- Shaun Friedberg 'Pyrokinesis'
- layout technical director: Weta Digital (as Shaun Friedberg)
- Adel Abada
- lighting technical director: Weta Digital
- Seb Abante
- production assistant: Weta Digital (as Seb Bast)
- David Abbott
- lead texture artist: Weta Digital
- Heather Abels
- matte painter: Weta Digital
- John Aberdein
- motion capture pipeline manager: Weta Digital
- Gino Acevedo
- creature art director: Weta Digital
- Holly Acton
- compositor: Weta Digital
- Ian Adams
- lead virtual cinema artist
- Kate Adams
- assistant technical director: Weta Digital
- Ryan Adams
- lead studio technician: Giant Studios
- Richard Addison-Wood
- senior software developer & engineer: Weta Digital
- Michael Aerni
- animator: Weta Digital
- Jeremy Agamata
- virtual cinema artist
- Imran Ahmed
- lighting technical director: Weta Digital
- Gustav Ahren
- facial modeler: Weta Digital
- Malcolm Aitchison
- technical support lead: Weta Digital
- Matt Aitken
- pre-production cg supervisor: Weta Digital
- Christine Albers
- compositing sequence supervisor: Prime Focus
- Brad Alexander
- cg supervisor (as Bradley Alexander)
- Tim Alexander
- data center facilities manager: Weta Digital
- Tony Alexander
- lighting technical director: Weta Digital
- William Alexander
- lighting technical director: Framestore
- Candice Alger
- performance capture producer: Giant Studios
- Laurent Alibo
- technical support: Weta Digital
- Belinda Allen
- matte painter: Weta Digital
- Greg Allen
- stage manager: Giant Studios
- Stan Alley
- on set surveyor: Weta Digital
- Stephen Allison
- data/render wrangler: Weta Digital
- Jon Allitt
- massive supervisor: Weta Digital
- Kristi Valk Almassizadeh
- matte painter: Weta Digital (as Kristi Valk)
- Shadi Almassizadeh
- cg supervisor: Weta Digital
- Laia Alomar
- visual effects coordinator: Framestore
- Colin Alway
- senior compositor: Weta Digital
- Tony Ambles
- animation technical director: Weta Digital (as Juan Antonio Amblés)
- Ron Ames
- prototype line producer
- Anuj Anand
- lighting technical director: Framestore
- Katarzyna Ancuta
- digital paint artist: Framestore
- Svend Andersen
- information systems: Weta Digital
- Glenn Anderson
- information systems: Weta Digital
- Raine Anderson
- texture artist: Weta Digital
- Pablo Angeles
- modeler: Weta Digital (as Pablo Ãngeles Zuman)
- Lorenzo Angeli
- pipeline technical director: Framestore
- Malcolm Angell
- sequence production coordinator: Weta Digital
- Hillary Yeo Tsi Ann
- lead texture artist: Weta Digital
- Anthony Pintor
- motion editor: Giant Studios
- Francois Antoine
- digital artist lead: ILM
- Jeff P. Apczynski
- virtual art department artist
- Jane Apthorp
- texture artist: Weta Digital
- Christine Arboit
- senior creature technical director: Weta Digital
- Ryan Arcus
- layout technical director: Weta Digital
- Anthony Arendt
- virtual camera operator
- Georgy Arevshatov
- texture artist: Weta Digital
- Elisabeth Arko
- texture artist: Weta Digital
- Joakim Arnesson
- digital artist: ILM
- Romain Arnoux
- lighting technical director: Weta Digital
- Clare Ashton
- facial motion editor: Weta Digital
- Daniel Ashton
- film recording technician: Weta Digital
- Marc Ashton
- assistant director: facial motion capture, USA
- Mia Askew
- senior texture artist: Weta Digital
- Oliver Askew
- camera technical director: Weta Digital
- Rebecca Asquith
- assistant technical director: Weta Digital
- Myles Asseter
- modeller: Framestore
- Atanas Atanasov
- modeller: Framestore
- Andrew Atkinson
- systems: Weta Digital
- Kevin Atkinson
- software developer & engineer: Weta Digital
- Aymeric Aute
- cg artist: Prime Focus
- Derrick Auyoung
- animation technical director: Weta Digital
- Jarrod Avalos
- visual effects: Hydraulx
- Alvise Avati
- senior animator: Weta Digital
- Patrice Avery
- previs producer: HALON
- Sergio Ayrosa
- compositor: Weta Digital
- Adam Azmy
- compositor: Framestore
- Jean-Luc Azzis
- matte painter: Weta Digital
- Scott Bachert
- production assistant: ILM
- Sindharmawan Bachtiar
- production engineering
- Buffy Bailey
- virtual cinema artist
- Michael Bain
- texture artist: Framestore (as Mike Bain)
- Jeffrey Baker
- motion editor: Weta Digital
- Simon Baker
- assistant technical director: Weta Digital
- Trent P.B. Baker
- facility team: Weta Digital
- Felix Balbas
- senior creature technical director: Weta Digital
- Robert Baldwin
- texture artist: Weta Digital
- Michael Baltazar
- lighting technical director: Weta Digital
- Ido Banai
- tracker: Prime Focus
- Marco Barbati
- creature technical director: Weta Digital
- Mark Barber
- lighting technical director: Weta Digital
- Leigh Barbier
- digital models and simulation: ILM
- Rebecca Barbour
- visual effects line producer: Framestore
- Alex Barker
- roto artist: Prime Focus
- Lloyd Lee Barnett
- lead compositor
- Ned Barraud
- texture artist: Weta Digital
- Phil Barrenger
- lead technical director: Weta Digital
- Daniel Barrett
- lead animator: Weta Digital
- Leonard Barrit
- virtual art department lead
- Michel Barrière
- compositing supervisor: Hybride
- Jacob Barrow
- assistant layout: Weta Digital
- Teresa Barsall
- facial lead / lead facial motion editor: Weta Digital
- Daryl Bartley
- tracking
- David Basalla
- lead technical director: Weta Digital
- Tom Baskaya
- lead compositor: Framestore
- Lorenzo Basurto
- creature technical director: Weta Digital
- Addison Bath
- lead capture technical director: Giant Studios
- Charlie Batho
- lighting technical director: Framestore
- Peter Baustaedter
- senior matte painter: Weta Digital
- Bryn Bayliss
- assistant technical director: Weta Digital
- Tyler Hockett Baze
- visual effects editor (as Tyler Hockett)
- Hamish Beachman
- assistant technical director: Weta Digital
- Matt Beale
- modeller: Framestore (as Matthew Beale)
- Paul Beaudry
- graphic artist: Prime Focus
- Olivier Beaulieu
- digital artist: Hybride
- Kelly Bechtle-Woods
- lighting technical director: Weta Digital
- Lyse Beck
- matte painter: Weta Digital
- Lizi Bedford
- assistant vfx producer: Framestore
- Cory Bedwell
- lighting technical director: Weta Digital
- Kathleen Beeler
- texture artist: Weta Digital
- Brittany Bell
- assistant technical director: Weta Digital
- Hamish Bell
- lighting technical director: Weta Digital
- Paula Bell
- assistant technical director: Weta Digital
- David Bennett
- facial motion editor manager: Weta Digital
- James Bennett
- animator: Weta Digital
- Mannix Bennett
- matte painter: Prime Focus
- Michaël Bentitou
- digital artist: Hybride
- Jaime Bentley
- technical support: Weta Digital (as John Nugent Jr.)
- Niki Bern
- compositor: Weta Digital
- Jeremy Berruel
- modeller: Framestore
- Didier Bertrand
- digital artist: Hybride
- Louise Bertrand
- visual effects coordinator: Hybride
- Jarnail Bhachu
- compositor: Framestore
- Hitesh Bharadia
- lighting technical director: Weta Digital
- Udit Bhardwaj
- vfx artist: visual effects
- Pravin Bhat
- software developer & engineer: Weta Digital
- Shweta Bhatnagar
- senior layout technical director: Weta Digital
- Hannah Bianchini
- on-set production manager: Weta Digital
- Erik Bierens
- camera technical director: Weta Digital
- Kris Bieringa
- data/render wrangler: Weta Digital
- Jason Billington
- digital artist lead: ILM
- Graham Binding
- senior animator: Weta Digital
- Dudley Birch
- assistant technical director: Weta Digital
- Stacy Bissell
- production coordinator: ILM
- Sean Bittinger
- technical support: ILM
- Brad Blackbourn
- layout artist: Framestore
- Helen Blake
- assistant technical director: Weta Digital
- Mariano Blanc
- effects technical director: Weta Digital
- Raphaele Blanchard
- digital artist: Hybride (as Raphaële Blanchard)
- Thomas Bland
- lead virtual cinema artist
- Dan Blank
- compositor: Pixel Liberation Front
- Sarah Blank
- compositor: Pixel Liberation Front
- Brian Blasiak
- lighting technical director: Weta Digital
- Christopher Blazick
- render department (as Chris Blazick)
- Jeremy Bloch
- digital artist: ILM
- Jennifer Bloomfield
- texture artist: Weta Digital
- Rufus Blow
- creature technical director: Weta Digital
- Richard Bluff
- digital matte supervisor: ILM
- Jorge Bobadilla Jr.
- lighting technical director: Weta Digital
- Pavani Rao Boddapati
- lighting technical director: Weta Digital (as Pavani Rao)
- Michael Boden
- roto artist: Prime Focus (as Mike Boden)
- Tamara Bogdanovic
- facial motion editor: Weta Digital
- Felipe Bohórquez
- pipeline technical director: Framestore (as Felipe Bohorquez)
- Thomas P. Bolt
- effects technical director: Framestore
- Philip Bolty
- motion capture pipeline supervisor: Weta Digital
- Chris Bond
- senior visual effects supervisor: Prime Focus
- Albert Bonnefous
- lighting technical director: Weta Digital
- Frank Bonniwell
- 3d technical director
- Alessandro Bonora
- facial modeler: Weta Digital
- Nick Booth
- digital imaging supervisor: Weta Digital
- Rene Borst
- digital matte painter: Framestore
- Nicole Bossier
- production assistant: Prime Focus
- Guy Botham
- visual effects executive producer
- Jake Botting
- motion capture stage manager: Weta Digital
- Maryse Bouchard
- digital artist: Hybride
- Matt Bouchard
- lighting technical director: Weta Digital (as Matthew Bouchard)
- Antoine Bouthors
- software developer & engineer: Weta Digital
- Katreena Erin Bowell
- texture artist: Weta Digital
- Ron Bowman
- texture artist: Framestore
- Matt Boyer
- motion tracker: Framestore
- Tatjana Bozinovski
- compositor: Prime Focus
- Federico Bozzano
- matte painter: Weta Digital
- Adam Bradley
- senior paint and rotoscope artist: Weta Digital
- Andre Braithwaite
- lighting technical director: Weta Digital (as André Braithwaite)
- Glen Bramley
- layout technical director: Weta Digital
- Lee Bramwell
- camera supervisor: Weta Digital
- Christophe Brejon
- lighting technical director: Framestore
- Lynwen Brennan
- senior staff: ILM
- Benjamin Brenneur
- motion editor: Weta Digital
- Kristie Breslin
- creatures department manager: Weta Digital (as Kristie Breslin Husson)
- Michael John Briden
- assistant layout technical director: Weta Digital
- Lee Briggs
- production assistant: ILM
- A.J. Briones
- lead virtual cinema artist
- Scott Brisbane
- senior matte painter: Weta Digital
- Amy Brodie
- facility team: Weta Digital
- Loren Brookes
- lighting technical director: Weta Digital
- Jill Brooks
- visual effects producer: ILM
- Andrew D.W. Brown
- assistant technical director: Weta Digital
- Chantell Brown
- technical support: ILM
- Kenneth Quinn Brown
- visual effects: Hydraulx (as Kenneth Brown)
- Kimberly Brown
- facility team: Weta Digital
- Nicholas Pierre Brown
- virtual cinema artist (as Nicholas Brown)
- Simon Brown
- lighting technical director: Weta Digital
- Tripp Brown
- digital artist: ILM
- Dhyana Brummel
- lighting technical director: Weta Digital
- David Brunette
- texture artist: Weta Digital
- John Bruno
- production visual effects supervisor / second visual effects supervisor
- Timothy A. Bruns
- facial capture technician
- Bertrand Bry-Marfaing
- lighting technical director: Framestore
- Mara Bryan
- pre-production manager: Weta Digital
- Julian Bryant
- compositor: Weta Digital
- Tanya Buchanan
- recruitment manager: Weta Digital
- John Bucholtz
- virtual cinema artist
- Andrew Buecker
- digital models and simulation: ILM (as Andy Buecker)
- Pierre Buffin
- visual effects supervisor: BUF
- Daniel Buhigas
- layout artist: Framestore
- Sam Bui
- senior effects technical director: Weta Digital
- Lukasz Bukowiecki
- avid editor: Framestore
- Matthew Bullock
- modeller: Weta Digital (as Matt Bullock)
- Joerg W. Bungert
- digital colourist: Weta Digital
- Clare Burgess
- senior production manager: Weta Digital
- Zeke Burgess
- software developer
- T.J. Burke
- visual effects: Hydraulx (as TJ Burke)
- Bryan Burright
- virtual art department artist
- Cathy Burrow
- digital artist: ILM (as Catherine Burrow)
- Alex Burt
- lead animator: Weta Digital (as Alexander Burt)
- Barbara Busch
- layout lead: Weta Digital
- Hans Butler
- senior motion editor: Weta Digital
- Julian R. Butler
- lead creature technical director: Weta Digital
- Kurt Butler
- modeler: Weta Digital
- Hamza Butt
- modeler: Weta Digital
- Sam Buys
- production coordinator: Weta Digital
- Robert Byrne
- lighting technical director: Weta Digital
- Thelvin Cabezas
- lead technical director: Weta Digital (as Thelvin Tico Cabezas)
- Regina Cachuela
- animation technical director: Weta Digital (as Regina Paula Cachuela)
- David Caeiro Cebrián
- effects technical director: Weta Digital (as David Caeiro Cebrian)
- Djordje Cakovan
- modeler: Weta Digital
- Michaela Calanchini
- digital artist: ILM
- Andrew Calder
- senior animator: Weta Digital
- Sonia Calvert
- compositor: Weta Digital
- Ben Campbell
- lighting technical director: Weta Digital
- Daniela Campos Little
- motion tracker: Framestore
- Cedric Enriquez Canlas
- modeler: Weta Digital
- Jeremy Cantor
- animator: ILM / digital artist: ILM
- Keanan Cantrell
- lighting technical director: Weta Digital
- Pete Capelluto
- lead engineer: Weta Digital
- Jeff Capogreco
- lead technical director: Weta Digital
- Marco Capparelli
- visual effects: Hydraulx
- Charley Carlat
- cg artist: Prime Focus
- Simon Carlile
- layout artist: Framestore
- Alex Carney
- roto artist: Prime Focus
- Ean Carr
- compositor: Weta Digital
- Helen Carr
- digital paint artist: Framestore
- Ronan Carr
- digital paint artist: Framestore
- Taylor Carrasco
- animation technical director: Weta Digital
- David Carriker
- digital effects supervisor: Modern Videofilm
- Todd Carson
- compositor: Prime Focus
- Toni Pace Carstensen
- additional visual effects producer (as Toni Pace-Carstensen)
- Tami Carter
- digital artist: ILM
- Andrea Castagnoli
- animator: Framestore
- Oliver Castle
- senior software developer & engineer: Weta Digital
- Tim Catchpole
- lighting technical director: Weta Digital
- Norman Cates
- lead compositor: Weta Digital
- Vaughn Cato
- pipeline technical director: Giant Studios
- Myriam Catrin
- senior texture artist: Weta Digital
- Lanny Cermak
- digital artist: ILM
- Luke Chamberlain
- systems: Weta Digital
- Scott Chambers
- compositor: Weta Digital
- Ryan Champney
- simulcam technical director: Giant Studios
- Adrian Chan
- modeler: Weta Digital
- Johnny Chan
- Facial Motion Edit assistant: Weta Digital
- Leslie Chan
- modeler: Weta Digital
- François Chancrin
- digital artist: Hybride
- Paul Chandler
- digital matte painter: Framestore
- Jung Min Chang
- senior modeller: Weta Digital
- Kai Chang
- technical support: ILM
- Hamish Charleson
- tech support: Weta Digital
- Daniel Chavez
- visual effects: Hydraulx
- Robert Marshall Cheatham
- water technical director: Weta Digital
- Jason Chen
- digital save operator / production assistant: Weta Digital
- Peter Chen
- animator: Weta Digital
- Tim Cheng
- senior paint and rotoscope artist: Weta Digital
- Jason K.S. Cheung
- production engineering: Weta Digital (as Jason Cheung)
- Simon Cheung
- senior modeler: Weta Digital
- Vanessa Chiara
- dmr production coordinator (IMAX version)
- Yi-Hsuan Kent Chiu
- assistant technical director: Weta Digital
- Steve Cho
- senior compositor: Framestore
- Nicolas Chombart
- lighting technical director: Framestore
- Hermann Chong
- software developer
- Crystal Choo
- visual effects coordinator: Prime Focus
- Raymond Chou
- technical support: ILM
- Amy Christensen
- lighting technical director: Weta Digital
- Tim Christensen
- compositor: Prime Focus
- Mark Christiansen
- graphics designer: Spy Post
- Andrea Christie
- assistant technical director: Weta Digital
- Evan Christie
- assistant layout technical director: Weta Digital
- Glen Christie
- lead creature technical director: Weta Digital
- Paul Claessens
- animator: Framestore
- Rhys Clapcott
- lighting technical director: Weta Digital
- Helen Clare
- production coordinator: Weta Digital
- Craig D. Clarke
- assistant layout technical director: Weta Digital
- Hannah Clarke
- publicist: Weta Digital
- Raymond Clarke
- facility team: Weta Digital
- David Clayton
- animaton supervisor: Weta Digital
- Gerald Clevy
- animator: Weta Digital
- Roberto Clochiatti
- lighting technical director: Weta Digital
- Simon Clutterbuck
- cg supervisor: Weta Digital
- Adam Cobabe
- creature technical director: Weta Digital
- Sean Cody
- systems: Prime Focus
- Johann Francois Coetzee
- creature technical director: Weta Digital
- Grady Cofer
- digital artist: ILM
- Andrew M. Collins
- visual effects: Hydraulx (as Andrew Collins)
- Chuck Comisky
- 3d visual effects specialty
- Peter Connelly
- lighting technical director: Weta Digital
- Pat Conran
- cg supervisor: ILM
- Michael Conte
- digital artist: ILM (as Mike Conte)
- Paul Conway
- lead compositor: Weta Digital
- Cameron Coombs
- visual effects: Hydraulx
- Chris Cooper
- motion tracker: Framestore
- Gemma Cooper
- compositor: Weta Digital
- Jay Cooper
- sequence supervisor: ILM
- Karin Cooper
- creature supervisor: ILM
- Marc Cooper
- shader writer: Weta Digital
- R. Patrick Cooper
- image processing: Lowry Digital
- Shane Cooper
- senior software developer & engineer: Weta Digital
- Joshua Cordes
- visual effects: Hydraulx
- Michael Cordova
- digital artist: ILM
- Alessandro Costa
- assistant technical director: Weta Digital
- Brenton Cottman
- lead matte painter: Weta Digital
- Alasdair Coull
- senior software developer & engineer: Weta Digital
- Andrei Coval
- modeler: Weta Digital
- Evelyn Cover
- lead virtual cinema artist
- Aaron Cowan
- sequence production manager: Weta Digital
- Jessica Cowley
- lead texture artist: Weta Digital
- Dan Cox
- cg supervisor: Weta Digital
- Joyce Cox
- visual effects producer
- Michael Cox
- lead texture artist: Weta Digital
- Michael Cozens
- lead animator: Weta Digital
- Jan Philip Cramer
- lead animator: Weta Digital
- Nick Craven
- senior animator: Weta Digital
- Graham Cristie
- lighting technical director: Weta Digital
- Jim Croasdale
- senior paint and rotoscope artist: Weta Digital
- Steve Cronin
- compositor: Weta Digital
- Joanie Croteau
- digital artist: Hybride
- Aaron Cubis
- associate visual effects editor: Weta Digital
- Alexia Cui
- lighting technical director: Weta Digital
- Steve Cullingford
- creature facial lead technical director: Weta Digital
- John Curtis
- motion capture pipeline engineer: Weta Digital
- Kevin Cushing
- real-time operator: Giant Studios
- Sean Cushing
- executive producer: Pixel Liberation Front
- Beth D'Amato
- roto and paint supervisor: ILM
- Scott Dace
- senior animator: Weta Digital
- Rif Dagher
- lead effects artist
- Marie-Cecile Dahan
- fx department manager: Weta Digital
- Christophe Damiano
- digital artist: Hybride
- Nick Damico
- cg artist: Prime Focus
- Jayandera Danappal
- effects technical director: Weta Digital
- Marion Davey
- previs production manager: Weta Digital
- Shane Davidson
- roto lead: Prime Focus
- Cara Tallulha Davies
- visual effects coordinator: Framestore
- Mark Davies
- senior effects technical director: Weta Digital
- Anthony Davis
- compositor: Prime Focus
- Joanna Davison
- lighting technical director: Framestore / lighting technical director: Weta Digital
- Nathan Dawson
- assistant technical director: Weta Digital
- Aurore de Blois
- compositor: Prime Focus
- Don De Castro
- lead motion editor: Giant Studios
- Marc de Castro
- electronic graphics: Modern Videofilm (as Mark Decastro)
- Mario de Dios
- motion editor: Weta Digital (as Mario De Barbero)
- Melissa De Santis
- production support: ILM
- Stephen Deane
- lead virtual cinema artist
- Paul Debevec
- lightstage facial scanning: Weta Digital
- Bradford deCaussin
- senior texture artist: Weta Digital (as Bradford Decaussin)
- James Dee
- assistant layout technical director: Weta Digital
- Virginie Degorgue
- texture artist: Framestore
- Tom Del Campo
- senior animator: Weta Digital
- Chris Del Conte
- visual effects producer: Prime Focus
- Thierry Delattre
- compositing supervisor: Hybride
- Peter Demarest
- compositor: Weta Digital
- Graeme Demmocks
- cg supervisor: Weta Digital
- Glenn Derry
- virtual production supervisor
- Rob Derry
- facial capture technician (as Robert Derry)
- Antoine Deschamps
- visual effects supervisor: BUF
- Rahul Deshprabhu
- water technical director: Weta Digital
- David Deuber
- digital models and simulation: ILM
- Richard Dexter
- senior animator: Weta Digital
- Michael Di Como
- digital production supervisor: ILM (as Michael Dicomo)
- Marco Di Lucca
- lighting technical director: Weta Digital
- Tamir Sammy Diab
- lighting technical director: Weta Digital
- Robert Diaz
- cg artist: Prime Focus
- Corey Dimond
- facial motion editor: Weta Digital
- Gareth Dinneen
- compositor: Weta Digital
- James Dinsdale
- technical support: Weta Digital
- Keila N. DiPietro
- image processing: Lowry Digital (as Keila N. Ramos)
- Tim Dobbert
- digital artist: ILM
- Darryl Doherty
- editor: Prime Focus
- Colin Doncaster
- lighting technical director: Weta Digital
- Tim Donlevy
- motion control operator: Los Angeles live crew
- Tim Douglas
- assistant technical director: Weta Digital
- Rebecca Downes
- information systems lead: Weta Digital
- James Doyle
- assistant technical director: Weta Digital
- Samuel Doyle
- texture artist: Weta Digital
- Nebojsa Dragosavac
- motion capture software developer: Weta Digital
- Jan Dubberke
- lead compositor: Framestore
- Conrad Dueck
- cg artist: Prime Focus
- Lafleche Dumais
- computer graphics supervisor: Hybride (as Laflèche Dumais)
- Ryan Duncan
- texture artist: Weta Digital
- Samuel Duncan
- data/render wrangler: Weta Digital (as Samuel J. Duncan)
- Simeon Duncombe
- animator: Weta Digital
- Shawn Dunn
- head of layout/animation tech: Weta Digital
- Kalene Dunsmoor
- digital models and simulation: ILM
- Mathieu Dupuis
- digital artist: Hybride
- Yanick Dusseault
- digital artist lead: ILM
- William Dwelly
- layout lead technical director: Weta Digital
- Frank Dürschinger
- lead technical director: Weta Digital
- Scott Eade
- senior layout technical director: Weta Digital
- Tim Ebling
- water technical director: Weta Digital
- Jody Echegaray
- additional visual effects producer
- Areito Echevarria
- lead compositor: Weta Digital
- Austin Eddy
- animator: Weta Digital
- Selwyn Eddy
- digital artist: ILM (as Selwin Eddy III)
- Erich Eder
- compositor: Weta Digital
- Benny Edlund
- senior motion capture technical director: Weta Digital
- Christopher Edwards
- senior effects technical director: Weta Digital (as Chris Edwards)
- Curtis Edwards
- lighting technical director: Weta Digital
- David Edwards
- texture artist: Framestore
- Sam Edwards
- visual effects: Hydraulx
- Samuel Edwards
- lighting technical director: Weta Digital
- Hassan El Youbi
- lighting technical director: Weta Digital
- Aaron Elder
- research and development: ILM
- Jack Elder
- software developer & engineer: Weta Digital
- Tamer Eldib
- visual effects: Hydraulx
- Kate Ellis
- motion tracker: Framestore
- Will Elsdale
- effects technical director: Weta Digital
- Adam J. Ely
- matte painter: Weta Digital
- Warner Emery
- facility team: Weta Digital
- Chrissie England
- senior staff: ILM
- Nick Epstein
- lead technical director: Weta Digital
- Marcus Erbar
- visual effects: Hydraulx
- Karl Erlandsen
- pipeline technical director: Framestore
- Trina Espinoza
- pipeline designer: Prime Focus
- Kevin Estey
- senior animator: Weta Digital
- Christopher Evans
- digital models and simulation: ILM (as Chris Evans)
- Stephen Evans
- lighting technical director: Weta Digital (as Steve Evans)
- Paul Everitt
- senior paint and rotoscope artist: Weta Digital
- Oliver Exmundo
- senior animator: Weta Digital
- Devin Fairbairn
- tracking lead: Prime Focus
- Campbell Taylor Fairweather
- tech support manager: Weta Digital
- Xou Fang
- motion editor: Giant Studios
- Alison Farmer
- texture artist: Weta Digital
- Nathan Farquhar
- modeler: Weta Digital
- Luca Fascione
- senior r&d software developer: Weta Digital
- Ramahan Faulk
- facial modeler: Weta Digital
- Conny Fauser
- digital artist: ILM
- Jonathan Fawkner
- visual effects supervisor: Framestore
- Samy Fecih
- animator: Framestore
- Christine Feistl
- senior paint and rotoscope artist: Weta Digital
- Tom Fejes
- sequence supervisor: ILM (as Thomas Fejes)
- Oliver Ferguson
- assistant technical director: Weta Digital
- Eric Fernandes
- CG supervisor: Weta Digital
- Jessica Fernandes
- digital models department manager: Weta Digital
- Florian Fernandez
- lead modeler: Weta Digital
- Audrey Ferrara
- digital artist: BUF
- Adrian Ferrnandes
- cg supervisor: Weta Digital (as Adrian Fernandes)
- David Feuillatre
- creature technical director: Weta Digital
- Nikolas Filer
- assistant technical director: Weta Digital
- Simon Fillat
- digital artist: ILM
- Michael L. Fink
- senior executive: Prime Focus (as Michael Fink)
- David Fish
- lead technical director: Framestore
- Brian Fisher
- compositor: Prime Focus
- Darius Fisher
- virtual production consultant
- Matt Fitzgerald
- modeller: Weta Digital
- Shine Fitzner
- digital artist: ILM
- Kristina Flach
- shots production manager: Weta Digital
- Jean-Pierre Flayeux
- compositing supervisor: Hybride
- James D. Fleming
- compositor: Framestore
- Jason Fleming
- lighting technical director: Weta Digital
- Liana Fleming
- senior software developer & engineer: Weta Digital
- Brian Flynn
- digital artist: ILM
- Dave Fogler
- digital model supervisor: ILM (as David Fogler)
- Rémi Fontan
- shader writer: Weta Digital
- Nicola Fontana
- lighting technical director: Weta Digital
- Sally Ford
- facility team: Weta Digital
- Chris Foreman
- digital artist lead: ILM
- Ben Forster
- lead animator: Weta Digital
- Jeremy Fort
- assistant technical director: Weta Digital
- Tim Fortenberry
- digital artist: ILM
- Jenny Foster
- visual effects producer: Look Effects
- Dan Fowler
- lead virtual stage operator
- Guillaume Fradin
- effects technical director: Framestore
- Bruce Franklin
- visual effects production manager
- Zachary Franks
- senior effects technical director: Weta Digital
- Rod Fransham
- motion editor: Weta Digital
- Richard Frazer
- digital paint artist: Framestore
- Chris Fregoso
- visual effects: Hydraulx
- Robert A.D. Frick
- lighting technical director: Weta Digital
- Ben Frost
- effects technical director: Framestore
- Johan Fröjd
- motion editor: Weta Digital
- James Furlong
- texture artist: Weta Digital
- Christian Furr
- texture artist: Framestore
- Nick Gabchenko
- shader writer: Weta Digital (as Nikolay Gabchenko)
- Chris Gaede
- studio technician: Giant Studios
- Aldo Gagliardi
- lead animator: Framestore
- Jason Galeon
- lighting technical director: Weta Digital
- Stefan Galleithner
- lighting technical director: Weta Digital
- Jay Gambell
- creature technical director: Weta Digital (as James Gambell)
- George Gambetta
- technical support: ILM
- Lauren Manuel Garcia Carro
- texture artist: Weta Digital
- Kenneth Garcia
- assistant technical director: Weta Digital
- Melissa Garza
- motion tracker
- Mitch Gates
- cg supervisor: Prime Focus
- Yanick Gaudreau
- digital artist: Hybride
- Nicholas Gaul
- senior modeler: Weta Digital
- Mark Gee
- lead technical director: Weta Digital
- Francois Gendron
- lighting technical director: Weta Digital
- Joshua Gengler
- digital artist
- Chris George
- lead technical director: Weta Digital (as Christopher George)
- Reece Geraghty
- technical support: Weta Digital
- Danny Geurtsen
- texture artist: Weta Digital
- Adam Ghering
- compositor
- Reza Ghobadinic
- massive technical director: Weta Digital (as Reza Ghobadinik)
- Abhijeet Ghosh
- motion capture control technician: Weta Digital
- Mathew Giampa
- roto artist: Prime Focus (as Matt Giampa)
- Noah Gift
- production engineering: Weta Digital
- Aaron Gilman
- senior animator: Weta Digital
- Kenneth Gimpelson
- lead technical director: Weta Digital (as Kenneth C. Gimpelson)
- Charlyn Go
- visual effects coordinator: Prime Focus
- Alessandro Gobbetti
- assistant technical director: Weta Digital
- Peter Godden
- layout technical director: Weta Digital
- Ian Godin
- image processing: Lowry Digital
- James Godinet
- assistant technical director: Weta Digital
- Megan Goldbeck
- render department
- Marissa Gomes
- production coordinator: ILM
- Elias Gonzalez
- matte painter: Prime Focus
- Sergio A. Gonzalez
- motion editor: Weta Digital (as Sergio Gonzalez)
- Maria Goodale
- digital artist: ILM
- Brian Goodwin
- lighting technical director: Weta Digital
- Marcus Goodwin
- visual effects production coordinator: Weta Digital
- David Gottlieb
- digital artist: ILM
- Matthieu Goutte
- rigger: Framestore
- Nick Grace
- lighting technical director: Weta Digital
- Pierre Grage
- effects technical director: Weta Digital
- Eduardo Graña
- creature technical director: Weta Digital
- Tom Greally
- senior staff general manager: Weta Digital
- Jack Greasley
- senior software developer & engineer: Weta Digital
- Stephen Greenberg
- virtual cinema artist
- Tom Greene
- visual effects production assistant: Weta Digital
- Andrew Greenlee
- lead virtual cinema artist
- Belinda Griffiths
- texture artist: Weta Digital
- Eric Grimenstein
- water technical director: Weta Digital
- Jason Grindlay
- technical support lead: Weta Digital
- Theodor Groeneboom
- lead compositor: Framestore
- Martin Groezinger
- layout technical director: Weta Digital (as Martin Grözinger)
- Rebs Guarina
- systems: Weta Digital
- Ummi Gudjonsson
- lighting technical director: Framestore
- Miguel A. Guerrero
- visual effects: Hydraulx (as Miguel Guerrero)
- Steve Guevara
- senior motion editor: Giant Studios
- Mike Gunn
- facilities manager: Weta Digital
- Paul Gunn
- systems: Weta Digital
- Deepak Gupta
- assistant technical director: Weta Digital
- Myléne Guérin
- visual effects coordinator: Hybride
- Bassim Haddad
- lead motion editor: Weta Digital
- Geoff Hadfield
- compositor: Weta Digital
- Mark Haenga
- facial modeler: Weta Digital
- Adam Haggiag
- facial alignment station operator: Weta Digital
- Tim Haigh
- motion capture stage assistant: Weta Digital
- Mikael Hakansson
- senior technical director: Weta Digital
- Anne Hall
- lighting technical director: Weta Digital
- Ben Hall
- systems: Weta Digital
- Michelle Renee Hall
- render department (as Michelle Hall)
- Martin Halle
- effects technical director: Weta Digital (as Martin Hallé)
- Nick Hamilton
- creature technical director: Weta Digital
- David Hampton
- sequence production coordinator: Weta Digital
- Heather Han
- rotoscope artist: Spy Post
- Giles Hancock
- digital artist: ILM
- Makiko Handa
- modeler: Weta Digital
- Chris Haney
- visual effects: Hydraulx
- Jason Hannen-Williams
- lighting technical director: Weta Digital
- Michael Harden
- facility team: Weta Digital
- Erina Harding
- assistant facilities coordinator: Weta Digital
- Chris Hardman
- motion tracker: Framestore
- Steve Hardy
- layout artist: Framestore
- Yoshihiro Harimoto
- assistant technical director: Weta Digital
- Joe Harkins
- visual effects: Hydraulx (as Joseph M. Harkins)
- James Harmer
- layout artist: Framestore
- John William Harnagel
- textures pipeline technical director: Weta Digital
- Fred Haro
- cg artist: Prime Focus
- Adam Harriman
- on set surveyor: Weta Digital
- Dustin Harrison
- render department
- Toby Haruno
- animator: Weta Digital (as Toby M. Haruno)
- Jo Harvell
- production support team: Weta Digital
- Albert Hastings
- computer graphics supervisor
- Ben Hatton
- assistant visual effects editor: Weta Digital
- Chris Havreberg
- digital models and simulation: ILM
- Ed Hawkins
- compositor: Weta Digital
- Trevor Hazel
- digital artist: ILM
- Niles Heckman
- lighting technical director: Weta Digital
- G.G. Heitmann Demers
- lighting technical director: Weta Digital (as GG Heitman)
- Quentin Hema
- paint supervisor: Weta Digital
- Allen Hemberger
- cg supervisor: Weta Digital
- Ngoc Heng
- texture artist: Weta Digital
- Andrew Hepp
- studio technician: Giant Studios
- Kurt Herbel
- facial capture technician
- Rachel Herbert
- assistant layout technical director: Weta Digital (as Rachel E. Herbert)
- Tulio Hernandez
- visual effects: Hydraulx
- Jon Hertzig
- software developer & engineer: Weta Digital
- Alex Hessler
- lead technical director: Weta Digital
- Tim Hey
- lead compositor: Weta Digital (as Timothy Hey)
- Kela Hicks
- digital artist: ILM (as Kela Cabrales)
- Matthew Hicks
- assistant technical director: Weta Digital
- Martin Hill
- shaders supervisor: Weta Digital
- Peter Hillman
- senior software developer & engineer: Weta Digital
- Leo Hills
- pipeline technical director: Framestore
- Christian Hipp
- senior effects technical director: Weta Digital
- Sherry Hitch
- digital artist: ILM
- Tyler Hockett
- editor: Prime Focus
- Sam Hodge
- lighting technical director: Weta Digital
- Alan Hodges
- motion processor: Giant Studios
- Chloe Holbrook
- facility team: Weta Digital
- Bruce Holcomb
- digital model supervisor: ILM
- Matt Holland
- lead compositor: Weta Digital
- Robin Hollander
- lead compositor: Weta Digital
- Aaron Holly
- senior creature technical director: Weta Digital
- Amy Hollywood Wixson
- senior visual effects producer: Spy Post
- Julie Holmes
- assistant technical director: Weta Digital
- Mark L. Holmes
- motion editor: Weta Digital
- Matt Holmes
- supervising visual effects editor: Weta Digital
- Rudi Holzapfel
- compositor: Framestore
- Teijo Holzer
- production engineering: Weta Digital
- Tom Holzinger
- lead motion editor: Weta Digital
- John Homer
- senior creature technical director: Weta Digital
- Nadine Homier
- digital artist: Hybride
- Pedro Honess
- digital save operator
- Nathan Hopkins
- lead compositor (as Nate Hopkins)
- Richard Hopkins
- texture artist: Weta Digital
- Paul Hormis
- rigging technical director: Prime Focus
- Daniel Hornick
- lighting technical director: Weta Digital
- Erin Horton
- sequence production manager: Weta Digital
- Kathryn Horton
- digital setup production manager: Weta Digital
- Christopher Horvath
- digital artist lead: ILM
- David Houghton-Williams
- lead compositor: Weta Digital (as David Houghton Williams)
- Katie Houston
- assistant technical directors department coordinator: Weta Digital
- Sandy Houston
- rotoscope supervisor: Weta Digital
- Jen Howard
- sequence supervisor: ILM
- Susan Howard
- software developer & engineer: Weta Digital
- Venti Hristova
- compositor: Pixel Liberation Front
- Florian Hu
- effects technical director: Weta Digital
- Nickie Huai
- lighting technical director: Weta Digital
- Victor Huang
- senior animator: Weta Digital
- Robert Hubbard
- visual effects: Hydraulx (as Rob Hubbard)
- Roja Huchez
- facial modeler: Weta Digital
- Tripp Hudson
- visual effects producer: Framestore
- Nikki Hughes
- texture artist: Weta Digital (as Nikki Hayley Hughes)
- Lina Hum
- senior texture artist: Weta Digital (as Lina Toy Line Hum)
- Sherryn Hunt
- recruitment assistant: Weta Digital (as Sherryn Matthews)
- Peg Hunter
- digital artist: ILM
- Philip Hunter
- senior software developer & engineer: Weta Digital
- Radford Hurn
- creature technical director: Weta Digital
- Katherine Hurst
- lighting technical director: Weta Digital
- Chris Husson
- assistant technical director: Weta Digital
- Neil Huxley
- graphics supervisor: Prime Focus
- Rachel Hydes
- facial motion edit assistant: Weta Digital
- Cajun Hylton
- modeler: Weta Digital
- Corrado Ianiri
- motion capture editor: Weta Digital
- Changeui Im
- lead technical director: Weta Digital
- Michael Inchalik
- image processing: Lowry Digital
- Mark Intravartolo
- 3d visualization and optimizing: Modern VideoFilm
- Robyn Isaacs
- publicist: Weta Digital
- Anthony 'Max' Ivins
- visual effects supervisor: Look Effects (as Max Ivins)
- Christopher Ivins
- compositor
- Travis Wade Ivy
- compositor: Prime Focus (as Wade Ivy)
- Ian Jack
- accountant: Weta Digital
- Jiri Jacknowitz
- digital artist: ILM
- Myles Jackson
- lighting technical director: Weta Digital (as Myles Elliott Jackson)
- Shane Jackson
- graphic artist: Prime Focus
- James Jacobs
- lead creature code developer: Weta Digital
- Mike Jahnke
- cg artist: Prime Focus (as Michael Jahnke)
- Claire N. James
- facility team: Weta Digital
- Mel James
- senior texture artist: Weta Digital
- Patrick Jarvis
- digital artist: ILM
- Kimberly Jase
- visual effects production manager
- Jaime Jasso
- lead matte painter: Blur Studio
- Malik Jayawardena
- motion editor: Weta Digital
- Kirsten Jelliffe
- virtual cinema artist
- Helen Jen
- virtual lab coordinator
- Paul Jenness
- lead modeler: Weta Digital
- Gareth J. Jensen
- texture artist: Weta Digital (as Gareth J Johnson)
- Mikael Jaeger Jensen
- visual effects coordinator: Framestore
- Nathan Johnson
- lighting technical director: Weta Digital
- Gios Johnston
- creature technical director: Weta Digital
- Amanda Johnstone-Batt
- lighting technical director: Weta Digital (as Amanda Johnstone)
- Andrew R. Jones
- animation supervisor
- Danny Jones
- senior paint and rotoscope artist: Weta Digital
- Dave Jones
- it purchasing officer: Weta Digital
- Justin Jones
- compositor: Prime Focus
- Ryan Jones
- digital artist: ILM (as Ryan L. Jones)
- Tim Jones
- roto artist: Prime Focus
- Trent Jones
- digital save operator
- William Jones
- facility team: Weta Digital
- Marchand Jooste
- animator: Weta Digital
- Byung Gun Jung
- texture artist: Weta Digital (as Byunggun Jung)
- Simon Jung
- senior compositor: Weta Digital
- Kory Juul
- compositor: Weta Digital (as Kory Martin Juul)
- Christian Kaestner
- compositing supervisor: Framestore
- Sandip Kalsy
- senior technical director: Weta Digital
- Patrick Kalyn
- animator: Weta Digital
- Miae Kang
- lead technical director: Weta Digital
- Samson Kao
- lighting technical director: Weta Digital
- Matt Kasmir
- compositing supervisor
- Joseph Kasparian
- computer graphics supervisor: Hybride
- Katrina Kaufman
- virtual environment administrator
- Paul Kavanagh
- animation supervisor: ILM
- Volodymyr Kazantsev
- lighting technical director: Framestore
- Peng Ke
- visual effects
- Tim Keene
- executive visual effects producer: Framestore
- Val Keller
- virtual lab assistant coordinator
- Paddy Kelly
- sequence production manager: Weta Digital
- Shane Kemp
- virtual cinema artist
- Michael Kennedy
- lighting technical director: Weta Digital
- Cheryl Kerr
- 2d sequence manager: Weta Digital / layout coordinator: Weta Digital
- Christian Kesler
- digital matte painter: Framestore
- Jenny Kess
- facility team: Weta Digital
- Shahzad Khan
- technical support: ILM
- Steven Anthony Khoury
- lighting technical director: Weta Digital
- Yasmin Khudari
- modeler: Weta Digital
- Brook Kievit
- modeler: Weta Digital
- Sigtor Kildal
- motion editor: Weta Digital
- Anne Kim
- digital artist: Hybride
- Jiwoon Kim
- compositor: Prime Focus
- Ki-Hyun Kim
- motion editor: Weta Digital
- Heather Kinaston-Smith
- accounts assistant: Weta Digital
- Adam King
- lighting technical director: Weta Digital
- Balazs Kiss
- lead technical director: Weta Digital
- Susie Kleis
- lighting technical director: Weta Digital (as Susie May Kleis)
- Ed Knight
- virtual cinema artist
- James Knight
- performance capture project manager: Giant Studios (as James G.H. Knight)
- John Knoll
- visual effects supervisor: ILM
- Hilmar Koch
- digital artist: ILM
- Sergei Koudriautsev
- senior camera technical director: Weta Digital
- Jakob Kousholt
- modeller: Framestore
- Lina Kouznetsova
- animator: Framestore
- Lonnie Kraatz
- creature technical director: Weta Digital
- Manfred Kraemer
- lighting technical director: Weta Digital
- Alex Kramer
- senior camera technical director: Weta Digital
- Lars Kramer
- camera technical director: Weta Digital
- Dmitri Krasnokoutski
- shader writer: Weta Digital
- Marshall Richard Krasser
- digital artist: ILM (as Marshall Krasser)
- Heath Kraynak
- motion graphics designer: Spy Post
- Dave Kujawski
- production engineering: Weta Digital
- Nicha Kumkeaw
- compositor: Framestore
- Jerry Kung
- cg supervisor (as Jerry K. Kung)
- Ayako Kuroda
- effects technical director: Weta Digital
- René Kuys
- tech support: Weta Digital
- Frankie Kwak
- technical support: ILM
- Wing Kwok
- compositor: Prime Focus
- Anouk L'Heureux
- visual effects coordinator: Hybride
- Laurent Laban
- animator: Framestore
- Jason Labbe
- rigging technical director: Prime Focus
- Todd Labonte
- senior animator: Weta Digital
- Keith Lackey
- senior animation technical director: Weta Digital
- Alain Lacroix
- digital artist: Hybride
- Laure Lacroix
- texture artist: Weta Digital
- Alain Lalanne
- visual effects producer: BUF
- Mathieu Lalonde
- digital artist: Hybride
- Eric Lalumiere
- 3d technical director
- Billy-Vu Lam
- visual effects: Hydraulx (as Billy Vu Lam)
- Po Yuen Lam
- texture artist: Weta Digital (as Po Yuen Kenny Lam)
- Andrew Lambert
- technical support lead: Weta Digital
- Ben Lambert
- Modelling Supervisor (Framestore)
- Nancy Lamontagne
- visual effects coordinator: Hybride
- Vassilios Lanaris
- digital artist: Hybride
- Donna Lanasa
- lighting technical director: Weta Digital
- Charlotte Laney
- production assistant: Weta Digital
- Debbie Langford
- layout technical director: Weta Digital
- Maggie Langley
- virtual cinema artist (as Margaret Langley)
- Alexandra Lanzensberger
- assistant technical director: Weta Digital
- Michael Lanzensberger
- compositor: Weta Digital
- François Laroche
- real-time operator: Giant Studios (as Francois Laroche)
- Mathias Larserud
- shader writer: Weta Digital
- Kimberly Lashbrook
- digital artist: ILM
- Kevin Lau
- digital models and simulation: ILM
- Laurent Launes
- digital artist: BUF
- Luisma Lavin
- senior motion editor: Weta Digital (as Luisma Lavin Peredo)
- Asier Hernaez Lavina
- digital artist: ILM (as Asier Lavina)
- Stephen Lawes
- creative supervisor: Pixel Liberation Front
- Jason Lazaroff
- senior effects technical director: Weta Digital
- David Leach
- technical support: Weta Digital
- Rickie Leach
- compositor: Framestore (as Rick Leach)
- Aaron Lear
- digital paint artist: Framestore
- Ryan Leasher
- senior technical director: Weta Digital
- Chet Leavai
- assistant technical director: Weta Digital
- Peter Leber
- production support: ILM
- Kim LeBrane
- visual effects: Hydraulx (as Kim Lebrane)
- Mathieu Leclaire
- digital artist: Hybride
- Daniel Leduc
- visual effects producer: Hybride / visual effects supervisor: Hybride
- Francois Leduc
- digital artist: Hybride (as François Leduc)
- Alexander K. Lee
- animator: ILM (as Alex Lee)
- Jake Lee
- lighting technical director: Weta Digital
- Jinwoo Lee
- senior facial modeler: Weta Digital
- Seong Kyun Lee
- assistant technical director: Weta Digital
- Seung-Hun Lee
- digital model and simulation: ILM (as Seunghun Lee)
- Sun Jin Lee
- modeler: Weta Digital
- Eric D Legare
- rigging technical director: Prime Focus (as Eric Legare)
- Robert Legato
- virtual production conceived by (as Rob Legato)
- Simon Legrand
- layout technical director: Weta Digital
- Eric Leidenroth
- motion processor: Giant Studios
- Casey Leming
- electronic graphics: Modern Videofilm (as Casey Lemming)
- Dan Lemmon
- visual effects supervisor: Weta Digital
- Jon Lemmon
- creature technical director: Weta Digital
- Iva Lenard
- reference photographer: Weta Digital
- Snowy Leo
- lighting technical director: weta digital / production engineering: Weta Digital
- Phillip Leonhardt
- lighting technical director: Weta Digital
- Tom Lepp
- graphic artist: Prime Focus
- Michael Lester
- stereoscopic supervisor: Spy Post
- Joe Letteri
- senior visual effects supervisor
- Shahar Levavi
- senior animator: Weta Digital
- John M. Levin
- layout supervisor: ILM (as John Levin)
- Dean Lewandowski
- virtual art department lead
- Greg Lewis
- senior animator: Weta Digital
- J.P. Lewis
- motion capture software developer: Weta Digital
- Gretchen Libby
- executive producer: ILM
- Brice Liesveld
- visual effects coordinator
- Mingzhi Lin
- lighting techical director: Weta Digital (as Mingzhi Victor Lin)
- Virginie Lin
- facility team: Weta Digital
- Mattias Lindkvist
- motion editor: Weta Digital
- John Lindstein
- cg artist: Prime Focus
- Kimberley Liptrap
- lighting technical director: Weta Digital
- Chishan Liu
- lighting technical director: Weta Digital
- James Liu
- pipeline technical director: Framestore
- Xiahong Liu
- integration technical director: Giant Studios
- Michael Lloyd
- matte painter: Weta Digital
- Wendy Lloyd
- software developer & engineer: Weta Digital
- EungHo Lo
- modeler: Weta Digital (as Eung Ho Lo)
- Steven Lo
- virtual cinema artist
- Thomas Sing Wai Lo
- modeler: Weta Digital (as Thomas Lo)
- Daniel Loeb
- animation supervisor: Prime Focus
- Andy Lomas
- cg supervisor: Framestore
- Daniel Lond
- software developer & engineer: Weta Digital
- Lance Lones
- lighting technical director: Weta Digital
- Nick Long
- technical support: Weta Digital
- Keir Longden
- layout artist: Framestore
- Jim Longhurst
- assistant technical director: Weta Digital
- Luke Longin
- camera technical director: Weta Digital (as Luc Longin)
- Zoe Lord
- texture artist: Weta Digital
- Jade Lorier
- facial motion editor: Weta Digital
- Bill Lorton
- software engineer: Giant Studios
- Geoff Lou
- virtual cinema artist
- Jennifer Loughnan
- sequence production coordinator: Weta Digital
- Charlotte Loughnane
- production support team: Weta Digital
- Justin Louis
- motion processor: Giant Studios
- Olivier Lourry
- digital artist: BUF
- Ben Love
- render department
- Ruth-Anne Loveridge
- layout technical director: Weta Digital
- Georgia Lovering
- production assistant: Weta Digital
- Boon Hean Low
- software developer & engineer: Weta Digital
- James Lu
- digital save operator
- Jacob Luamanuvae-Su'a
- senior motion editor: Weta Digital
- Robyn Luckham
- Lead Animator: Weta Digital
- David Luke
- facial motion edit assistant: Weta Digital
- Daniel Lynch
- assistant technical director: Weta Digital
- Wan-Chun Alex Ma
- motion capture control technician: Weta Digital (as Wan-Chun 'Alex' Ma)
- Andreas Maaninka
- digital modeler: Weta Digital
- Daniel Macarin
- lighting technical director: Weta Digital
- Frank Macfarlane
- sequence production manager: Weta Digital
- Keith MacGowan
- assistant technical director: Weta Digital
- Matthew Machnee
- pipeline: Prime Focus
- Martin Macrae
- cg environment supervisor: Framestore
- Damien Macé
- digital matte painter: Framestore
- Matt Madden
- performance capture supervisor: Giant Studios (as Matthew Madden)
- Sarath Madhavan
- layout technical director: Weta Digital (as Sarath Babu Madhavan)
- Carol Madrigal
- motion processor: Giant Studios
- Oleg Magrisso
- creature technical director: Weta Digital
- Greg Maguire
- digital models and simulation: ILM
- Stephane Mailet
- digital artist: Hybride (as Stephane Mallet)
- Daisuke Maki
- assistant technical director: Weta Digital
- Aron Makkai
- lighting technical director: Weta Digital
- Ronald Mallet
- research and development: ILM
- Rebecca Manning
- compositor: Framestore
- Jade Mansueto
- software developer & engineer: Weta Digital
- Christopher Marino
- visual effects editor (as Chris Marino)
- Sebastian Marino
- cg supervisor: Weta Digital
- Nic Marrison
- shader writer: Weta Digital
- David Marsh
- visual effects: ILM
- Gary Marshall
- motion capture technical director: Weta Digital
- Tia L. Marshall
- digital artist: ILM (as Tia Marshall)
- Richard Martin
- visual effects supervisor: Hybride
- Leonardo Martinez
- visual effects: Hydraulx (as Nando Martinez)
- Marcel Martinez
- digital artist: ILM
- Daniel Marwick
- maintenance coordinator: Weta Digital
- Richard Mason
- assistant technical director: Weta Digital
- Ray Massa
- motion capture facial technician: Weta Digital (as Raymond L. Massa)
- Nicole Mather
- matte painter: Weta Digital
- Kent Matheson
- digital artist: ILM
- Sarah Mattes
- integration technical director: Giant Studios
- Iain Matthews
- code facial set-up: Weta Digital
- Jean Matthews
- lead technical director: Weta Digital
- Christoph Matthiesen
- lighting technical director: Weta Digital
- Raphael Matto
- shader writer: Weta Digital
- Ambre Maurin
- animator: Framestore
- Scott May
- digital models and simulation: ILM
- Richard McBride
- compositor: Weta Digital (as Rich McBride)
- Michael McCabe
- production support: ILM (as Mike McCabe)
- Lauren McCallum
- Vice President: VFX - ScanlineVFX
- Chris McClintock
- visual effects coordinator: Prime Focus
- Brett McConnell
- lighting technical director: Weta Digital
- Don Mccoy
- tracking (as Don L. Mccoy)
- Steve McGee
- lead compositor: Weta Digital
- Steve McGillen
- lead compositor: Weta Digital
- Peter James McGrattan
- information systems: Weta Digital
- Jeremy McKenzie
- assistant layout technical director: Weta Digital
- Nick McKenzie
- shots r&d supervisor: Weta Digital
- Richard McKenzie
- data/render wrangler: Weta Digital
- Greg McKinley
- assistant technical director: Weta Digital
- Nigel McKissock
- textures department coordinator: Weta Digital (as Nige McKissock)
- Brett McLaughlin
- cg artist: Prime Focus (as Brett McGlaughlin)
- Chloe McLean
- facial motion edit assistant: Weta Digital
- Tristan McMahon
- systems: Weta Digital
- John McMechan
- assistant layout: Weta Digital
- Brian McMillin
- on-set surveyor: Weta Digital
- Donal McMullan
- production engineering: Weta Digital
- Renton McNeill
- data/render wrangler: Weta Digital
- Tony Meagher
- visual effects: Hydraulx
- Frederic Medioni
- digital artist: Hybride (as Frédéric Medioni)
- Peter Megow
- creature technical director: Weta Digital
- Hitesh Kumar Mehra
- assistant technical director: Weta Digital
- Daniel Meighan
- assistant technical director: Weta Digital
- James Meikle
- assistant visual effect editor: Weta Digital
- Maurizio Memoli
- facial modeler: Weta Digital
- Ronnie Menahem
- effects technical director: Weta Digital
- Matthias Menz
- cg supervisor: Weta Digital
- Tory Mercer
- sequence supervisor: ILM
- Andrea Merlo
- creature simulation supervisor: Weta Digital
- Steven Messing
- concept illustrator
- Francois Metivier
- digital artist: Hybride (as François Métivier)
- Joseph Metten
- digital artist: ILM
- Christoph Meyer
- creature technical director: Weta Digital (as Christoph Daniel Meyer)
- David Michaels
- visual effects: Hydraulx
- Tom Mikota
- textures supervisor: Weta Digital
- Craig Daniel Mildenhall
- facility team: Weta Digital
- Goran Milic
- lead facial motion editor: Weta Digital
- Simon Millanta
- layout technical director: Weta Digital
- Jessica Millar
- lighting technical director: Weta Digital (as Jessica Braun)
- Luke Millar
- lighting technical director: Weta Digital
- Keith Miller
- cg supervisor: Weta Digital (as Keith F. Miller)
- Lori C. Miller
- compositor: Prime Focus (as Lori Miller)
- Ron E.J. Miller
- creature technical director: Weta Digital
- Seth F. Miller
- senior paint and rotoscope artist: Weta Digital
- Christopher Mills
- layout technical director: Weta Digital
- Nathan Millsap
- cg artist: Prime Focus
- Jim Milton
- visual effects editor: ILM
- Jonathan Mitchell
- cg artist: Prime Focus (as Jon Mitchell)
- Saki Mitchell
- senior compositor: Weta Digital
- Curt I. Miyashiro
- senior staff: ILM (as Curt Miyashiro)
- Kaori Miyazawa
- modeler: Weta Digital
- Andrew Moffett
- lead virtual cinema artist
- Sasha Mohelnitzky
- facility team: Weta Digital
- Robert Molholm
- research and development: ILM
- Dejan Momcilovic
- motion capture supervisor: Weta Digital
- Alberto Montañés
- compositor: Weta Digital
- Lennon Montejo
- lead motion editor: Giant Studios
- Joao Montenegro
- pipeline technical director: Framestore (as João Montenegro)
- Thomas Montminy Brodeur
- digital paint artist: Framestore
- Carlos Monzon
- digital artist: ILM
- Steven Moor
- lighting technical director: Framestore
- James Moore
- modeler: Weta Digital
- Richard John Moore
- lighting technical director: Weta Digital
- Steve R. Moore
- visual effects editor: Prime Focus (as Steve Moore)
- Geronimo Moralez
- additional visual effects: Stereo D
- Eroc Moralls
- 3d visualization and optimizing: Modern Videofilm
- Eileen Moran
- producer: Weta Digital
- Ben Morgan
- lead compositor: Weta Digital
- Erik Morgansen
- animator: ILM
- Andrew Morley
- cg supervisor: Framestore (as Andy Morley)
- Simon Dean Morley
- production engineering: Weta Digital (as Simon Morley)
- Carla Morris
- software developer & engineer: Weta Digital
- David Manos Morris
- digital artist: ILM (as David Morris)
- William Morrison
- additional visual effects: Stereo D
- Aaron Morton
- production engineering: Weta Digital
- Darren A. Mosher
- facility team: Weta Digital
- Bo Mosley
- modeler: Weta Digital
- Chris Moss
- facial motion editor: Weta Digital
- Giuseppe Motta
- lighting technical director: Weta Digital
- Antoine Moulineau
- lead technical director: Framestore (as Antoine Molineau)
- Martin Mousseau
- digital artist: Hybride
- Daniel Moy
- modeler: Weta Digital (as Daniel Goncalves Moy)
- Alessandro Mozzato
- lighting technical director: Weta Digital
- David Antonin Mucci
- lighting technical director: Framestore (as David Mucci)
- Matt Mueller
- senior camera technical director: Weta Digital
- Timothy Mueller
- digital artist: ILM (as Tim Mueller)
- Yvonne Muinde
- department lead matte painter: Weta Digital
- Nicky Muir
- animation production manager: Weta Digital
- Michael Mulholland
- cg supervisor: Framestore (as Mike Mulholland)
- Benjamin Mulot
- Senior animator
- Arwen Munro
- layout department coordinator: Weta Digital
- Gayle Munro
- compositing department manager: Weta Digital
- Matthew Muntean
- lead creature technical director: Weta Digital
- Daryl Munton
- lighting technical director: Weta Digital
- Hiroaki Muramoto
- senior technical director: Weta Digital
- Ken Murano
- motion processing lead: Giant Studios
- Michel Murdock
- visual effects financial controller: Hybride
- Connor Murphy
- studio technician: Giant Studios
- Myles Murphy
- digital artist: ILM
- Patrick Murphy
- compositor: Prime Focus
- Ben Murray
- motion capture pipeline technical director: Weta Digital
- Brendan Murray
- systems: Weta Digital
- Nolan Murtha
- digital effects supervisor
- Ben Myers
- graphic artist: Prime Focus
- Alfred Mürrle
- lighting technical director: Weta Digital
- Marcell Nagy
- lighting technical director: Weta Digital
- David Nakabayashi
- digital artist: ILM
- Kenneth Nakada
- matte painting supervisor: Prime Focus
- Kiyoyuki Nakagaki
- software developer & engineer: Weta Digital
- Serena Rainbow Naramore
- lighting technical director: Weta Digital
- Elaine Naspo
- image processing: Lowry Digital
- Salima Needham
- compositor: Weta Digital
- Andreas Nehls
- modeler: Weta Digital (as Andreas Tandy Nehls)
- Matt Nelson
- system administrator
- Mark Nettleton
- sequence supervisor: ILM
- Sergei Nevshupov
- cg supervisor: Weta Digital
- Marla Newall
- digital artist: ILM
- Jeff Newton
- lighting technical director: Framestore
- Chun Seong Ng
- visual effects: Hydraulx
- Nikora Ngaropo
- assistant technical director: Weta Digital
- Tim Nicholas
- systems: Weta Digital
- James Nicholl
- rigger: Framestore
- Carlos-Christian Nickel
- lighting technical director: Framestore (as Chris Nickels)
- Peter Nicolai
- production support: ILM
- Laura Lumpuy Nicolas
- creature technical director: Weta Digital
- Wolfgang Niedermeier
- senior camera technical director: Weta Digital
- Ben Nightingale
- texture artist: Weta Digital
- Motoki Nishii
- virtual art department lead
- Thomas Nittmann
- visual effects producer: Lola Visual Effects
- Stephen Nixon
- matte painting department coordinator: Weta Digital
- Gary Noble
- lighting technical director: Framestore
- Nicolas-Alexandre Noel
- computer graphics supervisor: Hybride (as Nicolas Alexandre Noël)
- Peti Nohotima
- production coordinator: Weta Digital
- Bob Nolty
- software developer
- Jennifer Maryam Nona
- lighting technical director: Weta Digital (as Jennifer Nona)
- Marcus Nordenstam
- water technical director: Weta Digital
- Mark Norrie
- senior lighting technical director: Weta Digital
- Keven Norris
- lead texture artist: Weta Digital
- Ian Northrop
- tracker: Prime Focus
- Greg Notzelman
- assistant technical director: Weta Digital
- Alexander Nowotny
- senior effects technical director: Weta Digital (as Alex Nowotny)
- Ben O'Brien
- digital artist: ILM
- Winfield O'Brien
- tracker: Prime Focus (as Winfield Scott O'Brien)
- Jane O'Callaghan
- lead technical director: Weta Digital (as Jane S. O'Callaghan)
- Sean O'Connor
- digital artist: Hybride
- Mike O'Neill
- shader writer: Weta Digital
- Robert O'Neill
- lighting technical director: Framestore
- Kevin O'Sullivan
- animator: Framestore
- Mike Oakley
- digital artist: Prime Focus (as Mike Walls)
- Paul Oakley
- lead technical director: Framestore
- Cyndi Ochs
- Visual Effects Producer: NZ
- James Ogle
- lead digital modeler
- Anton Ognyev
- water technical director: Weta Digital
- Eric Oliver
- virtual cinema artist
- George Oliver
- layout technical director: Weta Digital (as George Edward Oliver Jr.)
- John Paul Olmstead
- research and development: ILM (as John Olmstead)
- Conrad Olson
- digital paint artist: Framestore
- Torbjörn Olsson
- texture artist: Weta Digital
- Benjamin Orange
- technical support: Weta Digital
- Akira Orikasa
- digital artist: ILM
- James Orlik
- motion editor: Giant Studios (as Jim Orlik)
- Rob Ormond
- layout technical director: Weta Digital
- Mark Osborne
- lighting technical director: Framestore
- David Owen
- texture artist: Weta Digital
- Scott Owen
- real-time operator: Giant Studios
- Cosku Ozdemir
- digital artist: ILM (as Cosku Ãzdemir)
- Molly Pabian
- visual effects coordinator: Prime Focus
- Filippo Paganoni
- data/render wrangler: Weta Digital
- Luis Pages
- water technical director: Weta Digital
- Maricel Pagulayan
- visual effects producer
- Stephen Painter
- layout: Weta Digital
- William Paley
- assistant visual effects editor
- Abhishek Pandian
- data/render wrangler: Weta Digital
- Jacopo Pantaleoni
- software developer & engineer: Weta Digital
- Schuyler Pappas
- production coordinator: Spy Post
- Jonathan Paquin
- animator: Weta Digital
- Bruno Parenti
- visual effects: Hydraulx
- Jee Young Park
- senior animator: Weta Digital
- Sujin Park
- digital artist: weta digital
- Jesse Parkhill
- compositor: Framestore
- Hunter Parks
- shader writer: Weta Digital
- Collin Maxfield Parrish
- textures pipeline technical director: Weta Digital
- Johnny Parsons
- assistant technical director: Weta Digital
- Steve Parsons
- compositor: Framestore
- Marino Pascual
- image processing: Lowry Digital
- Eddie Pasquarello
- compositing supervisor: ILM
- Rutul Patel Nair
- matte painting intern: Prime Focus (as Rutel Patel)
- Maanasi Patel
- assistant visual effects coordinator (as Manasi Ashish)
- John A. Patterson
- effects technical director: Weta Digital
- Helen Paul
- lighting technical director: Weta Digital
- Stephen J. Pavelski
- lead virtual cinema artist
- Chris Payne
- visual effects: Hydraulx
- Luis F. Pazos
- animation coordinator (as Luis Pazos)
- Emily Pearce
- facial motion edit assistant: Weta Digital
- Geoff Pedder
- lighting technical director: Weta Digital
- Tom Pegg
- compositor: Framestore
- Steve Pelchat
- digital artist: Hybride
- Stuart Penn
- modeller: Framestore
- Sam Penrose
- technical support: ILM
- Elliott Perrigo
- stage manager: Giant Studios
- Angelo Perrotta
- compositor: Framestore
- Mike Perry
- cg supervisor: Weta Digital (as Michael Perry)
- Dana Peters
- creatures cg supervisor: Weta Digital
- Nicolas Petit
- lighting technical director: Weta Digital
- Borislav Petrov
- senior pipeline developer: Prime Focus (as Borislav 'Bobo' Petrov)
- Frank Losasso Petterson
- digital artist lead: ILM
- Ignacio B. Peña
- lead virtual stage operator (as Ignacio B. Pena)
- Andy Phillips
- rigger: Framestore
- David Phillips
- lead compositor: Weta Digital
- Tomek Piatek
- senior production engineer: Weta Digital
- Patrick Piche
- digital artist: Hybride (as Patrick Piché)
- Timothy Pick
- information systems: Weta Digital
- Jeremy Pickett
- Lead Technical Director: WETA Digital
- Tricia Pifer
- visual effects digital producer: Prime Focus
- Ryan Pilcher
- motion tracker: Framestore
- Jorge Pimentel
- layout artist: Framestore
- Olivier Pinol
- lighting technical director: Weta Digital
- Rafi Pogosyan
- electronic graphics: Modern Videofilm
- Ron Pogue
- asset & database coordinator
- Melvin Polayah
- layout artist: Framestore
- Jason Pomerantz
- digital artist: IMAX Version
- Felix Pomeranz
- on set surveyer: Weta Digital
- Jessica Ponte
- production coordinator: Weta Digital
- Charles Pottier
- motion capture control technician: Weta Digital
- Sam Prebble
- assistant technical director: Weta Digital
- Thomas Prebble
- information systems: Weta Digital
- Dave Preciado
- motion editor: Giant Studios (as David Preciado)
- Niklas Preston
- modeler: Weta Digital
- Scott Prior
- digital artist: ILM
- Sonia Pronovost
- digital artist: Hybride
- Aled Prosser
- compositor: Framestore
- Howard Protheroe
- compositor: Framestore
- Matthew Provost
- systems: Weta Digital
- Robin Prybil
- visual effects executive: Weta Digital
- Mark Pullyblank
- senior layout technical director: Weta Digital
- Brett Purmal
- animator: Weta Digital
- Eddy Purnomo
- assistant technical director: Weta Digital
- Lucas Putnam
- visual effects editor: Weta Digital
- Oleksiy Puzikov
- shader writer: Weta Digital (as Oleksiy Pozikov)
- Simon Quach
- motion editor: Weta Digital
- Steven Quale
- second visual effects supervisor
- Ryan J. Quinlan
- studio technician: Giant Studios (as Ryan Quinlan)
- Edward Quintero
- digital artist: ILM
- Heribert Raab
- water technical director: Weta Digital
- Chris Radcliffe
- visual effects: Hydraulx
- Gunnar Radeloff
- effects technical director: Framestore
- Ula Rademeyer
- lead texture artist: Weta Digital
- Pascal Raimbault
- lead modeler: Weta Digital
- Richard Raimbault
- senior modeler: Weta Digital
- Crystal Rainone
- motion editor: Giant Studios
- Michael Ralla
- compositor: Framestore
- Arun Ram-Mohan
- lighting technical director: Weta Digital
- Vidya Raman
- layout technical director: Weta Digital
- Kade Ramsey
- camera technical director: Weta Digital
- Troy Ramsey
- senior paint and rotoscope artist: Weta Digital
- Shane Rangi
- digital reference performer: Weta Digital
- Ellen Rappenecker
- facial motion editor: Weta Digital
- Jennah Rasmussen
- production coordinator: Weta Digital
- Craig Douglas Rattray
- facility team: Weta Digital (as Craig Rattray)
- Jason Rau
- motion control technician: Los Angeles live action
- Dav Rauch
- lead designer: Spy Post
- Dipak Raval
- Rotoscoping: double negative
- Rick Ravenell
- graphics artist: Prime Focus
- Steve Rawlins
- animator: ILM
- Pierre Raymond
- visual effects executive producer: Hybride
- Philippe Rebours
- cg supervisor: ILM
- Paul Redican
- lead compositor: Weta Digital
- Chris Reece
- systems: Weta Digital
- Phillip Reed
- data resource coordinator: Weta Digital
- Raine Reen
- senior texture artist: Weta Digital
- Sarah Reese-Edwards
- additional visual effects: Stereo D
- Saul Reid
- lighting technical director: Weta Digital
- Chloe Elise Reilly
- production support team: Weta Digital
- Brian Reimer
- roto artist: Prime Focus
- Arkadiusz Rekita
- lighting technical director: Weta Digital
- Michael Rempel
- pipeline: Prime Focus
- Stephan Remstedt
- senior camera technical director: Weta Digital
- Jay Renner
- modeler: Weta Digital
- Julia Retson
- water technical director: Weta Digital
- Marco Revelant
- models supervisor: Weta Digital
- Robin Reyer
- pipeline technical director: Framestore
- Eric Reynolds
- senior animator: Weta Digital
- Jonathan Reynolds
- 3d generalist
- Marc Rice
- digital paint artist: Framestore
- Michael Rich
- digital artist: ILM
- Mark Richardson
- lead compositor: Weta Digital
- Nicholas Richter
- motion editor: Weta Digital
- Steve Riera
- visual effects coordinator
- Jessica Riewe
- technical support: ILM
- Matthew Riordan
- senior animator: Weta Digital
- Anthony Rispoli
- digital artist: ILM
- Anne Ritter
- senior texture artist: Weta Digital
- Gizmo Rivera
- visual effects: Hydraulx
- Andrew Roberts
- cg artist: Prime Focus
- Paul-George H. Roberts
- software developer & engineer: Weta Digital
- Shane Roberts
- digital artist: ILM
- John Roberts-Cox
- lighting technical director: Weta Digital
- Dylan Robinson
- lighting technical director: Weta Digital
- Anastasio Rodriguez
- senior software developer & engineer: Weta Digital (as Anastasio G. Rodriguez)
- Elsa Rodriguez
- digital artist: ILM
- Juan Rodriguez
- studio technician: Giant Studios
- Andreas Rohr
- pipeline technical director: Framestore
- Petr Rohr
- motion tracker: Framestore
- Kevin Romond
- fx supervisor: Weta Digital
- Jaz Rongokea
- production assistant: visual effects supervisor/producer, Weta Digital
- Philip Rosado
- tracker: Prime Focus
- Andrew Rose
- virtual cinema artist
- Stephen Rosenbaum
- visual effects supervisor: Weta Digital
- Steve Rosenbluth
- senior pipeline development
- Alan Rosenfeld
- lighting technical director: Weta Digital
- Jonathan Rothbart
- visual effects supervisor: Spy Post
- Stephen Roucher
- film recording technician: Weta Digital
- David Rouxel
- digital artist: BUF
- Rajat Roy
- compositor: Framestore
- Luaan Ruaine
- facilities coordinator: Weta Digital
- Jonah Rubin
- Motion Grader
- Jance Rubinchik
- animator: Weta Digital
- Garry Runke
- effects technical director: Weta Digital
- Liam Russell
- animator: Framestore
- Duane Rutkowski
- digital artist
- Paul Ryan
- chief technology officer: Weta Digital
- Bill Ryder
- systems: Weta Digital
- Frank Sabia Jr.
- lead technical director: Weta Digital (as Frank Anthony Sabia Jr.)
- Matthew Sabourin
- visual effects coordinator: Prime Focus
- Jalil Sadool
- senior animator: Weta Digital
- Krystal Sae Eua
- visual effects: Hydraulx
- Barry Safley
- digital artist: ILM
- Justine Sagar
- texture artist: Weta Digital
- Mark Sagar
- special projects supervisor: Weta Digital
- Karim Sahai
- lead compositor: Weta Digital
- Ai Saimoto
- lighting technical director: Weta Digital
- Eric Saindon
- visual effects supervisor: Weta Digital
- Florian Salanova
- lighting technical director: Framestore
- Juan Salazar
- compositor: Framestore (as Juan Salzar)
- Gregory Salter
- compositing sequence supervisor: ILM (as Greg Salter)
- Lucas Salton
- visual effects supervisor: BUF
- Jeff Saltzman
- digital artist: ILM
- Julian Salvador
- production support: ILM
- Christoph Salzmann
- lead compositor: Weta Digital
- Jose Samson
- modeler: Weta Digital
- Adrian Samuels
- data resource manager: Weta Digital
- Mahria Sangster
- continuity/publicity image manager: Weta Digital
- Nando Santana
- facial motion editor: Weta Digital
- Saul Santell
- virtual environment administrator
- Alessandro Saponi
- lighting technical director: Weta Digital
- Michael Sarkis
- senior camera technical director: Weta Digital
- Steve Sauers
- digital artist: ILM / digital models and simulation: ILM
- Yadana Saw
- production support team: Weta Digital
- Casey Schatz
- simulcam supervisor
- Jennifer Lee Scheer
- layout technical director: Weta Digital (as Jennifer Scheer)
- Caterina Schiffers
- lead compositor: Weta Digital
- Astrid Scholte
- models department coordinator: Weta Digital
- Jennifer Schoo
- information systems: Weta Digital
- Marcus Schoo
- software developer & engineer: Weta Digital
- Durant Schoon
- lighting technical director: Weta Digital (as B. Durant Schoon)
- Morning Star Schott
- image processing: Lowry Digital
- York N. Schueller
- visual effects: Hydraulx
- Jens Schwarz
- senior creature technical director: Weta Digital
- Rob Sclater
- data/render wrangler: Weta Digital
- Timothy Scollard
- assistant technical director: Weta Digital
- Penelope Scott
- facility team: Weta Digital
- Bryan Searing
- visual effects coordinator
- László Sebõ
- senior pipeline developer: Prime Focus (as Laszlo Sebo)
- Romain Bivar Segurado
- modeller: Framestore (as Romain Segurado)
- Anselm Seherr-Thoss
- cg artist: Prime Focus (as Anselm Von Seherr)
- Brad Selkirk
- senior paint and rotoscope artist: Weta Digital
- Jerry Sells
- digital artist: ILM
- Paolo Emilio Selva
- software developer & engineer: Weta Digital
- Laura Sevilla
- visual effects: Hydraulx
- Paul Seyb
- facial motion edit assistant: Weta Digital
- Amir Shachar
- shader writer: Weta Digital
- Marnie Shachar
- lighting technical director: Weta Digital (as Marnie Goodman)
- Thrain Shadbolt
- cg supervisor: Weta Digital
- Foad Shah
- compositor: Framestore
- Avital Shalev
- digital intermediate coordinator: Modern VideoFilm
- Sally Shanahan
- contracts assistant: Weta Digital
- Adam Shand
- systems manager: Weta Digital
- Amy Shand
- it coordinator: Weta Digital
- Glen Sharah
- shader writer: Weta Digital
- Janet Sharpe
- sequence production manager: Weta Digital
- Sam Sharplin
- modeler: Weta Digital
- Jane Sharvina
- compositing supervisor: Prime Focus
- Adam Shelton
- textures pipeline technical director: Weta Digital
- David Shere
- lead compositor: Framestore
- Kevin L. Sherwood
- senior production manager: Weta Digital
- Al Shier
- visual effects executive producer: Blur Studio
- Thomas Shin
- senior motion editor: Giant Studios
- Toshi Shiozawa
- shader writer: Weta Digital
- David Short
- senior creature technical director: Weta Digital
- Roger Shortt
- cg supervisor: Weta Digital
- Robert Shrider
- shader writer: Weta Digital
- Ben Shupe
- virtual cinema artist
- Jarom Sidwell
- animation department coordinator: Weta Digital (as Jarom Salvadore Sidwell)
- John Sigurdson
- digital artist lead: ILM
- Bobby Silman
- compositor: Prime Focus
- Poppy Sinclair-Lockhart
- production assistant: Weta Digital
- Aaron Singer
- compositor
- Kawaldeep Singh
- effects technical director: Weta Digital
- Nick Sinnott
- tracker: Prime Focus
- Chrystia Siolkowsky
- motion editor: Weta Digital
- Gershom Sissing
- modeler: Weta Digital
- Joao Sita
- digital artist: Hybride
- Navin Sk
- data/render wrangler: Weta Digital (as Navinsk)
- Brett Skinner
- assistant visual effects editor: Weta Digital
- Olaf Skjenna
- layout technical director: Weta Digital
- Adam Slater
- layout technical director: Weta Digital
- Michael Slater
- lighting technical director: Weta Digital
- Kim Slattery
- software developer & engineer: Weta Digital
- Matt Sloan
- lead on-set vfx technical director: Weta Digital
- Howard Sly
- facial modeler: Weta Digital
- Layne Small
- data/render wrangler: Weta Digital
- Lori Smallwood
- animation technical director: Weta Digital
- Stephen Smart
- data/render wrangler: Weta Digital
- Adam Brett Smith
- facial motion editor: Weta Digital (as Adam Smith)
- Cam Barrett Smith
- assistant technical director: Weta Digital
- Cameron Smith
- lead compositor: Weta Digital
- Cole Smith
- i/o production coordinator: Weta Digital
- Daniel Jacob Smith
- lighting technical director: Weta Digital (as Daniel Smith)
- Kevin Andrew Smith
- cg supervisor: Weta Digital
- Kieran Smith
- assistant technical director: Weta Digital
- Laurence Smith
- digital paint artist: Framestore
- Ryan T. Smolarek
- compositor: Prime Focus (as Ryan Smolarek)
- Sean Snyders
- motion capture engineer: Weta Digital
- Jason Snyman
- senior animator: Weta Digital
- Olivier Soares
- senior effects technical director: Weta Digital
- Laurent Solignac
- lighting technical director: Framestore
- Jerome Solomon
- production support: ILM
- John Sore
- senior animator: Weta Digital
- Jim Soukup
- digital artist lead: ILM
- Eric Soulvie
- software developer & engineer: Weta Digital
- Frederic Soumagnas
- lighting technical director: Weta Digital
- Rony Soussan
- compositor: Prime Focus
- Tom Southall
- facility team: Weta Digital
- Michael Spence
- real-time operator: Giant Studios
- Jonas Sperl
- layout technical director: Weta Digital
- Kyle Spiker
- graphic artist: Prime Focus
- Holger Spill
- cg code department manager: Weta Digital
- Clint Spillers
- production assistant: Weta Digital
- Bill Spradlin
- lighting technical director: Weta Digital
- Christoph Sprenger
- water team lead: Weta Digital
- Guillaume St-Aubin-Seers
- digital artist: Hybride
- Wayne Stables
- visual effects supervisor: Weta Digital
- Piotr Stanczyk
- research and development: ILM
- Mark Stanger
- animator: Weta Digital
- Brett Stapleton-French
- compositor: Weta Digital (as Brett Dix)
- Chris Starwalt
- animator: Giant Studios / motion editor: Giant Studios
- Justin Steel
- modeler: Weta Digital
- Albrecht Steinmetz
- senior camera technical director: Weta Digital
- Jason Stellwag
- virtual cinema artist
- Grace Stephens
- texture artist: Weta Digital
- Jacob Stephens
- senior layout technical director: Weta Digital
- Mike Stevens
- senior animator: Weta Digital
- Nickolas Stevens
- additional visual effects: Stereo D (as Nick Stevens)
- Joe Woodward Stevenson
- digital artist: ILM (as Joe Stevenson)
- Tim Stevenson
- animator: Weta Digital (as Timothy Stevenson)
- John Stevenson-Galvin
- senior modeler: Weta Digital
- Shar Stewart
- texture artist: Weta Digital
- David Stinnett
- visual effects supervisor: Blur Studio
- Matteo Stirati
- modeler: Weta Digital
- Wilson Stockman
- lighting technical director: Framestore
- Justin Stockton
- virtual cinema artist
- Rainer Stolle
- lighting technical director: Weta Digital
- Paul Story
- senior animator: Weta Digital
- Fenella Stratton
- visual effects production coordinator: Weta Digital
- Rosalind Stratton
- assistant technical director: Weta Digital
- Colin Strause
- visual effects: Hydraulx
- Greg Strause
- visual effects: Hydraulx
- Ileana Stravoskiadi
- facial motion editor: Weta Digital
- David Philip Stripinis
- lead virtual stage operator (as David Stripinis)
- Florian Strobl
- digital artist: ILM
- Jeanne Stuart
- relocations manager: Weta Digital
- Petra Stueben
- texture artist: Weta Digital
- Timothy Stutts
- virtual camera assistant
- Stephen Suettinger
- digital save operator
- Francois Sugny
- effects technical director: Weta Digital
- Steve Sullivan
- research and development: ILM
- James Sutton
- modeller: Framestore
- Tammy Sutton
- roto/paint supervisor: Prime Focus (as Tammy Sutton-Walker)
- Malino Suzuki
- facial motion editor: Weta Digital
- Masaya Suzuki
- senior texture artist: Weta Digital
- Matsune Suzuki
- modeler: Weta Digital
- Prapanch Swamy
- lighting technical director: Weta Digital
- Jonathan Swartz
- lighting technical director: Weta Digital (as Jonathan S. Swartz)
- James Sweeney
- tracker: Prime Focus
- David Swift
- texture artist: Framestore
- Mary Swinnerton
- modeller: Framestore
- Raqi Syed
- lighting technical director: Weta Digital
- Sebastian Sylwan
- head of research and development: Weta Digital
- Peter Syomka
- senior facial modeler: Weta Digital
- Ewa Szczepaniak
- on set surveyor: Weta Digital
- Peter Szewczyk
- lighting technical director: Weta Digital
- Brian Taber
- additional visual effects: Stereo D (as Brian Tabor)
- Gaku Tada
- lead technical director: Weta Digital
- Giuseppe Tagliavini
- compositor: Weta Digital
- Charles Tait
- senior compositor: Weta Digital
- Mark Tait
- cg supervisor: Weta Digital
- Michael Takarangi
- facility team: Weta Digital
- Bee Jin Tan
- graphics designer: Spy Post
- Michael Tandecki
- software developer & engineer: Weta Digital
- Eric Tang
- lead creature technical director: Weta Digital
- Craig Tanner
- visual effects editor
- Anne Taunga
- motion edit department manager: Weta Digital
- Andrew Taylor
- assistant technical director: Weta Digital (as Andrew R.E. Taylor)
- Sandy Taylor
- camera department manager: Weta Digital (as Sandy Coco Taylor)
- Sunny Teich
- creature technical director: Weta Digital
- Eteuati Tema
- facial motion edit assistant: Weta Digital
- Svetlana Tesnes
- virtual production assistant
- Philippe Theroux
- computer graphics supervisor: Hybride (as Philippe Théroux)
- Shannon Thomas
- modeler: Weta Digital
- Malcolm Thomas-Gustave
- creatures technical director: Weta Digital
- Ben Thompson
- lighting technical director: Weta Digital
- Gavyn Thompson
- cg artist: Prime Focus
- Lindsay Thompson
- animator: Weta Digital
- Ty Thomson
- lead virtual stage operator (as Tyler Thomson)
- Rupert Thorpe
- lighting technical director: Framestore
- Caroline Thoumire
- lighting technical director: Framestore
- Kimball Thurston
- image processing: Lowry Digital
- Xiao Tian
- assistant technical director: Weta Digital
- Pär Tingström
- modeler: Weta Digital
- Geoff Tobin
- lead massive technical director: Weta Digital
- Paul Tobyansen
- lead rf technician
- Michael Todd
- modeler: Weta Digital
- Brian Tolle
- match move artist: Spy Post
- Mathilde Tollec
- visual effects supervisor: BUF
- Steven Tom
- virtual cinema artist
- Shigeharu Tomotoshi
- visual effects: Hydraulx
- Jason Dare Tong
- motion editor: Giant Studios (as Jason Tong)
- Ferdinand Torres
- virtual lab coordinator
- Daniele Tosti
- senior technical director: Weta Digital
- Chris Toth
- motion control technician: Los Angeles live action
- Adrien Toupet
- effects technical director: Framestore (as Adrien Cayus Toupet)
- Greg Towner
- animator: ILM
- Allen Tracy
- editor: Prime Focus
- Kate Trafford
- facility team: Weta Digital
- Phi Tran
- tracking supervisor: Prime Focus
- Tong Tran
- cg artist: Prime Focus
- Wayne Traudt
- layout technical director: Weta Digital
- Alan Travis
- digital artist: ILM
- Diego Trazzi
- water technical director: Weta Digital
- Marco Tremblay
- digital artist: Hybride
- Véronique Tremblay
- digital artist: Hybride
- Sara Trezzi
- assistant visual effects line producer: Framestore
- Nataliya Tsyganok
- texture artist: Weta Digital
- Eli Tucker
- creature technical director: Weta Digital
- Andrew Turner
- visual effects coordinator
- Ben Turner
- compositor: Framestore
- Dawn Turner
- visual effects coordinator
- Natasha Turner
- production support team: Weta Digital
- Jon Tyler
- senior motion editor: Weta Digital (as Jonathon Tyler)
- Yusei Uesugi
- digital artist: ILM
- Jeff Unay
- facial team lead: Weta Digital
- Riaan Underwood
- assistant technical director: Weta Digital
- Andres Uribe
- image processing: Lowry Digital
- Arthur Vail III
- additional visual effects: Stereo D (as Arthur Vail)
- George Vajna
- second assistant DMR editor (IMAX version)
- Tharyn Valavanis
- cg artist: Prime Focus
- René van De Poel
- creature technical director: Weta Digital (as René Van De Poel)
- Mark van den Bergen
- compositor: Weta Digital (as Mark Van Den Bergen)
- James Van Der Reyden
- motion capture studio technical director: Weta Digital
- Phil Van Der Reyden
- senior paint and rotoscope artist: Weta Digital
- N'Cee Van Heerden
- production coordinator: Weta Digital
- John van Leeuwen
- production engineering: Weta Digital (as John Van Leeuwen)
- Olivier Van Zeveren
- lighting technical director: Weta Digital
- Kara Vandeleur
- texture artist: Weta Digital
- Mike VaVerka
- motion editor: Giant Studios (as a different name)
- Todd Vaziri
- digital artist lead: ILM
- Marci Velando
- production support: ILM
- Noah Vice
- digital artist: ILM
- Carlos A. Vidal
- digital matte supervisor: ILM
- Marco Vidaurre
- creature technical director: Weta Digital
- Giuliano Dionisio Vigano
- compositor: Framestore (as Giuliano Vigano)
- Robert Vignone
- modeler: Weta Digital
- Andreas Vrhovsek
- fx artist: Weta Digital
- Andreja Vuckovic
- modeler: Weta Digital
- Tim Waddy
- animator: ILM
- Daniel Wade
- lighting technical director: Weta Digital (as Dan Wade)
- Mark Wainwright
- lighting technical director: Framestore
- Wiki Waitai
- facility team: Weta Digital
- Simon Wakley
- motion control operator: Los Angeles live action (as Simon Wackley)
- Maggie Walby
- digital paint artist: Framestore (as Margaret Walby)
- Heide Waldbaum
- virtual production manager
- Chris Walker
- assistant technical director: Weta Digital
- Sean Noel Walker
- lighting technical director: Weta Digital
- Shawn Wallbridge
- systems: Prime Focus (as Sean Wallbridge)
- Kelly Walsh
- digital artist: ILM
- Michael M. Walsh
- motion editor: Giant Studios (as Michael Walsh)
- K. Marie Walters
- visual effects coordinator (as Kmarie Walters)
- Kevin Wang
- motion editor / motion editor: Giant Studios
- Erick Ward
- motion editor: Giant Studios
- Ian Ward
- lead technical director: Framestore
- Robert Ward
- cg artist: Prime Focus (as Rob Ward)
- Tim Ward
- lighting technical director: Weta Digital
- David Washburn
- digital artist: ILM
- Talmage Watson
- digital artist: ILM
- Robert Weaver
- sequence supervisor: ILM
- Tim Webber
- visual effects supervisor: Framestore
- Tam Webster
- projection engineer: Weta Digital
- Tova Weinberg
- assistant coordinator
- David Weitzberg
- cg supervisor: ILM
- Christopher Welch
- senior texture painter: Weta Digital
- Matt Welford
- compositing head of department: Weta Digital
- Kenneth Wells
- technical support: Weta Digital
- Conal Wenn
- digital artist: Hybride
- Dan Wheaton
- digital artist lead: ILM
- Ari Wheoki
- assistant purchasing officer: Weta Digital
- Jerry Whitaker
- compositor: Prime Focus
- Ben White
- cg supervisor: Framestore
- R. Christopher White
- visual effects supervisor: Weta Digital
- Andy Whittock
- shader writer: Weta Digital (as Andrew Whittock)
- Lisa Wildermoth
- motion capture production manager: Weta Digital
- Ed Wilkie
- assistant technical director: Weta Digital
- Jo Wilkie
- wrangler manager: Weta Digital
- Brett Wilkins
- data/render wrangler: Weta Digital
- Fraser Wilkinson
- assistant technical director: Weta Digital (as Fraser John Wilkinson)
- Alicia Williams
- relocations manager: Weta Digital
- C. Jerome Williams
- visual effects: Hydraulx (as Jerome Williams)
- Edson Williams
- visual effects supervisor: Lola Visual Effects
- Gavin Williams
- motion editor: Weta Digital
- Guy Williams
- visual effects supervisor: Weta Digital
- Pete Williams
- head of digital imaging: Weta Digital
- Rachel Williams
- lighting technical director: Framestore
- James Willingham III
- modeler: Weta Digital
- Aaron Wilson
- digital models and simulation: ILM
- Mark Wilson
- lighting technical director: Framestore
- Nicholas Wilson
- modeler: Weta Digital
- Sarah Wilson
- texture artist: Weta Digital (as Sarah E. Wilson)
- Greg Wilton
- massive technical director: Weta Digital (as Gregory N. Wilton)
- Erik Winquist
- visual effects supervisor: Weta Digital
- Chris Winter
- systems: Weta Digital
- Garrett Winters
- assistant layout technical director: Weta Digital
- Teresa Winters
- assistant layout technical director: Weta Digital (as Teresa L. Hooper)
- Rob Woiwod
- visual effects editor: Framestore
- Jedrzej Wojtowicz
- shader writer: Weta Digital
- Andy Wong
- animator: ILM
- Jasmine Wong
- texture artist: Weta Digital
- Kevin Wong
- production support: ILM
- Paul Marcus Wong
- i/o production coordinator: Weta Digital
- Roger Wong
- creature technical director: Weta Digital
- Loeng Wong-Savun
- visual effects: Hydraulx (as Loeng-Wong Savun)
- Graham Wood
- motion tracker: Framestore
- Ron Woodall
- viewpaint supervisor: ILM
- Clare Woodford-Robinson
- modeler: Weta Digital
- Alan Woods
- lead technical director: Weta Digital
- Alexander Wregg
- facility team: Weta Digital
- David Wright
- finance manager: Weta Digital
- Malcolm Wright
- lighting technical director: Weta Digital
- Jessica Wu
- virtual cinema artist
- Annette Wullems
- senior production manager: Weta Digital
- Piotr Fox Wysocki
- texture artist: Weta Digital
- Xian Xiao
- software developer & engineer: Weta Digital (as Xiao Xian)
- Vincent Yan
- creature technical director: Weta Digital
- Genevieve Yee
- tracker: Prime Focus
- Dennis Yoo
- senior animator: Weta Digital
- Chris Young
- lighting technical director: Weta Digital
- Elliott Young
- systems: Weta Digital
- John Young
- technical support lead: Weta Digital
- Joyce Young
- lighting technical director: Weta Digital
- Mark Young
- texture artist: Weta Digital
- Marvyn Young
- digital effects producer: Weta Digital
- Tim Young
- compositor: Framestore
- Scott Younkin
- digital artist: ILM
- Dean Yurke
- digital artist: ILM (as Dean Yürke)
- Fabio Zangla
- lighting technical director: Weta Digital
- Hubert Zapalowicz
- digital artist: Hybride
- Marzena Zareba
- camera technical director: Weta Digital
- Michael Zavala
- assistant visual effects coordinator (as Mike Zavala)
- John Zdankiewicz
- animator: ILM
- Matthias Zeller
- creature technical director: Weta Digital
- Mohand Zennadi
- lighting technical director: Weta Digital
- Laura Zentil
- visual effects producer: Pixel Liberation Front
- Daniel Zettl
- animator: Weta Digital
- Paolo Joel Ziemba
- virtual stage operator (as Paolo Ziemba)
- Jerry Zigounakis
- virtual stage operator
- Rita E. Zimmerman
- digital artist: ILM (as Rita Zimmerman)
- Rob Zohrab
- layout: Weta Digital
- Corina L. Zuniga
- electronic graphics: Modern Videofilm (as Corina Zuniga)
- Rainer Zöttl
- lead modeller: Weta Digital (as Rainer Zoettl)
- Johan Ã
berg
- lighting technical director: Weta Digital (as Johan Aberg)
- Steven Adams
- vfx executive producer: BUF (uncredited)
- Timo Aila
- research & development: Weta Digital (uncredited)
- Brad Alexander
- pre-visualization supervisor (uncredited)
- Antony Allen
- paint & roto artist (uncredited)
- Casey Allen
- senior flame artist (uncredited)
- Melissa Almeida
- textures & lighting: Hybride (uncredited)
- Anthony Pintor
- motion capture animator (uncredited)
- Joe Ardent
- software developer (uncredited)
- Spencer Armajo
- flame artist (uncredited)
- Marc Aubry
- animator: Hybride (uncredited)
- Jeffrey Edward Baksinski
- virtual production artist (uncredited)
- Manjusha Balachandran-Hall
- render support (uncredited)
- Mauro Baldissera
- modeler: Weta Digital (uncredited)
- Valdimar Baldvinsson
- animator: Framestore (uncredited)
- Ravi Bansal
- texture designer (uncredited)
- Magali Barbé
- visual effects (uncredited)
- Patrice-Alain Barrette
- technical support: Hybride (uncredited)
- David Bawel
- motion capture consultant (uncredited)
- Greg Beaumonte
- camera engineer: Kerner Optical (uncredited)
- Daniel Belair
- technical director: Hybride (uncredited)
- Rodrigo Bernardo
- systems engineer (uncredited)
- Michael Best
- visual effects key grip: Kerner Optical (uncredited)
- John-Michael Bills
- layout artist: Weta Digital (uncredited)
- Derek Bird
- digital compositor: LOOK Effects (uncredited)
- Matthias Bjarnason
- animator: Framestore (uncredited)
- Pierre Blain
- digital compositor: Hybride (uncredited)
- Jason Bohbot
- technical support: Hybride (uncredited)
- Cédric Bonnaffoux
- technical support: Hybride (uncredited)
- Michael Bovberg
- digital effects (uncredited)
- Jason Brackett
- practical effects best boy: Kerner Optical (uncredited)
- Christoph Bregler
- r&d developer (uncredited)
- Marty Brenneis
- camera engineer: Kerner Optical (uncredited)
- Caroline Brien
- digital compositor: Hybride (uncredited)
- Julian Bryant
- vfx production coordinator (uncredited)
- Thibault Bunoust
- visual effects artist (uncredited)
- Caroline Bélisle
- administration: Hybride (uncredited)
- Steve Cady
- character animator: Weta Digital (uncredited)
- Marshall Candland
- digital artist (uncredited)
- Michael Capton
- 3d supervisor: Look Effects (uncredited)
- Gabriel Cassata
- 3d artist (uncredited)
- Andrew Cawrse
- concept modeler (uncredited)
- Malavika Chandrakanth
- paint & roto artist (uncredited)
- Ian Chriss
- visual effects electrician: Kerner Optical (uncredited)
- Paul Churchill
- digital artist: ILM (uncredited)
- Graham D. Clark
- post stereoscopic consultant: StereoD (uncredited)
- Trent Claus
- flame artist (uncredited)
- Rebecca Clay
- paint & rotoscoping supervisor (uncredited)
- Matt Conway
- matte painter (uncredited)
- Dan Copping
- layout artist (uncredited)
- Mélanie Cotton
- technical support: Hybride (uncredited)
- Aaron Cullen
- visual effects coordinator (uncredited)
- Nick D'Abo
- chief modelmaker: Kerner Optical (uncredited)
- Greg Davies
- visual effects gaffer: Kerner Optical (uncredited)
- Aurore de Blois
- matchmover (uncredited)
- Don De Castro
- animator: Giant Studios (uncredited)
- Ayse Dedeoglu Arkali
- visual effects production coordinator: Kerner Optical (uncredited)
- Jacques Defontaine
- digital modeler: Weta Digital (uncredited)
- Yoshi DeHerrera
- 3d laser scanning (uncredited)
- Francisco DeLaTorre
- shader writer (uncredited)
- Steve Dellerson
- visual effects executive producer: Look FX (uncredited)
- Bernie Demolski
- visual effects grip: Kerner Optical (uncredited)
- Jérôme Derien
- visual effects artist: BUF (uncredited)
- Luc Desmarais
- technical support: Hybride (uncredited)
- Anouk Deveault-Moreau
- visual effects coordinator: Hybride (uncredited)
- Jessica Dhillon
- visual effects production: Kerner Optical (uncredited)
- Marco Di Lucca
- senior modeler: Weta Digital (uncredited)
- Carla Diamond
- visual effects producer: BUF (uncredited)
- André Doan
- render farm operator: BUF (uncredited)
- Clym Dodds
- Render Support: Framestore (uncredited)
- Becca Donohoe
- visual effects coordinator (uncredited)
- Jeff Dotson
- tracking artist: Prime Focus (uncredited)
- John Doublestein
- creature technical director: ILM (uncredited)
- Andrew Doucette
- animator: Weta Digital (uncredited)
- Willem Drees
- stereoscopic controller (uncredited)
- Wilfred Driscoll
- stereoscopic compositor (uncredited)
- Patricia Rose Duignan
- visual effects executive producer: Kerner Optical (uncredited)
- William J. Earl
- digital artist (uncredited)
- Richard Edwards
- data operator: Framestore (uncredited)
- Andrew S. Eisen
- assistant editor: visual effects (uncredited)
- Dwayne Lance Elahie
- technical director: Hybride (uncredited)
- Mohsen Eletreby
- visual effects editor: Hydraulx (uncredited)
- Daniel Elophe
- digital compositor: Hybride (uncredited)
- Joe Engelke
- roto/paint artist (uncredited)
- Christopher Evans
- creature technical director: ILM (uncredited)
- Daniel Evans
- r&d: Framestore (uncredited)
- Katie Fellion
- red camera technician: Kerner Optical (uncredited)
- Karl Fornander
- previs artist (uncredited)
- Tim Fortenberry
- visual effects artist (uncredited)
- Fiona Foster
- pre-production manager (uncredited)
- Marissa Fraering
- visual effects: [hy*drau"lx] (uncredited)
- Philip Fraschetti
- stereoscopic compositor: Prime Focus VFX (uncredited)
- Jordan Freda
- visual effects artist (uncredited)
- Brian Freisinger
- lead modeler (uncredited)
- Carl Frischmuth
- assistant lighting technical director (uncredited) / render wrangler (uncredited)
- Anthony Fung
- designer (uncredited)
- Eric Galoob
- visual effects editor: Hydraulx (uncredited)
- Eric Gambini
- senior layout artist (uncredited)
- Rob Garner
- paint & roto artist (uncredited)
- Demitre Garza
- digital artist (uncredited)
- Audrey Geoffroy
- animator: Hybride (uncredited)
- Adam Gerstel
- prototype visual effects editor (uncredited)
- Stephan Gervais
- technical support: Hybride (uncredited)
- Buddy Gheen
- digital compositor: Look Effects (uncredited)
- Jami Gigot
- texture artist (uncredited)
- Rachel Gilkison
- facility team: Weta Digital (uncredited)
- Elan Glasser
- digital save operator (uncredited)
- Aurélien Grand
- retouch and restoration (uncredited)
- Michael Grawert
- digital artist (uncredited)
- Sebastian Greese
- lighting artist: Hydraulx (uncredited)
- Daniel D. Gregoire
- executive: Halon (uncredited)
- Jon Grinberg
- visual effects editor: Hydraulx (uncredited)
- Florian Grolier
- render farm operator: BUF (uncredited)
- Veronique Guay
- production assistant: Hybride (uncredited)
- Steve Guevara
- animator: Giant Studios (uncredited)
- Amélie Guyot
- matchmover (uncredited)
- Stefan Habel
- fx technical director (uncredited)
- Brian Hajek
- compositor (uncredited)
- Neal Halter
- practical effects technician: Kerner Optical (uncredited)
- Tim Harrington
- animator: ILM Viperwolf development (uncredited)
- Chris Harvey
- stereoscopic consultant: Prime Focus (uncredited)
- Adam Hawkes
- digital artist (uncredited)
- Karsten Hecker
- film mastering engineer (uncredited)
- Mike F. Hedayati
- digital artist (uncredited)
- Jason Heinze
- digital artist: Stereo D (uncredited) / stereoscopic compositor: Stereo D (uncredited)
- Geoff Heron
- practical effects supervisor: Kerner Optical (uncredited)
- Maung Maung Hla Win
- layout technical director (uncredited)
- Kay Hoddy
- roto artist (uncredited)
- Mark L. Holmes
- facial motion editor (uncredited)
- Rudi Holzapfel
- compositing supervisor: Framestore (uncredited)
- Daphné Hong
- animator (uncredited)
- Chris Hopkins
- visual effects artist (uncredited)
- Jean-Francois Houde
- digital compositor: Hybride (uncredited)
- George Hull
- conceptual artist (uncredited)
- Christoffer Hulusjö
- visual effects technical director (uncredited)
- Nathan Hurlburt
- digital compositor (uncredited)
- Rachel Hydes
- facial motion capture artist (uncredited)
- Pasha Ivanov
- visual effects (uncredited)
- Amy Elizabeth James
- paint & roto coordinator: Framestore (uncredited)
- Malik Jayawardena
- motion capture technical director (uncredited)
- Brad Jerrell
- practical effects technician: Kerner Optical (uncredited)
- Steven Qi Jin
- motion editor (uncredited)
- Brad Kalinoski
- compositing supervisor: Look Effects (uncredited)
- Patrick Kavanaugh
- compositor: Prime Focus (uncredited)
- Danny Keller
- character animator (uncredited)
- John Kilkenny
- visual effects executive: Fox (uncredited)
- Rikki Knight-Trembath
- rigger (uncredited)
- Bastiaan Koch
- visual effects artist (uncredited)
- Joshua I. Kolden
- virtual production supervisor (uncredited)
- Sean Konrad
- consultant (uncredited)
- Daniel Kruse
- digital lighter: [Hy*drau"lx] (uncredited)
- John Kubasco
- animator (uncredited)
- Jerry Kung
- lead virtual cinema artist (uncredited) / previsualization artist (uncredited)
- Nicolas Labbe
- render farm operator: BUF (uncredited)
- Julien-Alexandre Lambert
- technical director: Hybride (uncredited)
- Gary Laurie
- camera technical director: Weta Digital (uncredited)
- Sun Lee
- matte painter: hydraulx (uncredited)
- Winston Lee
- digital compositor: Hybride (uncredited)
- Katie Legato
- motion capture performer: research and development (uncredited)
- Robert Legato
- visual effects pipeline engineer (uncredited)
- Samuel Lepage-Bedard
- production assistant: Hybride (uncredited)
- Joe Letteri
- visual effects supervisor: Weta Digital (uncredited)
- Andrew H. Leung
- visual effects artist (uncredited)
- Danny Levesque
- effects animator: Hybride (uncredited)
- Dave Levine
- flame artist: Lola VFX (uncredited)
- John Peter Li
- technical director (uncredited)
- Erik Liles
- visual effects supervisor: Hydraulx (uncredited)
- Martine Losier
- visual effects coordinator: Hybride (uncredited)
- Joachim Loubeau
- render farm operator: BUF (uncredited)
- Tony Lupoi
- compositor (uncredited)
- Alfredo Luzardo
- layout technical director: Weta Digital (uncredited)
- Merlin Bela Wassiij Maertz
- previs artist (uncredited)
- Jocelyn Maher
- digital compositor: Hybride (uncredited)
- Stephane Mailet
- technical support: Hybride (uncredited)
- Mario Margott
- digital artist (uncredited)
- Leonardo Martinez
- character animator (uncredited)
- Luke Massingberd
- paint & roto artist (uncredited)
- Ian Mathews
- paint and roto artist (uncredited)
- Christoph Matthiesen
- layout: Weta Digital (uncredited)
- Steve McGee
- lighting technical director (uncredited)
- Joseph McLamb
- matte painter (uncredited)
- Tony Meagher
- visual effects executive producer (uncredited)
- Landon Medeiros
- compositor (uncredited)
- Ronnie Menahem
- visual effects artist (uncredited)
- Christophe Meslin
- head of systems (uncredited)
- Fred Meyers
- chief engineer: Kerner Optical (uncredited)
- Scott Michelson
- visual effects executive producer: hydraulx (uncredited)
- Steven Miller
- paint/roto artist: Hydraulx (uncredited)
- Chris Mitchell
- animator: ILM (uncredited)
- Christian Morin
- digital compositor: Hybride (uncredited)
- Jean-Francois Morissette
- layout: Weta Digital (uncredited)
- Michelle Motta
- digital paint & rotoscope artist (uncredited)
- Ryan Mullany
- digital artist (uncredited)
- Kevin Mullin
- visual effects (uncredited)
- Sergio Najera
- systems administration: Prime Focus VFX (uncredited)
- Bardiya Nasoodi Shoar
- pipeline engineer: Weta Digital (uncredited)
- Bruce Nelson
- digital compositing artist: Framestore (uncredited)
- Nicolas Nepveu
- visual effects coordinator (uncredited)
- Talon Nightshade
- digital artist: Hydraulx (uncredited)
- Chris Nix
- digital effects artist (uncredited)
- Sam Nixon
- digital artist (uncredited)
- Brian Nugent
- digital compositor: Flame artist (uncredited)
- Ben O'Brien
- digital compositor (uncredited)
- Jeffrey Odell
- visual effects production and technical support (uncredited)
- Robert Olsson
- digital compositor (uncredited)
- James Orlik
- animator: Giant Studios (uncredited)
- David A. Ostler
- lighting technical director (uncredited)
- Olivier Painchaud
- technical support: Hybride (uncredited)
- Andrew Palmer
- rigging intern (uncredited)
- Eugene Paluso
- camera tracker (uncredited)
- Stéphane Paradis
- digital compositor: Hybride (uncredited)
- Shawn Parker
- visual effects artist (uncredited)
- Clark Parkhurst
- flame artist (uncredited)
- James Parsons
- render wrangler: Framestore (uncredited)
- Richard A. Payne
- previz artist (uncredited)
- Chris Peariso
- red camera technician: Kerner Optical (uncredited)
- Mario Perez
- motion capture technician (uncredited)
- Jan Pfenninger
- motion graphics artist (uncredited)
- Daniel Pickering
- visual effects consultant (uncredited)
- Laurent Pierrat
- render farm operator: BUF (uncredited)
- Vance Piper
- first assistant camera: Kerner Optical (uncredited)
- Emrys Plaisted
- visual effects (uncredited)
- John Polyson
- visual effects editor: Hydraulx (uncredited)
- Stewart Pomeroy
- lighting/effects technical director (uncredited)
- Sky Poole
- visual effects artist (uncredited) / visual effects (uncredited)
- Robert C. Powers
- animation technical director (uncredited)
- Yann Provencher
- senior texture painter (uncredited)
- Jean-Colas Prunier
- cg supervisor (uncredited)
- Mark Prusten
- visual effects consultant (uncredited)
- Romain Puybasset
- render farm operator: BUF (uncredited)
- Ana Pérez Requejo
- visual effects (uncredited)
- M. Qin
- visual effects artist (uncredited)
- Sagar Rathod
- technical director (uncredited)
- Wajid Raza
- technical assistant: ILM (uncredited)
- Morgan Rhodes
- digital artist (uncredited)
- Grover Richardson
- roto/paint artist (uncredited)
- Sébastien Rioux
- digital compositor: Hybride (uncredited)
- David Roberge
- modeler: Hybride (uncredited)
- Dave Robinson
- systems engineer (uncredited)
- Jacqueline Rosado
- visual effects coordinator: research and development stages (uncredited)
- Martin Rosenberg
- visual effects director of photography: Kerner Optical (uncredited)
- Brogan Ross
- stereoscopic conversion artist (uncredited)
- Guillaume Ruegg
- texture lighting artist: Hybride (uncredited)
- Migs Rustia
- visual effects editor (uncredited)
- Jerome Samson
- head of render farm: BUF (uncredited)
- Mike Sanders
- digital supervisor (uncredited)
- Katy Savoie
- digital compositor: Hybride (uncredited)
- Chad Schott
- digital compositor: Look Effects (uncredited)
- Andrew Schwartz
- compositor (uncredited)
- Kino Scialabba
- matte painter (uncredited)
- Madeleine Scott-Spencer
- modeler: Gentle Giant Studios (uncredited)
- Anselm Seherr-Thoss
- visual effects technical director: Prime Focus (uncredited)
- Jaeil Seo
- concept artist (uncredited)
- Aatesh Shah
- systems engineer: Framestore (uncredited)
- Michael Shand
- stereoscopic consultant: Frantic Films (uncredited)
- Chris Shellenberger
- visual effects best boy electric: Kerner Optical (uncredited)
- Ryan Sheridan
- high definition engineer (uncredited)
- Thomas Shin
- animator: Giant Studios (uncredited)
- Randal Shore
- visual effects executive producer: Prime Focus (uncredited)
- Chuck Shuman
- special visual effects (uncredited)
- Anna Silvey
- texture artist: Weta Digital (uncredited)
- Marc Smith
- 3d laser scanning (uncredited)
- Jessica Soderstrom
- modeler (uncredited)
- Jean-David Solon
- texture artist: Framestore (uncredited)
- Nathan Srigley
- effects animator: Hybride (uncredited)
- Marcin Stangel
- systems engineer: Framestore (uncredited)
- Paul Stemmer
- visual effects editor (uncredited)
- Jeremiah Sweeney
- flame artist: Lola VFX (uncredited)
- Josef Sy
- animator: Hybride (uncredited)
- Julien Tagodoe
- render farm operator: BUF (uncredited)
- Takashi Takeoka
- digital compositor (uncredited)
- Sylvie Talbot
- communications: Hybride (uncredited)
- Chu Tang
- shader writer (uncredited)
- Gaetan Thiffault
- lead effects animator: Hybride (uncredited)
- Michael Adam Thompson
- matchmover: Framestore (uncredited)
- Ty Thomson
- computer graphics artist (uncredited)
- Jon Tojek
- fluid dynamics artist (uncredited) / lighting technical director (uncredited)
- Jason Dare Tong
- motion capture animator (uncredited)
- Marc Toscano
- senior lighter (uncredited)
- Anne Tremblay
- communications: Hybride (uncredited)
- Yves Tremblay
- digital compositor: Hybride (uncredited)
- Guy Trevers
- scanning and recording (uncredited)
- Arnaud Trouvé
- software development: BUF (uncredited)
- Denis Trutanic
- senior camera technical director: Weta Digital (uncredited)
- Raphael Valle
- digital compositor: Hybride (uncredited)
- Mike VaVerka
- animator: Giant Studios (uncredited)
- Celine Velasco
- textures & lighting: Hybride (uncredited)
- Chris Ventress
- paint and roto artist (uncredited)
- Jan Verberg
- digital compositor: Hybride (uncredited)
- Jocelyn Vincent
- render farm operator: BUF (uncredited)
- Stephane Vogel
- digital artist (uncredited)
- Sean Noel Walker
- layout artist: Weta Digital (uncredited)
- Kevin Wallace
- production manager: Kerner Optical (uncredited)
- Mike Wallis
- animation coordinator (uncredited)
- Kevin Wang
- motion capture animator (uncredited) / motion capture tracker (uncredited)
- Erick Ward
- animator: Giant Studios (uncredited)
- Sean Wehrli
- main title designer: Pic Agency (uncredited)
- Chris Wells
- visual effects: Hydraulx (uncredited)
- Lukas Weyandt
- digital compositor (uncredited)
- Conrad Wiebe
- visual effects software developer (uncredited)
- Stephen Willey
- senior systems engineer (uncredited)
- Debra Wilson
- motion capture performer (uncredited)
- Steven D. Wolff
- digital artist (uncredited)
- Jeff Wozniak
- digital artist: ILM (uncredited)
- Malcolm Wright
- texture artist (uncredited)
- Hiroyuki David Yabu
- animator: Hybride (uncredited)
- Kazuyoshi Yamagiwa
- flame artist: Lola VFX (uncredited)
- Kwan Wayne Yu Yee
- assistant technical director (uncredited)
- Jen Hao Yeh
- roto artist (uncredited)
- Deborah Zadzora
- administration: Hybride (uncredited)
- Ramy Zaouai
- render wrangler: BUF Compagnie (uncredited)
- Paolo Joel Ziemba
- virtual production artist: Lightstorm (uncredited)
- Jerry Zigounakis
- virtual production artist (uncredited)
- Ryan Zuttermeister
- associate visual effects producer: Lola Visual Effects (uncredited)