology, including shading, ray tracing, subdivision surfaces, subsurface scattering, translucency effects, cloth and fur simulation, and muscle movement on human characters. Here's how Pixar improved CG animation with every one of its films from 1995's "Toy Story" to 2011's "Cars 2."—Anonymous
Genres
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Animation
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Documentary
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Short
Release date
Jul 28, 2021
Countries of origin
United States
Language
English
Production companies
Insider
Runtime
14m
Color
Color
Aspect ratio
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Action
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Adventure
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Animation
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Anime
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Comedy
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Crime
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Documentary
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Drama
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Family
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Fantasy
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Game Show
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Horror
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Lifestyle
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Music
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Musical
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Mystery
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Reality TV
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Romance
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Sci-Fi
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Seasonal
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Short
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Sport
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Thriller
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Western
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