- Remi Abrahams
- animator / modeler / storyboard artist
- Kirstin Barwise
- animation department producer
- Chris Behrens
- lighting artist
- Ruan Bester
- point cache artist
- Iain Bold
- storyboard artist
- Karen Botha
- lead surfacing artist
- Nathan Brown
- animator / previz artist
- Mike Buckland
- technical producer
- Nkululeko Buthelezi
- feather system artist / modeler / point cache artist / surfacing artist
- Allan Cameron
- storyboard artist
- Daniel Clarke
- color key artist / lead matte painter / storyboard artist / surfacing artist
- Tessa Comrie
- animator / surfacing artist
- Harold Courchay
- animator
- Kane Croudace
- animator / lead previz artist / particle effects artist / shot finaling artist
- Mduduzi Cwele
- animator
- Daniel de Jager
- compositor
- Francois Hendrick de Villiers
- lighting td
- Kelly Dillon
- compositing coordinator
- Mohammed Dreyer
- animator / previz artist
- David Dowie Dunn
- compositor
- Aibe Elukpo
- crowd animator / previz artist
- Wesley Fredericks
- modeler / shot finaling artist / surfacing artist
- Jared Glass
- compositing technical director / compositor
- Ruaan Grobler
- lead animator
- Jac Hamman
- animator / previz artist
- Jovan Janari
- feather system artist / modeler / point cache lead / surfacing artist
- Preeya Kalidas
- lead modeler / lighting & rendering supervisor
- Canda Kincses
- assistant post production producer / compositing department producer
- Tom Kleinenberg
- fur system artist / modeler / shot finaling artist / surfacing artist
- Abigail Kwan
- animator / shape modeler / shot finaling artist
- Jean-Pierre Le Roux
- animator / previz artist / shape modeler / shot finaling artist
- Denzil Lewis
- compositor
- Westley Lewis
- storyboard artist
- Neal Liddle
- environment effects artist / feather system td / lead shot finaling artist / surfacing artist
- Matthew Lowry
- animator / previz artist / shot finaling artist
- James Campbell Malan
- compositor
- Keenan Manshon
- animator / compositor / previz artist / shape modeler
- Francois Maree
- animator / lead crowd animator / particle effects artist
- Mbongeni Mazibuko
- feather system artist / modeler / point cache artist / surfacing artist
- Kenosi Modise
- lighting artist / surfacing artist
- Pearl Mthembu
- feather system artist / point cache artist / rigging & effects technical director
- Greg Murray
- animator / fur system artist / surfacing artist
- Nicolene Naidoo
- shot finaling artist / surfacing artist
- Thabe Ntebe
- modeler / shot finaling artist / surfacing artist
- Langelihle Ntombela
- modeler / shot finaling artist / surfacing artist
- Cornelius Oosthuizen
- compositor / crowd animator
- Maahir Pandie
- animator / storyboard artist
- Rory Piper
- lighting artist / render wrangler
- Roberto Pita
- animator
- Sue-Mari Sauer
- animator / lighting artist / previz artist
- Hein Schultz
- shot finaling artist
- Tumelo Selamolela
- lead crowd animator / previz artist / shot finaling artist
- Renier Senekal
- feather system artist / lighting artist / point cache artist / render wrangler / surfacing artist
- Hayley Smuts
- animator / previz artist
- Sandy Sutherland
- point cache development
- Gareth Thomas
- animator
- Jako Tromp
- lead animator / lighting artist
- Shane Turner
- crowd animator / feather system artist / point cache artist / shot finaling artist
- Gillian van Aardt
- compositor / crowd animator / shot finaling artist
- Lindsay Van Blerk
- additional story material / animation director / camera supervisor / storyboard supervisor
- Ivan van den Heever
- modeler / shot finaling artist / surfacing artist
- Kevin van Kraayenburg
- animator / previz artist / shape modeler
- Rohan Visagie
- crowd animator / shot finaling artist
- Quentin Vogel
- lead animator / lighting artist / shape modeler
- Andrew Wilkins
- modeler / shape modeler / shot finaling artist
- Sean Maddock Wilkins
- lighting artist / modeler
- Sarah-Jane Williams
- modeler / shot finaling artist / surfacing artist