- Sophie Aktas
- Management Assistant: TRIXTER
- Dennis Albus
- pipeline lead: TRIXTER
- Phil Amelung
- modeling artist: TRIXTER
- Vahagn Amirkhanyan
- matchmove artist: Scanline VFX
- David Anastácio
- 3D artist: Mackevision
- Dimitri Anderegg
- visual effects coordinator: ScanlineVFX
- Steven Archondakis
- IT manager: TRIXTER
- Mikkel Sejero Arildsen
- groom artist: TRIXTER
- Radu Arsith
- head of cg: TRIXTER
- Ando Avila
- matchmove and layout lead: ScanlineVFX
- Remus Avram
- senior devops and system engineer: TRIXTER
- Kader Bagli
- compositor: RISE Visual Effects Studios
- Kilian Baur
- fx td: RISE Visual Effects Studios
- Nico Bell
- system administrator: ScanlineVFX
- David Bellenbaum
- fx artist: Mackevision
- Nicolas Biel
- visual effects coordinator: TRIXTER
- Kris Bieringa
- system administrator: RISE Visual Effects Studios
- Antonia Bley
- office manager: RISE Visual Effects Studios
- Daniel Blöcher
- texture artist: TRIXTER
- Alexander Boehmer
- fx artist: ScanlineVFX
- Julia Boldt
- office manager: RISE Visual Effects Studios
- Markus Boos
- cg artist: ScanlineVFX
- Marcelo Bortolini
- pipeline technical director: Mackevision
- Markus Brackelmann
- lead concept artist: TRIXTER
- Lukas Brandtner
- modeling artist: ScanlineVFX
- Stefan Brenner
- visual effects coordinator: Mackevision
- Ariane Brinkmann
- human resources and finances: ScanlineVFX
- Boris Bruchhaus
- fx td: RISE Visual Effects Studios
- Manuel Bruder
- compositing artist: ScanlineVFX
- Laura Ludovica BuccinnÃ
- compositor: RISE Visual Effects Studios
- Dominik Burbaum
- rigging artist: TRIXTER
- Jan Burda
- associate visual effects supervisor: Mackevision
- Heiko Burkardsmaier
- vfx executive producer: Mackevision
- Benjamin Burr
- compositor: RISE Visual Effects Studios
- Nikolai Bury
- vfx editor: RISE Visual Effects Studios
- André Cabaco
- cg artist: ScanlineVFX
- Christina Caspers-Roemer
- head of hr and operations: TRIXTER
- Harun Celebi
- 3D artist: Mackevision
- Gabriel Chifor
- paint and rotoscope artist: ScanlineVFX
- Pietro Coco
- compositor: RISE Visual Effects Studios
- Michael Coldewey
- executive producer: TRIXTER
- Jochen Conradt
- fx supervisor: ScanlineVFX
- Mirela Costache
- recruiting: TRIXTER
- Marco Curado
- lighting td: TRIXTER
- Florian Dax
- system administrator: ScanlineVFX
- Simone de Depaolini
- desktop support technician: TRIXTER
- Mauricio de Oliveira
- compositing artist: Mackevision
- Max Decken
- compositing artist: Mackevision
- Markus Degen
- visual effects supervisor: RISE Visual Effects Studios
- Adrien Delecroix
- matchmove artist: TRIXTER
- Ulisse Dickmann
- compositor: RISE Visual Effects Studios
- Ernest Dios
- compositing supervisor: TRIXTER
- Barbara Dobrovitz
- visual effects editor: ScanlineVFX
- Marian Dobrunz
- head of hr: RISE Visual Effects Studios
- Rouven Dombrowski
- visual effects set supervisor: Mackevision
- Nora Rahel Dommer
- compositing supervisor: ScanlineVFX
- Belen Sousa DomÃnguez
- animation artist: TRIXTER
- Sam Draghetti
- fx td: RISE Visual Effects Studios
- Jimmy Duda
- concept artist: TRIXTER
- Loa Mayra Dumong
- fx td: RISE Visual Effects Studios
- Christoph Düll
- cg artist: RISE Visual Effects Studios
- Moritz Eiche
- compositing lead: ScanlineVFX
- Bernhard Eiser
- fx td: RISE Visual Effects Studios
- Laura El Alam
- vfx editor: RISE Visual Effects Studios
- Sebastian Elsner
- head of development: RISE Visual Effects Studios
- Wolfgang Emmrich
- 3D artist: Mackevision
- Lukas Fabian
- compositing artist: Mackevision
- Omar Faruque
- system administrator: TRIXTER
- Timothy Feindura
- visual effects coordinator: TRIXTER
- Jurica Fejer
- desktop support technician: TRIXTER
- Heike Fekonja
- hr manager: RISE Visual Effects Studios
- MartÃn Garcia Fernandez
- render wrangler: TRIXTER
- David Anastácio Ferreira
- 3D artist: Mackevision (as David Ferreira)
- Corentin Fievet
- compositing artist: TRIXTER
- Nina Fischer
- 3D artist: Mackevision
- Felix Flad
- 3D artist: Mackevision
- Urs Franzen
- visual effects supervisor: on set vfx supervisor
- Roderick Freidrich
- animator: RISE Visual Effects Studios
- Tonio Freitag
- cg supervisor: RISE Visual Effects Studios
- Veronica Medina Garciadiego
- resource manager: TRIXTER
- Sebastian Gaspar
- fx td: RISE Visual Effects Studios
- Christoph Gaudl
- matchmove artist: TRIXTER
- Guillaume Gaussuron
- compositing artist: TRIXTER
- Tobias Gerdts
- compositor: RISE Visual Effects Studios
- Jade Ghali-Lachapelle
- visual effects coordinator: ScanlineVFX
- Andreas Giesen
- visual effects supervisor: RISE Visual Effects Studios
- Francesco Giugliano
- fx td: RISE Visual Effects Studios
- Piotr Grabarczyk
- matchmove artist: ScanlineVFX
- Juan Carlos Gracia
- modeling artist: ScanlineVFX
- Vanessa Gray
- marketing manager: scanline vfx
- Nicolas GroÃmann
- compositor: RISE Visual Effects Studios
- Michael Grund
- fx td: RISE Visual Effects Studios
- Jan Grundmann
- pipeline td: RISE Visual Effects Studios
- Martin Grözinger
- compositor: RISE Visual Effects Studios
- Kai Götz
- cg artist: RISE Visual Effects Studios
- Wolfgang Haas
- animation artist: ScanlineVFX
- Michael Habenicht
- lead compositing td: TRIXTER
- David Hall
- animator: RISE Visual Effects Studios
- Timo Hanczuk
- compositing artist: Mackevision
- Thomas Hansen
- senior compositor: Arri Media
- Daniel Hartlehnert
- compositor: RISE Visual Effects Studios
- Apollonia Hartmann
- production assistant: Mackevision
- Christoph Hasche
- compositor: RISE Visual Effects Studios
- Jasmin Hasel
- coo: ScanlineVFX
- Christo Hatzigiakoumis
- fx artist: TRIXTER
- Michael Haupt
- fx td: RISE Visual Effects Studios
- Moritz Hausler
- fx artist: Mackevision
- Patrick Hecht
- cg supervisor: TRIXTER
- Sean Hedman
- fx td: RISE Visual Effects Studios
- Matthias Heimgärtner
- fx artist: Mackevision
- Nadine Heinz
- hr manager: RISE Visual Effects Studios
- Walid ben Henda
- matchmove artist: RISE Visual Effects Studios
- Jonathan Hermand
- cg artist: ScanlineVFX
- Mario Escudero Hern
- rotomation artist: Trixter
- Andreas Hindrichkeit
- compositor: RISE Visual Effects Studios
- Dastin Hoffmann
- animation lead: RISE Visual Effects Studios
- Daniel Hones
- compositing artist: TRIXTER (as Daniel Seeger)
- Neha Hooda
- visual effects executive producer
- Michael Huber
- fx artist: Mackevision
- Kolja Huebschmann
- pipeline td: RISE Visual Effects Studios
- Christopher Hönninger
- fx td: RISE Visual Effects Studios
- Julius Ihle
- head of lighting: TRIXTER
- Kenny Ip
- cg artist: RISE Visual Effects Studios
- Alexandra Ivchenko
- visual effects production manager: Scanline VFX
- Tristan Jaegly
- cg artist: RISE Visual Effects Studios
- Mareike Janik
- compositing artist: ScanlineVFX
- Frank Jentner
- matte painting artist: ScanlineVFX
- Stefan Jähner
- pipeline td: RISE Visual Effects Studios
- Patrick Kain
- i/o support: ScanlineVFX
- Lukasz Kataoka
- modeling artist: TRIXTER
- Zoran Kazic
- cg artist: ScanlineVFX
- Patrick Kern
- animation lead: TRIXTER
- Thorsten Kesse
- animation artist: TRIXTER
- Caroline Kiessling
- cg artist: RISE Visual Effects Studios
- Arne Kirchberg
- compositing artist: TRIXTER
- Aivo Kisis
- compositor: RISE Visual Effects Studios
- Kimberley Klaiber
- compositor: RISE Visual Effects Studios
- Christoph Kleine
- compositing artist: Mackevision
- Niels Kleinheinz
- rigging artist: TRIXTER
- Dorian Knapp
- animation artist: TRIXTER
- Oliver Koch
- matte painting artist: ScanlineVFX
- Joshua Koilpillai
- modeling artist: TRIXTER
- Christopher Kollar
- compositor: RISE Visual Effects Studios
- Rico Koschmitzky
- pipeline TD: TRIXTER
- Jari Koski
- system administrator: RISE Visual Effects Studios
- Iwona Krainer
- recruiting: TRIXTER
- Philipp Kratzer
- fx artist: TRIXTER
- Christian Kratzert
- animation supervisor: ScanlineVFX
- Simone Kraus Townsend
- executive producer: TRIXTER
- Linda Krauss
- visual effects coordinator: RISE Visual Effects Studios
- David Krepelka
- 3D artist: Mackevision
- Jesse Kretschmer
- head of pipeline: TRIXTER
- Denis Krez
- compositing artist: TRIXTER
- Anna Kriegl
- rigging artist: TRIXTER
- Andrea Krupp
- compositing artist: ScanlineVFX
- Stiliyan Kyusheliev
- modeling artist: TRIXTER
- Tobias Körner
- cg artist: ScanlineVFX
- Sebastian Küchmeister
- fx artist: ScanlineVFX
- Kristian Kück
- fx lead: RISE Visual Effects Studios
- Fridtjof Kühn
- animation td: TRIXTER
- Johanna Lange
- visual effects producer: TRIXTER
- Vincent Langer
- matchmove artist: ScanlineVFX
- Roland Langschwert
- visual effects supervisor: ScanlineVFX
- Lisa Ronja Lassen
- cg artist: RISE Visual Effects Studios
- Svetozar Lebedyev
- visual effects editor: TRIXTER
- Anne-Kristin Lehmann
- human resources and finances: ScanlineVFX
- Christian Leitner
- 3D artist: Mackevision
- Luisa Leitão
- cg artist: RISE Visual Effects Studios
- Jenny Leupold
- cg artist: RISE Visual Effects Studios
- Vincent Liebig
- visual effects coordinator: Scanline VFX
- Adrian Liedtke
- compositing artist: ScanlineVFX
- Andrej Loebel
- visual effects coordinator: TRIXTER
- Lucas Luber
- 3D artist: Mackevision
- Johannes Lumer
- cg artist: RISE Visual Effects Studios
- Tony Lyons
- compositing artist: TRIXTER
- Uwe Majer
- compositing artist: Mackevision
- Rory Mark
- Visual Effects Supervisor: Refinery
- Ugo Martinet
- visual effects coordinator
- Juan Martinez
- animation artist: TRIXTER
- Korbinian Meier
- fx artist: ScanlineVFX
- Sebastian Meinecke
- digital matte painter: RISE Visual Effects Studios / matte painting artist: ScanlineVFX
- Philipp Mekus
- compositing supervisor: RISE Visual Effects Studios
- Riccardo Meneghello
- modeling artist: TRIXTER
- Oliver Mertins
- 3D artist: Mackevision
- Florian Meyer
- fx td: RISE Visual Effects Studios
- David Michielsen
- fx artist: ScanlineVFX
- Michel Mielke
- visual effects executive producer: ScanlineVFX
- Wilhelm Molderings
- animator: RISE Visual Effects Studios
- Polina Moltenbrey
- human resources and finances: ScanlineVFX
- David Moser
- matchmove artist: RISE Visual Effects Studios
- Walid Mouawad
- cg supervisor: ScanlineVFX
- Georgios Mouroussidis
- cg supervisor: Mackevision
- Julia Mrugala
- fx lead: ScanlineVFX
- Anna Mudrak
- visual effects coordinator: ScanlineVFX
- Farai Ian Muzofa
- Roto/Paint Artist: Scanline VFX
- Bernd Nalbach
- animation supervisor: Mackevision
- Christine Neumann
- visual effects producer: RISE Visual Effects Studios
- Hieu Nguyen
- cg artist: RISE Visual Effects Studios
- Carlos-Christian Nickel
- senior cg supervisor: TRIXTER
- Nils NiÃing
- cg artist: RISE Visual Effects Studios
- Sandra Nowak
- accountant: TRIXTER
- Simon Ohler
- pipeline td: RISE Visual Effects Studios
- Jittiyaporn Patjuthane
- accountant: TRIXTER
- Inese Pavlova
- production secretary: TRIXTER
- Guillermo Paz
- digital matte painter: RISE Visual Effects Studios
- João Miguel Pereira
- lighting artist: TRIXTER
- Tobias Pfeiffer
- visual effects editor: Mackevision
- Sebastian Plank
- 3D artist: Mackevision
- Christian Pokorny
- cg artist: ScanlineVFX
- Jakob Porwol
- fx td: RISE Visual Effects Studios
- Sarah Preussel
- visual effects coordinator: RISE Visual Effects Studios
- Nina Pries
- compositing artist: Mackevision
- Franzisca Puppe
- executive producer: TRIXTER
- Travis Ramsdale
- animation artist: ScanlineVFX
- Iggy Rau
- production assistant: Mackevision
- Simone Re Depaolini
- desktop support technician: TRIXTER
- Christof Reisenegger
- animation artist: ScanlineVFX
- Christine Resch
- vfx producer assets: trixter
- Jana Rexhausen
- system administrator: RISE Visual Effects Studios
- Diego Riestra
- compositing artist: TRIXTER
- Benedikt Roesch
- 3D artist: Mackevision
- Simon Roetzer
- compositing artist: ScanlineVFX
- Emil Rosenberger
- visual effects editor: ScanlineVFX
- Benjamin Ross
- matte painting supervisor: ScanlineVFX
- Viktoria Rucker
- studio manager stuttgart: RISE Visual Effects Studios
- Nicola Russi
- animation artist: TRIXTER
- Tighe Rzankowski
- fx td: RISE Visual Effects Studios
- Yuliya Sakovich
- production secretary: TRIXTER
- David Salomon
- lidar supervisor: RISE Visual Effects Studios
- Tobias Sautter
- fx td: RISE Visual Effects Studios
- Stephan Schaefholz
- compositing artist: Mackevision
- Mirko Scheel
- visual effects editor
- Michael Scheffler
- system administrator: ScanlineVFX
- Timo Scheu
- cg artist: RISE Visual Effects Studios
- Matthias Schiemann
- matchmove artist: RISE Visual Effects Studios
- Raphael Schinköth
- system administrator: RISE Visual Effects Studios
- Frank Schlegel
- visual effects supervisor
- Jörg Schmidt
- compositor: RISE Visual Effects Studios
- Cassandra Schmit
- compositing artist: Mackevision
- Abraham Schneider
- pipeline td: RISE Visual Effects Studios
- Yannic Schoof
- pipeline td: RISE Visual Effects Studios
- Andreas Schulz
- matchmove artist: RISE Visual Effects Studios
- Alexander Schumann
- animator: RISE Visual Effects Studios
- Andreas Schuster
- pipeline TD: TRIXTER
- Maike Schwarzmueller
- compositing artist: Mackevision
- Paul Schweizer
- pipeline td: RISE Visual Effects Studios
- Jérémie Sebban
- system administrator: RISE Visual Effects Studios
- Maryna Shuklina
- visual effects editor: TRIXTER
- Kishore Singh
- CFX Lead
- Julia Smola
- visual effects producer: ScanlineVFX
- Christian Sommer
- executive producer: TRIXTER
- Romain Sontag
- matchmove artist: RISE Visual Effects Studios
- Jonas Sorgenfrei
- fx td: RISE Visual Effects Studios
- Paulina Spodniewska
- visual effects coordinator: RISE Visual Effects Studios
- Juri Stanossek
- visual effects supervisor: Mackevision
- Helmut Stark
- modeling artist: ScanlineVFX
- Laura Staudenmaier
- cg artist: RISE Visual Effects Studios
- Andreas Steinlein
- compositing artist: ScanlineVFX
- Jan Stoltz
- visual effects supervisor: TRIXTER
- Jonas Stuckenbrock
- compositing artist: Mackevision
- Divya Tandon
- recruiting: TRIXTER
- Jessica Tegethoff
- animator: RISE Visual Effects Studios
- Nadine Thomas
- matte painting artist: ScanlineVFX
- Jennifer Thompson
- head of production: TRIXTER
- Rodrigo Thurler
- compositing artist: ScanlineVFX
- Dominic Tiedeken
- fx artist: Mackevision
- Cedric Tomacruz
- matte painting artist: ScanlineVFX
- Salvador Tovar
- compositing artist: TRIXTER
- Merten Tremer
- cg artist: RISE Visual Effects Studios
- Tim Tretter
- compositing artist: ScanlineVFX (as Tim Klink)
- Moritz Trieu
- 3D artist: Mackevision
- Claus Tropitzsch
- head of finance: TRIXTER
- Jörg Unterberg
- lookdev artist: TRIXTER
- Valeria Valeva
- compositor: RISE Visual Effects Studios
- Johannes Vogt-Reimuth
- system administrator: RISE Visual Effects Studios
- Benjamin von Eckartsberg
- concept artist: TRIXTER
- Christian Walentin
- compositing artist: ScanlineVFX
- Jannik Walzer
- compositor: RISE Visual Effects Studios
- Andreas Vincent Weber
- compositing artist: ScanlineVFX
- Vincent Weckerle
- 3D artist: Mackevision
- Johannes Weiss
- matchmove artist: Mackevision
- Philipp Welle
- matchmove artist: TRIXTER
- Martin Wellstein
- 3D artist: Mackevision
- Holger Wenzl
- lookdev artist: TRIXTER
- Anna-Maria Wer
- compositing artist: Mackevision
- Adam Wesierski
- visual effects art director: Mackevision
- Mariusz Wesierski
- fx supervisor: Mackevision
- Philipp Wibisono
- lookdev artist: TRIXTER
- Ruth Wiegand
- head of rigging: TRIXTER
- Marco Wilz
- 3D artist: Mackevision
- Matthias Winkler
- cg supervisor: RISE Visual Effects Studios
- Marina Winter
- visual effects producer: Mackevision
- Wunna Winter
- cg artist: RISE Visual Effects Studios
- Daniel Witt
- lidar artist: RISE Visual Effects Studios
- Thomas Witt
- system administrator: TRIXTER
- Marius Wittig
- cg artist: ScanlineVFX
- Alexander Wlk
- pipeline coordinator: RISE Visual Effects Studios
- Jörg Wohnsiedler
- visual effects editor: Mackevision
- Bjoern Wortmann
- compositing artist: ScanlineVFX
- Kai Woytke
- compositing artist: ScanlineVFX
- Jessica Wünsche
- visual effects coordinator: Mackevision
- Daniel S. Yuhlmann
- animation artist: TRIXTER
- Igor Zanic
- fx td: RISE Visual Effects Studios
- Christoph Zapletal
- compositor: RISE Visual Effects Studios
- Nahele Zipperer
- compositing artist: Mackevision
- Michal Zsigmund
- cg artist: RISE Visual Effects Studios
- Pedro Zuñeda Garrido
- pipeline developer: TRIXTER
- Gereon Zwosta
- lighting artist: TRIXTER