- Ebrahim Allam
- lead wrangling
- Sylvain Allard
- character modeler
- Bruno Auger
- computer systems manager
- Stéphanie Baillod
- texture & shading artist / texturing & shading artist
- Bénédicte Battesti
- texturing artist
- Marco Beauchemin
- shading artist
- Pascal Bertrand
- Head of Technology
- Houria Bouara
- lighting & compositing artist
- Antonio Carrasco
- lighting & compositing artist
- Arnaud Ceysson
- sets & props modeler
- Fabien Charbonnier
- system administrator: Norman Studios
- Arnaud Chassagne
- technical developer
- Rachid Chikh
- shading supervisor
- Thibaut Claeys
- sets & props modeler
- Nicolas Cloutier
- matte painting artist
- Patrick Coiteux
- lighting & compositing artist / shading supervisor
- Glenn Curry
- fx supervisor
- Maxime Dauphinais
- sets & props modeler
- David Decker
- lighting & compositing artist
- Marc-André Dostie
- grooming artist / texturing supervisor
- Sean Dsouza
- lighting and compositing artist
- Guy Dubost
- technical pipeline supervisor
- Amir Wahid Eleswy
- shading artist
- Nicolas Fillion
- compositor / look development artist / shading artist
- Marisol Gagnon
- production coordinator
- Jonathan Germain
- cg supervisor / finalling supervisor
- Jeremy Geurts
- lighting & compositing artist
- Derek Gillingham
- texturing artist
- William Gregoire
- finalling artist / lighting & compositing supervisor
- Anaïs Gresser
- character modeler trainee
- Nicolas Griengl
- shading artist
- Christine Hantzo-Stoll
- production coordinator
- Yanick Houle
- lighting & compositing artist
- Dennis Jensen
- character modeler trainee
- Bo Juhl Nielsen
- character modeler trainee
- Sarwar Yahir Khan
- matte painting artist / sets & props modeler / texturing artist
- Shilpa Kirpalani
- lighting & compositing artist
- Christian Kuntz
- finalling artist / lighting & compositing artist
- Nancy Larouche
- lighting & compositing artist
- Pascal Laurent
- head of studio
- Olivier Lavenant
- finalling artist / senior compositor
- Christophe Laya
- end credits sequence
- Charles Le Guen
- lighting & compositing supervisor (as Charles Leguen)
- Ludovic Lebart
- TD shading & lighting / finalling artist / lighting & compositing artist / shading artist / td shading & lighting
- Chales Leguen
- lighting & compositing supervisor
- Jesse Lehrman
- software developer
- Claude Levastre
- r&d lead developer
- Pierre-Olivier Levesque
- character modeler
- Thomas Lhomme-Sorel
- finalling artist / lighting & compositing artist: Mikros Images / pipeline td: Mikros Images
- Tram Luong
- texturing artist
- Francois Madere
- lighting compositing artist
- Guy Madore
- it support
- François Madère
- lighting & compositing artist
- David Major
- vfx artist
- Eric Maltais
- lead setup / vfx artist
- Ravindra Ramesh Patel
- lighting & compositing artist
- Minh Dien Pham
- character modeler
- Pierre Plouzeau
- character modeler trainee
- Yves Rainville
- character lead modeler
- Olivier Rakoto
- cg producer
- Biju Ramachandran
- lead wrangling
- Jun Ren
- animator
- François Rimasson
- character modeler
- Jérémy Ringard
- grooming artist / r&d developer
- Robert Rioux
- sets & props lead modeler
- Sophia-Lena Saada
- technical developer
- Paul Saint-Hilaire
- senior compositor
- Rémi Salmon
- matte painting artist
- Sophanarat Seang
- it support
- John Silander
- grooming artist / sets & props modeler
- Alexandre Sirois-Vigneux
- finalling artist / lighting & compositing artist
- Angela Smaldone
- character modeler
- Stephane Stoll
- stereography supervisor (as Stéphane Stoll)
- Mark Joey Tang
- lighting & compositing artist / shading artist
- Mathias Tesar
- lighting & compositing artist / shading artist
- Vincent Tonelli
- texture & shading artist / texturing & shading artist
- Charles Vidal
- technical developer
- Shibo Xiao
- lighting & compositing artist
- Christopher Lee Zammit
- texturing artist (as Chris Zammit)
- Mohamed Zekri
- finalling artist / lighting & compositing artist