- Fernanda S. Abarca
- surfacing artist
- Deepa Agarwal
- surfacing artist
- Mihai Aldén
- research and development effects and geometry engineer
- William E. Arias
- lighting artist
- Shinsaku Arima
- visual effects artist
- Zsoka Barkacs
- character technical director
- Michael Baula
- image finaling artist: PDI/DreamWorks
- Greg Beckman
- visual effects
- Matthew Beightol
- image finaling artist
- David Juan Bianchi
- previsualization artist
- Ken Bielenberg
- workflow director
- Nafees Bin Zafar
- research and development principal engineer: DreamWorks Animation
- Silviu Borac
- senior r&d engineer
- Margarita Bratkova
- research and development
- Gregory Brentin
- workflow director
- Max Bruce
- cg supervisor
- Erich Burchfield
- lighting technical assistant
- N. Joseph Burnette
- digital effects artist
- Trisha Butkowski
- character technical director
- Craig Cannon
- image finaling artist: PDI/DreamWork / stereo image finaling artist: PDI/DreamWorks
- Jessica Canter
- surfacing artist
- Justin Carcasole
- lighting technical director
- Mark T. Carlson
- FX & Geometry Engineer
- Craig Caton
- final layout artist
- Chloe Chao
- research and development supervisor
- Yiqun Chen
- character effects artist
- Ariel Chisholm
- lighting artist
- Lita Cho
- lighting technical director
- Katy Chong
- surfacing technical director
- Tim Chrismer
- additional lighting technical assistant
- Aaron Cimity
- production coordinator
- Jonathan Ciscon
- lighting artist
- James Cockerham
- character technical director
- Shaun Collaco
- lead lighting and compositing artist
- Clint Colver
- lighter
- Lisa Slates Connors
- surfacing supervisor
- Stephen Timothy Cooney
- visual effects artist
- Martin Costello
- supervising character technical director
- Matthew Davies
- production technology / technical lead
- Mark J. Davis
- research and development
- Gilbert Davoud
- global character technical direction supervisor
- Alain De Hoe
- effects artist
- Joe DiCesare
- matte painter
- Justin Dobies
- lighting artist
- Sandy Dong
- senior surfacing artist
- Craig Dowsett
- modeler
- Willem Drees
- additional stereographer
- Kirsten Drummond
- lighting and compositing
- Daniel Eaton
- lighter
- Christopher Lynn Edwards
- lighting technical director
- Avedis Ekmekjian
- lead lighter
- Matt Elser
- render wrangler
- Ken Faiman
- character effects animator
- Cassandra Fanning
- lead image finaling artist
- Rebecca Fletcher
- layout technical director
- Nathan Fok
- character effects artist
- Julien Forest
- lighting artist
- Ted Forgrave
- lead character technical director
- John Fuetsch
- pipeline engineer
- Anthony Fung
- visual effects artist
- Jennifer Fung
- research and development
- Christopher Garcia
- technical director
- Jack Geckler
- crowds artist
- Amber Geisler
- image finaling artist
- Ashraf Ghoniem
- lead character effects artist
- Jonathan Gibbs
- workflow director
- Greg Gladstone
- effects lead
- Zach Glynn
- visual effects artist
- Dioselin Gonzalez
- research and development animation and rigging engineer
- Lee Graft
- character effects supervisor
- Shaun Graham
- visual effects
- Nishkar Grover
- Production Pipeline Engineer
- Michel Guillemain
- modeler
- Jose Guinea Montalvo
- lighting technical assistant
- Bill Gumina
- image finaling artist
- Mansi Gupta
- image finaling artist
- Alex Gurevich
- technical director
- Michael P. Hamler
- lead lighter
- Jeremy Heintz
- lighting technical assistant
- Corey Hels
- rough layout artist: DreamWorks Animation
- Ian Henckel
- additional technical director
- Jorge Heredia
- image finaling artist
- Brad Herman
- crowds supervisor
- Nathan Hughes Hillier
- character effects artist
- George Ho
- lighter
- Robert Holder
- lighter: DreamWorks
- Carl Hooper
- visual effects artist
- Kevin Hoppe
- lighter
- Milana Huang
- character technical director supervisor
- Wei-Feng Huang
- lighting td
- Bobby Huebel
- lighting technical assistant
- Lok Ming Hwa
- lead lighting artist
- C. Jin Im
- lighter
- Sara Ireland
- lighting technical assistant (as Sara Colucci)
- Todd Jansen
- previs artist
- Tobin Jones
- senior fx animator
- Terry Kaleas
- visual effects artist
- Tanuj Kalra
- crowd artist
- Kurt Kaminski
- lead lighter
- Sandy Kao
- character technical director
- Patrick Kelly
- senior software engineer
- Matthew Kiefer
- lighting artist
- Soo Kyung Kim
- lighting artist
- Soo Jin King
- surfacer
- Ginka Kostova
- lighting lead
- Parashar Krishnamachari
- shader writer
- Li-Lian Ku
- character technical director
- Linda Kurgpold
- surfacing artist
- Josh LaBrot
- layout artist
- Domin Lee
- visual effects
- Matt Lee
- pre-visualization artist
- Greg Lev
- cg supervisor
- Nick Levenduski
- crowds artist
- David Lewis
- lighting technical assistant
- Lyndon Li
- lead lighter
- Kyung yul Kevin Lim
- lighting technical assistant
- Matt Linder
- lead lighter
- Suzi Little
- character effects artist (as Susan Polk Little)
- Christine Liu
- visual effects artist
- Francis Liu
- shader writer
- Kieron Cheuk-Chi Lo
- lighter
- Igor Lodeiro
- cg supervisor
- Dominique Louis
- lighting director
- Ilia Lyons
- technical director
- Marc Machuca
- image finaling artist
- Judah Mambu
- production coordinator
- Charana Mapatuna
- image finaling artist
- Marco Marquez
- image finaling artist
- Jeffrey Martin
- character effects animator
- Noé MartÃnez Ibarra
- lighting technical director
- Mark J. Matthews
- research and development fx engineer
- Kyle Maxwell
- visual effects developer
- Campbell McGrouther
- lighter: Dreamworks Animation
- Mark A. McGuire
- head of production pipeline
- M. Scott McKee
- cg supervisor
- Phil 'Captain 3D' McNally
- stereoscopic supervisor
- Zeki Melek
- research & development
- Anthony Meschi
- lead image finaling artist
- Jaymie Miguel
- effects artist
- Candice Miller
- character technical director
- Gregory C. Miller
- matte painting supervisor
- Marc Miller
- lighting and compositing artist
- Cliff B. Mitchell
- character technical director
- Taylor Moll
- lead surfacing artist
- Cesar Alejandro Montero Orozco
- surfacing artist
- Jonathan Fletcher Moore
- lighting artist
- Eric Morse
- technical director
- Ken Museth
- r&d supervisor
- Hajime Nakamura
- lighter
- Gaku Nakatani
- cg supervisor
- Colleen O'Hagan
- character effects technical director
- Rob O'Neill
- character technical director / production development: rigging
- Alessandro Ongaro
- head of effects (as Alessandro Alex Ongaro)
- Mark Orme
- lead matte painting compositor
- Tanner Owen
- crowd agent developer
- Joyce Pan
- lighting technical director
- Pranay Patel
- lead technical director
- Nikita Pavlov
- visual effects
- Mary Payne
- digital artist
- Andrew Pearce
- director of reseach and development
- Devon Penney
- visual effects developer
- Alessandro Pepe
- visual effects artist
- Florian Perret
- modeler
- Adán Peña
- character technical director
- Sean Phillips
- visual effects supervisor
- Gabriel Portnof
- cg supervisor
- Andrew Pungprakearti
- digital effects artist
- Sahil Ramani
- research & development engineer
- Celambarasan Ramasamy
- shader writer
- John P. Rand
- modeler
- Dennis Recchia
- surfacing artist
- Joshua F. Richards
- crowds artist
- Eli Rod
- lead lighter
- Christopher Rogers
- lighter (as Chris Rogers)
- Tim Schneider
- lighting technical assistant
- Paul Schoeni
- modeler
- Kent Seki
- rough layout artist
- Priyes Shah
- senior lighting and compositing artist
- Dmitry Shklyar
- lighting technical assistant
- Rahul Singh
- technical director
- Ruhi Sinha
- lighting artist
- Marty Sixkiller
- r&d supervisor
- Brian Smith
- image finaling artist
- Kirill Smolskiy
- lighting artist
- Javier Solsona
- lead character technical director
- Christopher Sprunger
- lighting technical assistant
- Serge Sretschinsky
- supervising technical director
- James Stapp
- modeler
- Brock J. Stearn
- compositing lead / senior lighting and compositing artist
- Timothy Steele
- character effects artist
- Igor Stefanovic
- character technical director
- Curt Stewart
- lighter
- Chris Stover
- head of layout
- Jeff Sullivan
- crowds artist
- Kenji Sweeney
- lighting and compositing artist
- Osamu Takehiro
- lighter
- Varun Talwar
- technical director
- Matt Titus
- visual effects lead
- John Truong
- character effects animator
- Priscilla Chiu Yee Tsang
- lead character technical director
- Lisa M. Tse
- Lighting and compositing
- Pete Upson
- layout artist
- David Valdez
- senior surfacing artist
- Kristafer Vale
- character technical director
- Jimmy Valladao
- lighting artist
- Pablo Valle
- lighting supervisor
- Benjamin Venancie
- lead lighter
- Henry Vera
- global lead
- Brent Villalobos
- software engineer
- Vigneshwar Viswanathan
- Technical Resource Administrator
- Marko Vukovic
- lighting artist
- Kai Wang
- lighting technical assistant
- Victor Wang
- r&d technology
- Nathan Warner
- pre-visualization artist
- Matt Waters
- lighting technical assistant
- Brent Watkins
- production development: rigging
- Ferris Webby
- character technical director
- Jason P. Weber
- character effects developer
- Chris Wheeler
- character technical director
- David I. White
- light engineer
- Gregory M. White
- lighting technical assistant
- Jeffrey Wike
- head of research and development
- Rhiannon Leffanta Wilhelmi
- layout artist
- Emanuel Williams
- motion capture engineer
- Ron Williams
- character effects animator
- David D. Wilson
- production development: pipeline
- D'Lun Wong
- crowds artist
- Neil Yamamoto
- character effects
- Emily Yi
- lighting artist
- Sun Yoon
- matte painter
- Doug Yoshida
- lighter
- Can Yuksel
- effects lead
- Franz Zach
- senior modeler
- Erik Zimmermann
- effects artist
- Jessica Choi
- motion capture (uncredited)
- Kathryn Rumohr
- additional lighting artist/technical director (uncredited)