- Shaun Friedberg 'Pyrokinesis'
- animation technical director: Weta Digital (as Shaun Friedberg)
- Seb Abante
- reference photographer: Weta Digital
- David Abbott
- shader writer: Weta Digital
- John Aberdein
- motion capture pipeline manager: Weta Digital
- Eva Abramycheva
- previs coordinator
- Alberto Abril
- animator: Weta Digital
- Giovanni Acchione
- motion capture setup: first unit, Weta Digital (as John 'Gio' Acchione)
- Gino Acevedo
- textures supervisor: Weta Digital
- Holly Acton
- compositor: Weta Digital / texture artist: Weta Digital
- Kate Adams
- layout artist / layout technical director: Weta Digital
- Richard Addison-Wood
- senior software developer: Weta Digital
- Mathieu Aerni
- digital compositor: Weta Digital
- Michael Aerni
- senior animator: Weta Digital
- Kevin Aguirre
- lead previsualization artist
- Gustav Ahren
- lead and senior facial modeler: Weta Digital
- Malcolm Aitchison
- technical support lead: Weta Digital
- Tim Alexander
- data center facilities manager: Werta Digital
- Stuart Allan
- postviz artist: PLF
- Mark Edward Allen
- fur groomer: Weta Digital
- Stan Alley
- senior on-set visual effects technical director: Weta Digital
- Stephen Allison
- render wrangler: Weta Digital
- Jon Allitt
- massive supervisor: Weta Digital
- Marcus Alqueres
- animator: Weta Digital
- Jan Althaus
- research and development: Weta Digital
- Svend Andersen
- systems and technical support: Weta Digital
- Glenn Anderson
- systems and technical support: Weta Digital
- Raine Anderson
- lead texture artist: Weta Digital
- Eric Antoine
- lead body mocap technician: second unit, Weta Digital
- Lucy Appleby
- visual effects production assistant: Weta Digital
- Jane Apthorp
- texture artist: Weta Digital
- Christine Arboit
- lighting techical director: Weta Digital
- Ryan Arcus
- layout technical director: Weta Digital
- Georgy Arevshatov
- senior texture artist: Weta Digital
- Vince Argentine
- body mocap technician: second unit, Weta Digital (as Vincent Argentine)
- Elisabeth Arko
- motion editor: Weta Digital
- Yalda Armian
- models production manager: Weta Digital
- Shannon Armstrong
- visual effects production assistant: Weta Digital
- Jeffrey Arnold
- lighting technical director: Weta Digital
- Daniel Ashton
- digital imaging lead: Weta Digital
- Mia Askew
- senior texture artist: Weta Digital
- Andrew Atkinson
- database administrator / visual effects systems tools manager: Weta Digital
- Kevin Atkinson
- software developer: Weta Digital
- Jean-Marie Aubry
- research and development: Weta Digital
- Derrick Auyoung
- animation technical director: Weta Digital
- Patrice Avery
- previs producer: HALON
- Sergio Ayrosa
- compositor: Weta Digital
- Jean-Luc Azzis
- compositing supervisor: Weta Digital
- Sindharmawan Bachtiar
- creature technical director: Weta Digital
- Tim Baier
- compositor: Weta Digital
- Negin Bairami
- cg supervisor: Weta Digital
- Simon Baker
- visual effects technical director: Weta Digital
- Robert Baldwin
- senior texture artist: Weta Digital
- Marco Barbati
- senior creature facial technical director: Weta Digital
- Mark Barber
- lighting technical director: Weta Digital
- Ned Barraud
- senior texture artist: Weta Digital
- Daniel Barrett
- animation supervisor: Weta Digital
- Jacob Barrow
- creature technical director: Weta Digital
- Teresa Barsall
- facial motion editor / motion editor: Weta Digital (as Teresa Barsali)
- Bryn Bayliss
- visual effects technical director: Weta Digital
- Stephen Bayliss
- visual effects accounts supervisor: Weta Digital (as Steve Bayliss)
- Daniel Bayona
- matte painter: Weta Digital
- Hamish Beachman
- modeler: Weta Digital
- Kelly Bechtle-Woods
- lighting technical director: Weta Digital
- Lyse Beck
- lead and senior compositor: Weta Digital
- Kathleen Beeler
- senior texture artist / texture artist: Weta Digital
- Babak Beheshti
- active marker technology: Weta Digital / visual effects
- Frank Belina
- previz artist: mpc
- Brittany Bell
- motion capture: Weta Digital
- John Bellas
- title sequence designer/animator
- Daniel Bennett
- texture artist: Weta Digital
- David Bennett
- facial motion editor manager: Weta Digital
- Michael Benton
- visual effects production runner: Weta Digital
- Renaud Bergeron
- lighting technical director: Weta Digital
- Pravin Bhat
- research and development: Weta Digital
- Erik Bierens
- camera technical director: Weta Digital
- Kris Bieringa
- render wrangler: Weta Digital (as Kris Vieringa)
- Graham Binding
- senior animator: Weta Digital
- Helen Blake
- visual effects technical director: Weta Digital
- Pavani Rao Boddapati
- lead lighting technical director: Weta Digital
- Moragot Bodharamik
- animator: Weta Digital
- Philip Boltt
- motion capture pipeline supervisor: Weta Digital
- Alessandro Bonora
- lead facial modeler: Weta Digital
- Nick Booth
- digital imaging supervisor: Weta Digital / digital imaging supervisor: weta digital
- Jonathan Bot
- compositor: Weta Digital
- Jake Botting
- motion capture stage manager: Weta Digital
- Antoine Bouthors
- software developer: Weta Digital
- Katreena Erin Bowell
- texture artist: Weta Digital
- Chris Bowers
- previsualization artist
- Adam Bradley
- senior paint and rotoscope artist: Weta Digital
- Derek Brady
- layout technical director: Weta Digital
- Danny Braet
- visual effects artist: CFE
- Lee Bramwell
- visual effects camera supervisor: Weta Digital
- Jason Breneman
- previs artist: Blind Squirrel Digital
- Benjamin Brenneur
- lead and senior motion editor: Weta Digital / motion editor: Weta Digital
- Kristie Breslin
- creatures department manager: Weta Digital
- Robert Bridson
- research and development: Weta Digital
- Ryan Brooks
- paint and rotoscope artist: Weta Digital
- Andrew P. Brown
- visual effects accountant (as Andrew Brown)
- Nicholas Pierre Brown
- previs artist
- David Brunette
- compositor: Weta Digital
- Tanya Buchanan
- visual effects recruitment manager: Weta Digital
- Sam Bui
- lead lighting technical director: Weta Digital
- Joerg W. Bungert
- digital colourist: Weta Digital
- Sophie Burbery
- visual effects production runner: Weta Digital
- Clare Burgess
- digital effects producer: Weta Digital
- Sebastian Burke
- research and development: Weta Digital
- Brian Burks
- previsualization artist
- Andy Burmeister
- camera technical director: Weta Digital
- Kimberly Busalacchi
- vfx assistant: 20th Century Fox
- Hans Butler
- lead and senior motion editor: Weta Digital
- Julian R. Butler
- lead creature technical director: Weta Digital (as Julian Butler)
- Kurt Butler
- modeler: Weta Digital
- Hamza Butt
- digital artist
- Sam Buys
- visual effects asset manager: Weta Digital
- Tom Buys
- visual effects production runner: Weta Digital
- Robert Byrne
- lighting technical director: Weta Digital
- Thelvin Cabezas
- digital effects supervisor: Weta Digital (as Thelvin Tico Cabezas)
- Regina Cachuela
- animation technical director: Weta Digital (as Regina Paula Cachuela)
- David Caeiro Cebrián
- visual effects technical director: Weta Digital (as David Caeiro Cebrian)
- Djordje Cakovan
- modeler: Weta Digital
- Andrew Calder
- senior animator: Weta Digital
- Sonia Calvert
- lead and senior compositor: Weta Digital
- Charlie Camp
- visual effects production runner: Weta Digital
- Ben Campbell
- lighting technical director: Weta Digital
- Zac Campbell
- compositor: Weta Digital (as Zachary Campbell)
- Cedric Enriquez Canlas
- modeler: Weta Digital
- Chris Cantero
- previs lead animator: Blind Squirrel Digital
- Jeff Capogreco
- digital effects supervisor: Weta Digital
- Caleb Carr
- paint and rotoscope artist: Weta Digital
- Taylor Carrasco
- animation technical director: Weta Digital (as Taylor J. Carrasco)
- Oliver Castle
- senior software developer: Weta Digital
- Tim Catchpole
- camera technical director: Weta Digital
- Norman Cates
- lead and senior compositor: Weta Digital
- Myriam Catrin
- senior texture artist: Weta Digital
- Nick Cattell
- matte painter: Weta Digital
- Bernard O. Ceguerra
- lighting technical director: Weta Digital
- Luke Chamberlain
- systems and technical support: Weta Digital
- Scott Chambers
- compositor: Weta Digital
- Johnny Chan
- facial motion editor: Weta Digital
- Yuk Ting Chan
- creature technical director: Weta Digital
- Jung Min Chang
- senior modeler: Weta Digital
- Matthieu Chardonnet
- senior effects technical director: Weta Digital
- Hamish Charleson
- technical support lead: Weta Digital
- Tim Cheng
- senior paint and rotoscope artist: Weta Digital
- Jason K.S. Cheung
- production engineer: Weta Digital (as Jason Cheung)
- Eddie Chew
- animator: Weta Digital
- Anthony Chiang
- layout technical director: Weta Digital
- Ben A. Chisholm
- visual effects assistant (as Ben Chisholm)
- Sujesh V. Chitty
- matte painter: Soho VFX
- Jong Jin Choi
- lighting technical director: Weta Digital
- Pamela Choules
- visual effects editor
- Amy Christensen
- lead lighting technical director: Weta Digital
- Andrea Christie
- lighting technical director: Weta Digital
- Glen Christie
- lighting technical director: Weta Digital
- Julia Jooyeon Chung
- animator: Weta Digital
- Matthew Cioffi
- facial modeler: Weta Digital
- Patrick Clancey
- digital opticals
- Rhys Clapcott
- creature technical director: Weta Digital
- Joseph Clark
- model groomer: Weta Digital
- Mike Clark
- animator: Weta Digital
- Craig D. Clarke
- layout technical director: Weta Digital
- Raymond Clarke
- visual effects facilities technician: Weta Digital
- Gerald Clevy
- senior animator: Weta Digital
- Simon Clutterbuck
- digital creatures supervisor: Weta Digital
- Johann Francois Coetzee
- creature technical director: Weta Digital
- Michael Comfort
- lead previs artist
- Peter Connelly
- lighting technical director: Weta Digital
- Gemma Cooper
- compositor: Weta Digital
- Jeremy A. Cooper
- previs lead: Blind Squirrel Digital
- Shane Cooper
- senior software developer: Weta Digital
- Michael Corcoran
- lead creature technical director: Weta Digital
- Justin Cornish
- visual effects supervisor: Atomic Arts
- Michelle Cornwall
- body mocap technician: first unit, Weta Digital
- Brenton Cottman
- matte painter: Weta Digital
- Alasdair Coull
- code department supervisor: Weta Digital / head of research and development
- François Coulon
- creature technical director: Weta Digital (as Fran¸ois Coulon)
- Andrei Coval
- facial modeler: Weta Digital
- Dan Cox
- senior lighting technical director: Weta Digital
- Michael Cox
- textures technical supervisor: Weta Digital
- Michael Cozens
- lead animator: Weta Digital
- Christine Cram
- senior paint and rotoscope artist: Weta Digital
- Doug Cram
- compositor: Weta Digital
- Nick Craven
- lead animator: Weta Digital
- Jim Croasdale
- senior paint and rotoscope artist: Weta Digital
- Rob Crone
- data wrangler
- Steve Cronin
- senior compositor: Weta Digital
- Steve Crown
- lead and senior compositor: Weta Digital
- Alan Cruz
- motion editor: Weta Digital (as Alan Salmorin Cruz)
- Aaron Cubis
- visual effects editor: Weta Digital
- Glenn Curry
- layout technical director: Weta Digital
- John Curtis
- motion capture pipeline engineer: Weta Digital
- Eugene d'Eon
- research and development: Weta Digital
- Ken Dackermann
- compositor: Weta Digital
- Marion Davey
- previs production manager: Weta Digital
- Ed Davis
- modeler: Weta Digital
- Juliette Davis
- visual effects production manager: Weta Digital
- Joanna Davison
- lighting technical director: Weta Digital
- Shinji Dawson
- creature technical director: Weta Digital
- Mario de Dios
- visual effects artist
- Daphne De Jesus
- senior paint and rotoscope artist: Weta Digital
- Sarah de Schot
- visual effects production runner: Weta Digital
- Tom Del Campo
- senior animator: Weta Digital
- Anna Delany
- visual effects production runner: Weta Digital
- Peter Demarest
- visual effects artist
- Graeme Demmocks
- shots r&d technical director: Weta Digital
- Chris Derochie
- previs animator
- Anthony Di Ninno
- previs artist
- Tamir Sammy Diab
- lighting technical director: Weta Digital (as Tamir Diab) / lighting technical director: Weta Digital
- Gareth Dinneen
- compositor: Weta Digital
- James Dinsdale
- systems and technical support: Weta Digital
- Jennifer Docherty
- r&d coordinator: Weta Digital
- Chris Donnelly
- Visual effects production runner: weta digital
- Richard Dorling
- creature lead software developer: Weta Digital
- Tim Douglas
- model groomer: Weta Digital
- Rebecca Downes
- information systems lead: Weta Digital
- James Doyle
- visual effects technical director: Weta Digital
- Loring Doyle
- senior paint and rotoscope artist: Weta Digital
- Samuel Doyle
- texture artist: Weta Digital
- Nebojsa Dragosavac
- motion capture coder: Weta Digital
- Warren Drummond
- visual effects storyboard artist
- Ryan Duhaime
- lighting technical director: Weta Digital
- Georgia Dumergue
- facial tracker: Weta Digital / motion tracker
- Eamon Samuel Duncan
- camera technical director: Weta Digital
- Samuel Duncan
- systems and technical support: Weta Digital (as Samuel J. Duncan)
- Simeon Duncombe
- lead animator: Weta Digital
- Gord Dunick
- data wrangler: Canada
- Shawn Dunn
- head of layout/animation technologies: Weta Digital
- Gus Duron
- digital opticals editor
- Areito Echevarria
- visual effects technical director: Weta Digital
- Abdullah Ecirli
- digital compositor
- Austin Eddy
- senior animator: Weta Digital
- Erich Eder
- compositor: Weta Digital
- Benny Edlund
- senior motion capture technical director: Weta Digital
- Christopher Edwards
- visual effects technical director: Weta Digital (as Chris Edwards)
- Samuel Edwards
- shots r&d technical director: Weta Digital
- Christopher Egden
- visual effects production assistant: Weta Digital
- Yasmine El-Ghamrawy
- compositor: Weta Digital (as Yasmine Scott El-Ghamrawy)
- Sharif Elcott
- research and development: Weta Digital
- Jack Elder
- research and development: Weta Digital
- Marcus Endean
- visual effects storyboard artist
- Jeffrey Engel
- animator: Weta Digital
- Joe Engelke
- senior paint and rotoscope artist: Weta Digital
- Ryan English
- creature technical director: Weta Digital
- Paul Everitt
- senior paint and rotoscope artist: Weta Digital
- Campbell Taylor Fairweather
- visual effects tech support manager: Weta Digital (as Campbell Taylor-Fairweather)
- Nathan Farquhar
- model groomer: Weta Digital
- Luca Fascione
- r&d supervisor: Weta Digital
- Earl Fast
- previs animator: Image Engine
- Christine Feistl
- senior paint and rotoscope artist: Weta Digital
- Oliver Ferguson
- visual effects technical director: Weta Digital
- Florian Fernandez
- lead modeler: Weta Digital
- Andrew Fitchett
- visual effects production runner: Weta Digital
- Kristina Flach
- on-set visual effects production manager: Weta Digital
- Warren Flanagan
- visual effects storyboard artist
- Liana Fleming
- research and development: Weta Digital
- Ryan Flick
- additional visual effects assistant: Canada
- Duane Floch
- previsualization supervisor
- Shawn Florchak
- visual effects assistant
- Rémi Fontan
- shader writer: Weta Digital
- Michael Forot
- creature technical director: Weta Digital
- Ludovic Fouche
- senior camera td
- Nikki Fraei
- visual effects facilities coordinator: Weta Digital
- Richard Frances-Moore
- previs supervisor: Weta Digital
- Rod Fransham
- lead body mocap technician: first unit, Weta Digital
- Guillaume François
- shader writer: Weta Digital (as Francois Guillaume)
- Nick Fredin
- animator: Weta Digital (as Nocholas Fredin III)
- Garrett Fry
- matte painter: Weta Digital
- Johan Fröjd
- motion editor: Weta Digital
- Anthony Fung
- visual effects artist
- Nick Gabchenko
- shader writer: Weta Digital (as Nikolay Gabchenko)
- Kenneth Garcia
- lighting technical director: Weta Digital
- Nicholas Gaul
- lead fur groomer: Weta Digital
- Mark Gee
- lead lighting technical director: Weta Digital
- F. Gendron
- lighting technical director: Weta Digital (as Francois Gendron)
- Francois Gendron
- lighting artist
- Chris George
- shader writer: Weta Digital (as Christopher George)
- Yannick Gillain
- creature technical director: Weta Digital
- Jen Gillespie
- technology coordinator: Weta Digital
- Magali Gillon-Krizaj
- additional visual effects assistant: Canada (as Magali Gillon)
- Kenneth Gimpelson
- shots r&d technical director: Weta Digital (as Kenneth C. Gimpelson)
- Kiril Gizdov
- compositor: Atomic Arts
- Evgeny Glazyrin
- creature technical director: Weta Digital
- Peter Godden
- lead layout technical director: Weta Digital
- Diana Godo
- visual effects production runner: Weta Digital (as Diana Good)
- Thomas Goldblatt
- creature technical director: Weta Digital
- Daniel Gonzalez
- texture artist: Weta Digital
- Sergio A. Gonzalez
- motion editor: Weta Digital (as Sergio Gonzalez)
- Demian Gordon
- motion capture supervisor: second unit, Weta Digital
- Joshua Gotto
- compositor: Atomic Arts (as Josh Gotto)
- David Gouge
- visual effects head of marketing: Weta Digital
- Agnes Gould
- senior paint and rotoscope artist: Weta Digital
- David Gould
- creature technical director: Weta Digital
- Nick Grace
- creature technical director: Weta Digital
- Elizabeth Gray
- animator: Weta Digital
- Tom Greally
- visual effects general manager: Weta Digital
- Tom Greene
- animation coordinator: Weta Digital
- John Griffith
- pre-visualization director
- Jason Grindlay
- systems and technical support: Weta Digital
- Eitan Grinspun
- research and development: Weta Digital
- Greg Groenekamp
- lead and senior compositor: Weta Digital
- Martin Groezinger
- senior layout technical director: Weta Digital (as Martin Grözinger)
- Matthew Grueber
- creature technical director: Weta Digital
- Kathy Gruzas
- cio: Weta Digital
- Leonhard GrünschloÃ
- research and development: Weta Digital
- Rebs Guarina
- systems and technical support: Weta Digital
- Signy Bjorg Gudlaugsdottir
- modeler: Weta Digital (as Signý Björg Gublaugssóttir)
- Mike Gunn
- visual effects facilities manager: Weta Digital
- Paul Gunn
- systems and technical support: Weta Digital
- Claire Hackett
- creature technical director: Weta Digital
- Bassim Haddad
- lead and senior motion editor: Weta Digital
- Mark Haenga
- lead and senior facial modeler: Weta Digital
- Tim Haigh
- motion capture stage assistant: Weta Digital
- Ben Hall
- systems and technical support: Weta Digital
- Simon Halpern
- previsualization artist
- Nick Hamilton
- creature technical director: Weta Digital
- David Hampton
- effects department manager: Weta Digital
- Johannes Hanika
- research and development: Weta Digital
- Jayse Hansen
- screen graphics designer
- Rachel Faith Hanson
- visual effects coordinator
- Joshua Hardgrave
- facial tracker: Weta Digital
- Stacy Harding
- visual effects production runner: Weta Digital
- Yoshihiro Harimoto
- creature technical director: Weta Digital
- Adam Harriman
- camera technical director: Weta Digital
- Michael Harrison
- digital compositor
- Toby Haruno
- senior animator: Weta Digital (as Toby M. Haruno)
- James Hathaway
- visual effects supervisor: Weta Digital
- Ben Hatton
- visual effects editor: Weta Digita;
- Kelly Haysom
- sequence coordinator: Weta Digital
- G.G. Heitmann Demers
- lead and senior compositor: Weta Digital (as G.G. Heitmann)
- Quentin Hema
- paint supervisor: Weta Digital
- Allan Henderson
- lighting technical director: Weta Digital
- Joe Henderson
- previz artist
- Patrick Henry
- witness reference lead: first unit, Weta Digital
- Rachel Herbert
- layout technical director: Weta Digital (as Rachel E. Herbert)
- Jon Hertzig
- research and development: Weta Digital
- Afif Heukeshoven
- Camera Technical Director / camera technical director: Weta Digital
- Dean Hewison
- visual effects asset coordinator: Weta Digital
- Tim Hey
- lead and senior compositor: Weta Digital (as Timothy Hey)
- Matthew Hicks
- lighting technical director: Weta Digital
- Anna Hill
- camera technical director: Weta Digital
- Erin Hill
- animation coordinator: Weta Digital
- Martin Hill
- senior shader writer: Weta Digital
- Peter Hillman
- software developer: Weta Digital
- Christian Hipp
- software developer: Weta Digital
- Kazu Hiro
- "Caesar" concept artist (as Kazuhiro Tsuji) / "Caesar" scan head artist (as Kazuhiro Tsuji)
- Timothy Hoffman
- senior lighting technical director: Weta Digital (as Tim Hoffman)
- Chad Hofteig
- pre-visualization artist
- Matt Holland
- lead and senior compositor: Weta Digital
- Robin Hollander
- lead and senior compositor: Weta Digital
- Jeremy Hollobon
- animation technical director: Weta Digital
- Mark L. Holmes
- motion editor: Weta Digital
- Matt Holmes
- supervising visual effects editor: Weta Digital
- Teijo Holzer
- production engineer: Weta Digital
- Tom Holzinger
- lead and senior motion editor: Weta Digital
- John Homer
- lead creature technical director: Weta Digital
- Chris Hopkins
- visual effects artist: Syndrome VFX
- David Houghton-Williams
- compositing supervisor: Weta Digital (as David Houghton Williams)
- Katie Houston
- creatures coordinator: Weta Digital
- Sandy Houston
- rotoscope supervisor: Weta Digital
- Susan Howard
- software developer: Weta Digital
- Francis Hsu
- senior texture artist: Weta Digital
- Florian Hu
- visual effects technical director: Weta Digital
- Nikki Hughes
- senior texture artist: Weta Digital (as Nikki Hayley-Hughes)
- Sherryn Hunt
- visual effects recruitment assistant: Weta Digital (as Sherryn Matthews)
- Radford Hurn
- creature technical director: Weta Digital
- Chris Husson
- lighting technical director: Weta Digital
- Ryan Hutchings
- senior paint and rotoscope artist: Weta Digital
- Rachel Hydes
- motion editor: Weta Digital
- Cajun Hylton
- modeler: Weta Digital
- Corrado Ianiri
- motion capture editor: Weta Digital
- Nikolay Ilinov
- creature technical director: Weta Digital
- Changeui Im
- lighting technical director: Weta Digital
- Andreas Jablonka
- compositor: Weta Digital
- Ian Jack
- visual effects accountant: Weta Digital
- Myles Jackson
- shots r&d technical director: Weta Digitals (as Myles Elliott Jackson)
- Mel James
- senior texture artist: Weta Digital
- Malik Jayawardena
- motion capture operator: first unit, Weta Digital
- Paul Jenness
- lead modeler: Weta Digital
- Bradley John
- layout technical director: Weta Digital
- Michael Johns
- render wrangler: Weta Digital
- Jeff A. Johnson
- lighting technical director: Weta Digital
- Nathan Johnson
- lighting technical director: Weta Digital
- Danny Jones
- senior paint and rotoscope artist: Weta Digital
- Dave Jones
- visual effects purchasing officer: Weta Digital
- Michael P. Jones
- software developer: Weta Digital
- Henrik Jonsson
- 3d artist, Atomic Arts
- Vanessa Joyce
- visual effects production manager: Weta Digital
- Simon Jung
- compositing supervisor: Weta Digital
- Kory Juul
- compositor: Weta Digital (as Kory Martin Juul)
- Sandip Kalsy
- lead lighting technical director: Weta Digital
- Miae Kang
- lead lighting technical director: Weta Digital
- Matthew Kapfhammer
- motion editor: Weta Digital
- Kaveh Kardan
- research and development: Weta Digital
- Mike Kelly
- camera technical director: Weta Digital
- Patrick Keogh
- facial tracker: Weta Digital
- Tessa Kershaw
- visual effects runner and events coordinator: Weta Digital
- Anthar Kharana
- compositor: Atomic Arts
- Yasmin Khudari
- facial modeler: Weta Digital
- Christian Kickenweitz
- motion editor: Weta Digital
- Sigtor Kildal
- motion capture operator: second unit, Weta Digital / motion editor: Weta Digital
- Ben Kilgore
- senior creature technical director
- John Kilkenny
- visual effects executive
- Ki-Hyun Kim
- motion editor: Weta Digital
- Heather Kinaston-Smith
- visual effects accounts assistant: Weta Digital
- Joel Kittle
- previs artist
- Dorian Knapp
- animator: Weta Digital
- Mark Kobrin
- facial modeler: Weta Digital
- Michael Kokich
- render wrangler: Weta Digital
- Sergei Koudriautsev
- senior camera technical director: Weta Digital
- Makoto Koyama
- senior animator: Weta Digital
- Lonnie Kraatz
- lead creature technical director: Weta Digital
- Alex Kramer
- senior camera technical director: Weta Digital
- Lars Kramer
- camera technical director: Weta Digital
- Dmitri Krasnokoutski
- shader writer: Weta Digital
- Jan Kruse
- compositor: Weta Digital
- John Kubiak
- previs artist: Blind Squirrel Digital
- Fryderyk Kublikowski
- motion capture production coordinator: Weta Digital
- Dave Kujawski
- production engineer: Weta digital
- Martin Kulig
- camera technical director: Weta Digital
- Paul Kulikowski
- compositor: Weta Digital
- Ayako Kuroda
- visual effects technical director: Weta Digital
- Todd Labonte
- senior animator: Weta Digital
- Keith Lackey
- animation technical director: Weta Digital
- Genevieve Lacombe
- lighting technical director: Weta Digital
- Laure Lacroix
- lead and senior compositor: Weta Digital
- Kenny Lam
- compositor: Weta Digital (as Ken Lam)
- Andrew Lambert
- technical support lead: Weta Digital / technical support lead: weta digital
- Nathaniel Lane
- lighting technical director: Weta Digital
- Charlotte Laney
- creatures coordination: Weta Digital
- Alexandra Lanzensberger
- first assistant colourist: Weta Digital
- Michael Lanzensberger
- compositor: Weta Digital
- Mathias Larserud
- shader writer: Weta Digital
- Shandy Lashley
- additional visual effects coordinator: Canada
- Rachel Laurenson
- paint and rotoscope artist: Weta Digital
- Luisma Lavin
- lead and senior motion editor: Weta Digital
- Jason Lazaroff
- lead and senior visual effects technical director: Weta Digital
- David Leach
- systems and technical support: Weta Digital
- James Leaning
- software developer: Weta Digital
- Alison Learned Wolf
- visual effects editor: Weta Digital (as Alison Learned-Wolf)
- Evelyne Leblond
- compositor: Weta Digital
- Isabelle Leduc
- assistant mocap coordinator: Canada
- Alexander K. Lee
- animator: Weta Digital (as Alexander Lee)
- Seong Kyun Lee
- visual effects technical director: Weta Digital
- Carmelo Leggiero
- animator: Weta Digital
- Simon Legrand
- visual effects technical director: Weta Digital (as Simon LeGrand)
- Leo Leiner
- motion capture setup: first unit, Weta Digital
- Dan Lemmon
- production visual effects supervisor
- Iva Lenard
- senior reference photographer: Weta Digital
- Mark Leone
- research and development: Weta Digital
- Fabio Leporelli
- model groomer: Weta Digital / vfx lead artist
- Joe Letteri
- senior visual effects supervisor
- Dean Lewandowski
- layout technical director: Weta Digital
- J.P. Lewis
- r&d supervisor: Weta Digital
- Carlos Lin
- creature technical director: Weta Digital
- Mingzhi Lin
- senior lighting technical director: Weta Digital (as Mingzhi Victor Lin)
- Randy Link
- animator: Weta Digital
- Benjamin Liu
- pre-vis artist / previs artist
- Chishan Liu
- lighting technical director: Weta Digital
- Wendy Lloyd
- research and development: Weta Digital
- EungHo Lo
- fur/hair artist: Weta Digital (as Eung Ho Lo) / modeler: Weta Digital (as Eung Ho Lo)
- Thomas Sing Wai Lo
- modeler: Weta Digital (as Thomas Lo)
- Jason Locke
- camera technical director: Weta Digital
- Daniel Lond
- software developer: Weta Digital
- Nick Long
- systems and technical support: Weta Digital
- Sophie Lord
- paint and rotoscope artist: Weta Digital
- Jade Lorier
- motion editor: Weta Digital
- Blaine Lougheed
- visual effects coordinator
- Jennifer Loughnan
- compositing production manager: Weta Digital
- Ruth-Anne Loveridge
- modeler: Weta Digital
- Daniel Lowenberg
- camera technical director: Weta Digital
- David Luke
- facial mocap recordist: second unit, Weta Digita;
- Ben Lumsden
- motion capture body technician: first unit, Weta Digital
- Brooke Lyndon-Stanford
- visual effects supervisor: Atomic Arts
- Daniel Macarin
- lead lighting technical director: Weta Digital
- Frank Macfarlane
- animation production manager: Weta Digital
- Sam Maclennan
- render wrangler: Weta Digital
- Merlin Bela Wassiij Maertz
- animator: Weta Digital
- Allan Magled
- visual effects supervisor: Soho VFX
- Oleg Magrisso
- creature technical director: Weta Digital
- Alastair Maher
- texture artist: Weta Digital
- Kate Makarow
- witness reference assistant: first unit, Weta Digital
- Mary E. Manning
- pre-visualization lead: Pixel Liberation Front
- Jade Mansueto
- shader writer: Weta Digital
- Jason Marlow
- camera technical director: Weta Digital
- John Marnewick
- camera technical director: Weta Digital
- Shaun Marnewick
- camera technical director: Weta Digital
- Jan Maroske
- compositor: Weta Digital
- Nic Marrison
- shader writer: Weta Digital
- John Martin
- character technical director
- Daniel Marwick
- visual effects building maintenance coordinator: Weta Digital
- Jaydene Maryk
- additional visual effects coordinator: Canada
- Ray Massa
- facial mocap recordist: first unit, Weta Digital (as Raymond L. Massa)
- Kirk Mawhinney
- facial modeler: Weta Digital (as Kirk G. Mawhinney)
- John Mayhew
- motion capture pipeline manager: second unit, Weta Digital
- Neil Mayo
- editorial team: Weta Digital
- David McCormick
- creature technical director: Weta Digital
- Bradley McFlinn
- production runner: weta digital (as Brad McFlinn) / visual effects production runner: Weta Digital (as Brad McFlinn)
- Steve McGee
- compositor: Weta Digital / lighting technical director
- Steve McGillen
- compositor: Weta Digital
- Peter James McGrattan
- systems and technical support: Weta Digital
- Matt McGuinness
- paint and rotoscope artist: Weta Digital
- Anthony McIndoe
- animator: Weta Digital
- Jeremy McKenzie
- layout technical director: Weta Digital (as Jeremy Ball)
- Nick McKenzie
- shots r&d supervisor: Weta Digital
- Richard McKenzie
- render wrangler: Weta Digital
- Nigel McKissock
- textures department manager: Weta Digital (as Nige McKissock)
- Steve McLafferty
- post-viz artist
- Chloe McLean
- motion editor: Weta Digital
- Tristan McMahon
- systems and technical support: Weta Digital
- Brian McMillin
- camera technical director: Weta Digital
- Donal McMullan
- production engineer: Weta Digital
- Renton McNeill
- render wrangler: Weta Digital
- Louise McNicholl
- layout department coordinator: Weta Digital
- Mark McNicholl
- lighting technical director: Weta Digital
- Ross McWhannell
- systems and technical support: Weta Digital
- Tom Meade
- animation technical director: Weta Digital (as Thomas Meade)
- James Meikle
- visual effects editor: Weta Digital
- Neal Melancon
- witness reference lead: second unit, Weta Digital
- Ronnie Menahem
- visual effects technical director: Weta Digital
- Kim Menaster
- previs coordinator: Pixel Liberation Front / visual effects coordinator: Pixel Liberation Front
- Martin L. Mercer
- visual effects storyboard artist
- Andrea Merlo
- creatures simulation supervisor: Weta Digital
- Miklós Mesterházy
- lighting technical director: Weta Digital (as Miklos Mesterhazy)
- Orlando Meunier
- animator: Weta Digital
- Christoph Meyer
- senior creature technical director
- Barbara Meyers
- lighting technical director: Weta Digital
- John Meyers
- visual effects assistant
- Goran Milic
- motion capture technical director: Weta Digital
- Jessica Millar
- lighting technical director: Weta Digital
- Tobin Millen
- render wrangler: Weta Digital
- Ron E.J. Miller
- creature facial lead technical director: Weta Digital
- Seth F. Miller
- senior paint and rotoscope artist: Weta Digital
- Chris Millett
- visual effects production runner: Weta Digital
- Adrian Millington
- animator: Weta Digital
- Amy Minty
- visual effects production assistant: Weta Digital
- Perry Miotto
- witness reference assistant: second unit, Weta Digital
- Saki Mitchell
- lead and senior compositor: Weta Digital
- Mahito Mizobuchi
- previs/postvis animator
- Andrew Moffett
- previs artist
- Chad Moffitt
- animator
- Terry Molatore
- senior texture artist: Weta Digital
- Dejan Momcilovic
- motion capture supervisor: Weta Digital
- Alberto Montañés
- compositor: Weta Digital
- James Moore
- modeler: Weta Digital
- Richard John Moore
- creature technical director: Weta Digital
- Eileen Moran
- visual effects executive producer: Weta Digital
- Ben Morgan
- compositor: Weta Digital
- Simon Dean Morley
- production engineer: Weta Digital (as Simon Morley)
- Carla Morris
- research and development: Weta Digital
- Zac Morris
- compositor / compositor: Weta Digital
- Bo Mosley
- modeler: Weta Digital
- Chris Moss
- motion editor: Weta Digital
- Daniel Moy
- modeler: Weta Digital (as Daniel Goncalves Moy)
- Alessandro Mozzato
- senior lighting technical director: Weta Digital
- Matt Mueller
- senior on-set visual effects technical director: Weta Digital
- Yvonne Muinde
- matte painting hod: Weta Digital
- Nicky Muir
- animation production manager: Weta Digital
- Arwen Munro
- layout department manager: Weta Digital
- Matthew Muntean
- creatures supervisor: Weta Digital
- Daryl Munton
- lighting technical director: Weta Digital
- Laura Murillo
- senior paint and rotoscope artist: Weta Digital
- Ben Murray
- motion capture supervisor: first unit, Weta Digital
- Jun Zee Myers
- animator: Weta Digital
- Alfred Mürrle
- lead and senior compositor: Weta Digital / lighting technical director: Weta Digital
- Kiyoyuki Nakagaki
- senior software developer: Weta Digital
- Daniel Naughton
- lighting technical director: Weta Digital (as Dan Naughton)
- Tony Neal
- 3d artist, Atomic Arts
- C. Michael Neely
- previs supervisor: Blind Squirrel Digital
- Tim Nicholas
- systems and technical support: Weta Digital
- Wolfgang Niedermeier
- lead camera technical director: Weta Digital
- Bryce Nielsen
- visual effects producer
- Michael B. Nielsen
- research and development: Weta Digital
- Ben Nightingale
- texture artist: Weta Digital
- Peti Nohotima
- matte painting manager: Weta Digital
- Keven Norris
- lead texture artist: Weta Digital
- Greg Notzelman
- texture artist: Weta Digital
- Alexander Nowotny
- visual effects technical director: Weta Digital (as Alex Nowotny)
- Anders Nyman
- lighting technical director: Weta Digital
- Pete O'Connell
- compositor: Weta Digital
- Cyndi Ochs
- Visual Effects Producer: Weta Digital
- Mike Ocoboc
- compositor: Weta Digital (as Michael Ocoboc)
- James Ogle
- lead modeler: Weta Digital
- Anton Ognyev
- visual effects technical director: Weta Digital
- Grant Okita
- main title designer: Picture Mill
- Tyler Olson
- motion capture setup: second unit, Weta Digital (as Tyler Olsen) / motion capture technician
- Brandon Onstott
- shader writer: Weta Digital
- Benjamin Orange
- systems and technical support: Weta Digital
- Sasha Ortega
- sequence coordinator: Weta Digital
- David A. Ostler
- lighting technical director: Weta Digital
- Filippo Paganoni
- render wrangler: Weta Digital
- Michael Paget
- layout technical director: Weta Digital
- Sathyan Panneerselvam
- animator: Weta Digital
- John Papafotiou
- lighting technical director / lighting technical director: Weta Digital
- Jonathan Paquin
- animator: Weta Digital
- Rodrigo Carcamo Parga
- motion capture setup: second unit, Weta Digital
- Andrew Park
- animator: Weta Digital
- Helen Paul
- lighting technical director / senior compositor
- Mitch Paulson
- digital colorist
- Stephen J. Pavelski
- previsualization artist
- Carlos Pedroza
- lead previs artist
- Hannah Peirce
- compositor: Weta Digital
- Angelica Perez
- compositor: Weta Digital
- Mike Perry
- digital effects supervisor: Weta Digital
- Ron Perry
- motion capture setup: second unit, Weta Digital (as Ronald Perry)
- Patrick Peterson
- layout technical director: Weta Digital
- Shaun Peyman
- lighting technical director: Weta Digital
- David Phillips
- lead and senior compositor: Weta Digital
- Shosh Phillips
- visual effects production runner: Weta Digital
- Timothy Pick
- systems and technical support: Weta Digital
- Carles Piles
- texture artist: Weta Digital
- Teresa Alvarez Pino
- creature technical director: Weta Digital
- Danila Pogalov
- lighting technical director: Weta Digital
- Ron Pogue
- visual effects coordinator
- Bruno Pollet
- lead and senior motion editor: Weta Digital
- Jessica Ponte
- textures coordinator: Weta Digital
- Tylah Pratt
- visual effects production runner: Weta Digital
- Sam Prebble
- creature technical director: Weta Digital
- Thomas Prebble
- systems and technical support: Weta Digital
- Alan Precourt
- lighting technical director: Weta Digital
- Niklas Preston
- modeler: Weta Digital
- Matthew Provost
- visual effects systems manager: Weta Digital
- Robin Prybil
- visual effects executive: Weta Digital
- Lucas Putnam
- visual effects editor: Weta Digital
- Simon Quach
- motion editor: Weta Digital
- Inge Rademeyer
- visual effects travel coordinator: Weta Digital
- Ula Rademeyer
- lead texture artist: Weta Digital
- Paul Raeburn
- compositor: Weta Digital
- Kade Ramsey
- paint and rotoscope artist: Weta Digital
- Troy Ramsey
- senior paint artist: Weta Digital
- Shane Rangi
- visual effects production runner: Weta Digital
- Ellen Rappenecker
- facial motion editor: Weta Digital
- Andres Rascon
- compositor: Weta Digital
- Craig Douglas Rattray
- paint and rotoscope artist: Weta Digital
- Jen N. Ray
- previs artist: Blind Squirrel Digital
- Paul Redican
- compositor: Weta Digital
- Chris Reece
- systems and technical support: Weta Digital
- Greg Reed
- assistant visual effects editor
- Phillip Reed
- data resource coordinator: Weta Digital
- Saul Reid
- lighting technical director: Weta Digital
- Leigh H. Rens
- previs animator
- Marco Revelant
- models supervisor: Weta Digital
- Thomas Revill
- layout technical director: Weta Digital
- Eric Reynolds
- animation supervisor: Weta Digital
- Nicholas Richter
- senior motion editor: Weta Digital
- Kim Rickard
- visual effects recruitment consultant: Weta Digital
- Grant Roa
- visual effects production runner: Weta Digital
- Clarence 'Boola' Robello
- animation lead (as Clarence Robello)
- Paul-George H. Roberts
- software developer: Weta Digital
- Cesar Rodriguez Bautista
- digital paint artist: Weta Digital / senior paint and rotoscope artist: Weta Digital
- Ryan Rogers
- lighting technical director: Weta Digital
- Kevin Romond
- effects supervisor: Weta Digital
- Elliot Rosenstein
- model groomer: Weta Digital
- Stephen Roucher
- digital imaging technician: Weta Digital
- Sam Rowan
- modeler: Weta Digital
- Luaan Ruaine
- visual effects facilities coordinator: Weta Digital
- Jance Rubinchik
- lead animator: Weta Digital
- Frank Rueter
- lead and senior compositor: Weta Digital (as Frank Rüter)
- Jesús Ruiz Torres
- motion editor: Weta Digital (as Jesus Ruiz Rorres)
- Bill Ryder
- systems and technical support: Weta Digital
- Marilyn Ryder
- visual effects housing coordinator: Weta Digital
- Jalil Sadool
- lead animator: Weta Digital
- Mark Sagar
- special projects supervisor: Weta Digital
- Karim Sahai
- lead and senior compositor: Weta Digital
- Christoph Salzmann
- compositing supervisor: Weta Digital
- Adrian Samuels
- data resource manager: Weta Digital
- Ben Sanders
- animator: Weta Digital
- Kyle Sandilands
- witness reference: first unit, Weta Digital
- Mahria Sangster
- lighting production manager: Weta Digital
- Victor Sanz Fernandez
- texture artist: Weta Digital
- Michael Sarkis
- senior on-set visual effects technical director: Weta Digital
- Daryl Sawchuk
- previsualization supervisor: The Moving Picture Company
- Jeremy Schichtel
- facial mocap technician: second unit, Weta Digital (as Jeremy Schichtek)
- Caterina Schiffers
- compositor: Weta Digital / texture artist: weta digital
- Sebastian H. Schmidt
- visual effects technical director: Weta Digital
- Jennifer Schoo
- systems and technical support: Weta Digital
- Marcus Schoo
- software developer: Weta Digital
- Florian Schroeder
- compositor: Weta Digital
- Andreas Schulz
- camera td: weta digital
- Jens Schwarz
- senior creature technical director: Weta Digital
- Rob Sclater
- shots r&d technical director: Weta Digital
- David Scott
- lead compositor: Weta Digital
- Kristin Sedore
- lighting td
- Brad Selkirk
- facial tracker: Weta Digital
- Carsten Seller
- animator: Weta Digital
- Keith Sellers
- lead compositor: Soho VFX
- Paolo Emilio Selva
- software developer: Weta Digital
- Paul Seyb
- motion editor: Weta Digital
- Amir Shachar
- shader writer: Weta Digital
- Thrain Shadbolt
- digital effects supervisor: Weta Digital
- Behnam Shafiebeik
- compositor: Weta Digital
- Sally Shanahan
- visual effects contracts coordinator: Weta Digital
- Amy Shand
- it production manager: Weta Digital
- Glen Sharah
- senior shader writer: Weta Digital
- Sam Sharplin
- modeler: Weta Digital
- Aurynn Shaw
- production engineer: Weta Digital
- Martin Shelton
- r&d project manager: Weta Digital
- Dean Sherriff
- visual effects storyboard artist
- Kevin L. Sherwood
- on-set visual effects production manager: Weta Digital
- Tomoko Shin
- compositor: Weta Digital
- Jenni Shoesmith
- modeler: Weta Digital (as Jennifer Shoesmith)
- Robert Shrider
- senior shader writer: Weta Digital
- Poppy Sinclair-Lockhart
- production assistant: Weta Digital
- Chrystia Siolkowsky
- motion editor: Weta Digital
- Gershom Sissing
- modeler: Weta Digital
- Anna SitjÃ
- texture artist: Weta Digital (as Anna Sitja Mir)
- Navin Sk
- render wrangler: Weta Digital
- Brett Skinner
- texture artist: Weta Digital
- Kim Slattery
- shaders coordinator: Weta Digital
- Matt Sloan
- facial mocap technician: first unit, Weta Digital
- Nik Slotiuk
- previs artist
- Howard Sly
- facial modeler: Weta Digital
- Layne Small
- render wrangler: Weta Digital
- Lori Smallwood
- animation technical director: Weta Digital
- Stephen Smart
- render wrangler: Weta Digital
- Adam Brett Smith
- motion editor: Weta Digital (as Adam Smith)
- Cole Smith
- models coordinator: Weta Digital
- Daniel Jacob Smith
- shots r&d technical director: Weta Digital (as Daniel Smith)
- Jeremy Smith
- visual effects technical director: Weta Digital
- Kevin Andrew Smith
- shader writer: Weta Digital (as Kevin Smith)
- Marc Smith
- camera technical director: Weta Digital (as Marc J. Smith)
- Mark Smith
- animator: Weta Digital
- Sean Snyders
- motion capture production engineer: Weta Digital
- Perry Hyunwoo Sohn
- camera technical director: Weta Digital
- Alexander E. Sokoloff
- previsualization artist
- John Sore
- lead animator: Weta Digital
- Eric Soulvie
- software developer: Weta Digital
- Tom Southall
- sequence coordinator: Weta Digital
- Jonas Sperl
- layout technical director: Weta Digital
- Doug Spilatro
- visual effects
- Holger Spill
- shader writer: Weta Digital
- Christoph Sprenger
- head of effects r&d: Weta Digital
- Ryan Stafford
- associate visual effects producer
- Brett Stapleton-French
- compositor: Weta Digital (as Brett Dix)
- Cam Steel
- systems and technical support: Weta Digital
- Justin Steel
- modeler: Weta Digital
- Albrecht Steinmetz
- lead camera technical director: Weta Digital
- Grace Stephens
- texture artist: Weta Digital
- Mark Stern
- visual effects production executive: Lola Visual Effects
- John Stevenson-Galvin
- senior modeler: Weta Digital
- Eric Stewart
- visual effects
- Matteo Stirati
- facial modeler: Weta Digital
- Bobby Stockport
- visual effects artist
- Justin Stockton
- layout technical director: Weta Digital
- Rosalind Stratton
- layout technical director: Weta Digital
- Petra Stueben
- texture artist: weta digital
- Jesse Sturdy
- witness reference: second unit, Weta Digital
- Francois Sugny
- visual effects technical director: Weta Digital
- Richard Sur
- lighting technical director: Weta Digital
- Sandy Sutherland
- visual effects technical director: Weta Digital
- Malino Suzuki
- lead and senior motion editor: Weta Digital
- Masaya Suzuki
- senior texture artist: Weta Digital
- Raqi Syed
- lighting technical director: Weta Digital
- Sebastian Sylwan
- chief technology officer: Weta Digital
- Peter Syomka
- lead and senior facial modeler: Weta Digital
- Gaku Tada
- lead lighting technical director: Weta Digital
- Giuseppe Tagliavini
- compositor: Weta Digital
- Charles Tait
- compositing supervisor: Weta Digital
- Michael Takarangi
- visual effects production runner: Weta Digital
- Eric Tang
- lead creature technical director: Weta Digital
- Anne Taunga
- motion edit department manager: Weta Digital
- Jochen Tautges
- research and development: Weta Digital
- Andrew Taylor
- shader writer: Weta Digital (as Andrew R. E. Taylor)
- Sandy Taylor
- camera department manager: Weta Digital (as Sandy Coco Taylor)
- Sompong Teekasathien
- modeler: Weta Digital
- Sunny Teich
- lead creature technical director: Weta Digital
- Felix Telfer
- visual effects technical director: Weta Digital
- Eteuati Tema
- lead facial motion editor: WETA Digital
- Chris Templeman
- paint and rotoscope artist: Weta Digital
- Tim Teramoto
- creature technical director: Weta Digital
- Ali Tezel
- previs animator
- Amy Thomas
- assistant technical director
- Craig Thomas
- visual effects production runner: Weta Digital
- Shannon Thomas
- senior modeler: Weta Digital
- Ben Thompson
- senior lighting technical director: Weta Digital
- Phyo Thu
- facial tracker: Weta Digital
- Jonas Thörnqvist
- modeler
- Edwina Ting
- animator: Weta Digital
- Pär Tingström
- digital modeler
- Vladimir Tkachenko
- visual effects technical director: Weta Digital
- Philip To
- animator: Weta Digital
- Geoff Tobin
- lead massive technical director: Weta Digital
- Glenn Tocher
- render wrangler: Weta Digital
- Audrea Topps Harjo
- creatures department manager: Weta Digital (as Audrea Topps-Harjo)
- Chris Tost
- animator: Weta Digital
- Daniele Tosti
- lead lighting technical director: Weta Digital
- Mariko Tosti
- shaders coordinator: Weta Digital
- Adrien Toupet
- visual effects technical director: Weta Digital
- Diego Trazzi
- lead and senior visual effects technical director: Weta Digital
- Sebastian Trujillo
- animator: Weta Digital
- Nataliya Tsyganok
- texture artist
- Keith Patrick Turner
- previs artist
- Natasha Turner
- visual effects publicity coordinator: Weta Digital
- Brent Tyler
- previs artist
- Jon Tyler
- lead and senior motion editor: Weta Digital (as Jonathon Tyler)
- Miquel Ubeda
- compositor: Weta Digital
- Riaan Underwood
- creature technical director: Weta Digital
- Ryan Valade
- visual effects editor: Image Engine
- James Van Der Reyden
- motion capture studio technical director: Weta Digital
- Phil Van Der Reyden
- modeler: Weta Digital
- Adrien Van Viersen
- visual effects storyboard artist
- Kara Vandeleur
- texture artist: Weta Digital
- John Vassallo
- animator
- Amy Vatanakul
- pre-visualization artist
- Jenny Vial
- visual effects housing coordinator: Weta Digital
- Marco Vidaurre
- creature technical director: Weta Digital
- Andreja Vuckovic
- digital modeler: weta digital
- Sean Noel Walker
- lead lighting technical director: Weta Digital
- Brenda R. Wallace
- production engineer: Weta Digital (as Brenda Wallace)
- Ange Waller
- visual effects contracts manager: Weta Digital
- Kelly Walsh
- lighting technical director: Weta Digital
- Gwyneth Walton
- modeler: Weta Digital
- Brian Ward
- animator: Weta Digita;
- Martin Ward
- render wrangler: Weta Digital
- Tim Ward
- lighting technical director: Weta Digital
- Matt Weaver
- animator
- Romy Webster
- visual effects production runner: Weta Digital
- Shraga Weiss
- facial modeler: Weta Digital
- Pete Wellington
- information systems
- Kenneth Wells
- systems and technical support: Weta Digital
- Ari Wheoki
- visual effects assistant purchasing officer: Weta Digital
- R. Christopher White
- visual effects supervisor: Weta Digital
- Cameron Widen
- previsualization supervisor: Image Engine
- Lisa Wildermoth
- motion capture production manager: Weta Digital
- Ed Wilkie
- creature technical director: Weta Digital
- Joseph Wilkie
- wrangler manager: Weta Digital (as Joe Wilkie)
- Alicia Williams
- visual effects relocation manager: Weta Digital
- Clare Williams
- animator: Weta Digital
- Gavin Williams
- motion editor: Weta Digital
- Kevin J. Williams
- previs artist
- Pete Williams
- digital imaging hod: Weta Digital
- James Willingham III
- animator: Weta Digital
- Nicholas Wilson
- lead and senior groomer: Weta Digital
- Stephen Wilson
- compositor: Weta Digital
- Tracey Wilson
- visual effects storyboard artist
- Greg Wilton
- massive technical director: Weta Digital (as Gregory N. Wilton)
- Erik Winquist
- visual effects supervisor: Weta Digital
- Chris Winter
- systems and technical support: Weta Digital
- Teresa Winters
- layout technical director: Weta Digital (as Teresa L. Hooper)
- Jedrzej Wojtowicz
- shaders supervisor: Weta Digital
- Brian Wolf
- compositor: Weta Digital
- Carolyn Wong
- creature technical director
- Jasmine Wong
- texture artist: Weta Digital
- Paul Marcus Wong
- sequence coordinator: Weta Digital
- Roger Wong
- creature technical director: Weta Digital
- Ross Woo
- assistant visual effects coordinator: Canada
- Clare Woodford-Robinson
- modeler: Weta Digital
- Michael Wortmann
- visual effects technical director: Weta Digital
- Andy Wright
- render wrangler: Weta Digital
- David Wright
- visual effects manager finance and corporate services: Weta Digital
- Marta Wysocka
- modeler: Weta Digital
- Piotr Fox Wysocki
- senior texture artist: Weta Digital
- Xian Xiao
- software developer: Weta Digital
- Junying Xu
- texture artist: Weta Digital
- Kelvin Yee
- digital compositor: Weta Digital
- Viki Yeo
- texture artist: Weta Digital
- Dennis Yoo
- animator: Weta Digital
- Craig Young
- animator: Weta Digital
- John Young
- technical support lead: Weta Digital
- Joyce Young
- lighting techical director: Weta Digital
- Mark Young
- senior texture artist: Weta Digital
- Daniel Zamora
- previs artist
- Marzena Zareba
- camera technical director: Weta Digital
- Matthias Zeller
- lead creature technical director: Weta Digital
- Mohand Zennadi
- senior lighting technical director
- Daniel Zettl
- senior animator: Weta Digital
- Johan Ã
berg
- visual effects technical director: Weta Digital (as Johan Aberg)
- James Albiez
- visual effects artist (uncredited)
- Christopher Bozzetto
- digital artist (uncredited)
- Joseph B. Conmy IV
- visual effects executive (uncredited)
- Colin Cunningham
- lighting lead: SOHO VFX (uncredited)
- Kerstin Herold
- visual effects production runner: Weta Digital (uncredited)
- Megan Hutchison
- production runner: Weta Digital (uncredited)
- Steven Lo
- previsualization animator (uncredited)
- Thomas Mathai
- data manager (uncredited)
- Jen Hao Yeh
- roto artist (uncredited)