- Adel Abada
- lighter & compositor
- Shane Aherne
- lighting technical director / rendering technical director
- Paul Allen
- character animator
- David Alonzo
- junior systems administrator
- Mike Altman
- additional set modeler / character finaling artist / character modeler
- Paul Anderson
- lighting & compositing
- Jason Ang
- technical director
- Paul Arion
- lighting & compositing
- Mandy Au
- lighting artist
- Autumn Baeza
- texture production asst
- Eric Baker
- character technical director / rigging artist / technical director
- George Banks
- character animator
- David Barksdale
- character finaling lead
- Aaron Barr
- lighting & compositing
- Matt Battaglia
- set modeling / setup / technical director
- Joe Beckley
- lighting artist
- Mark Behm
- lead character animator
- Walter Behrnes
- grass technical director / lead environment technical director
- Suzanne Berger
- additional programmer / digital artist
- Wim Bien
- character animator
- Jonathan Block
- title sequence design/animation
- Robert Bloom
- 3D compositor: IMAX / junior lighting technical director: IMAX / lead IMAX artist
- Tony Bonilla
- character animator / crowd animator
- Gerhard Borchers
- lighting artist
- Tiffany Anne Brower
- additional lighting coordinator
- Chris Browne
- lighting lead
- Wendell Bruno
- assistant DMR editor (IMAX version)
- Andrew Burke
- character animator
- Jeff Capogreco
- lighting technical director / modeling technical director / technical director
- Chad Carey
- lighting artist
- Connon Carey
- digital artist
- Mark T. Carlson
- digital effects artist / fluid sim developer
- Brian Chacon
- head of technology / information systems supervisor
- John Corey Chastain
- character finaling artist / character modeler / visual effects
- Pei Cheng
- lighting artist
- Wes Chilton
- lighting artist / visual effects
- Chris Christman
- character finaling lead
- Bertrand Chung
- character animator (as Bert Chung)
- Joshua J. Clark
- lighting & compositing
- Michael B. Comet
- rigging supervisor
- Aaron Conover
- character finaling artist / character modeler
- Rudy Cortes
- RenderMan Shader technical director
- Rachelle Crain
- imax coordinator (as Rachelle Cne Crain) / texture coordinattor (as Rachelle Cne Crain)
- Kent Culotta
- character animator
- Colin Cunningham
- comp/lighting lead: C.O.R.E. Feature Animation
- Kathleen Curry
- massive artist / rigging artist
- Piero D'Aloisio
- IMAX technical director (as Pierre D'Aloisio)
- Tony Davidson
- lighting artist / texture artist
- Dennis Davis
- compositor / digital artist
- Ryan Davis
- character animator
- Ann De Carrasco
- lighting lead (as Ann Hasseler DeCarrasco)
- Stanley A. Dellimore
- IMAX technical director
- Christopher Desse
- assistant compositor / environment modeler
- Tamir Sammy Diab
- compositor (as Tamir Diab) / lighter (as Tamir Diab)
- Rod Douglas
- final layout / set dressing artist
- Christopher Downs
- implementation technical director / lighting technical director
- Jennifer Downs
- asssitant compositor / character modeler
- Heather M. Drummons
- lighting outsource coordinator / modeling coordinator
- Michael Duffy
- production software supervisor
- Jim Eberle
- digital color timer
- Rony Edde
- technical director
- Christopher Lynn Edwards
- render wrangler
- Roy Edwards
- additional programmer
- Steven Elford
- compositor / lighting artist
- George Elkoura
- houdini software engineer
- Joanna Erbach
- render technical director
- Jud Estes
- compositor: nuke
- Ramahan Faulk
- lead character modeler: DNA
- Todd Fetcher
- environment modeling supervisor / lighting artist
- Alexander Fleisig
- character animator
- Michael Sean Foley
- senior CG supervisor
- James Ford
- lighting artist
- Mike Fortner
- lead character technical director / rigging lead / technical director
- Christopher Lee Fowler
- lead lighter
- Rena M. Fowler
- character animator
- Jason Lee Fultz
- render wrangler
- Mark Gelfuso
- lighting artist
- J.P. Giamos
- lighting/Imax coordinator: C.O.R.E. FA / production coordinator: C.O.R.E. Digital Pictures
- Greg Glaser
- systems administrator
- Gary Glover
- digital matte painter
- Ellyn Klein Golub
- lighting department manager (as Ellyn S. Klein)
- Joe Gorski
- character animator
- Michelle Gorski
- character animator
- Tom Grevera
- lead animator / lead character animator
- Amy Grieshaber
- animation department coordinator
- Troy Griffin
- lighting artist
- James Gu
- character technical director / rigging technical lead / technical director
- Alexandra Gunter
- imax department manager / rendering coordinator
- Alex Gurevich
- IMAX artist / programming technical director
- Tim Guyer
- additional texture artist
- Wade Hampton
- character animator
- Todd Harper
- assistant lighter / lighting artist / texture & shading artist
- Audie Harrison
- character animator
- Beau Hawkins
- additional set modeler (as Beau James Hawkins) / layout rigging artist (as Beau James Hawkins) / lead finaling artist
- Jason Hendrich
- character animator
- Ryan Heniser
- RenderMan shading technical director / rendering & pipeline programmer
- Garman Herigstad
- visual effects artist
- Brett Hester
- database progammer / production programmer
- Steve Hilbert
- character modeler
- Richard Hill
- lead render wrangler
- Rich Hirneise
- head of technology
- Kevin Hong
- lighting artist (as Kevin Iching Hong)
- James Horn
- character finaling artist / environment modeler
- Chris Hummel
- character finaling supervisor / massive artist
- Nick Ilyin
- CG supervisor / Imax supervisor
- Sean Jensen
- cgi supervisor
- Aimee Johnson
- visual effects artist
- Tom M. Jordan
- character modeling supervisor
- Gregory John Jowle
- lighting and compositing artist
- Hyun Chul Jung
- character animator
- Michael Karp
- stereo technical director
- Chris Kiser
- pipeline coordinator
- Tommy Kiser
- pipeline department manager
- Kathryn Klaene
- compositor / lighter / lighting artist / render wrangler
- Sara Jane Kramer
- IMAX artist / texture & shading artist
- Keith Lango
- character animator
- Sang Woo Lee
- character animator
- Paul J. Leffelman
- character animator
- Scott Lemmer
- character animator
- Yin-Fang Liao
- lighting artist
- P. Alex Lim
- additional set modeler / digital effects artist: DNA Productions
- Benjamin Lippert
- texture artist
- Raymond K.L. Liu
- effects lead / implementation technical director
- Jenny Macy
- texture and shading artist / texture artist
- Steve Madsen
- render technical director / shading technical director
- Charles McClelland
- pipeline production asst
- William Scott McCullough
- lighting artist
- Andrew McPhillips
- lighting lead
- Ian Megibben
- head of lighting
- Isaac Mensan
- environment modeler / layout rigging artist
- Sarah Mensinga
- character animator
- Brian Menz
- character animator
- Ryan Michero
- head of texture and shading / lighting technical director / matte painting supervisor
- Chris Moffitt
- additional texture artist / character modeler / technical director
- Deanna Molinaro
- character animator
- Hugo L. Morales
- character animator (as Hugo Morales)
- Christian Nakata
- lighting artist / texture and shading artist
- Hai Nguyen
- rendering technical director
- Sami Nikki
- lighting td
- Craig Nisbet
- digital effects artist
- Tom Nixon
- visual effects
- Richard Oey
- animator
- Zai Ortiz
- title sequence design/animation
- Jonathan Parham
- lighting artist
- Timothy J. Peckham
- compositor
- Ray Pena
- character animator
- Richard Pickler
- pipeline programmer
- Karen Prell
- character animator
- Amila Puhala
- character animator
- Patrik Puhala
- character animator
- David Quirus
- IMAX 3D lead
- Cheryl Ray
- final render coordinator / modeling department manager / texture/shading coordinator
- Joe Reese
- lighting artist
- Gregory Wade Reynolds
- head of finaling
- Roman Robbins
- lighting artist
- Alan Rogers
- character animator
- Barry Rooney
- character animator / crowd animator / render wrangler
- Matthew Russell
- lead character animator
- Wade Ryer
- character technical director / rigging artist
- Dean Sadamune
- cg consultant
- Tania Salahat Cardenas
- character animator / shot fixer
- Ben Sanders
- character animator
- David Santiago
- visual effects supervisor
- Dan Schoedel
- lighting lead
- James Schryer
- lighting and compositing
- Ray Sena
- texture artist
- Jose Sepulveda
- shot fixer
- David Shavers
- lead lighting artist
- Damon Shelton
- additional environment modeler / assistant lighter / character technical director / technical director
- Marissa Shelton
- lighting coordinator (as Marissa Benavides Shelton)
- Peter Shipkov
- rigging artist
- Jason Simmons
- technical director / visual effects artist: DNA Productions Inc.
- Sara Simon
- lighting artist / texture artist
- Brian A. Smeets
- lighting and compositing lead
- Josh Smeltzer
- lighting artist / texture lead
- Daniel Smollan
- junior shading technical director / rendering technical director
- Drew Solodzuk
- dmr editor (IMAX version)
- Aaron Steadman
- assistant lighter / environment modeling lead
- Roy Stelzer
- compositing director
- David Stewart
- systems administrator
- Mark Story
- additional programmer
- Florian Strobl
- digital compositor
- Rangi Sutton
- lighting / render lead
- Eunkyoung Lee Swearingen
- lighting artist
- Renee Tam
- additional set modeler / lead shader writer
- David Tart
- animation director
- Mandy Teefey
- character finaling coordinator (as Mandy Cornett)
- Aaron Thedford
- lighting artist / texture artist
- Jordan Thistlewood
- lighting and compositing artist
- Andre Thomas
- head of rendering / supervising shading technical director
- Bryan Thombs
- lighting technical director / title sequence designer
- James Thornton
- crowd animation technical director / massive artist
- Charles Tinney
- character animator
- Michael Toriello
- lighting lead / pipeline technical director
- Chris Tran
- character modeling lead / technical director
- Nathan Tungseth
- character animator
- Eric J. Turman
- lighting artist
- Anthony Tyler
- render wrangler / rendering technical director
- George Vajna
- second assistant DMR editor (IMAX version)
- Jason Vigue
- render wrangler
- Tom Voll
- lighting/rendering technical director
- Zubin Wadia
- imax artist
- Zubin Wadia
- senior technical director
- Michael A. Wallace
- layout artist
- Aaron Werntz
- lead character animator
- Trevor Wide
- lighting artist / texture artist
- David Willows
- lighting & compositing
- Greg Wilton
- Massive artist
- Mya Yee Win
- technical director
- Thomas Marion Wright
- lighting artist (as Tommy Wright)
- Liu Yu Xiao
- character modeler / lighting artist / texture and shading artist
- Nate Yellig
- character finaler
- Mohand Zennadi
- lighter