- Jill Ambrosino
- previsualization producer
- Julia André
- lighting artist
- Frank Baradat
- computer graphics supervisor
- Brian Baxter
- surfacing artist
- Xavier Bec
- head of rendering research: research & development
- Djelloul Bekri
- visual effects artist
- Hassan Bensmaine
- character rigging
- John R.A. Benson
- stereoscopic supervisor
- Carriere Bertrand
- digital artist
- Florian Bestel
- Compositing co-supervisor
- Vincent Blanqué
- senior lighting artist
- Sandra Boucher
- lighting artist
- Alexandre Bourlet
- character modeler
- Francois Boussard
- visual effects
- Nicolas Brack
- lighting and compositing supervisor
- Cédric Burkarth
- Lighting Lead
- Sébastien Camrrubi
- character modeling
- Eric Carme
- visual effects artist
- Matteo Caruso
- lighting & composite artist
- Riccardo Cecchinato
- lighting artist
- Carole Chanal
- environment artist & digital matte painter
- Cédric Chapeleau
- technical director
- Camille Charpigny
- compositor
- Bruno Chauffard
- computer graphics supervisor
- Baptiste Chauveau
- digital compositor
- Theo Christophe
- visual effects artist
- Carmen Cones
- lighting artist
- Anne Coulet
- character surfacing
- Rudyard Cretenet
- digital compositor
- Lionel Cuendet
- lighting lead
- Clement Darbois
- Lead Compositing Artist
- Axelle De Cooman
- visual effects
- Clément Delatre
- compositing artist
- Nelson Dos Santos
- visual effects artist
- Christophe-Olivier Dupuis
- staffing manager
- Samantha Duris
- texturing & shading
- Vivien Ebran
- compositing artist
- Rodrigue El Hajj
- visual effects artist
- Thomas Faroy
- compositing artist
- Melissa Faucher
- software engineer
- Félix Ferrand
- character modeler facial rigger
- Thomas Foncelle
- lead render wrangler
- Ben Fournet
- visual effects
- Julien Frantz
- lead research and development engineer
- Jade Gachet
- visual effects artist
- Laura Giardini
- set modeler
- Simon Gobbi
- Character fx Setup
- Sergio Juan Gomez
- visual effects artist
- Pablo Gotor
- digital compositor
- Erwin Gresser
- compositing artist
- Ali Hamdan
- senior character technical director
- Vincent Haumont
- character effects animator
- Diana Hentulescu
- visual effects senior production supervisor
- Leslie Herbert
- key lighting artist
- Kévin Herbrich
- character modeling
- Pierre Herzig
- character effects animator
- Tristan Hocquet
- lead compositing artist
- John Hreich
- key lighting artist
- Annie Hua
- lighting artist
- Jean-Marc Imele
- rigging artist
- Mathieu Jordan
- lead effects technical director
- Eric Joubin
- digital compositor
- Laperdrix Julien
- digital compositor
- Sophie Kavouridis
- visual effects artist
- Rim Khayat
- character modeling
- Mathieu Krysztoforski
- lighting artist
- Elodie Labbe
- senior lighting artist
- Vanessa Lamblet
- digital artist
- Marc Lamorille
- visual effects artist
- Cedric Launay
- lighting artist
- Erwann Le Faou
- lead compositor
- Gwendoline Lebnouj
- creature fx
- Benjamin Lebourgeois
- set surfacing
- Yannick Lecoffre
- senior lighting artist
- Loïc Lecygne
- key compositing artist
- Catherine Catie Lee
- lighting artist
- Benoit Lepage
- senior research & development engineer
- François-Xavier Lepeintre
- visual effects
- Lionel Leriche
- visual effects artist
- Anne-Claire Leroux
- character surfacing artist
- David Liebard
- rigging technical director
- Pierre Lopes
- visual effects
- Adrien Lourdelle
- lead effects technical director
- Frédéric Mainil
- fur and hair artist
- Aubin Mangeot
- digital compositor
- Emilio Mansilla
- lighting artist
- Mika Margolles
- visual effects artist
- Alexandre Marlier
- compositor: Illumination Mac Guff
- Matthieu Martiny
- lighting artist
- Corentin Maudhuit
- technical director
- Eric Mauhourat
- senior character technical director
- Dridi Mehdi
- visual effects artist
- Thomas Metais
- lead research & development engineer
- Julian Mifsud
- lighting artist
- Jay Natrajan
- visual effects artist
- Nicolas Nepveu
- lighting/compositing production supervisor
- Tom O'Bready
- visual effects artist
- Johanna Olombel
- digital compositor
- Helene Ourabah
- set and props modeler
- Brian Padilla
- digital compositor
- David Pelle
- assistant computer graphics supervisor
- Pablo Penchansky
- visual effects artist
- Huan Phan
- previsualization lead artist
- Arthur Philippe
- character effects lead
- Benoit Philippon
- stereoscopic compositing supervisor
- Joel Pinto
- visual effects artist
- Massimiliano Piscozzi
- senior research & development engineer
- Eric Placoly
- senior software developer
- Jérome Ponzevera
- sets and props modeling
- Simon Popot
- character effect artist
- Maxime Poron
- digital compositor
- Sylvain Potel
- lead lighting artist
- Auriane Predour
- lighting artist
- Olivier Prigent
- lead lighting artist
- Clement Rambach
- senior research & development engineer
- Guillem Ramisa de Soto
- digital compositor
- Martin Reneleau
- lead lighting artist
- Romain Revert
- character effects set up
- Milo Riccarand
- effects supervisor
- Bruno Roberto
- lighting artist
- David Rodrigues
- cfx lead
- Marion Roger
- lead compositing artist
- Béranger Roussel
- technical director
- Michel Samreth
- senior lighting artist
- Michel Satorra
- cfx artist
- Bruno Serre
- digital matte painter
- Jordan Soler
- grooming artist
- Renaud Staut
- character modeling lead
- William Steiner
- visual effects artist
- Mathieu Taillandier
- r & d software engineer
- Greg Tallec
- character effects animator
- Arnaud Tisseyre
- senior lighting artist
- Mathieu Trintzius
- character rigging technical director
- Julien Trouchet
- lead compositor
- Valentin Tuil
- compositing artist
- Christophe Verspieren
- senior research & development engineer
- Antoine Vigier
- Set Modeling
- Jocelyn Vincent
- rendering supervisor
- Milan Voukassovitch
- character effects supervisor
- Theo Weber
- lighting artist
- Steve Yamamoto
- previsualization supervisor
- Laetitia Young
- lead compositing artist
- Raphael Zito
- lighting artist