- David Andrews
- lead animation supervisor
- Ivaylo Anguelov
- layout artist
- Jeffrey Arnold
- sequence lighting compositing supervisor
- Michael Ash
- character modeler
- Steve Baker
- animation supervisor
- Becca Baldwin
- hair/fur artist (as Rebecca MacDonald)
- Jason Barlow
- lead technical director
- Malachi Bazan
- character modeler
- Patrick Beauchamp
- lighting artist
- Peter Boeykens
- lighter/compositor
- Charlie Breakiron
- digital effects artist: Quiet Man
- Bruce Buckley
- modeller
- James Burke
- compositor / digital effects artist
- Scott Campbell
- compositor / lighter
- Tom Capizzi
- cg supervisor
- Connon Carey
- lighting and compositing supervisor
- Steven Caron
- technical director
- Leonard C. Chang
- hair/fur artist / lighting artist
- Laurent Charbonnel
- shader writer
- Pablo Chavez
- background animator
- Graham D. Clark
- CG supervisor (as Graham Clark) / hair & fur supervisor (as Graham Clark)
- Michael L. Clarke
- lighter
- Joe Clasen
- mocap supervisor
- William Clay
- digital effects artist: Quiet Man
- Robert Cole
- senior texture artist
- Krishnamurti Costa
- character animator
- Glenn Curry
- digital effects artist
- Cesar Dacol Jr.
- modeler
- Mike Dalzell
- lighting technical director / rigging
- Lane Daughtry
- character rigging
- Dominic del Castillo
- character finaler
- Nousha Emami
- senior lighter
- Leasa Epps-Eisele
- texture painter
- Bryce Erickson
- character animator
- Nicole Filiatrault
- cleanup animation
- Kelly Fischer
- lighting artist: Omation Studios
- Katie Folsom
- hair/fur artist
- Gregory Galliani
- modeling supervisor
- Rosie Galvin
- visual effects coordinator (as Rosanna Server)
- Bryan Gauna
- data administrator
- Felix Gebhardt
- research and development
- Paul Ghezzo
- modeler
- Lucas Granito
- CG lead lighting supervisor: Omation Studios
- Hunter Grant
- animator
- Ivo Grigull
- character animator
- Todd Grimes
- character modeling supervisor
- Soo Youn Han
- character animator
- Jeremy Hardin
- lighting artist
- Andrew Harlow
- character modeler
- Annick Harmel-Tourneur
- rigging supervisor
- Paulette Harutnian
- modeler (as Polet Harutnian)
- Nickie Huai
- lighting technical director
- Lawrence Huang
- lighting sequence supervisor
- Derrick Huckvale
- lead layout artist
- Daesun Hwang
- lighting/compositing
- Enoch Ihde
- compositor
- Susan Ishida
- character modelling supervisor
- James Jiang
- hair/cloth technical director
- Dimitri Joannides
- look development supervisor / texture supervisor
- Jeffrey Johnson
- lighter/compositor
- Simon Jones
- lighter
- Simon P. Jones
- lighting artist
- David Jordan
- lighting lead
- Byung Gun Jung
- senior texture painter
- Eryn Katz
- character modeler
- Jason Key
- lighter
- Asim Khan
- color & lighting artist: Omation studios
- Steve Kolbe
- layout supervisor
- David Krause
- color management supervisor / manager of technology
- Linda Kurgpold
- texture lead
- Dax LaFleur
- digital effects artist
- Sandy Lam Wai Yam
- render wrangler
- Scott Lange
- digital effects artist
- Martin Lauzon
- visual effects supervisor
- Christian Liliedahl
- character animator
- Matt Lind
- lead technical director: clean-up / lighting technical director / shader writer supervisor
- David Liu
- character modeler
- Victoria Livingstone
- character animator
- Kimberly Nelson LoCascio
- visual effects executive (as Kimberly K. Nelson)
- Nicholas Loizides
- character modeler
- Meng Yang Lu
- digital effects artist
- Alastair Macleod
- background animation supervisor
- Francois Madere
- sequence lighting supervisor
- Justin Marshall
- modeler
- Helge Mathee
- research and development programmer
- Brett McConnell
- lighting technical director
- Will McCrate
- sequence lighter
- Neil Michka
- character animator
- Michael Montague
- modeling supervisor
- Sean Montgomery
- lighting sequence supervisor
- Jentzen Mooney
- technical director
- Andy Moorer
- character rigger / lead effects artist
- Rick Moser
- compositing supervisor
- Halim Negadi
- lighting and compositing artist / technical director
- Ira Owens
- character finaler / compositing
- Hans Payer
- digital effects artist
- Joaquin Pecheur
- digital compositor
- Richard Pince
- modeler
- Mary Poplin
- paint artist
- Lance Powell
- surfacing supervisor
- Johann Quéré
- visual effects
- Ritchie L. Roberts
- lighting artist
- Ramon Rodriguez III
- senior systems administrator
- Robert Rose
- texture lead
- Elliot Rosenstein
- hair/fur artist
- Anthony Rossano
- lead technical director
- Adam Rote
- character finaler: animation
- Jonathan Roybal
- layout lead
- Jon Sadonsky
- lighter
- Rahul Sareen
- digital artist: Character Rigger
- Steffen Sommer
- lighter & compositor / senior texture artist
- Sumit Suri
- lighting artist
- Paul-Jozef Macoy Torrevillas
- digital effects artist (as Paul-Jozef Torrevillas) / motion capture production assistant (as Paul-Jozef Torrevillas)
- Paul M. Tran
- senior systems administrator
- Ellen Trinh
- lighter
- Freddie Vaziri
- digital compositor
- Antelmo Villarreal
- animation fix / character finaller / cleanup animation
- Javier von der Pahlen
- technical director
- Paul Waggoner
- rigging (as Paul Waggonner)
- Bharat Waskar
- Sr. Matte Painter
- Ned Wilson
- lighting technical director: Omation Studios
- Charlie Winter
- lighting supervisor / look dev artist
- Niqui Wright
- texture artist
- Jason Zirpolo
- character animator