- Richard Aaron
- compositing artist / compositor
- Dayaan Abarder
- compositing artist / compositor / finaling artist / set modeller
- Wisaal Abbas
- lighting artist / set modeller
- Alex Bain
- finaling artist / previs layout artist / set texturing artist
- James Bihl
- technology supervisor
- Matthias Bäuerle
- compositing artist (as Matthias Bauerle) / compositor (as Matthias Bauerle)
- Depesh Cara
- character modeller
- Khangelani Chili
- compositing artist
- Faghrie Coenraad
- lead finaling artist / previs layout artist / set modeller
- Dieter Coetzee
- lighting artist
- Dirk Coetzee
- finaling artist / render wrangler / vfx/character tds
- Kane Croudace
- environment supervisor / environments supervisor
- Samantha Cutler
- character modeller
- Nicholas Danks
- previs animator / previs layout artist
- Nadia Darries
- previs animator
- Alain de Klerk
- compositing artist / digital compositor (as Alain De Klerk)
- Armand de Meyer
- lighting artist / set modeller
- Matthew Desmond-Smith
- lighting artist
- Theunis Duvenhage
- character artist / finaling artist
- Armand Filmalter
- lighting artist / set modeller
- Barry Gelderblom
- set modeller
- Gina Gibson
- digital compositor
- Liesbeth Gouws
- environments td / lighting artist / shading artist
- Jarrod Hasenjager
- character modelling lead / compositing artist
- Louwrens Hattingh
- character texturing artist / paint fix artist
- Jaco Herbst
- zbrush modeller
- Kyle Herring
- character texturing artist
- Samantha Hillebrand
- vfx/character tds
- Darren Hing
- lighting artist / shading artist
- Stephen Howard-Tripp
- paint fix artist
- Grant Jacobs
- previs layout artist / set texturing artist
- Roxanne Joyner
- finaling artist / lead texturing artist / shading artist
- Miro Kolenic
- character td
- Sebastian Kristiansen
- character texturing artist
- Chevon Leo
- zbrush artist
- Neal Liddle
- lead set modeller
- Danie Malan
- set texturing artist / zbrush artist
- James Mann
- previs animator
- Keenan Manshon
- compositing artist
- Damien Manuel
- lighting artist
- Martin Mezzabotta
- character modeller / compositing artist
- Zolna Minik
- previs animator
- Jarryd Muir
- set modeller
- Earl O'Ryan
- lead set dressing artist / previs layout artist
- Frans Odendaal
- zbrush artist
- Alison Parker
- lighting artist / shading artist
- Dominique Pellissier
- compositing artist / digital compositor
- Annike Pienaar
- previs animator
- Rob Pizzey
- digital colorist
- Rebecca Plender
- finaling artist / set texturing artist
- Tamara Polonyfi
- compositing artist / set texturing artist
- Shamiel Rinquest
- compositing artist
- David Rix
- senior software developer
- Katherine Rix
- lead software developer
- Sue-Mari Sauer
- lead vfx artist / senior character td
- Jan-Hendrik Schoeman
- finaling artist
- Christiaan Scholtz
- lead software developer
- Sarah Scrimgeour
- character modeller / compositing artist / lead compositing artist / set modeller
- Renier Senekal
- finaling artist
- Karabo Shirinde
- lighting artist / shading artist
- Barryn Springbok
- finaling artist / set modeller
- Philip Stubbs
- vfx/character tds
- Shannan Taylor
- compositing artist
- Malcolm van Aardt
- lead rigging artist
- Kevin van den Oever
- lead shading artist
- Johan van Huyssteen
- compositor: Loco VFX
- Johan van Huysteen
- compositing artist
- Peter Viljoen
- character modeller / finaling artist / set modeller
- Raymond Volker
- compositing artist / digital compositor
- Taylor Webb
- character modeller
- George Webster
- visual effects supervisor: loco vfx
- George Webster
- compositing artist
- David Whitehouse
- Visual Effects Producer: Loco VFX
- Andrew Wilkins
- character modeler / lead lighting artist / set modeler / set modeller
- Angelo Zachos
- compositing artist
- Kyle Zeeman
- set texturing artist