- Mona Abdelnaby
- 3d modeler
- Daniel Abramovich
- compositor
- Andrew Alzner
- environment rigger
- John Anderholm
- technical director: Reel FX Creative Studios
- Paul Anderson
- scene setup supervisor
- Raine Anderson
- texture artist
- Christian Argueta
- previs artist
- Paul Arion
- digital compositor / scene prep artist
- Chris Bankoff
- compositor: Reel FX Creative Studio
- Aaron Barr
- digital artist
- Jeff Bastedo
- lighting technical director
- Lisa Bechard
- line producer: C.O.R.E. Feature Animation
- Michael Becki
- digital compositor / scene prep artist
- Bob Bennett
- visual effects
- Tanja Boening
- digital compositor
- Gerhard Borchers
- lighting artist
- Gavin Boyle
- pre-viz animator
- Joel Brinkerhoff
- pre-viz animator
- Sebastien Bruneau
- character animator
- Bruce Buckley
- character modelling and look supervisor (as Bruce D. Buckley)
- Sean Burns
- animator
- Jeff Capogreco
- modeler / set lighting
- Jeffrey Cappleman
- lighting artist
- Robert Caputi
- environment rigger: character finaler, lighting artist
- Floyd Casey
- lighting & effects
- Laurent Charbonnel
- shader writer: fur
- Jimmy Chim
- lighting technical director
- Joshua J. Clark
- digital effects artist / scene prep artist
- Kyle Clark
- head of production: Reel FX Creative Studios
- Shaun Comly
- fluid effects artist: Reel FX
- Brian Cooper
- compositor
- Jerry Corda-Stanley
- digital artist
- Mike Cronin
- character finaling lead
- Colin Cunningham
- lighting lead: C.O.R.E. Feature Animation
- Kathleen Curry
- character rigger / pre-viz animator
- Piero D'Aloisio
- character finaler (as Pierre D'Aloisio)
- Brian Davidson
- character animator
- Cheryl Davis
- digital compositor
- Matthew Daw
- supervising technical director
- Robert Deas
- lighting technical director
- Julio Del Hierro
- fur artist
- Stanley A. Dellimore
- character finaler: C.O.R.E. Feature Animation / lead scene prep artist: C.O.R.E. Feature Animation
- Robb Denovan
- animator
- Justin Denton
- pre-vis supervisor: Toronto
- Nigel Denton-Howes
- texture painter: EVP
- Dan Dixon
- modeler
- Tom Dofey
- character modeler
- Mark Donald
- animator
- Tom Dow
- scene prep artist
- Christopher Downs
- character finalling artist
- Emanuel 'Emey' Druckmann
- character rigger
- Benoit Dubuc
- character animator
- Steven Dugaro
- lighting/shading td
- Curtis Edwards
- compositing supervisor
- Steven Elford
- lighter
- Jeremy Eliosoff
- visual effects artist
- Patrick English
- modeler and texture artist
- Tracy Fan
- render wrangler
- James Finlay
- character animator
- Frederic Fortin
- character finaler
- Frederick Fowles
- character finaler
- Jammie Friday
- compositing and backgrounds supervisor
- Todd Fulford
- visual effects artist
- Paul C. George
- lighting technical director: C.O.R.E. Feature Animation
- Eric Gervais-Despres
- lead technical director
- Mahsa Ghorbankarimi
- lighting lead
- Greg Gibbons
- texture and matte paint artist
- Kevin Gillen
- character finalling technical director
- Paula Goldstein
- lead compositor
- Dipankar Goswamy
- supervising lead character modeling and surfacing
- Jason Gougeon
- modeler / texture artist
- Andrew 'Spanky' Grant
- animation lead
- Ryan Grobins
- lighter
- Erik Gronfeldt
- surfacing artist
- Christopher Hamilton
- visual effects artist
- Sho Hasegawa
- visual effects
- John Hickson
- senior systems administrator
- David Hirst
- lighting td
- Robert Holder
- lighting technical director: C.O.R.E. Feature Animation
- Andrew Honacker
- previz supervisor
- Matthew Horner
- character animator
- Wade Howie
- fx supervisor
- Benjamin Min Huang
- texture artist (as Benny Min Huang)
- John Hughes
- lead pipeline technical director: C.O.R.E. Feature Animation
- Ian Hulbert
- character supervisor
- Isaac Irvin
- lighting/compositing
- Isaac Sonic Irvin
- lighting artist
- Scott Johnston
- character animator
- Michael Cadwallader Jones
- visual effects animator (as Michael Jones)
- Gregory John Jowle
- lead modeler: EVP
- Patrick Kerrigan
- senior systems administrator
- Steven Anthony Khoury
- senior lighter
- Seunghyuk Kim
- effects animator
- Soo Kyung Kim
- lighting technical director: CORE FA
- Shelagh Kitney
- character animator
- Peter Konig
- concept artist
- Ashraf Kotaal
- digital compositor
- Taras Kouzela
- character modeler, skinner, character finaller
- Matt Kowaliszyn
- character animator
- Manfred Kraemer
- lighting technical director
- Sandy Lam Wai Yam
- render wrangler
- Kenneth Landrum
- senior compositor
- Cam Langs
- lighting technical director: C.O.R.E. Feature Animation
- Etienne Lastennet
- supervising lead compositor
- Warren J.W. Leathem
- supervising animation lead
- Shun Sing Edward Lee
- digital compositor: C.O.R.E. Feature Animation
- Barrett Lewis
- digital compositor
- Letia Lewis
- pre-visualization artist / scene prep artist
- Jing Jing Liu
- lighting td
- Chris Lue Shing
- animator: C.O.R.E.
- Greg Lyons
- visual effects coordinator
- Ian MacLeod
- digital artist
- Kevin MacPhail
- technical director
- Joe Majer
- technical director: ReelFX Studios
- John Mariella
- cg supervisor
- Noel McGinn
- lead compositor
- Melissa McKinnon
- production coordinator
- Phil 'Captain 3D' McNally
- pre-visualization
- Andrew McPhillips
- lighter
- Douglas Melville
- 3D animation coordinator
- Kyle Menzies
- lighting artist
- Ron E.J. Miller
- environment rigger
- John J. Miralles
- digital compositor
- Peter Moehrle
- matte artist
- Oliver Moore
- pre-visualization supervisor
- Gerome Mortelecque
- technical director: SideFX
- Bo Mosley
- modeling and texturing supervisor EVP: Core Feature Animation
- Betsy Mueller
- texture artist
- Martin Mueller
- digital compositor: C.O.R.E. Feature Animation
- Bob Munroe
- supervising producer: C.O.R.E. (as Robert Munroe)
- Tom Nagy
- character animator
- Jihyun Nam
- visual effects
- Caesar Niculescu
- visual effects animator: Cezar Niculescu
- Sami Nikki
- lighting artist
- Irfa Nisar
- data wrangler
- Chad Nixon
- lead scene prep artist: Core Feature Animation
- Mark Nonnenmacher
- concept designer / matte painter
- Gary O'Brien
- character animator (as Gary J. O'Brien)
- Paul Oakley
- lighter
- Christos Obretenov
- lighting/shading technical director
- Richard Oey
- animator
- Siegfried Ostertag
- visual effects
- Matthew Otto
- character animator
- Ken Ouellette
- character supervisor
- Jason W. Owen
- animator
- Christophe Pacaud
- digital compositor
- David Parsons
- previsualization animator
- Luca Pataracchia
- software support
- Ravindra Patel
- Lighting Artist
- Vishal Patel
- lighting technical director
- Eirik Paye
- character artist
- Alex Poei
- character animator
- Josa Leah 'SDB' Porter
- assistant production manager: compositing and lighting departments
- The-Hung Quach
- texture lead: EVP
- Jeff Ranasinghe
- lighting lead
- Farhez Rayani
- lighting artist: CORE Feature Animation
- Andy Rosen
- lighting & effects
- Sean Samuels
- matte artist
- Rick Sander
- senior lighter
- Augusto Schillaci
- digital look supervisor: intro dream sequence
- Dan Schoedel
- additional lighting
- Matt Schofield
- lead matte artist
- James Schryer
- lead character finaler / lead scene prep artist
- Amir Shachar
- character finaler
- Priyes Shah
- lead digital effects artist: lighting and compositing
- Betty Shaw
- rendering lead
- Sue Hyunsook Shim
- character animator
- Jason Simmons
- character finaling lead: C.O.R.E. Feature Animation / character rigger: C.O.R.E. Feature Animation
- Ben Simons
- senior technical director
- Stephen Sloan
- lead modeler: EVP
- Brian A. Smeets
- visual effects supervisor
- Aaron Smith
- render wrangler
- Laurel Smith
- character surfacing artist: C.O.R.E. feature animation (as Laurel A. Smith) / character technical director (as Laurel A. Smith) / texture artist (as Laurel A. Smith)
- Ryan Smith
- lead compositor
- Jamie R. Stewart
- lighting td
- Anja Stitic
- lighting artist
- David Stodolny
- character animator
- J. Meeka Stuart
- pre-viz animator
- Peter Stuart
- shader writer
- Jim Su
- character modeler/rigger
- Sean Sullivan
- character setup
- Ã
sa Svedberg
- lighting artist
- Jordan Thistlewood
- supervising shot finaling lead
- Rolph Thomas
- compositor
- David Thompson
- digital compositor
- Martin Tori
- texture photography
- Daniele Tosti
- lighting supervisor
- Tim M. Townsend
- compositor: C.O.R.E. Feature Animation / scene prep artist: C.O.R.E Feature Animation
- Nguyen Tran
- render wrangler
- Dennis Turner
- character rigging supervisor
- Ronald van Rij
- digital compositor
- Brian van Zanden
- character rigger and animator
- Mark Visser
- lead fur & feathers software developer
- Tom Voll
- character finaling artist
- Dimos Vrysellas
- character animator
- Matthew P. Welker
- supervising technical director
- Hailey White
- previs intern
- Carl Whiteside
- modeler / texture artist
- Trevor Wide
- modeler / texture artist
- Todd Widup
- character finaler: CORE Feature Animation
- Kurt D. Williams
- visual effects artist
- Pat Wong
- digital compositor
- Roger Wong
- character rigger
- Andrew Woodhouse
- matte painter
- Joey Wray
- systems engineer
- Vincent Yan
- digital artist
- Boogab Youn
- lighter
- Christopher Lee Zammit
- modeler and texture artist: EVP (as Chris Zammit)
- Mohand Zennadi
- lighter
- Dan Ziegler
- lighting artist
- Wojciech Zielinski
- digital compositor
- Cesar Dacol Jr.
- character modeler (uncredited)
- Louis Katz
- pre-production manager: Core (uncredited)
- Dennis Turner
- crowd animation supervisor (uncredited)
- Yi Zhao
- senior lighter (uncredited)