Young boy searches for his soldier father after 1778 Battle of Monmouth. Desperate journey hinges on a game of draughts, testing his wits to survive.
An impossible adventure begins when a young boy sneaks out of George Washington's encampment on a frantic search for his father, a 6th Pennsylvania soldier who does not return from the 1778 Battle of Monmouth. Will the game of draughts (checkers) save the young boy's life and get him home?—Andrea M Clarke