Brave New World

Thu, Jan 24, 2013
Sjin and Sipster track Duncan and Lewis and follow them to a strange new world filled with dangerous weaponry.
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The Machine God

Mon, Jan 28, 2013
Sjin gets nailed by a skeleton, and discusses the finer points of using molten rock to moisturize with Sips.
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Sipsco Dropzone

Thu, Jan 31, 2013
Sips and Sjin tinker with a few more machines and prepare an area to receive future air drops.
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Smooth Jazz

Mon, Feb 11, 2013
Sips and Sjin take a look at our newly decorated base courtesy of Mel Gibson and listen to some smooth jazz.
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Mining with Explosives
Sips and Sjin dive into the caves looking for copper, test out some explosives and herald the dawn of destruction when they pull the lever on something they really shouldn't have.
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Aftermath

Wed, Feb 27, 2013
In the wake of the anomaly Sips and Sjin head back to what's left of our base from Dong Island and try to salvage what they can from the carcass that once was their glorious base.
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Camp Hercules

Sun, Mar 03, 2013
Sips and Sjin get to work rebuilding and getting the basics down for their new base.
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Paxel Signs

Wed, Mar 06, 2013
Camp Hercules is looking pretty swish, but if Sips and Sjin are to progress in the Voltz world they're going to need some advice on where to start.
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Upgrades

Wed, Mar 27, 2013
Sips and Sjin are back at Camp Hercules, and it looks like their new ally has been hard at work upgrading their systems.
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