- Shaun Friedberg 'Pyrokinesis'
- animation technical director: Weta Digital
- Seb Abante
- reference photographer: Weta Digital
- David Abbott
- shader writer: Weta Digital
- John Aberdein
- motion capture pipeline manager: Weta Digital
- Alberto Abril
- animator
- Holly Acton
- texture artist: Weta Digital
- Kate Adams
- layout artist
- Ryan Adams
- real time operator: Giant Studios
- Michael Aerni
- senior animator
- Gustav Ahren
- visual effects: visual effects: WETA Digital
- Timo Aila
- research & development
- Malcolm Aitchison
- tech support: Giant Studios / technical support team lead: Weta Digital
- Matt Aitken
- visual effects supervisor: Weta Digital
- Candice Alger
- motion capture producer: Giant Studios / virtual production producer: Giant Studios
- Ian Allard
- lighting technical director
- Mark Edward Allen
- fur groomer: Weta Digital
- Stan Alley
- vfx surveyor: Weta Digital
- Stephen Allison
- render wrangler: Weta Digital
- Jon Allitt
- massive supervisor
- Marcus Alqueres
- animator: Weta Digital
- Jan Althaus
- researcher
- Glenn Anderson
- information systems: Weta Digital
- Raine Anderson
- lead texture artist: Weta Digital
- Scott E. Anderson
- visual effects supervisor
- Nino Aniceto
- animator
- Karen Ansel
- digital artist
- Lucy Appleby
- production assistant: visual effects Weta Digital
- Christine Arboit
- senior creature technical director: Weta Digital
- Ryan Arcus
- layout technical director: Weta Digital
- Georgy Arevshatov
- senior texture painter: Weta Digital
- Yalda Armian
- models production manager: Weta Digital
- Romain Arnoux
- lighting technical director
- Kyle Ashley
- previs artist
- Daniel Ashton
- digital imaging technician: Weta Digital (as Dan Ashton)
- Jose Astacio
- virtual art department artist
- Andrew Atkinson
- database administrator
- Derrick Auyoung
- animation technical director: Weta Digital
- Sindharmawan Bachtiar
- creature pipeline technical director: Weta Digital Ltd
- Leslie Baker
- senior lighting technical director
- Simon Baker
- effects technical director: WETA Digital
- Robert Baldwin
- texture artist: Weta Digital
- Marco Barbati
- creature facial technical director: Weta Digital
- Mark Barber
- lighting technical director: Weta Digital
- Phil Barrenger
- cg supervisor
- Teresa Barsall
- facial lead
- David Basalla
- lighting technical director: Weta Digital
- Addison Bath
- motion capture technical director: Giant Studios
- Erwann Baudet
- senior effects technical director: Weta Digital
- Bryn Bayliss
- assistant technical director
- Daniel Bayona
- matte painter
- Hamish Beachman
- digital modeler: Weta Digital
- Jamie Beard
- previs supervisor: Weta Digital
- Kelly Bechtle-Woods
- lighting technical director
- Lyse Beck
- compositor
- Brittany Bell
- visual effects
- Hamish Bell
- lighting technical director
- Daniel Bennett
- texture artist
- Shweta Bhatnagar
- lead layout technical director: Weta Digital
- Hannah Bianchini
- co-visual effects producer
- Graham Binding
- senior animator: Weta Digital
- Helen Blake
- fx technical assistant
- Mariano Blanc
- software developer: Weta Digital
- Robert Bloom
- lighting technical director
- Rufus Blow
- creature technical director: Weta Digital
- Pavani Rao Boddapati
- lighting technical director: Weta Digital
- Tamara Bogdanovic
- facial motion editor
- Philip Boltt
- motion capture pipeline supervisor
- Albert Bonnefous
- lighting technical director
- Alessandro Bonora
- facial lead: Weta Digital
- Nick Booth
- digital imaging supervisor: Weta Digital
- Jonathan Bot
- digital compositor: Weta Digital
- Jake Botting
- motion capture facial technician: Weta Digital
- Matt Bouchard
- lighting technical director
- Adam Bradley
- senior roto/paint artist
- Derek Bradley
- creature effects
- Derek Brady
- layout technical director
- Andre Braithwaite
- digital modeler: Weta Digital
- Glen Bramley
- layout technical director: Weta Digital
- Lee Bramwell
- camera department hod: Weta Digital
- Benjamin Brenneur
- motion editor: Weta Digital
- Kristie Breslin
- creature department manager: Weta Digital
- Jason C. Brown
- motion capture stage technician: Giant Studios / stage technician: Giant Studios
- Julian Bryant
- digital compositor
- Matthew Bullock
- digital modeler: Weta Digita
- Joerg W. Bungert
- digital colourist: Weta Digital
- Sebastian Burke
- Software Developer / Software Developer: weta digital
- Bryan Burright
- visual art department artist
- Alex Burt
- animation sequence supervisor: Weta Digital
- Hans Butler
- motion editor: Weta Digital
- Julian R. Butler
- lead character setup
- Kurt Butler
- digital artist
- Hamza Butt
- digital artist
- Sam Buys
- digital asset manager
- Robert Byrne
- shots technical director
- Andreas Bystrom
- lighting technical director: Weta Digital
- David Caeiro Cebrián
- visual effects artist
- Djordje Cakovan
- digital modeler: Weta Digital
- Andrew Calder
- senior animator
- Andrew Camenisch
- lead modeler: Weta Digital
- Ben Campbell
- lighting technical director: Weta Digital
- Cedric Enriquez Canlas
- digital modeler (as Cedric Canlas)
- Pete Capelluto
- production engineering supervisor
- Jeff Capogreco
- cg supervisor
- Caleb Carr
- rotoscope artist
- Taylor Carrasco
- animation technical director
- Norman Cates
- lead compositor
- Vaughn Cato
- pipeline supervisor: Giant Studios
- Myriam Catrin
- senior texture artist
- Nick Cattell
- matte painter
- Scott Chambers
- digital compositor
- Adrian Chan
- previs artist
- Johnny Chan
- facial motion capture editor: Weta Digital
- Leslie Chan
- digital artist
- Jung Min Chang
- senior modeler: Weta Digital
- Matthieu Chardonnet
- senior effects technical director: Weta Digital
- Hamish Charleson
- it support: Weta Digital
- Peter Chen
- animator
- Jason K.S. Cheung
- production engineer: Weta Digital
- Simon Cheung
- modeler / senior modeler
- Anthony Chiang
- layout technical director
- Jong Jin Choi
- visual effects
- Amy Christensen
- lighting technical director
- Andrea Christie
- lighting technical director: Weta Digital
- Evan Christie
- layout technical director
- Glen Christie
- lighting/shot technical director
- Julia Jooyeon Chung
- previs artist
- Matthew Cioffi
- facial modeler
- Rhys Clapcott
- creature technical director: Weta Digita
- Joseph Clark
- fur groomer
- Craig D. Clarke
- layout technical director: Weta Digital
- Adam Cobabe
- creature technical director
- Johann Francois Coetzee
- creature technical director
- Peter Connelly
- lighting technical director
- Nick Connor
- visual effects set designer
- Paul Conway
- compositing supervisor
- Gemma Cooper
- digital compositor: Weta Digital
- Shane Cooper
- senior software developer
- Michael Corcoran
- lead creature technical director
- Brenton Cottman
- lead matte painter
- Alasdair Coull
- code department supervisor: Weta Digital
- Andrei Coval
- digital artist: Weta Digital / facial modeler: Weta Digital
- Aaron Cowan
- visual effects production manager
- Jessica Cowley
- lead texture painter
- Dan Cox
- visual effects: Weta Digital
- Michael Cox
- lead texture artist: Weta Digital
- Jim Croasdale
- motion capture editor
- Steve Cronin
- lead compositor: Weta Digital / texture artist: Weta Digital
- Christopher Crouzet
- character technical director: Weta Digital
- Alexia Cui
- lighting technical director
- Steve Cullingford
- creature facial lead technical director: Weta Digital
- Rocky Curby
- previs artist: Weta Digital
- Glenn Curry
- layout td
- John Curtis
- motion capture pipeline engineer: Weta Digital
- Kevin Cushing
- motion capture supervisor: Giant Studios
- Manuel Czepok
- previs artist
- Eugene d'Eon
- research and development
- Marion Davey
- previs production manager: weta digital
- Tomas Davidovic
- researcher
- Brandon Davis
- water technical director
- Joanna Davison
- lighting td
- Shinji Dawson
- creature technical director
- Mario de Dios
- visual effects
- Sarah de Schot
- visual effects production runner: Weta Digital
- Bradford deCaussin
- lead textures artist: Weta Digital
- Tamir Sammy Diab
- lighting technical director: Weta Digital
- Gareth Dinneen
- compositor: Weta Digital
- James Dinsdale
- motion capture support
- Jennifer Docherty
- creatures coordinator: Weta Digital
- Jonny Doig
- sequence production manager: Weta Digital
- Richard Dorling
- creature lead software developer: Weta Digital
- Tim Douglas
- digital artist: Modeler
- James Doyle
- effects technical director: WETA Digital
- Samuel Doyle
- texture artist: Weta Digital
- Nebojsa Dragosavac
- motion capture programmer: Weta Digital
- Georg Duemlein
- effects technical director
- Ryan Duhaime
- lighting technical director: Weta Digital
- Georgia Dumergue
- motion tracking
- Eamon Samuel Duncan
- facial motion editor: Weta Digital
- Samuel Duncan
- systems developer
- Simeon Duncombe
- lead animator
- Shawn Dunn
- head of layout: Weta Digital
- William Dwelly
- layout lead technical director: Weta Digital
- Scott Eade
- senior layout technical director: Weta Digital
- William J. Earl
- fur groomer
- Tim Ebling
- visual effects: Weta Digital
- Areito Echevarria
- effects technical director: Weta Digital
- Benny Edlund
- senior motion capture tech director: Weta Digital
- Samuel Edwards
- technical director: Weta Digital
- Christopher Egden
- visual effects production assistant
- Yasmine El-Ghamrawy
- compositor
- Jack Elder
- technical documentation
- Adam J. Ely
- concept artist: Weta Digital
- Joe Engelke
- senior paint artist
- Ryan English
- creature technical director
- Kevin Estey
- senior previz artist
- Stephen Evans
- digital artist
- Oliver Exmundo
- senior animator: Weta Digital
- Gianpietro Fabre
- previs artist: Weta Digital
- Alison Farmer
- texture artist: Weta
- Luca Fascione
- rendering research lead
- Ramahan Faulk
- character modeler
- Oliver Ferguson
- effects assistant technical director: Weta Digital
- Florian Fernandez
- lead modeler: Weta Digital
- Matt Fitzgerald
- modeler
- Jason Fleming
- lighting technical director: Weta Digital
- Liana Fleming
- research & development: Weta Digital
- Jeremy Flores-Bautista
- motion processor: Giant Studios
- Rémi Fontan
- senior shader td
- Nicola Fontana
- digital artist: Weta Digital
- Michael Forot
- creatures R&D TD
- Rod Fransham
- motion editor: Weta Digital
- Guillaume François
- senior shader writer
- Garrett Fry
- digital matte painter
- Johan Fröjd
- motion editor: Weta Digital
- James Furlong
- texture artist: Weta Digital
- Jason Galeon
- digital modeler: Weta Digital
- Kenneth Garcia
- lighting technical director: Weta Digital
- Robb Gardner
- lighting technical director: Weta Digital
- Nicholas Gaul
- senior digital modeler: Weta Digital
- Mark Gee
- senior lighting technical director: Weta Digital
- Francois Gendron
- modeler
- Christoph Genzwürker
- motion capture software developer
- Yannick Gillain
- creature atd
- Jen Gillespie
- technology coordinator: Weta Digital
- Aaron Gilman
- animation sequence supervisor / animation supervisor: Weta Digital
- Kenneth Gimpelson
- shots r&d technical director
- Neil Glasbey
- animator: Weta Digital
- Evgeny Glazyrin
- creature technical director
- Paul Glubb
- visual effects producer
- Darwin Go
- visual effects artist: Park Road Post Production
- Peter Godden
- layout technical director
- Diana Godo
- production runner
- Daniel Gonzalez
- digital artist
- Sergio A. Gonzalez
- motion editor: Weta Digital
- Brian Goodwin
- visual effects artist
- Marcus Goodwin
- vfx production coordinator: Weta Digital
- David Gould
- senior technical director
- Nick Grace
- creature technical director
- Tom Greene
- animation coordinator: Weta Digital
- Jason Grindlay
- technical support
- Eitan Grinspun
- research & development
- Nicholas Grobler
- creature technical director: Weta Digital
- Martin Groezinger
- senior technical director: Weta Digital
- Matthew Grueber
- assistant technical director: Weta Digital
- Rebs Guarina
- Software Engineer
- Signy Bjorg Gudlaugsdottir
- digital modeler: Weta Digital
- Deepak Gupta
- lighting technical director: WETA Digital
- Bassim Haddad
- senior motion editor: Weta Digital
- Mark Haenga
- lead facial modeler: Weta Digital
- Adam Haggiag
- facial alignment station op: Weta Digital
- Nick Hamilton
- creature technical director
- Makiko Handa
- digital modeller: Weta Digital
- Michael Harden
- vfx runner
- Yoshihiro Harimoto
- creature technical director: Weta Digital
- Toby Haruno
- senior character animator: Weta Digital
- Ben Hatton
- visual effects editor: weta digital
- Mark Hawthorne
- visual effects assistant editor
- G.G. Heitmann Demers
- compositor: Weta Digital
- Quentin Hema
- digital paint supervisor: Weta Digital
- Allan Henderson
- lighting technical director
- Ngoc Heng
- texture artist
- Rachel Herbert
- layout technical director: Weta Digital
- Jon Hertzig
- technical documentation
- Dean Hewison
- digital asset coordinator
- Tim Hey
- senior compositor: Weta Digital
- Brent Heyning
- model maker
- Matthew Hicks
- lighting technical director: Weta Digital
- Erin Hill
- animation coordinator
- Martin Hill
- shaders supervisor: Weta Digital
- Peter Hillman
- senior software developer: Weta Digital
- Christian Hipp
- software developer: Weta Digital
- Alan Hodges
- motion editor
- Timothy Hoffman
- senior lighting technical director: Weta Digital
- Matt Holland
- lead compositor
- Robin Hollander
- lead compositor
- Jeremy Hollobon
- technical director: Weta Digital
- Aaron Holly
- senior creature technical director
- Mark L. Holmes
- facial motion editor: weta digital / motion editor: weta digital
- Matt Holmes
- supervising visual effects editor
- Teijo Holzer
- production engineering: Weta Digital
- Tom Holzinger
- senior motion editor: Weta Digital
- John Homer
- digital effects artist
- Katie Houston
- visual effects production coordinator: Weta Digital
- Sandy Houston
- digital artist
- Susan Howard
- software developer
- Florian Hu
- lead effects technical director
- Victor Huang
- senior animator: Weta Digital
- Radford Hurn
- creature technical director: Weta Digital
- Megan Hutchison
- production runner: Weta Digital
- Rachel Hydes
- facial motion editor: Weta Digital / motion capture tracker
- Paul Hynek
- facilities support: Giant Studios
- Corrado Ianiri
- motion capture editor: Weta Digital
- Nikolay Ilinov
- visual effects software developer
- Myles Jackson
- shots r&d technical director
- Anthony Jacob
- virtual art department artist
- James Jacobs
- lead creature code developer
- Arjun Jain
- r&d developer
- Mel James
- senior texture artist: Weta Digital
- Malik Jayawardena
- digital continuity: Weta Digital
- Paul Jenness
- lead modeler: WETA Digital
- Braden Jennings
- assistant creature technical director
- Gareth J. Jensen
- texture/look dev artist
- Steven Qi Jin
- motion tracker
- Michael Johns
- wrangler: Weta Digital
- Nathan Johnson
- lighting technical director
- Gios Johnston
- creature technical director: Weta Digital
- Vanessa Joyce
- visual effects production manager: Weta Digital
- Sarnai Judson
- motion capture coordinator: Giant Studios
- Byung Gun Jung
- texture painter
- Sandip Kalsy
- Senior Lighting Technical Director
- Miae Kang
- lead lighting TD: Weta Digital
- Matthew Kapfhammer
- motion editor: Weta Digital (as Matt Kapfhammer)
- Kevin Kelm
- creature effects
- Connie Kennedy
- digital assest manager
- Patrick Keogh
- visual effects
- Christian Kickenweitz
- motion editor
- Sigtor Kildal
- motion capture technical director: Weta Digital
- Ben Kilgore
- senior creature technical director
- Ki-Hyun Kim
- motion editor: Weta Digital
- Adam King
- lead lighting technical director: Weta Digital
- Balazs Kiss
- senior lighting technical director: Weta Digital
- Dorian Knapp
- previs artist: Weta
- Mark Kobrin
- digital modeler: weta digital
- Michael Kokich
- wrangler
- Makoto Koyama
- senior animator: Weta Digital
- Lonnie Kraatz
- creature technical director: weta digital
- Manfred Kraemer
- lead lighting artist: weta digital
- Alex Kramer
- senior modeler: Weta Digital
- Lars Kramer
- visual effects artist
- Dmitri Krasnokoutski
- shader writer: Weta Digital
- Fryderyk Kublikowski
- motion capture production coordinator: Weta Digita
- Dave Kujawski
- production engineer
- Dan Kunz
- motion editor: Weta Digital
- Keith Lackey
- technical director: Weta Digital
- Genevieve Lacombe
- lighting artist
- Laure Lacroix
- digital compositor / texture artist
- David Lam
- previs animator
- Kenny Lam
- digital compositor: Weta Digital (as Ken Lam)
- Andrew Lambert
- technical support team lead: Weta Digital / visual effects
- Nathaniel Lane
- lighting technical director
- Michael Lanzensberger
- compositor
- Mathias Larserud
- shader technical director: Weta Digital
- Luisma Lavin
- motion capture qc manager: Weta Digital
- Jason Lazaroff
- visual effects
- Ryan Leasher
- senior lighting technical director: Weta Digital
- Chet Leavai
- visual effects artist: Weta Digital
- Jake Lee
- visual effects / visual effects: CG Supervisor
- Sun Jin Lee
- modeler
- Julian Legge
- senior previs artist
- Simon Legrand
- fx technical director: Weta Digital
- Iva Lenard
- senior reference photographer
- Snowy Leo
- lighting technical director: weta digital
- Michael Leonard
- lead previs artist: Weta Digital
- Mark Leone
- researcher
- Phillip Leonhardt
- lead lighting technical director
- Fabio Leporelli
- fur look dev
- Joe Letteri
- senior visual effects supervisor
- Dean Lewandowski
- layout technical director: Weta Digital
- J.P. Lewis
- virtual studio research lead
- Jesse Lewis-Evans
- previs artist: Weta Digital
- Carlos Lin
- creature technical director
- Virginie Lin
- vfx graphics designer
- Kimberley Liptrap
- lighting technical director: Weta Digital
- Wendy Lloyd
- visual effects
- EungHo Lo
- digital modeler: weta digital (as Eung Ho Lo)
- Thomas Sing Wai Lo
- digital modeler: weta digital
- Kimberly Nelson LoCascio
- visual effects executive
- Nick Long
- it support: Giant Studios
- Luis Lopez
- motion processor: Giant Studios
- Zoe Lord
- senior texture artist: Weta Digital
- Jade Lorier
- facial motion editor
- Bill Lorton
- software support: Giant Studios
- Justin Louis
- motion editor: Weta Digital
- Ruth-Anne Loveridge
- modeller
- Boon Hean Low
- software developer
- Ting-Yun Lu
- visual effects artist
- Jacob Luamanuvae-Su'a
- character animator: Weta Digital (as Jacob Luamanuvae)
- Robyn Luckham
- Lead Animator: Weta Digital
- Andreas Maaninka
- digital modeller: Weta Digital
- Daniel Macarin
- cg supervisor: Weta Digital
- Sam Maclennan
- wrangler: Weta Digital
- Matt Madden
- production supervisor: Giant Studios
- Merlin Bela Wassiij Maertz
- animator: Weta Digital
- Oleg Magrisso
- creature technical director: weta digital
- Alastair Maher
- texture artist: Weta Digital
- Kevin Mahorney
- motion editor: Weta Digital
- Daisuke Maki
- lighting technical director: Weta Digital
- Jade Mansueto
- shader technical director
- Jan Maroske
- lead digital compositor: Weta Digital
- Gary Marshall
- motion capture technical director: Weta Digital
- John Martin
- cloth technical director
- Ray Massa
- facial motion editor: Weta Digital
- Sarah Mattes
- motion capture technical producer: Giant Studios
- Iain Matthews
- facial mocap: research & development
- Raphael Matto
- shader writer
- Barth Maunoury
- senior character animator
- Kirk Mawhinney
- facial modeler
- Neil Mayo
- assistant vfx editor: Weta Digital
- Brett McConnell
- lighting technical director: Weta Digital
- David McCormick
- creature technical director: Weta Digital
- Steve McGee
- visual effects artist
- Steve McGillen
- senior digital compositor
- Brian McKee
- motion editor: Weta Digital
- Jeremy McKenzie
- layout technical director: Weta Digital (as Jeremy Ball)
- Richard McKenzie
- wrangler: Weta Digital
- Chloe McLean
- facial motion editor
- Brett McManus
- visual effects editor
- Donal McMullan
- production engineer
- Michael McNeill
- cg supervisor
- Renton McNeill
- wrangler/production engineer: Weta Digital
- Louise McNicholl
- layout department manager: Weta Digital
- Mark McNicholl
- lighting technical director
- Gagan Mehta
- lighting technical director: Weta Digital
- James Meikle
- visual effects editor
- Ronnie Menahem
- lead fx technical director: Weta Digital
- Matthias Menz
- visual effects supervisor: Weta Digital
- August Meredith
- visual effects artist
- Miklós Mesterházy
- lighting technical director: Weta Digital
- Christoph Meyer
- previs creature technical director: Weta Digital
- Meredith Meyer-Nichols
- visual effects producer
- Goran Milic
- lead facial motion editor: Weta digital
- Jessica Millar
- lighting technical director (as Jessica Braun)
- Luke Millar
- CG supervisor: Weta Digital
- Keith Miller
- visual effects supervisor: Weta Digital
- Ron E.J. Miller
- creature facial lead technical director: WETA Digital
- Sarah Milnes
- sequence manager
- Cody Mitchell
- motion processor: Giant Studios
- Saki Mitchell
- senior compositor
- Chad Moffitt
- previs animator
- Dejan Momcilovic
- motion capture supervisor: Weta Digital
- Alberto Montañés
- digital compositor: Weta Digital
- James Moore
- digital modeler: weta digital
- Fernando Morales
- research and development: SGO mistika
- Eileen Moran
- visual effects producer: Weta Digital
- Benjamin Morehead
- stage technician: Giant Studios
- Ben Morgan
- digital compositor
- Simon Dean Morley
- production engineer
- Darren Mortillaro
- creature technical director: Weta Digital
- Bo Mosley
- modeler: Weta Digital
- Chris Moss
- senior facial motion capture artist
- Daniel Moy
- digital artist
- Nicky Muir
- animation production manager
- Arwen Munro
- layout department manager: Weta Digital
- Daryl Munton
- lighting technical director
- Connor Murphy
- motion capture scaling technical director: Giant Studios
- Ben Murray
- motion capture pipeline tech director: Weta Digital
- Alfred Mürrle
- lead compositor: Weta Digital
- Andreas Nehls
- digital modeler: weta digital
- Ben Nightingale
- texture artist/look dev: Weta Digital
- Stephen Nixon
- visual effects coordinator: Weta Digital
- Greg Notzelman
- texture artist: Weta Digital
- Jane O'Callaghan
- lead lighting technical director
- Mike Ocoboc
- digital compositor
- James Ogle
- lead digital modeler
- Anton Ognyev
- effects technical director: WETA Digital
- Torbjörn Olsson
- texture artist: Weta Digital
- Brandon Onstott
- digital artist
- Rob Ormond
- layout technical director: Weta Digital
- David A. Ostler
- lighting technical director: Weta Digital
- Scott Owen
- motion capture operator: Giant Studios
- Luis Pages
- effects technical director: Weta Digital
- Michael Paget
- layout technical director
- Stephen Painter
- visual effects: previz
- Sathyan Panneerselvam
- previsualization artist: Weta Digital
- John Papafotiou
- lighting technical director
- Jonathan Paquin
- animator: Weta Digital
- Hunter Parks
- look development
- Helen Paul
- compositor / lighting technical director
- Elliott Perrigo
- motion capture stage manager: Giant Studios
- Mike Perry
- cg supervisor
- Dana Peters
- lighting technical director: weta digital
- Patrick Peterson
- layout technical director
- Shaun Peyman
- visual effects artist
- Ignacio B. Peña
- previs animator: Weta Digital
- Jeremy Pickett
- CG Supervisor: WETA Digital
- Carles Piles
- texture artist: Weta Digital
- Bruno Pollet
- motion capture technical director
- Jason Pomerantz
- production supervisor: IMAX Version
- Jessica Ponte
- production coordinator
- Sam Prebble
- creature assistant technical director
- Thomas Prebble
- information systems
- Alan Precourt
- lighting technical director: Weta Digital
- David Preece
- research and development effects technical director: WETA Digital
- Robin Prybil
- visual effects
- Mark Pullyblank
- previs animator: Weta Digital / senior layout technical director: Weta Digital
- Eddy Purnomo
- effects technical director: Weta Digital
- Lucas Putnam
- visual effects editor
- Simon Quach
- motion editor: Weta Digital
- Ryan J. Quinlan
- real time operator: Giant Studios
- Ula Rademeyer
- lead texture painter: Weta Digital
- Paul Raeburn
- digital compositor
- Orash Rahnema
- previs artist: Weta Digital
- Pascal Raimbault
- lead modeler: Weta Digital
- Richard Raimbault
- senior modeler: WETA Digital
- Kade Ramsey
- facial motion editor: Weta Digital
- Troy Ramsey
- texture painter: Weta Digital
- Karl Rapley
- senior previs artist
- Ellen Rappenecker
- lead facial motion editor: Weta Digital
- Andres Rascon
- digital compositor: Weta Digital
- Craig Douglas Rattray
- production runner: Weta Digital
- Jeremy Raven
- visual effects artist
- Paul Redican
- digital compositor
- Chris Reece
- systems administrator
- Raine Reen
- senior texture artist: Weta Digital
- Saul Reid
- technical director
- Jay Renner
- lead previs model and texture artist: Weta Digital
- Marco Revelant
- models supervisor: WETA Digital
- Thomas Revill
- assistant technical director: Weta Digital
- Mark Richardson
- digital compositor: Weta Digital
- Nicholas Richter
- motion editor
- Kim Rickard
- recruiter: Weta Digital
- Ben Roberts
- digital compositor: Weta Digital
- Paul-George H. Roberts
- software developer
- Ryan Rogers
- lighting technical director
- Kevin Romond
- fx supervisor
- Jaz Rongokea
- production: Weta Digital
- Elliot Rosenstein
- fur groomer
- Sam Rowan
- modeler
- Jance Rubinchik
- lead animator: Weta Digital
- Jesús Ruiz Torres
- motion editor
- Garry Runke
- visual effects artist
- Kristina Russo
- digital artist: Weta Digital
- Jalil Sadool
- senior animator: Weta Digital
- Karim Sahai
- compositing supervisor: Weta Digital / lead compositor: Weta Digital
- Ai Saimoto
- lighting technical director: Weta Digital
- Christoph Salzmann
- lead compositor: Weta Digital
- Jose Samson
- modeler: Weta Digital
- Saul Santell
- digital asset manager/virtual art department coordinator
- Victor Sanz Fernandez
- texture artist
- Alessandro Saponi
- lead lighter: Weta Digital
- Jennifer Lee Scheer
- lead layout technical director (as Jennifer Lee Scheer)
- Caterina Schiffers
- texture artist: Weta Digital
- Sebastian H. Schmidt
- visual effects technical director: Weta Digital
- Sebastian Schoellhammer
- digital modeler
- Jennifer Schoo
- information systems
- Marcus Schoo
- cg software developer
- Florian Schroeder
- digital compositor: Weta Digital
- Jens Schwarz
- senior creature technical director: Weta Digital
- Jorge Schwarzhaupt
- research and development
- David Scott
- digital compositor
- Penelope Scott
- previs coordinator
- Kristin Sedore
- lighting technical director
- Paolo Emilio Selva
- software engineer
- Jaewoo Seo
- research & development
- Sheldon Serrao
- effects td: Weta Digital
- Paul Seyb
- facial motion editor
- Amir Shachar
- shader development: Weta Digital
- Marnie Shachar
- texture artist: Weta Digital
- Thrain Shadbolt
- cg supervisor: Weta Digital
- Adam Shand
- systems manager: Weta Digital
- Amy Shand
- it production manager
- Ben Sharp
- previsualization artist / onset digital props- weta digital.
- Janet Sharpe
- visual effects production manager: weta digital
- Sam Sharplin
- digital modeler: Weta Digital
- Aurynn Shaw
- production engineer: Weta Digital
- Adam Shelton
- textures pipeline technical director: Weta Digital
- Erik Shepherd
- lighting technical director / visual effects artist
- Jarom Sidwell
- visual effects production manager
- Poppy Sinclair-Lockhart
- costume department coordinator: Weta Digital
- Chrystia Siolkowsky
- motion editor
- Anna SitjÃ
- texture artist: weta digital
- Navin Sk
- wrangler: Weta Digital
- Brett Skinner
- texture/look dev artist: Weta Digital
- Olaf Skjenna
- layout technical director
- Adam Slater
- layout technical director: Weta Digital
- Michael Slater
- texture artist
- Howard Sly
- facial modeler
- Lori Smallwood
- animation technical director
- Stephen Smart
- wrangler: Weta Digital
- Adam Brett Smith
- facial motion editor
- Cameron Smith
- lead compositor: Weta Digital
- Cole Smith
- models coordinator
- Daniel Jacob Smith
- shots r&d technical director
- Jeremy Smith
- effects technical director
- Kevin Andrew Smith
- digital effects supervisor
- Sean Snyders
- motion capture software engineer
- Cameron Sonerson
- pre-visualization artist
- Eric Soulvie
- software developer: Weta Digital
- Jonas Sperl
- layout technical director: Weta Digital
- Melissa Spicer
- property master : weta fx
- Clint Spillers
- visual effects production manager: Weta Digital
- Christoph Sprenger
- head of fx r&d: Weta Digital
- Wayne Stables
- visual effects supervisor
- Mark Stanger
- animator
- Brett Stapleton-French
- digital compositor (as Brett Dix)
- Grace Stephens
- texture artist
- Jacob Stephens
- lead layout technical director: Weta Digital
- John Stevenson-Galvin
- senior digital modeler: Weta Digital
- Shar Stewart
- visual effects artist
- Matteo Stirati
- modeller: Weta Digital
- Justin Stockton
- layout td / virtual art department artist
- Paul Story
- animation supervisor: Weta Digital
- Rosalind Stratton
- layout technical director: Weta Digital
- Petra Stueben
- texture artist
- Francois Sugny
- visual effects artist
- Malino Suzuki
- lead facial motion editor
- Masaya Suzuki
- look dev artist: Weta Digital / senior texture artist: Weta Digital
- Jonathan Swartz
- water effects technical director
- Raqi Syed
- lighting technical director
- Sebastian Sylwan
- chief technology officer: Weta Digital
- Krzysztof Szczepanski
- previs artist: Weta Digital
- Giuseppe Tagliavini
- lead digital compositor: Weta Digital
- Charles Tait
- head of compositing: Weta Digital
- Dan Talley
- administrative support: Giant Studios
- Eric Tang
- lead creature technical director: Weta Digital
- Anne Taunga
- department manager
- Andrew Taylor
- shading technical director: Weta Digital (as Andrew R. E. Taylor)
- Kate Taylor
- Weta Digital
- Sandy Taylor
- senior reference videographer (as sandy coco taylor)
- Sompong Teekasathien
- digital modeller: Weta Digital
- Sunny Teich
- senior creature technical director
- Felix Telfer
- effects assistant technical director
- Eteuati Tema
- facial motion editor: WETA Digital
- Chris Templeman
- facial motion editor
- Tim Teramoto
- creature technical director
- Kieran Tether
- lighting technical director: Weta Digital
- Amy Thomas
- assistant technical director
- Shannon Thomas
- senior modeler: Weta Digital
- Ben Thompson
- lead lighting td: Weta Digital
- Lindsay Thompson
- animator
- Phyo Thu
- motion capture tracker
- Jonas Thörnqvist
- modeler
- Pär Tingström
- digital modeler
- Vladimir Tkachenko
- effects technical director: Weta Digital
- Jason Tong
- it support: Giant Studios
- Audrea Topps Harjo
- creatures production manager: Weta Digital
- Daniele Tosti
- cg supervisor: Weta Digital
- Mariko Tosti
- shaders coordinator: Weta Digital
- Adrien Toupet
- effects technical director: Weta Digital
- Wayne Traudt
- technical director: Weta Digital
- Diego Trazzi
- lead vfx: Weta Digital
- Nataliya Tsyganok
- texture artist
- Jon Tyler
- senior motion editor: Weta Digital
- Jeff Unay
- facial lead: Weta Digital
- Riaan Underwood
- visual effects artist
- Stephen Unterfranz
- lighting technical director
- James Van Der Reyden
- motion capture technical director
- Phil Van Der Reyden
- digital modeler
- John van Leeuwen
- production engineer: Weta Digital
- Andy van Straten
- creature technical director
- Kara Vandeleur
- texture/look dev artist: Weta Digital
- Milo Verbowski
- lead layout technical director: Weta Digital
- Marco Vidaurre
- creatures software developer
- John Vitale
- project manager: Giant Studios
- Andreja Vuckovic
- digital modeler: Weta Digital
- Chris Walker
- lighting technical director
- Sean Noel Walker
- lighting technical director: Weta Digital
- Brenda R. Wallace
- production engineer
- Kelly Walsh
- lighting technical director
- Michael M. Walsh
- set integration technical director: Giant Studios
- Gwyneth Walton
- modeler: Weta Digital
- Tim Ward
- lighting technical director: Weta Digital
- Matt Weaver
- animator
- Romy Webster
- visual effects production assistant
- Shraga Weiss
- facial modeler
- Christopher Welch
- senior texture painter
- Pete Wellington
- information systems
- Kenneth Wells
- technical support: Weta Digital
- Kevin Whitfield
- lighting technical director: Weta Digital
- Lance Wilhoite
- visual effects supervisor
- Ed Wilkie
- creature technical director: Weta Digital
- Fraser Wilkinson
- layout technical director
- Gavin Williams
- motion editor
- Pete Williams
- digital imaging manager: Weta Digital
- Nicholas Wilson
- senior digital modeler: Weta Digital
- Sarah Wilson
- production coordinator: Weta Digital
- Stephen Wilson
- digital compositor: Weta Digital
- Chris Winter
- systems administrator
- Garrett Winters
- layout technical director: Weta Digital
- Teresa Winters
- layout technical director: Weta Digital (as Teresa Hooper)
- Brian Wolf
- digital compositor
- Carolyn Wong
- creature technical director
- Paul Marcus Wong
- visual effects coordinator: Weta Digital
- Roger Wong
- creature technical director: weta digital
- Clare Woodford-Robinson
- digital modeler: Weta Digital
- Alexander Wregg
- facility team: Weta Digital
- Andy Wright
- render wrangler: Weta Digital
- Annette Wullems
- visual effects production manager
- Piotr Fox Wysocki
- senior texture r&d and look dev artist
- Xian Xiao
- software engineer
- Junying Xu
- texture artist: Weta Digital
- Viki Yeo
- texture artist: Weta Digital
- Dennis Yoo
- previs supervisor: Weta Digital
- Danyo Donghyun Yoon
- pre-visualization artist
- Craig Young
- senior previs artist: Weta Digital
- Elliott Young
- senior analyst programmer: Weta Digital
- John Young
- technical support: Weta Digital
- Joyce Young
- lighting technical director: Weta Digital
- Mark Young
- senior texture artist
- Matthias Zeller
- lead creature technical director: Weta Digital
- Mohand Zennadi
- senior technical director: lighting
- Rainer Zöttl
- senior modeller: Weta Digital
- Johan Ã
berg
- visual effects artist
- Christine Arboit
- lighting technical director: Weta Digital (uncredited)
- William Beaton
- post production coordinator (uncredited)
- Jaime Bentley
- technical support: Weta Digital (uncredited)
- John-Michael Bills
- facial motion capture artist: Weta Digital (uncredited)
- Helen Blake
- effects technical director (uncredited)
- Ria-Bella Buys
- digital artist trainee (uncredited)
- Melissa Garza
- pre-production motion capture coordinator (uncredited)
- Jinwoo Lee
- facial modeler: Weta Digital (uncredited)
- Glenn Tocher
- render wrangler (uncredited)