- Kelsey Ayukawa
- lead compositor
- Ken Beauchamp
- creature technical director / digital effects animator / digital effects artist / shot finaling
- Patrick Beauchamp
- senior lighting artist
- Karl Bildstein
- lead compositing artist
- Ravinder Brar
- visual effects artist
- Nadav Brill
- character technical director
- Laura Brousseau
- compositor
- Nick Burdan
- rendering pipeline technical director
- John Burk
- render supervisor
- Luis Casuso
- render wrangler
- Carol Cheng
- lead character texture artist / senior modeler
- Vincent KS Cheng
- compositor (as Vincent Cheng)
- Henry Cho
- head of facial development
- Hyemee Choi
- lighting artist
- Dennis Davis
- compositing supervisor
- Stanley A. Dellimore
- layout and pre-visualization supervisor
- Teunis deRaat
- head of creature development (as Teunis De Raat)
- Robin Dutta
- shot finaling
- William Dwelly
- cg supervisor / creature technical director / head of pipeline development
- Scott Eade
- layout and pre-visualization supervisor
- Paul Faulkes
- digital effects animator / shot finaling
- Brent Greening
- creature technical director / digital effects supervisor / shot finaling / visual effects supervisor
- Travis Guthrie
- lead shading artist / pipeline technical director / shader development team lead
- Hans Heymans
- character technical director
- Paul Johnson
- 2D effects
- Sid Katz
- lead environment modeler / senior modeler
- Aeron Kline
- lead lighting artist
- Martin Kumor
- head of production technology
- Amy Lee
- texture and lighting
- Hak Lee
- senior character modeler
- Ian MacLeod
- lighter & compositor
- Laura Maltman
- compositor
- Derian McCrea
- modeler / texture painter
- Chris McNish
- lighting supervisor
- Shaun Middleton
- modeler / texture artist
- Sean Norman
- lighting artist
- Joel Olmstead
- lead modeler
- Rob Ormond
- shot finaling supervisor
- Chris Patrick
- modeler
- Anat Rabkin
- production technology coordinator
- Cliff Rowe
- digital effects animator / shot finaling
- Clayton Ryan
- creature technical director
- Chrystia Siolkowsky
- visual effects artist
- Tom Sirdevan
- shader developer
- Jody Tidsbury
- lead character texture artist / modeler
- Richard Trska
- creature technical director
- Jeremy Unrau
- effects designer
- James Wallace
- modeling supervisor
- Daniel Wexler
- pipeline technical director
- Carl Whiteside
- lead environment modeler
- Paul Wiens
- digital effects animator / particle effects artist / shot finaling
- Ernie Wong
- modeler
- Michelle Zhang
- lead facial modeler / modeler