- Adel Abada
- lighting lead
- Adonis Ahogle-Bouchet
- character effects artist
- Ebrahim Allam
- data operator/render wrangler
- Pierre Allard
- rigger
- Sylvain Allard
- modeler
- Gerard Emmanuel Amador
- rigger (as Gerard Amador)
- Nicholas Anderson
- technical director
- Jérémy Baudry
- visual development artist
- Philippe Bernier
- texturing artist
- Manoj Bhandar
- rigger
- Antoine Blanc
- effects artist
- Bryan Bode
- modeler
- Melissa Boily
- texturing artist
- Jimmy-Lee Boisvert
- software developer
- Hugo Bourgeois
- modeler
- Renaud Bousquet
- software developer
- Garrett Bouton
- texturing artist
- Sebastien Brazeau
- rigger (as Sebastién Brazeau)
- Eamonn Butler
- animation director
- Anthony Cabula
- Lighting Artist
- Anne-Marie Cadotte
- modeler / texturing artist
- Kevin Campbell
- head of technical production
- Chloe Canete
- rigger (as Chloé Canete)
- Marie-Eve Cardinal
- lighter
- Michelle Carey
- asset build production coordinator
- Arthur Carnot
- lighter
- Pierre Cataford
- character effects artist
- Stephan Chambers
- data operator/render wrangler
- Marguerite Chantal
- lighter
- Francis Charbonneau
- lighting artist
- Emilie Charpentier
- modeler / texturing artist
- Michelle Cheong
- character effects production coordinator
- Diane Choi
- data operations manager
- Theo Christophe
- effects artist (as Théo Christophe)
- Bruno Clement
- lighter
- Matthew Clubb
- lighting supervisor
- Raonull Conover
- character effects artist
- Valérie Constant
- lighter
- Gregory Corraze
- compositor (as Greg Corraze) / compositor
- Arturo Coso
- rigger
- Maxime Cosseau
- lighting lead
- Christophe Courrat
- modeler
- Thomas Courtois
- software developer
- Géraldine Cugnière
- compositor
- Maxime Dauphinais
- modeler
- Martin de Coudenhove
- lighter
- Gaetan De Oliveira
- rigger (as Gaëtan De Oliveira)
- François Debonnet
- texturing artist
- Sabrina Denault
- texturing artist
- Charles-David Deschenes
- asset department manager
- Marc Desmarais
- set texturing lead
- Valérie Dessureault
- texturing artist
- Sophie Dion
- modeler (as Sophie Dion Galarneau)
- Julien Dubuisson
- lead r&d developer
- Gregory Ducatel
- infrastructure development manager
- Alicia Etourneau
- effects artist
- Menahem Gabay
- data operator / render wrangler: Cinesite
- Jorge GarcÃa-Brazales
- character effects artist (as Jorge Garzia Brazales)
- Richard Garnish
- senior systems engineer
- J. Ignacio Garrido
- lighting lead (as Ignacio Garrido)
- Joseph Geremia
- head of technical operations
- Christine Goyer
- sweatbox production coordinator
- Olivier Grande
- modeler
- Chloe Grysole
- vfx general manager (as Cloë Grysole)
- Jamal Hajlaoui
- lighter
- Clive Haward
- systems engineer
- Christopher Hills
- systems administrator
- Elodie Houard
- rigger
- Antony Hunt
- managing director (as Anthony Hunt)
- Marie-Josée Huot
- digital intermediate producer
- Jonathan Jack
- management accountant: Cinesite, London
- Wendel James
- data operator/render wrangler
- Sashka Jankovska
- recruitment & operations manager: Cinecite, London
- Craig Johnston
- character effects artist
- George Jones
- desktop support specialist
- Matthew Jones
- asset supervisor
- Julien Jude
- character effects show lead
- Jessica Kardos
- rough layout production coordinator
- Chris Kazmier
- visual effects supervisor
- Raehyeon Kim
- modeler
- Spencer Kuziw
- head of technical operations
- Valerie Lafrance
- texturing artist (as Valérie Lafrance)
- Remi Larroque
- compositor
- Loic Laurelut
- compositing lead
- Christophe Le Derout
- character effects artist
- Annick Limoyo
- character modeler
- Florianne Lopez
- lighter
- Laura Lopez
- Lead lighting / lead lighting
- Eddy Lowinski
- fx lead
- Tanya Lyon
- character modeling lead
- Teja Malla
- desktop support specialist
- Lovepreet Mann
- lighter
- Fernando Mantilla Garzon
- lighter (as Fernando Mantilla)
- Nelson Marques
- desktop support specialist
- Catrine B. Martin
- rigger
- Elaine Martin
- lighting lead
- Philippe Massonnat
- character effects production coordinator
- Mélissa Massé
- character effects production coordinator / matte painting production coordinator
- Andres Puente Matesanz
- effects artist
- Rainne Medina
- rough layout production coordinator
- Maurizio Memoli
- rigger
- Chulki Min
- data operator/render wrangler
- Valerie Morel
- lighter (as Valérie Morel)
- Jason G. Myers
- data operations manager (as Jason Myers)
- Peter Nagle
- group executive chairman
- Sabrina Nunes
- lighting & compositing: Cinesite
- Marianne O'Reilly
- chief operating officer: feature animation
- Brais Perez Pallas
- lighter
- Ralitsa Panichkova
- lighter
- Alexandra Paquet
- compositor
- Jean-Francois Paquet
- texturing artist
- Alex Parkinson
- visual effects supervisor
- Alice Pepujol
- compositing lead
- David Perron
- compositor
- Christian Perschky
- head of systems technology: Cinesite - London
- Minh Dien Pham
- character modeler
- MarÃa Poza MartÃn
- character effects artist
- Anouk Pérusse-Bell
- matte painter (as Anouk Perusse-Bell)
- Akil Roberts
- it runner
- Alexandre Robitaille
- set modeling lead
- Tori Romano
- final layout coordinator
- John Ross-Maltez
- data operator/render wrangler
- Thomas Rousseau
- character effects artist / rigger
- Daniel Ruiz Vargas
- rigger
- Sajmun Sachdev
- associate production manager
- Marine Samyn
- compositor
- Clement Sanna
- compositor
- Shusei Sasaya
- lighter
- Alexander Savenko
- head of software
- Quentin Schneider
- modeler
- Michele Sciolette
- chief technology officer
- Kevin Seivewright
- effects artist
- Sneha Shukla
- character effects artist
- Christian Simon
- compositor
- Chloe Sinotte
- rigging coordinator (as Chloé Sinotte)
- Irene Smirnova
- texturing artist
- Sheridan Steven
- matte painter
- Billy Stever
- lead desktop support specialist
- Randy R. Tecson
- lighter (as Randy Tecson)
- Olivier Theriault
- texturing artist
- Robin Theriault
- systems administrator
- Sara Emily Tremblay
- lighter (as Emily Tremblay)
- Juan Francisco Valdivieso
- lighter
- Holger Voss
- head of cg technology
- Johan Walfridson
- software developer
- Sean White
- character effects artist
- William Marshall Wilkinson
- software developer
- Ron Williams
- character effects artist
- Timothy Williams-Quigley
- rigger
- Lee Wilson
- rigging coordinator (as Lee Daniel Wilson)
- Matthew Wilson
- desktop support specialist
- Carlos Zelada Arzabe
- data operator/render wrangler (as Carlos Zelada)