- Heike Altenhofen
- light & render / texture lead
- Fritz Beck
- visual effects artist
- Kamal Bhardwaj
- light & render
- Anton Bitzer
- visual effects coordinator
- Stella Breitsprecher
- texture artist & lighter
- Alexis Claux
- light & render
- Philipp Drehmann
- visual effects artist
- Alex Dreyer
- visual effects artist
- Curtis Edwards
- visual effects supervisor
- Stefanie Ehmann
- texture & lighting artist
- Johannes Enzinger
- senior 3D artist
- Benjamin Ey
- visual effects producer
- Patrick Franz
- visual effects coordinator
- Martin Freitag
- pipeline cgi supervisor
- Alex Fuller
- asset td
- Daniel Stefan Gagiu
- compositing artist / light & render
- Ulf Gieseler
- visual effects artist
- Markus Golisano
- VFX executive producer
- Anita Grau
- production assistant
- Jan Grundmann
- shading artist
- Martin Grözinger
- compositing artist
- Mark Haberpursch
- effects and crowd artist / fur developer
- Heidi Kathrin Harnisch
- compositing pipeline lead & compositor: M.A.R.K.13
- Narae Elisa Heinkel
- visual effects artist (as Narae Elisa Scheu)
- Carla Heinzel
- visual effects artist
- Annika Hirsch
- visual effects producer
- Michael Honisch
- compositing artist
- Robert Hunecke
- digital artist
- Angela Jedek
- texture & lighting artist (as Angela Jedeck) / texture & lighting artist
- Nathan Jennings
- final layout artist / final layout/set dressing artist
- Sven Kempermann
- systems administration
- Marina Kempf
- shading artist
- Abhijeet Khedgikar
- senior lighting technical director
- Rico Koschmitzky
- technical director
- Lukas Krieg
- render coordinator
- Julian Lojek
- compositing artist
- Dirk Mauche
- visual effects artist
- Bradleigh McKay
- senior layout artist: Flying Bark Studios
- Gottfried Mentor
- effects and crowd artist
- Knuth Möde
- texture & lighting artist
- Christof Müller
- lead model maker
- Stefan Müller
- digital effects / effect supervisor / effects and crowd artist / opening credit sequence
- Mitja Müller-Jend
- compositing pipeline lead & compositing artist
- Tino Nettling
- lighting/shading supervisor
- Hieu Nguyen
- fur artist / texture artist
- Benc Orpak
- texturing & shading
- Emil Pfeifer
- compositing artist / end credits sequence
- Angela Poschet
- production supervisor
- Marcel Reinhard
- shader writer
- Sandra Roach
- compositing artist
- Alexander Rumpf
- visual effects artist
- Parzival Röthlein
- cloth simulation
- Felix Schaller
- visual effects artist
- Ingram Schell
- texture & lighting artist
- Arvid Schneider
- lighting technical director / pipeline technical director
- Moritz Schneider
- Lighting & Rendering Artist
- Silvio Schwarz
- Compositing Supervisor / Compositing and Lead Supervisor / compositing lead & look development / opening credit sequence
- Vladan Subotic
- visual effects artist
- Anders Thonell
- digital effects / visual effects supervisor
- Alva Veenhuis
- production intern / render wrangler
- Korbinian Vogel
- visual effects artist
- Jan Volckmann
- compositing artist
- Michael Vorberg
- compositing artist
- Helena Wegmann
- production manager
- Adam Wesierski
- modelling department / texture artist
- Thomas Ziegler
- light & render
- Daniel Zinner
- 3d environment: & texturing artist
- Rainer Zöttl
- visual effects artist