- Fernanda S. Abarca
- surfacing artist
- Emily Abele
- digital compositor
- Aaron C. Adams
- Visual Effects Animator
- Dustin Anderson
- crowds artist
- Daniel Arata
- Character FX Artist
- Jose Astacio
- motion capture engineer
- Nicholas Augello
- character effects artist (as Nick Augello)
- Steve Avoujageli
- senior effects artist
- Matt Baer
- visual effects supervisor
- Christian Barrett
- specialist developer
- Michael Baula
- Image Finaling Artist
- David Bazelon
- crowds developer
- Brooke Beane
- lighting artist
- Rachele Bellini
- technical director
- Terran Boylan
- character technology lead
- Brett Bronson
- software engineer
- Max Bruce
- cg supervisor
- Iveth Bueno
- Lead Lighting Artist
- David Bui
- digital matte painter
- Katy Callaway
- cfx artist
- Zac Cavaliero
- previs/layout artist
- Wes Chilton
- visual effects artist
- Jonathan Ciscon
- lead lighter
- Charles H. Cohen
- Image Finaling Artist
- Martin Costello
- character rigging supervisor
- Cristiana Covone
- fx artist
- Joe DiCesare
- matte painter
- Willem Drees
- stereoscopic supervisor
- Christopher Lynn Edwards
- lighting technical director
- Charles Ellison
- Head of Modeling
- Csaba László Eröss
- visual effects coordinator
- Kent Estep
- Effects Artist
- Cassandra Fanning
- Image Finaling Supervisor
- Louis Flores
- visual effects artist
- Dawn Gates
- image finaling artist
- Felege Gebru
- Character Effects Artist
- Francesco Giroldini
- visual effects artist
- Shane Glading
- lighting artist
- Zach Glynn
- visual effects artist
- Dan Golembeski
- production executive
- Elias Gonzalez
- matte painter
- Landon Gray
- visual effects artist
- Jessica Grimshaw
- Image Finaling Artist
- Betsy Asher Hall
- surfacing artist
- Michael P. Hamler
- cg supervisor
- Karlee Hanson-Clayton
- Character Effects Artist (as Karlee Hanson)
- Andy Harbeck
- head of character look
- Emily Harris
- visual effects artist
- Christopher N. Harvey
- surfacing artist
- Matt Head
- visual effects artist
- Luke Heathcock
- visual effects
- Ian Henckel
- production technology development
- Greg Hettinger
- surface/texture artist
- Pamela Hobbs
- matte painter
- Carl Hooper
- effects supervisor
- Lok Ming Hwa
- lighting artist
- David Illes
- software engineer
- C. Jin Im
- lead lighter
- Lea Antonette Lorenzo Irlanda
- Production Coordinator: Image Finaling
- Martinez Molero Isabel
- visual effects artist
- Todd Jansen
- head of layout
- Megha Juneja
- lead technical director
- Chethna Kabeerdoss
- Pipeline Engineer
- Lauren Kaczor
- lighting artist
- Jeff Kasunic
- Senior Lighter: DreamWorks
- Spencer Knapp
- crowds supervisor
- Kelly Koay
- lighting artist
- Brian Kortbus
- technical director
- John Kosnik
- visual effects artist
- Brian La France
- matte painter
- Josh LaBrot
- character effects artist
- Bert Laonipon
- effects technical director
- Aiden Kyungik Lee
- visual effects
- Lyndon Li
- Lead Lighter
- James Lojo
- visual effects artist (as James Joshua Lojo)
- Henry Long
- technical director
- Sean Looper
- senior software engineer
- Ilia Lyons
- pipeline software engineer
- Marc Machuca
- lighting artist
- Samuel Maniscalco
- lead lighting artist
- Brett McConnell
- lighting artist
- Paul McGhee
- finishing colorist
- M. Scott McKee
- Head of Lighting
- Anthony Meschi
- image finaling artist
- James A.J. Miller
- visual effects artist
- Ashwin Nagavelli
- Software Engineer
- Derrick Nau
- Surfacer
- Onesimus Nuernberger
- matte painter
- Rob O'Neill
- head of character technologies
- Haengsook Oh
- modeler
- Tyler Old
- image finaling artist
- Christy Page
- Lead Lighting Artist
- He Jung Park
- digimatte artist
- John Patton
- visual effects artist
- Jason Pethtel
- matte painter
- Adán Peña
- character developer
- R.J. Peña
- lighting artist
- Kurt Phillips
- character effects technical lead
- Robyne Powell
- animator
- Ryan Prestridge
- matte painter
- Tsun-Hui Andrea Pun
- senior surfacing artist
- Barathy Rangarajan
- rigging/animation software engineer
- Doug Rizeakos
- visual effects artist
- Eli Rod
- lighter
- Kevin Rodgers
- Character Technical Director
- Nathaniel Rodriguez
- Image Finaling Artist
- Allen Rose
- technical director
- Kathryn Rumohr
- supervising technical director (as Kathryn Skorpil)
- Midhun Sajeevalal
- lighting lead: Zebu Animation
- Lisa Curtis Saunders
- technical director
- Soumitra Saxena
- technical director
- Sarah Scialli
- motion capture engineer
- Kelly Shay
- Character FX Artist
- Amy Shimano
- Character FX
- Dmitry Shklyar
- technical director
- Kevan Shorey
- lead animator
- Ruhi Sinha
- lead lighting artist
- Bryan Smith
- animation & rigging engineer
- William Sokoloski
- Character Effects Artist
- Christopher Sprunger
- lighting artist
- Shane Sternstein
- lighter
- Osamu Takehiro
- Lead Lighter
- Jason Tenandar
- Production Coordinator: Image Finaling / production coordinator: image finaling
- Estefania Thomas
- Fx Artist
- Erik Tillmans
- 2d compositing supervisor
- Matthew R. Tucker
- Lead Rigging Artist
- Ozgur Ustundag
- Lead Lighting Artist
- Jennifer T. VanMeter
- Character Effects Artist
- Brent Villalobos
- software development manager
- Sean Wallitsch
- lead developer
- Eric Warren
- Lead CFX TD
- Andrew Wheeler
- visual effects artist
- Brent R. Williams
- technical director
- Youxi Woo
- fx lead
- Stephen Wood
- head of effects
- Sun Yoon
- Digimatte Supervisor
- Lisa Zanellati
- grooming Artist
- Terry Ziegelman
- lighting artist
- Gherardo Zurla
- surfacing artist
- Kristine Middlemiss
- motion capture engineer (uncredited)