Each recruit gets to train with the ultimate rescue tool, the TX3000, but Hot Shot has never used one before, and his reticence to admit his lack of experience almost botches a dangerous rescue.
Blaming his teammates for a failed exerciese that made him miss a cube game on Cybertron, Hot Shot tackles a rescue alone to show off his solo skill-with disastrous results.
Medix doesn't like surprises. But the other recruits decide that it's only because he's never had the right kid of surprise. So they set-up a surprise Medix themed rescue mission with unsurprising disastrous results.
Each recruit gets to train with the ultimate rescue tool, the TX3000, but Hot Shot has never used one before, and his reticence to admit his lack of experience almost botches a dangerous rescue.
Hoist needs to spend time in his stasis pod, but can't bear to miss out on the action and keeps heading back before he's recuperated. He discovers that a damaged bot is a dangerous bot...
Griffin Rock Lad Pioneer Wes wins a day at the Academy to spend with each the Recruits in turn. However, Wedge keeps avoiding spending time with him as unlike the other bots he doesn't think that a mere construction bot has anything to offer.
Heatwave brings back what he thinks is a sample from an asteroid, and blames the Recruits when it disappears. While searching for it to clear their names, the Recruits quickly discover that the "rock" is actually an alien--and it's loose in the Headquarters!
When a cute dog follows the recruits back from a mission, the recruits decide to keep him as a pet, despite Academy rules to the contrary. However, the dog didn't follow them because it needed a home, it was on its own rescue mission.
Believing it will inspire them on their rescues, Whirl tries to teach the Recruits cheerleading routines. They're not interested until they realize she's taught them a valuable lesson in teamwork.
When the Bots are given cellphones as part of Earth Studies they become distracted and inattentive which causes problems when they have to focus and rescue Wes from a mine.
When the team visit the local museum, they all think Whirl's gone into police overdrive--but just because you're paranoid doesn't mean there's no cat burglar.
The bots experience their first Halloween and Wedge goes dressed up as Bumblebee but his 'heroic' behavior backfires when the recruits respond to a fire rescue.
When they tackle a fantasy simulation that pits them against a fire-breathing dragon, the Recruits learn that the obvious answer isn't always the right one.
When the dogs start behaving strangely near the Academy, Hoist sees the investigation as an opportunity to try out his new communications system, but it's the comms that are the problem.
Hoist is terrified by the Academy's new teacher, Grimlock---until some intervention from his friends and Heatwave shows him everyone is scared of something, but courage is proceeding anyway.
When the recruits take part in a training exercise for covert policing, Hot Shot is partnered with the least stealthy of all Rescue Bots, Grimlock. But has the duo taken on mission impossible? Or could Hot Shot learn from Grimlock's unconventional skills.
When the team are sent to evacuate a colony of rare Yellow-Eyed penguins from an island, the approaching electrical storm affects the Trainees abilities and they discover the only tool they have left is their brains.
Hoist uses an unfair advantage to win a search game, allowing him to choose the location for the next Sim Exercise. He picks the Old West, and as the Recruits search for gold, Hoist learns that winning isn't everything.
When Hoist is put in charge of a new sonic fence, he can only remember its access code by creating a tune. But when that tune becomes too catchy and endangers missions, the team have to learn to remain calm to succeed.
When Whirl struggles with a tricky maneuver, she doubts her place on the team. Reassuring her, Blades mentions a distant Rescue Bot Guru who once helped him. But he knows it's really the journey on the way to the Wise One that will help the most...
When the Bots go on a satellite repair mission, their carelessly discarded trash hurtles around the earth's orbit, growing into a problem big enough to destroy them and the Sigma.
The Recruits travel deep underwater to find an unmanned submersible. But a struggle to communicate effectively in the deep, dark waters nearly scuppers the mission.
When the dogs start behaving strangely near the Academy, Hoist sees the investigation as an opportunity to try out his new communications system, but it's the comms that are the problem.
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