- Shaun Friedberg 'Pyrokinesis'
- layout technical director: Weta Digital
- Maximilien Albert
- 3d artist: Ubisoft Digital Arts / modeler
- Alexandre Alin
- visual effects artist
- Stephen Allison
- wrangler: Weta Digital
- Michael Archambault
- 3d artist: Ubisoft Digital Arts
- Marc Aubry
- animator: Hybride
- Marie-Josee Auclair
- 2d artist: Ubisoft Digital Arts
- Jerome Bacquet
- visual effects supervisor: Hybride Technologies
- Simon Baker
- effects assistant technical director: WETA Digital
- Olivier Barbeau
- visual effects artist: Hybride Technologies
- Patrice-Alain Barrette
- digital compositor: Hybride
- Michel Barrière
- compositing supervisor: Hybride
- Olivier Beaulieu
- digital compositor: Hybride
- Michaël Bentitou
- textures & lighting: Hybride
- Hugo Bergeron
- 3d artist: Ubisoft Digital Arts
- Didier Bertrand
- digital compositor: Hybride
- Louise Bertrand
- bidding producer: Hybride
- Isabelle Bismuth
- management team: Ubisoft Digital Arts
- Pierre Blain
- lead digital compositor: Hybride
- Raphaele Blanchard
- tracking artist: Hybride
- Jason Bohbot
- technical support: Hybride
- Cédric Bonnaffoux
- technical support: Hybride
- Maryse Bouchard
- textures & lighting: Hybride
- Caroline Boulay
- 3d artist: Ubisoft Digital Arts
- Adam Bradley
- senior roto/paint artist: Weta Digital
- Neal Bradshaw
- 3d scan technician: Gentle Giant Studios
- Frederic Breault
- lead: Ubisoft Digital Arts (as Frédéric Breault)
- Caroline Brien
- digital compositor: Hybride
- Rodney Brunet
- visual effects supervisor: Troublemaker Digital (as Rodney J. Brunet)
- Maru Buendia-Senties
- on-set visual effects assistant
- Joerg W. Bungert
- digital colourist
- Caroline Bélisle
- administration: Hybride
- Jon Campfens
- visual effects artist: Hybride Technologies
- Marc-Andre Carbonneau
- supervisor: Ubisoft Digital Arts
- Rodrigo Carrasco
- 3d scan technician: Gentle Giant Studios
- Taylor Carrasco
- animation technical director
- Steve Casa
- 3d scan technician
- Julien Chabot
- textures & lighting: Hybride
- François Chancrin
- lead animator: Hybride
- Benjamin Charron
- technical crew: Ubisoft Digital Arts
- Matthieu Chatelier
- digital compositor: Hybride
- Jason K.S. Cheung
- production engineer: Weta Digital
- Stephane Chevalier
- technical crew: Ubisoft Digital Arts
- Virginie Cinq-Mars
- 3d artist: Ubisoft Digital Arts
- Vincent Clemencon
- fx artist: Hybride
- Raonull Conover
- 3d artist: Ubisoft Digital Arts
- Shane Cooper
- visual effects software developer
- Christopher Corona
- graphics assistant: Troublemaker Digital
- Thiago Costa
- technical crew: Ubisoft Digital Arts
- Mélanie Cotton
- technical support: Hybride
- Joanie Croteau
- production assistant: Hybride
- Magdalena Dadela
- 3d artist: Ubisoft Digital Arts
- Christophe Damiano
- textures & lighting: Hybride
- Emily Davis
- visual effects coordinator: Troublemaker Digital
- Yoshi DeHerrera
- 3d scan technician
- Andrew Dela Cruz
- flame artist: Troublemaker Digital (as Drew Dela Cruz)
- Thierry Delattre
- visual effects supervisor: Hybride
- Mahesh Desai
- scanning and coloring (as Mahesh Gaichor)
- Eric Desaulniers
- 3d artist: Ubisoft Digital Arts
- Stephanie Desforges
- 3d artist: Ubisoft Digital Arts
- Philippe Desiront
- lead: Ubisoft Digital Arts
- Luc Desmarais
- technical support: Hybride
- Anouk Deveault-Moreau
- visual effects coordinator: Hybride
- Sebastien Dostie
- visual effects supervisor: Ubisoft Digital Arts
- Mathieu Dufresne
- supervisor: Ubisoft Digital Arts
- Philippe Dugas
- lead: Ubisoft Digital Arts
- Lafleche Dumais
- computer graphics supervisor: Hybride
- Mathieu Dupuis
- lead digital compositor: Hybride
- Dwayne Lance Elahie
- technical director: Hybride
- Sam Eniojukan
- 3d artist: Ubisoft Digital Arts
- Chris Esquivel
- visual effects assistant: Troublemaker Digital / visual effects post-production supervisor: Troublemaker Digital
- Lawrence Fagan
- spydercam flight control
- Jean-Pierre Flayeux
- compositing supervisor: Hybride
- David Forest
- 3d artist: Ubisoft Digital Arts
- Steve Fraser
- lead: Ubisoft Digital Arts
- Steve Fraser
- texture artist
- Anthony Fung
- digital artist
- Yanick Gaudreau
- textures & lighting: Hybride
- Stephan Gervais
- technical support: Hybride
- Richard Gordoa
- senior compositor: Troublemaker Digital
- Charles Granger
- compositing supervisor: Hybride
- Adam Gravois
- 3D artist: Troublemaker Digital
- Veronique Guay
- digital compositor: Hybride
- Dean Guiliotis
- digital compositor: Hybride
- Myléne Guérin
- visual effects coordinator: Hybride
- Quentin Hema
- digital paint supervisor: Weta Digital
- Tim Hey
- digital compositor: Weta Digital
- Nadine Homier
- digital compositor: Hybride
- Yanick Houle
- 3d artist: Ubisoft Digital Arts
- Sébastien Jacob
- digital compositor: Hybride
- Samuel Jacques
- 3d artist: Ubisoft Digital Arts
- Joseph Kasparian
- lead textures & lighting: Hybride
- Anne Kim
- digital compositor: Hybride (as Anne Ui-Hyun Kim)
- Mark Kinkelin
- digital compositor: Hybride
- Sergei Koudriautsev
- senior camera technical director
- Dorota Kowalska
- visual effects
- Alex Kramer
- senior camera technical director: Weta Digital
- Lars Kramer
- camera tracker
- Dave Kujawski
- production engineer: weta digital
- Anouk L'Heureux
- visual effects coordinator: Hybride
- Keith Lackey
- technical director: Weta Digital
- Alain Lacroix
- lead 3d layout artist: Hybride
- Benoit Ladouceur
- 3d artist: Ubisoft Digital Arts
- Myriam Laforest
- 3d artist: Ubisoft Digital Arts
- Mathieu Lalonde
- modeler: Hybride
- Julien-Alexandre Lambert
- technical director: Hybride
- Nancy Lamontagne
- visual effects coordinator: Hybride
- Vassilios Lanaris
- textures & lighting: Hybride
- Catherine Langevin
- 3d artist: Ubisoft Digital Arts
- Anne Le Bouyonnec
- management team: Ubisoft Digital Arts
- Evelyne Leblond
- digital compositor: Hybride
- Mathieu Leclaire
- technical director: Hybride
- Daniel Leduc
- visual effects producer: Hybride
- Francois Leduc
- lead digital compositor: Hybride
- Samuel Lepage-Bedard
- production assistant: Hybride
- Danny Levesque
- effects animator: Hybride
- Joan Daniel Lillo
- technical crew: Ubisoft Digital Arts
- Juan Lopez
- visual effects artist
- Pascal Lortie-Langlois
- 3d artist: Ubisoft Digital Arts
- Martine Losier
- visual effects coordinator: Hybride
- Daniel Macarin
- 3D lighting lead: Weta Digital
- Frederic Madore
- lead: Ubisoft Digital Arts
- Jocelyn Maher
- digital compositor: Hybride
- Stephane Mailet
- tracking artist: Hybride
- Jacques Marchand
- lead: Ubisoft Digital Arts
- Richard Martin
- compositing supervisor: Hybride
- Louise Mcdonald
- 2d artist: Ubisoft Digital Arts
- David McKay
- tracking artist: Hybride
- Donal McMullan
- production engineer: Weta Digital
- Renton McNeill
- wrangler: Weta Digital
- Frederic Medioni
- lead tracking artist: Hybride
- Francois Metivier
- digital compositor: Hybride
- Ron E.J. Miller
- creature facial lead technical director: WETA Digital
- Belly Mingmuong
- production assistant: Hybride
- Benoit Moniere
- technical crew: Ubisoft Digital Arts
- Leah Montagnino
- special still photography (as Leah Hardstark)
- Christian Morin
- digital compositor: Hybride
- Hytham Morsy
- 3d artist: Ubisoft Digital Arts
- Martin Mousseau
- animator: Hybride
- Arwen Munro
- layout department manager: Weta Digital
- Michel Murdock
- visual effects financial controller: Hybride
- Eric Noel
- technical crew: Ubisoft Digital Arts
- Nicolas-Alexandre Noel
- computer graphics supervisor: Hybride
- Sean O'Connor
- digital compositor: Hybride
- James Ogle
- lead digital modeler
- Chris Olivia
- visual effects supervisor: Troublemaker Digital / visual effects supervisor: Troublemaker Studios
- Marie-Josée Ouellet
- management team: Ubisoft Digital Arts
- Olivier Painchaud
- technical support: Hybride
- Stéphane Paradis
- digital compositor: Hybride
- Patrick Parenteau
- 3d artist: Ubisoft Digital Arts
- Jean-Francois Patenaude
- technical crew: Ubisoft Digital Arts
- Benoit Pelchat
- visual effects supervisor: Ubisoft Digital Arts
- Steve Pelchat
- 3d layout artist: Hybride
- Patrick Piche
- lead technical director: Hybride
- Eric Ponton
- digital compositor: Hybride
- Sonia Pronovost
- animator: Hybride
- Jabbar Raisani
- visual effects on-set supervisor
- Biju Ramachadran
- technical crew: Ubisoft Digital Arts
- Pierre Raymond
- visual effects executive producer: Hybride
- Paul Redican
- compositor
- Charles Richer
- digital compositor: Ubisoft Digital Arts
- Sébastien Rioux
- digital compositor: Hybride
- David Roberge
- modeler: Hybride
- Robert Rodriguez
- visual effects executive producer: Troublemaker Digital
- Guillaume Ruegg
- textures & lighting: Hybride
- Jean-Sébastien Savard
- 2d artist: Ubisoft Digital Arts
- Katy Savoie
- digital compositor: Hybride
- François Schmitt
- digital compositor: Hybride Technologies
- Todd Semmes
- spydercam coordinator/rigging
- Stephen Smart
- wrangler: Weta Digital
- Gregory L. Smith
- visual effects technical artist: Troublemaker Studios (as Greg Smith)
- Travis Smith
- visual effects editor
- Nathan Srigley
- effects animator: Hybride
- Guillaume St-Aubin-Seers
- digital compositor: Hybride
- Albrecht Steinmetz
- camera lead: Weta Digital
- Frederick George Stuhrberg
- 3D scanning
- Masaya Suzuki
- senior texture artist: Weta Digital
- Jonathan Swartz
- lighting technical director
- Steve Switaj
- motion control operator
- Josef Sy
- animator: Hybride (as Joseph Sy)
- Charles Tait
- compositor
- Sylvie Talbot
- communications: Hybride
- Jalal Tchelebi
- technical director: Hybride
- Philippe Theroux
- computer graphics supervisor: Hybride
- Gaetan Thiffault
- lead effects animator: Hybride
- Alex Toader
- visual development (as Toader Alex) / visual effects supervisor: Troublemaker Digital (as Toader Alex)
- Quoc-Nghi Tran
- 3d artist: Ubisoft Digital Arts
- Anne Tremblay
- communications: Hybride
- Dominic Tremblay
- 2d artist: Ubisoft Digital Arts
- Jean-Jacques Tremblay
- management team: Ubisoft Digital Arts
- Marco Tremblay
- lead modeler: Hybride
- Véronique Tremblay
- production assistant: Hybride
- Yves Tremblay
- digital compositor: Hybride
- Jean-René Trudel
- lead: Ubisoft Digital Arts
- Raphael Valle
- digital compositor: Hybride
- Parker Vandergriff
- visual effects assistant: Troublemaker Digital
- Luc Veillette
- 3d artist: Ubisoft Digital Arts
- Jean Frédéric Veilleux
- compositor: Hybride
- Celine Velasco
- textures & lighting: Hybride
- Valérie Villeneuve
- textures & lighting: Hybride
- Kurt Volk
- lead graphic designer: Troublemaker Digital
- Rich Volp
- spydercam flight control
- Brad Waddingham
- 3d artist: Ubisoft Digital Arts
- Paul Waggoner
- technical animator: genalist (as Paul Waggonner) / technical artist: Troublemaker Digital
- Sean Noel Walker
- lighting technical director
- Conal Wenn
- 3d layout artist: Hybride
- Michael D. Werckle
- 3D artist: Troublemaker Digital (as Mike Werckle)
- Deborah Zadzora
- administration: Hybride
- Hubert Zapalowicz
- digital artist
- Georgy Arevshatov
- senior texture artist: Weta Digital (uncredited)
- Pierrot Berube
- production assistant: Hybride (uncredited)
- Jeff Capogreco
- cg supervisor: Weta Digital (uncredited)
- Christina Garberson
- visual effects executive (uncredited)
- Brian Goodwin
- visual effects artist (uncredited)
- Thomas Mathai
- data manager (uncredited)
- James Ogle
- lead modeler: Weta Digital (uncredited)
- Craig Douglas Rattray
- production runner (uncredited)
- Cameron Smith
- lead compositor: Weta Digital (uncredited)